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> HentaiVerse 0.84, Unbalancing Act

 
post Apr 18 2016, 11:51
Post #241
風雷詠歎詩



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Amazing things !!!

Why Doromarl dropped [29 Credits] but my Credits didn't increase ?

(IMG:[invalid] style_emoticons/default/ohmy.gif) Or there're some Problems in Drop In GF ?

(IMG:[invalid] style_emoticons/default/mellow.gif) Oh, I know ,when I escaped from the GF , my Credits increase all (IMG:[invalid] style_emoticons/default/mellow.gif)

This post has been edited by 風雷詠歎詩: Apr 18 2016, 11:56
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post Apr 18 2016, 12:58
Post #242
PeerlessPoi



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interesting change
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post Apr 18 2016, 15:04
Post #243
ChanForu



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Random encounters have disappeared for me ;_;
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post Apr 18 2016, 16:28
Post #244
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In regards to fragment soul gathering, is it possible to get a hidden variable which count the number of missed RE, and that variable multiply the number of fragment soul we gain when victorious from the next RE we fight? It is to help the less casual player or forgetful (like me) to gather the fragment soul with less "frustration". Of course, the multiplier's maximum is about 2 or 3 (so a gain possible of 10 or 15 soul fragments max), to no discourage heavy player.

EDIT @ Dead-ed:
Counter reset at 0 at the end of a RE. Let's say the max multiplier is at 3.
You had a RE at 4:00 PM. If you had a RE at 4:31 PM, the counter is at 1 and you'll get 5 fragments. If you had a RE at 5:01 PM without getting any RE since 4:00 PM, the counter is at 2 (you missed a RE at 4:30 and 5:00 PM), so you'll get 10 fragments at the end of the fight. Finally, if you had a RE at 8:00 PM without getting any RE since 4:00 PM, the counter is at 8 but as the max multiplier is at 3, you'll get just 15 soul fragments.

This post has been edited by Evyy: Apr 18 2016, 18:07
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post Apr 18 2016, 17:22
Post #245
Dead-ed



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A bit vague, at what counter does it guarantee soul fragments drop? Still <2?
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post Apr 18 2016, 20:48
Post #246
soldiersside



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I have no idea why I still play this, but god dammit there is something fun about it... thanks for continuing to update it
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post Apr 18 2016, 23:30
Post #247
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What does regen per tick mean?


Vitals
37187 Health Points
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+52 magic regen per tick
2526 Spirit Points
+20 spirit regen per tick
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post Apr 19 2016, 00:18
Post #248
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https://ehwiki.org/wiki/Character_Stats#Regeneration_Rates
that regen occurs once per minute on the tick rather than continuously through the minute?

This post has been edited by mechafujoshi: Apr 19 2016, 08:47
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post Apr 19 2016, 01:26
Post #249
akiba-kei



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Hate this system
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post Apr 19 2016, 01:50
Post #250
Dead-ed



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QUOTE(Evyy @ Apr 18 2016, 07:28) *

EDIT @ Dead-ed:
Counter reset at 0 at the end of a RE. Let's say the max multiplier is at 3.
You had a RE at 4:00 PM. If you had a RE at 4:31 PM, the counter is at 1 and you'll get 5 fragments. If you had a RE at 5:01 PM without getting any RE since 4:00 PM, the counter is at 2 (you missed a RE at 4:30 and 5:00 PM), so you'll get 10 fragments at the end of the fight. Finally, if you had a RE at 8:00 PM without getting any RE since 4:00 PM, the counter is at 8 but as the max multiplier is at 3, you'll get just 15 soul fragments.

So you're saying that 1 re can drop more than 5 fragments? Screenshot please.
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post Apr 19 2016, 02:36
Post #251
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QUOTE(Dead-ed @ Apr 18 2016, 23:50) *

So you're saying that 1 re can drop more than 5 fragments? Screenshot please.

