 |
 |
 |
HentaiVerse 0.84, Unbalancing Act |
|
Apr 19 2016, 16:12
|
pervdiz
Group: Members
Posts: 444
Joined: 27-October 09

|
QUOTE(Cstro1 @ Apr 19 2016, 11:47)  Yeah, I know but when you start new, you will have like 500 credits and you will have to buy unassigned average items from bazza(which costs about 800~1000 per item). Then your weapons and armors will be like level 10~30. You will level up to 100 in a day so you will have to get changed to another unassigned items at least twice at the first day, but you won't even have enough credits for potions.
So it's like this. HV has potions and equipments only for those who has a lot of credits in the beginning. But you will only have like 500 credits when you need 10k~100k+ to wear a unassigned average newbie items and potions. Your drop rate to get equipment will be very low because you don't have any training perks so newbies are in too much trouble compared to any other online games.
If you level up high and become 300+ then this game gets a lot easier and it makes sense. If you are melee you will have pile of potions, you will have more than you can ever spend. But if you start as a new player, it's like you won't be able to wear even a low level gear that matches your level until you become like 200+ so you will have to play in normal mode arena or something like that for monthes unless you can do a bounty translation or something to get a load of money to buy something good and upgrade. After that, this game will get incomparably easier. So if you are a newbie, game difficulty will be 100 out of 100(unless you play normal mode) if you get about 20m credits+soul fragments then it will suddenly become 1 out of 100.
Well, as you said precedently, the leveling up process from 1 to 150 is extremely quick, the difficulty gap at 150ish has been there since custom monsters but it shouldn't prevent you from reaching 200+ in a week or 2. I wouldn't call that "impossible difficulty curve for newbies".
|
|
|
|
 |
|
Apr 19 2016, 17:39
|
Cstro1
Newcomer
 Group: Members
Posts: 45
Joined: 17-April 16

|
QUOTE(pervdiz @ Apr 20 2016, 02:12)  Well, as you said precedently, the leveling up process from 1 to 150 is extremely quick, the difficulty gap at 150ish has been there since custom monsters but it shouldn't prevent you from reaching 200+ in a week or 2. I wouldn't call that "impossible difficulty curve for newbies".
What I'm saying is usually games are fun and easier in the begining then as you level up, you meet stronger opponents and obstacles and it gets harder. After that users invest their money on it and get stronger. However HV is quite the opposite. It's most difficult in the begining then when you get all the legendary gears upgraded and get some hath perks, it gets very easy all the way.
|
|
|
|
 |
|
Apr 19 2016, 17:58
|
Cstro1
Newcomer
 Group: Members
Posts: 45
Joined: 17-April 16

|
Level 001-100 : Tutorial <V.hard> 101-200 : Newbie <hard> 201-300 : Intermediate <easier> 301-400 : Advanced <simple and fun> 401-500 : Expert Players <Meh. I don't know why I'm playing it. It's boring but now it's part of my life now>
|
|
|
|
 |
|
Apr 19 2016, 18:04
|
Superlatanium
Group: Gold Star Club
Posts: 7,613
Joined: 27-November 13

