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> HentaiVerse 0.84, Unbalancing Act

 
post Apr 16 2016, 19:42
Post #141
tadprime



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Interesting... Guess now I may actually try a couple different builds...
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post Apr 16 2016, 19:45
Post #142
Tenboro

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QUOTE(iDShaDoW @ Apr 16 2016, 19:32) *

Everything is sized all messed up? The zoom is at 100% (normal).

Not sure why it's doing it all of a sudden... this is using latest version of Chrome. Didn't have any issue til maybe an hour or 2 ago. Was thinking it was something weird server side that would go away but hasn't.


Check the HV font settings.

QUOTE(Frederiksc @ Apr 16 2016, 19:41) *

I see the credits dropping, but they do not get added. Maybe I played to much on "normal" because I did not take a look on the patch? But seriously, should then be no credit drops? Missing some 50k here (IMG:[invalid] style_emoticons/default/sad.gif)

Uhm.. wait.. they are added /after/ the arena is finished ?!? WTF?


Some things like EXP and credits are now saved up and written at the end of a battle series instead of at the end of every single round. Makes thing faster and generates waay less database writes.
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post Apr 16 2016, 19:49
Post #143
Cleavs



A certain pervert. OT expert. Just dancing around in the game.
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QUOTE(Tenboro @ Apr 16 2016, 17:24) *

The re-initialization after changing equipment set when using separate ability assignments should be working properly now. Let me know if it's not.

it seems to work now. thanks

QUOTE(Tenboro @ Apr 16 2016, 18:11) *

Some people will probably want to have some different equipment sets for the same persona/build, but using it is of course optional.

yep. if you could keep them it would be a nice thing.

QUOTE(karyl123 @ Apr 16 2016, 18:31) *

seems the credits didnt update each round. but only update when flee / finish the selected arena

does it really matter? afterall if you're in the game you cannot spend them (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(decondelite @ Apr 16 2016, 18:41) *

The last but not the least: if someone has a comment to make about what I say, I dare him to tell me it face to face, instead of talking in my back. I don't want to be called stupid when someone deliberately does something even more stupid like badmouthing than simply not understanding something, which is not voluntary.

if you accept a word, you're too upset for such a game. you won't earn anything from getting angry to a person who speaks behind a monitor. keep your engines cool for RL matters.

QUOTE(decondelite @ Apr 16 2016, 18:41) *

And I lost more than 105k credits because I was training scavenger 26 when the update came out. 100kC is already big for me. One more reason to be unhappy. I want tiehr my 105k credits back, or my scavenger 26 please.

if the script worked correctly you should've been refunded. try to check your credits balance
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post Apr 16 2016, 19:51
Post #144
Cleavs



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QUOTE(Tenboro @ Apr 16 2016, 19:45) *

Some things like EXP and credits are now saved up and written at the end of a battle series instead of at the end of every single round. Makes thing faster and generates waay less database writes.

sort like a temporary variable that will call the main variable only once?
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post Apr 16 2016, 19:51
Post #145
Frederiksc



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QUOTE(Tenboro @ Apr 16 2016, 19:45) *

Some things like EXP and credits are now saved up and written at the end of a battle series instead of at the end of every single round. Makes thing faster and generates waay less database writes.


Phew... I thought you were promoting the "Yakety Sax" Perk, so you just get the credits only when you leave the arena 'alive' ^^
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post Apr 16 2016, 19:52
Post #146
paramount111



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Thanks for the patch and your hard work. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 16 2016, 19:57
Post #147
oddaicky



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QUOTE(karyl123 @ Apr 16 2016, 11:56) *

its not about the price.

usually to soulbind a Legendary piece. is 50 for same or lower level
now to soulbind a Legendary piece is 500 for same or lower level.

lets say. we always get fragment every time doing RE.
the old way. only need 50 RE (1 x 50) each RE drop 1
the new way need 100 RE (5 x 100) each RE drop 5

so. its double the time.



So "Monetary" cost stayed the same, but cost in "Labor" doubled.

Yet another example of oppression of the working class by our capitalist overlords. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 16 2016, 20:00
Post #148
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Hmm, guess I'm not at the point where changing persona's would matter.

