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HentaiVerse 0.84, Unbalancing Act |
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Apr 17 2016, 08:41
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raposazul
Group: Members
Posts: 148
Joined: 10-November 09

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Nice, so you went with the best option while also letting people buy more slots. This is great, I'll see if I feel like playing again one day.
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Apr 17 2016, 08:56
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Cstro1
Newcomer
 Group: Members
Posts: 45
Joined: 17-April 16

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big internal patch
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Apr 17 2016, 10:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Tenboro, I don't know what happened, but the screen flickering for each of my actions in combat is going to make me blind sooner or later.
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Apr 17 2016, 10:05
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Necromusume
Group: Catgirl Camarilla
Posts: 6,969
Joined: 17-May 12

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QUOTE(Tenboro @ Apr 16 2016, 13:43)  - Added full HTTPS support. Yay! QUOTE(LOL50015 @ Apr 16 2016, 15:59)  I wonder how useful https would be for HV, its not like people will sacrifice t/s to prevent against man-in-middle attacks. It's useful if you want to check into your account (e.g. check & feed monsters, trade) from a location where you wouldn't have had a reasonably secure data path, or where you'd need to go via a proxy to circumvent blocks/prevent them seeing you going to hentaiverse, since proxies (especially free proxies like tor exit nodes) may steal cookies from connections not end-to-end encrypted. I've often wondered how many stolen accounts were due to people visiting the galleries via tor. Depending on what the lag measures as (anyone?), it may be acceptable for at least REs from additional locations. QUOTE(decondelite @ Apr 16 2016, 16:41)  The last but not the least: if someone has a comment to make about what I say, I dare him to tell me it face to face, instead of talking in my back. Oh, but that's not tradition here, go look in the Gold Star Club.
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Apr 17 2016, 10:46
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Apr 17 2016, 11:03
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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That new training looks seriously useless (IMG:[ invalid] style_emoticons/default/laugh.gif) A persona can have up to 7 equipment sets, I don't see the point in training to have up to 10 of those aka. 70 sets... A melee persona + a mage one and we're done. The system itself is nice though. It saves some ability points (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by boulay: Apr 17 2016, 11:04
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Apr 17 2016, 11:27
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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QUOTE(decondelite @ Apr 17 2016, 11:00)  Tenboro, I don't know what happened, but the screen flickering for each of my actions in combat is going to make me blind sooner or later.
Try old versions of chrome (<28). I experienced the same problem earlier with 28+ because of their new Blink web engine.
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Apr 17 2016, 11:40
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(boulay @ Apr 17 2016, 11:03)  That new training looks seriously useless (IMG:[ invalid] style_emoticons/default/laugh.gif) A persona can have up to 7 equipment sets, I don't see the point in training to have up to 10 of those aka. 70 sets... A melee persona + a mage one and we're done. The system itself is nice though. It saves some ability points (IMG:[ invalid] style_emoticons/default/smile.gif) Well, you have heavy melee and light melee. You want DEX and AGI for a light melee, while you go for STR and END for a heavy melee. So it requires 2 personas for that. QUOTE(cryomorph @ Apr 17 2016, 11:27)  Try old versions of chrome (<28). I experienced the same problem earlier with 28+ because of their new Blink web engine.
That makes no sense. I didn't have this issue before HV got updated, so it's an issue related to HV and not to Chrome. This post has been edited by decondelite: Apr 17 2016, 11:42
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Apr 17 2016, 11:42
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(tiawreau @ Apr 16 2016, 20:28)  So HP regen not being shown like MP/SP is because it fully regens on tick now? QUOTE(Tenboro @ Apr 16 2016, 20:51)  Correct. Also health regen hasn't been a thing in-battle since forever ago, so it was misleading as it was. Sorry, I did not get this part. How does HP regen works now? (IMG:[invalid] style_emoticons/default/huh.gif) Just did a battle, and HP regen seems to be working like previously. What's the change? (IMG:[invalid] style_emoticons/default/wacko.gif)Okay, now I understand. It's for "outside of battle" only. (IMG:[ invalid] style_emoticons/default/faint.gif) This post has been edited by tetron: Apr 17 2016, 11:49
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Apr 17 2016, 12:08
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dlactionn
Group: Members
Posts: 103
Joined: 5-June 11