|
QUOTE(Cstro1 @ Apr 19 2016, 09:47)  Yeah, I know but when you start new, you will have like 500 credits and you will have to buy unassigned average items from bazza(which costs about 800~1000 per item). Then your weapons and armors will be like level 10~30. You will level up to 100 in a day so you will have to get changed to another unassigned items at least twice at the first day, but you won't even have enough credits for potions.
So it's like this. HV has potions and equipments only for those who has a lot of credits in the beginning. But you will only have like 500 credits when you need 10k~100k+ to wear a unassigned average newbie items and potions. Your drop rate to get equipment will be very low because you don't have any training perks so newbies are in too much trouble compared to any other online games. It's difficult, but many players are willing to help you out. Some players give away free averages to help newbies because the bazaar is expensive when you have less than 10k credits. Some players give away draughts for free because high-level players get many more than they can use and know that newer players have to spend a good chunk of their tiny budget on them otherwise. Some players rent gears to new players for free. Some players just give away decent gears to new players for free. Etc. HV became quite difficult for lower level players with the level-binding patch, but if they look in the right places, they can make things much easier for themselves without breaking their budget while still leveling up at a decent rate. Those who don't look for help and don't even visit the forum (of which I'm sure there are many) are making things very hard for themselves. I know leveling up in HV is quite hard for people like that, up until ~200+, at which point it becomes slightly more bearable, but figuring out that HV is a multi-player game and not a single-player game is just something that they have to learn. (also note that one of the bigger transfers of wealth from higher level players to lower level players is through energy drinks and artifacts. if a newbie finds even a single energy drink, they will instantly get 83k+ credits for it.)
|
|
|
|
 |
|
Apr 19 2016, 20:04
|
jantch
Group: Gold Star Club
Posts: 3,712
Joined: 13-May 12

|
I've started getting messages informing me that I didn't gain proficiency. QUOTE 46 4 You gain 0 points of cloth armor proficiency. I'm at the maximum proficiency for my current level, so I can't gain any, but I don't remember getting these messages before a couple of days ago.
|
|
|
|
 |
|
Apr 19 2016, 21:47
|
Brad33
Group: Gold Star Club
Posts: 1,411
Joined: 11-July 13

|
After a few days trying the new system update i can say that the Dovahkiin level is working much better than before, i haven't tried the Fus Ro Dah weapon yet since i never used it much to begin with, but at least to me, the awkwardness and slowness of playing Dovahkiin has gone way with patch .84 and it feels the same as playing Godslayer, Now, Having said that, i will say that i dislike what was done to the Soul Fragments Completely, if the intention of changing those was to make it harder for Low Level Players to acquire better equipment of higher level, then you Succeeded Completely! and If the intention behind the changing of those numbers was to make it EXTREMELY hard to soul fuse equipment in general, again you Succeeded! Otherwise i have no idea how you can think that the soul fragments cost changes are better now than before, regardless of the cost reduction and that now you get 5 a pop. But other than the soul fragments issue,up to now i like what i see playing in patch 0.84.
This post has been edited by Brad33: Apr 19 2016, 23:28
|
|
|
|
 |
|
Apr 19 2016, 23:01
|
Jigsy
Group: Members
Posts: 846
Joined: 19-March 10

|
This is odd.
I'm getting credit drops in the arena I'm doing, yet my credit count isn't increasing.
*edit*
It seemed to update at the end of the Arena.
This post has been edited by Jigsy: Apr 19 2016, 23:17
|
|
|
Apr 20 2016, 00:21
|
Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12

|
QUOTE(sssss2 @ Apr 19 2016, 08:07)  I thought that Peerless's iw rounds was 100 regardless of pxp0.
My Peerless Agile Shade Boots of the Fleet pxp393 still just requires 100 rounds.
|
|
|
Apr 20 2016, 01:55
|
Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

|
QUOTE(Mantra64 @ Apr 20 2016, 00:21)  My Peerless Agile Shade Boots of the Fleet pxp393 still just requires 100 rounds. I think he was referring to peerless staffs (since he just got a peerless shocking redwood of destruction). I can confirm that a peerless oak has 97 rounds instead of 100.
|
|
|
|
 |
|
Apr 20 2016, 02:09
|
Tgbvfr
Group: Members
Posts: 271
Joined: 13-February 08