Interesting I guess?

Also really glad I soulfused a Legendary mace I bought in the shop a long time ago a cpl days ago.
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post Apr 16 2016, 20:01
Post #149
Gasior



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Vitals in Statistics should have base HP/MP/SP.
I don't see a point doubling data from left panel.
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post Apr 16 2016, 20:02
Post #150
gc00018



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Thanks Tenb.

Is it a preparation for the Formal Ability System? (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 16 2016, 20:14
Post #151
oddaicky



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Minor Note: My Heavy Armor Prof. is showing 339.00, but my "Deprecating" Prof. is showing 328.8 (no final zero).
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post Apr 16 2016, 20:17
Post #152
Juggernaut Santa



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QUOTE(oddaicky @ Apr 16 2016, 20:14) *

Minor Note: My Heavy Armor Prof. is showing 339.00, but my "Deprecating" Prof. is showing 328.8 (no final zero).

All my zeros aren't displaying...for example my heavy armor prof is 342 instead of 342.00
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post Apr 16 2016, 20:17
Post #153
KitsuneAbby



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I got my refund for my scavenger, thanks.

I got a big problem with this update: the entire screen blinks between every round now (I'm using Chrome), and honestly I'll quickly end up with a terrible headache given the speed at which I go through the rounds.

Am I the only one having this issue right now?
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post Apr 16 2016, 20:32
Post #154
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QUOTE(Tenboro @ Apr 16 2016, 13:45) *

Some things like EXP and credits are now saved up and written at the end of a battle series instead of at the end of every single round. Makes thing faster and generates waay less database writes.


Would you still get all the exp/credits if you got defeated mid-arena series?
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post Apr 16 2016, 21:05
Post #155
Tenboro

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QUOTE(Lunarika @ Apr 16 2016, 20:32) *

Would you still get all the exp/credits if you got defeated mid-arena series?


Yes, it just has to end somehow.
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post Apr 16 2016, 21:10
Post #156
shimizu



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I just got the Innate Arcana I but in settings it keeps saying I don't have any auto-cast slots, does it take a while or is it bugged?
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post Apr 16 2016, 21:32
Post #157
cmos



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Spell descriptions in battle skillbook are incomplete.

QUOTE
Fiery Blast
A ball of fire is hurled at the target.
Inferno
Unleashes an inferno of flames on all hostile targets, causing Fire damage.
Flames of Loki
Fire damage.

Freeze
Cold damage.
Blizzard
Cold damage.
Fimbulvetr
Cold damage.

Shockblast
A bolt of lightning strikes the target, causing Elec damage.
Chained Lightning
Elec damage.
Wrath of Thor
Elec damage.


etc
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post Apr 16 2016, 21:32
Post #158
B0nd



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QUOTE(Zellmer @ Apr 16 2016, 20:00) *

Also really glad I soulfused a Legendary mace I bought in the shop a long time ago a cpl days ago.


Should not make a difference since inventories were x10 too...

...unless there is something else I am missing here?


In other news, nice update!

I don't play HV so much so if the number of Soul Fragment drops per day could be halved and amount dropped increased from 5 to 10, that would be appreciated. (This way I get 10 a day instead of 5...)

I know that some people can play for 12 hours (or more) a day... but for me it's only the half hour per day to answer emails, watch YouTube and see what is new in the galleries, so I only get the 1 RE fight. (maybe 2 on days when I spend more than an hour... )
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post Apr 16 2016, 21:33
Post #159
Tenboro

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QUOTE(shimizu @ Apr 16 2016, 21:10) *

I just got the Innate Arcana I but in settings it keeps saying I don't have any auto-cast slots, does it take a while or is it bugged?


Until I can push the updated user library everywhere, you may have to wait for up to an hour for that to activate. Probably doing that tomorrow.
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post Apr 16 2016, 21:43
Post #160
Evyy



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Chrome: During battle, each time I took an action (attacking a monster, drinking a potion etc), the GUI? is gone a small instant before coming back. It's pretty harsh on the eyes after a while, is this intended?
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