No screenshot is possible since Evyy's comment is an example of how the system could work if his/her counter of missed RE suggestion was implemented.

However, instead of changing the RE system, I'd suggest that those who miss REs on a regular basis buy an inexpensive kitchen timer.
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post Apr 19 2016, 03:47
Post #252
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A number of Peerless equip's iw rounds is not 100.

Is this intended?
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post Apr 19 2016, 03:53
Post #253
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Alright.

Still no Salvage All option at the Forge?

This post has been edited by quazkov: Apr 19 2016, 04:05
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post Apr 19 2016, 04:49
Post #254
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Soul bind is very unfriendly for lower level users.

It takes about 1 day to level up from 1 to 100.

Then it took me 1 day to become level 136.

I think it will take about a day to become level 145 or so.

I get about 35 soul fragments per day... I need 300+ soul fragment to soul bind

an ex-two handed weapon. So it will take a newbie 10 days to soul bind newbie weapon and 150+ days to soul bind newbie armors. That's about 6 month to become a exqusitely equipped newbie.

Without soul binding, grinding is ok until about level 100 because your equipment will not be broken even if you die. Then after 100, you really need somethign to keep you alive.(Unless you are only going to play in normal mode) Soul bind cost for lower level user's equipment should be 10 times lower if it will make sense.
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post Apr 19 2016, 05:17
Post #255
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QUOTE(sssss2 @ Apr 19 2016, 01:47) *
A number of Peerless equip's iw rounds is not 100.
I've never looked at it in detail, but I was under the impression that IW rounds is directly related to equipment base PXP. So if there happens to be an equipment type whose Peerless has lower than average base PXP, it might not quite reach the 375? base PXP required for 100 rounds.

Eg. maybe a shield with relatively few stats compared to most other equipment might not reach 375 PXP. Peerless Arcanist, on the other hand, has many and I think reaches 400+.

It's just a somewhat unexpected result of how stats and PXP interact, I think.
QUOTE(quazkov @ Apr 19 2016, 01:53) *
Still no Salvage All option at the Forge?
That's what things like HV Item Manager is for.

You don't want to Salvage All anyway, you'll be better off salvaging only certain tyes.
QUOTE(Cstro1 @ Apr 19 2016, 02:49) *
Soul bind is very unfriendly for lower level users.

It takes about 1 day to level up from 1 to 100.

Then it took me 1 day to become level 136.

I think it will take about a day to become level 145 or so.

I get about 35 soul fragments per day... I need 300+ soul fragment to soul bind

an ex-two handed weapon. So it will take a newbie 10 days to soul bind newbie weapon and 150+ days to soul bind newbie armors. That's about 6 month to become a exqusitely equipped newbie.

Without soul binding, grinding is ok until about level 100 because your equipment will not be broken even if you die. Then after 100, you really need somethign to keep you alive.(Unless you are only going to play in normal mode) Soul bind cost for lower level user's equipment should be 10 times lower if it will make sense.
Like in most games, one solution is to play more - if you play more REs a day, you'll get more soul fragments. If you play less, you'll gain fewer soul fragments, and you won't be able to soulfuse as quickly. Another solution is to just be patient. Annoying, sure, but that's a result of the soulfuse mechanic.

A third solution, which I think is the best, is to not soulfuse anything until level 200+. Soul fragments are precious, and unless you're sure the equipment in question is worthwhile enough to hold onto for the indefinite future, you'll probably be better off saving your fragments for something better. (Post in Ask the Experts thread for more info.) Tl;dr re-equip yourself by buying unassigned Averages from the bazaar rather than by soulfusing gears with likely bad stats (you'll probably regret it later once you figure out more).
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post Apr 19 2016, 05:54
Post #256
Usagi =



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Frankly I think TenB's goal with recent changes is to try to get you to buy more soul fragments by increasing the scarcity of it.