|
QUOTE(Cstro1 @ Apr 19 2016, 15:39)  What I'm saying is usually games are fun and easier in the begining then as you level up, you meet stronger opponents and obstacles and it gets harder. After that users invest their money on it and get stronger. However HV is quite the opposite. It's most difficult in the begining then when you get all the legendary gears upgraded and get some hath perks, it gets very easy all the way.
It may seem harsh to lower level players, but I actually like the fact that HV starts out hard then gets easier as you level up. Players who like things easy will give up and try something else. However, those who put in the effort to level up under less favorable conditions are rewarded with an easier experience later on. This in turn makes the endless grinding more palatable.
|
|
|
|
 |
|
Apr 20 2016, 02:18
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
That is a problem I noticed, it is hard for low levels to get enough gear to get a full set of anything without going to the bazaar or WTB/WTS. If you want to solo the game and not trade which the level enforcement of gear kinda did there needs to be more drops for lowbies since they outpace the gear they get until around 200. This would be hard to balance anything around. A gear mode would be something all high levels would gravitate towards. Same with targetted drop options.
Many different ways this could be worked on hmmm.
|
|
|
|
 |
|
Apr 20 2016, 02:54
|
Superlatanium
Group: Gold Star Club
Posts: 7,613
Joined: 27-November 13

|
QUOTE(skillchip @ Apr 20 2016, 00:18)  for low levels to get enough gear to get a full set of anything without going to the bazaar or WTB/WTS The bazaar is all right though, IMO. Players playing without trading with others will be getting a single-player experience, which is tolerable, but players playing while intentionally ignoring one of the bigger built-in interfaces to get gears (or items) are just being masochistic. It's intended for lower level players to get their equips from the bazaar, right? (and actually, that's probably the only smart and easy option there is). Now that averages and lower are unassigned on drop, I'm tempted to think that's good enough. Sure, players have to understand that switching out equipment constantly is better than hanging onto their Superior or Exquisite 70 levels below them, and buying from the bazaar will cost a few thousand credits regularly, but it's still more than playable, especially if the player has a bit available to forge important stats on equips to 5. It doesn't cost much. It's not the most obvious route, but it's by far the path of least resistance, and it makes things a whole lot easier. Since it exists, and people can realize it themselves or post on the forum and figure it out, I don't think the issue is something that necessarily should be worked on. QUOTE(Sapo84 @ Apr 19 2016, 23:55)  I think he was referring to peerless staffs (since he just got a peerless shocking redwood of destruction). I can confirm that a peerless oak has 97 rounds instead of 100. What PXP, 371 or 372 or something like that? It does seem like PXP is the only factor on IW rounds, and that equipment name ("Legendary", "Peerless") has nothing to do with it...
|
|
|
|
 |
|
Apr 20 2016, 03:23
|
Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

|
QUOTE(Superlatanium @ Apr 19 2016, 17:54)  but players playing while intentionally ignoring one of the bigger built-in interfaces to get gears (or items)...
Self-centric judgement. Elaborate?
|
|
|
|
 |
|
Apr 20 2016, 03:52
|
Superlatanium
Group: Gold Star Club
Posts: 7,613
Joined: 27-November 13

|
QUOTE(Dead-ed @ Apr 20 2016, 01:23)  Self-centric judgement. Elaborate? The first tab next to Character is Bazaar. The first sub-option under Bazaar is Equipment Shop. I'd think everyone would see it within a few minutes of coming to the HV interface for the first time. So I'd think players are expected to see it very easily, and that it should be expected to be the main (and nearly only) source of gear for low-level players (except when they get lucky enough to find a drop matching their weapon/armor style). Low level players should use the equipment shop to replace equipment they've far outleveled. I think those who would not use it even after seeing it and having a bit of credits (are there even any like that?) would just be being silly. If only selfdrops were equippable, it's true that a change would be greatly desired, but that's not how it is anymore, since Averages thankfully drop level-unassigned now.
|
|
|
|
 |
|
Apr 20 2016, 04:38
|
Cstro1
Newcomer
 Group: Members
Posts: 45
Joined: 17-April 16