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QUOTE(decondelite @ Apr 17 2016, 12:40)  Well, you have heavy melee and light melee. You want DEX and AGI for a light melee, while you go for STR and END for a heavy melee. So it requires 2 personas for that. That makes no sense. I didn't have this issue before HV got updated, so it's an issue related to HV and not to Chrome.
Or a new HV uses something Blink doesn't do well, I'm not saying it's Chrome's fault because I don't know, but it might be.
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Apr 17 2016, 14:49
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(cryomorph @ Apr 17 2016, 16:27)  Try old versions of chrome (<28). I experienced the same problem earlier with 28+ because of their new Blink web engine.
my usual browser , chrome portable v31 is blinking/flashing alot now after 0.84 patch (IMG:[ invalid] style_emoticons/default/sad.gif) usually , it's rare to blink unless there some spike or loss in my ping (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(decondelite @ Apr 17 2016, 16:40)  Well, you have heavy melee and light melee. You want DEX and AGI for a light melee, while you go for STR and END for a heavy melee. So it requires 2 personas for that. That makes no sense. I didn't have this issue before HV got updated, so it's an issue related to HV and not to Chrome.
agree , my chrome portv31 cannot play HV now coz not only have more flashing but also slower respond in everything ~ from using item , casting magic even toggle spirit stance (IMG:[ invalid] style_emoticons/default/cry.gif) this issue never happen to me until this 0.84 patch release (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by nobody_xxx: Apr 17 2016, 14:49
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Apr 17 2016, 15:14
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Titan0s
Group: Members
Posts: 105
Joined: 25-February 13

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Seems nice, cool upgrade Tenboro.
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Apr 17 2016, 15:21
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Tenboro

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QUOTE(Tgbvfr @ Apr 17 2016, 04:03)  Yes, the release notes of 0.83 state "Peerless cost 100, Legendary/Magnificent 50...". The new soulfuse costs are 10x, but our current inventory was also increased by 10x. I'm not sure why the change was done, except to perhaps encourage newer players who don't have a fragment surplus to do more REs since you have to play more to get the maximum number of fragments each day.
The multiplier was mostly applied to let ability resets cost less than 1 (old) soul fragment while still not being "free". QUOTE(風雷詠歎詩 @ Apr 17 2016, 09:49)  Thanks for your response to my complaints.
There are the results of TRACERT 94.100.28.52 and 95.211.212.240
Long-term, HV should be less dependent on lag, but it wouldn't take a lot of work to revive alt as a non-HTTPS non-IPV6 reverse proxy for the new cluster, so I might do that. QUOTE(dlactionn @ Apr 17 2016, 12:08)  Or a new HV uses something Blink doesn't do well, I'm not saying it's Chrome's fault because I don't know, but it might be.
Nothing changed that should affect the "blinkiness" to any extent, and it's not something I can actually fix without changing the battle system to use AJAX, but on the plus side I'm planning on doing that sooner rather than later.
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Apr 17 2016, 16:03
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Tenboro @ Apr 17 2016, 21:21)  changing the battle system to use AJAX, but on the plus side I'm planning on doing that sooner rather than later.
^^ This needs to happen like ASAP
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Apr 17 2016, 16:15
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風雷詠歎詩
Group: Catgirl Camarilla
Posts: 348
Joined: 15-September 14

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QUOTE(Tenboro @ Apr 17 2016, 21:21)  The multiplier was mostly applied to let ability resets cost less than 1 (old) soul fragment while still not being "free". Long-term, HV should be less dependent on lag, but it wouldn't take a lot of work to revive alt as a non-HTTPS non-IPV6 reverse proxy for the new cluster, so I might do that. Nothing changed that should affect the "blinkiness" to any extent, and it's not something I can actually fix without changing the battle system to use AJAX, but on the plus side I'm planning on doing that sooner rather than later.
Quite thanks for your reply, although we can't play it for these days because of the high lag. This post has been edited by 風雷詠歎詩: Apr 17 2016, 16:22
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Apr 17 2016, 17:19
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Jack Tekila
Group: Members
Posts: 174
Joined: 17-November 09

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Really nice changes. I guess I'll try a mage now...
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Apr 17 2016, 17:56
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Tenboro

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QUOTE(風雷詠歎詩 @ Apr 17 2016, 16:15)  Quite thanks for your reply, although we can't play it for these days because of the high lag.
I did find the time to fire up a spare VM for alt this morning, so people in Asialand with a shitty Cogent route to 94.100.x should now be able to use [ alt.hentaiverse.org] http://alt.hentaiverse.org/ on 95.211.x instead. Though like I said before, this one doesn't support IPv6/HTTPS.
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Apr 17 2016, 18:28
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Tenboro

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QUOTE(japidura @ Apr 17 2016, 18:15)  Sometimes the values under the proficiency stats aren't correctly rounded.
Should be fixed now.
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Apr 17 2016, 20:04
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uareader
Group: Catgirl Camarilla
Posts: 5,593
Joined: 1-September 14

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Argh, just started a RE, and my weapon skills in the quickslots disappeared again. Last time it happened, I thought it may be because I did some more tweaking and may have accidentally done something to reset it. But this time, no way, I just set back the skills in Settings for each of my equipment slot, then checked it was saved for all, before leaving until now. This is definitely a bug.
edit: just finished the RE, checked the settings, and the weapons skills slot disappeared for my equipment slots 1 (2H) and 3 (1H).I'm using number 3, and for some reason, skills number 2 (DW) survived. Now going to set it again and hope next RE it will work.
edit: ok, I now realize that if there was a bug, if was whatever let me set different skills per equipment without checking "Use Separate Skillbar/Autocast Assignments". Will see at next RE if things got saved this time.
This post has been edited by uareader: Apr 17 2016, 20:20
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