Thus any suggestion that tries make it easier to get more free fragments will probably not come into fruition.
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post Apr 19 2016, 06:19
Post #257
Dead-ed



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QUOTE(Tgbvfr @ Apr 18 2016, 17:36) *

No screenshot is possible since Evyy's comment is an example of how the system could work if his/her counter of missed RE suggestion was implemented.

However, instead of changing the RE system, I'd suggest that those who miss REs on a regular basis buy an inexpensive kitchen timer.

Seems a misunderstanding. I was asking a sadistic overlord, not him.
Setting alarm on phone works, just pretend it's incoming texts so people won't look in a bad way..
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post Apr 19 2016, 09:07
Post #258
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QUOTE(Superlatanium @ Apr 19 2016, 12:17) *

I've never looked at it in detail, but I was under the impression that IW rounds is directly related to equipment base PXP. So if there happens to be an equipment type whose Peerless has lower than average base PXP, it might not quite reach the 375? base PXP required for 100 rounds.


I thought that Peerless's iw rounds was 100 regardless of pxp0.

This post has been edited by sssss2: Apr 19 2016, 09:20
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post Apr 19 2016, 10:09
Post #259
nobody_xxx



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QUOTE(sssss2 @ Apr 19 2016, 14:07) *

I thought that Peerless's iw rounds was 100 regardless of pxp0.

err , so peerless have more than 100 rounds now (IMG:[invalid] style_emoticons/default/huh.gif)

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post Apr 19 2016, 11:47
Post #260
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QUOTE(Superlatanium @ Apr 19 2016, 15:17) *

I've never looked at it in detail, but I was under the impression that IW rounds is directly related to equipment base PXP. So if there happens to be an equipment type whose Peerless has lower than average base PXP, it might not quite reach the 375? base PXP required for 100 rounds.

Eg. maybe a shield with relatively few stats compared to most other equipment might not reach 375 PXP. Peerless Arcanist, on the other hand, has many and I think reaches 400+.

It's just a somewhat unexpected result of how stats and PXP interact, I think.
That's what things like HV Item Manager is for.

You don't want to Salvage All anyway, you'll be better off salvaging only certain tyes.
Like in most games, one solution is to play more - if you play more REs a day, you'll get more soul fragments. If you play less, you'll gain fewer soul fragments, and you won't be able to soulfuse as quickly. Another solution is to just be patient. Annoying, sure, but that's a result of the soulfuse mechanic.

A third solution, which I think is the best, is to not soulfuse anything until level 200+. Soul fragments are precious, and unless you're sure the equipment in question is worthwhile enough to hold onto for the indefinite future, you'll probably be better off saving your fragments for something better. (Post in Ask the Experts thread for more info.) Tl;dr re-equip yourself by buying unassigned Averages from the bazaar rather than by soulfusing gears with likely bad stats (you'll probably regret it later once you figure out more).


Yeah, I know but when you start new, you will have like 500 credits and you will have to buy unassigned average items from bazza(which costs about 800~1000 per item). Then your weapons and armors will be like level 10~30. You will level up to 100 in a day so you will have to get changed to another unassigned items at least twice at the first day, but you won't even have enough credits for potions.

So it's like this. HV has potions and equipments only for those who has a lot of credits in the beginning. But you will only have like 500 credits when you need 10k~100k+ to wear a unassigned average newbie items and potions. Your drop rate to get equipment will be very low because you don't have any training perks so newbies are in too much trouble compared to any other online games.

If you level up high and become 300+ then this game gets a lot easier and it makes sense.
If you are melee you will have pile of potions, you will have more than you can ever spend.
But if you start as a new player, it's like you won't be able to wear even a low level gear that matches your level until you become like 200+ so you will have to play in normal mode arena or something like that for monthes unless you can do a bounty translation or something to get a load of money to buy something good and upgrade. After that, this game will get incomparably easier.
So if you are a newbie, game difficulty will be 100 out of 100(unless you play normal mode) if you get about 20m credits+soul fragments then it will suddenly become 1 out of 100.
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