|
QUOTE(Superlatanium @ Apr 20 2016, 12:54)  The bazaar is all right though, IMO. Players playing without trading with others will be getting a single-player experience, which is tolerable, but players playing while intentionally ignoring one of the bigger built-in interfaces to get gears (or items) are just being masochistic. It's intended for lower level players to get their equips from the bazaar, right? (and actually, that's probably the only smart and easy option there is).
Now that averages and lower are unassigned on drop, I'm tempted to think that's good enough. Sure, players have to understand that switching out equipment constantly is better than hanging onto their Superior or Exquisite 70 levels below them, and buying from the bazaar will cost a few thousand credits regularly, but it's still more than playable, especially if the player has a bit available to forge important stats on equips to 5. It doesn't cost much.
It's not the most obvious route, but it's by far the path of least resistance, and it makes things a whole lot easier. Since it exists, and people can realize it themselves or post on the forum and figure it out, I don't think the issue is something that necessarily should be worked on. What PXP, 371 or 372 or something like that?
It does seem like PXP is the only factor on IW rounds, and that equipment name ("Legendary", "Peerless") has nothing to do with it...
It's not the fault of players who don't trade in the beginning. You will be so poor, you won't be able to get the simplest of weapon and you won't be able to repair things becasue repair costs too much. You will have to depend on the donation from others from the beginning. You will have nothing to trade. The funny thing is lower level users are the ones who need the EDs and artifacts the most. When you become over 400, you don't want to level up too fast because if you get a good item when you are level 450~500 then it will be in high level and it's price will be lower than lower level because there are less potential buyers.
|
|
|
|
 |
|
Apr 20 2016, 05:01
|
Cstro1
Newcomer
 Group: Members
Posts: 45
Joined: 17-April 16

|
Expert users over level 400+ who started this game before soul fragment patch will not be able to understand the hardship like new users do.
For new users, well this game used to be more than 10 times easier for newbies about a year ago. It was too easy that's why Tenboro brought in soul-bind thing. One simple patch to bring pain to all newbies. Before it, level 100 users could buy decent Ex and Mag weapons from WTS shops for 5k~10k and play IWTH difficulties. If you start new then you will know how ridiculus it has become.
I'm level 151 and I got potions and draughts donated from others. I use average gears level 135~150 and I have to play normal difficuly arena or die then no advanced arena for me until the next day.
This post has been edited by Cstro1: Apr 20 2016, 05:07
|
|
|
|
 |
|
Apr 20 2016, 05:28
|
pervdiz
Group: Members
Posts: 444
Joined: 27-October 09

|
QUOTE(Cstro1 @ Apr 20 2016, 05:01)  Expert users over level 400+ who started this game before soul fragment patch will not be able to understand the hardship like new users do.
For new users, well this game used to be more than 10 times easier for newbies about a year ago. It was too easy that's why Tenboro brought in soul-bind thing. One simple patch to bring pain to all newbies. Before it, level 100 users could buy decent Ex and Mag weapons from WTS shops for 5k~10k and play IWTH difficulties. If you start new then you will know how ridiculus it has become.
I'm level 151 and I got potions and draughts donated from others. I use average gears level 135~150 and I have to play normal difficuly arena or die then no advanced arena for me until the next day.
I used to pay 500k+ for exq. Cry more.
|
|
|
|
 |
|
Apr 20 2016, 05:39
|
Superlatanium
Group: Gold Star Club
Posts: 7,613
Joined: 27-November 13

|
QUOTE(Cstro1 @ Apr 20 2016, 03:01)  Expert users over level 400+ who started this game before soul fragment patch will not be able to understand the hardship like new users do. I do understand. See this post. I think I was around level 400 back then so the level-binding of equipment didn't do me much harm, but I still didn't like it at all because it made the road from 0 to 200 and 300 a whole lot tougher: QUOTE the curve between 0 and 300 is now quite high, starting from nothing, given how quickly equipment will degrade to Crude or worse (assuming one finds usable Superior equipment of the right type for all the right slots in the first place). Low level players may be forced to play only on pathetic Hard or Nightmare due to a lack of luck with drops - and there will likely not be enough supply of level 0-300 gear available to be bought.
...
But now, newer players who are forced to rely almost completely on self-found gear will find playing HV orders of magnitude more painful than before. EH will have fewer willing to endure the difficulty and slow-progression long enough...
...
Since level-binding seems here to stay, maybe we might think of something else to make the initial leveling up slightly less excruciatingly painful...
This isn't for me. Higher level players like me already have nice sets and level up slowly enough that we can endure the equipment rust until/if we soulbind (and don't find anything better on our own). But the lower level players are currently in very deep trouble. We get lots of low-level players with issues in Ask the Experts that we post with and try to figure out the state of the game with. I highly recommend it. QUOTE(Cstro1 @ Apr 20 2016, 02:38)  It's not the fault of players who don't trade in the beginning. You will be so poor, you won't be able to get the simplest of weapon and you won't be able to repair things becasue repair costs too much. You will have to depend on the donation from others from the beginning. You will have nothing to trade. Not trading isn't all that bad - like you said, it's very unlikely for low-level players to have anything worth selling (with the one exception of artifacts and energy drinks). Players under level 100 have no equipment condition degradation, except when they die, and even then it's minimal. Players above level 100 have small equipment degradation, but also have Spark of Life, so they're in a good position too. Even if an equip goes under 50%, the cost is very low - something like 500 credits worth at most for the low-quality gears they're likely to have. (Or the player could just salvage it and buy a new Average from the bazaar) The first clear bonuses should keep newer players going for a decent amount of time. I think it's something like 200k for all arenas up to the 75-round 150-level one, right? That's a good amount, and should be enough for (near nonexistent) repairs and relatively small cost buying new Averages. Oh, and then there's Ring of Blood clear bonuses as well... QUOTE(Cstro1 @ Apr 20 2016, 02:38)  The funny thing is lower level users are the ones who need the EDs and artifacts the most. I don't think so. Low level players without good gears will have a very hard time even spending their 24 free stamina they get a day, especially given that the stamina bank holds more than 3 days worth of stamina. Sure, someone could play that much, but in that situation they should probably go outside or something instead (IMG:[ invalid] style_emoticons/default/tongue.gif) And finding even a single ED means 83k for a low level player, which (for them) is an incredible amount. It's true that an item bound to a lower level would be worth moderately more more than the same item bound to a higher level, but those sorts of low-to-medium quality equips make up quite a small percentage of income anyway...
|
|
|
|
 |
|
Apr 20 2016, 06:19
|
HigherMakoto
Group: Gold Star Club
Posts: 270
Joined: 28-September 09

|
New HV features are making me more anxious for the release of Persona 5.
|
|
|
|
 |
|
Apr 20 2016, 08:08
|
Cstro1
Newcomer
 Group: Members
Posts: 45
Joined: 17-April 16

|
QUOTE(pervdiz @ Apr 20 2016, 15:28)  I used to pay 500k+ for exq.
Cry more.
Yeah, really good ones like Exq.power.slaughter with Emax stats would cost 3m or more but I'm talking about typical bazaa dumping grade ones and other users will sell you usuable ones for much cheaper than buying it from bazaa. If you buy that then you were able to play IWTH and power level up to level 200 within a day or so. I agree that was too easy, but now I have to play normal Arena(it takes less time compared to level 450 users play Pudor arena) for first clear rewards but it consumes a lot of stamina and it makes power leveling(Stamina over 80 to get more exp) impossible. So what I can do now is that in the beginning of day, if I have 80+ stamina then play hell mode grind fest and exit before losing the battle and repeat it until my stamina is under 80. Then play arena in normal mode. If I do that for about 500 days then I will be like level 350~400 and I'll have over 10m credits and enought soul fragments to buy usuable legend. equipments(not very good ones though) and start playing higher levels. That's the easiest way that I can think of to play HV without doing extra labors like bounty work or try to share already very poor adsl network bandwidth.
|
|
|
|
 |
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|