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> What was your biggest F*ck-up in HV?, Let others learn from your mistakes

 
post Jan 27 2019, 16:49
Post #201
yami_zetsu



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QUOTE(erlon @ Jan 27 2019, 09:40) *

And I more often play on IWETH and not on PFUDOR since I take too much damage on PFUDOR, sure I guess the script could stop you from dying but I don't think its that much better and you still need to spend more time watching your health if it drops say below 40% and you need to click heal/potion.

healing shouldn't be too much of a hassle, I use this:
clickLeft: Strongest([ Use(10), Use(3), Use(2), Cast('Full-Cure'), Cast('Cure')]), //
2 is health potion, 3 is health elixir and 10 is last potion; whenever i get sparked just left click solves it
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post Jan 27 2019, 17:02
Post #202
erlon



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QUOTE(yami_zetsu @ Jan 27 2019, 17:49) *

healing shouldn't be too much of a hassle, I use this:
clickLeft: Strongest([ Use(10), Use(3), Use(2), Cast('Full-Cure'), Cast('Cure')]), //
2 is health potion, 3 is health elixir and 10 is last potion; whenever i get sparked just left click solves it


Hm, right. That works I guess, binding a key to a heal or pot is definitely a good idea, I could test some alternative. Well, if only the script could stop you from using number keys when you are low hp that would be perfect.
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post Jan 27 2019, 17:22
Post #203
yami_zetsu



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QUOTE(erlon @ Jan 27 2019, 10:02) *

Hm, right. That works I guess, binding a key to a heal or pot is definitely a good idea, I could test some alternative. Well, if only the script could stop you from using number keys when you are low hp that would be perfect.

you could set various keys for different actions around line 175 check the examples around line 240
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post Jan 27 2019, 18:28
Post #204
erlon



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QUOTE(yami_zetsu @ Jan 27 2019, 18:22) *

you could set various keys for different actions around line 175 check the examples around line 240


Yeah tt works. I tried the hover way of attacking again, and it works but its weird how the stopOnBuffsExpiring: true works, it doesn't seem to stop when eg protection expires but stops on other buffs.
Actually now I think its a bug, unless I somehow screwed the script, which seems impossible.

Edit: Ok, I have bound A kay to activating hoveraction, this seems the best.

This post has been edited by erlon: Jan 27 2019, 19:30
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post Jan 28 2019, 11:38
Post #205
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QUOTE(erlon @ Jan 26 2019, 11:07) *

Not realising that using number keys is far better than using mouse to attack monsters.
Not knowing that the further the buff icons are to the left the closer they are to expiring XD


Same here...
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post Jan 28 2019, 13:58
Post #206
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My t/s is 2/s with alt. site, so I doubt it would improve, I play at ~refresh limit all the time anyway.

My playstyle is also a bit incompatible with the script atm, I heal/buff/skill at very specific points, and when I don't, I don't see any difference between hover to attack and spamming a keyboard. AC would be great, but I don't use (almost any) potions that isn't draught, and I let spark activate on purpose a lot. Maybe when I get stronger it would be of more use.

Also, lack of mouse is due to preferences, not because I can't afford a mouse >.>

Auto draught would be a great help though, I should probably look into that
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post Jan 28 2019, 14:55
Post #207
yami_zetsu



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QUOTE(ihatenamingthings @ Jan 28 2019, 06:58) *

Auto draught would be a great help though, I should probably look into that

that's a no-no in here, considered automatization/botting
you can use something like this for a key:
CODE
Bind(KEY_Z, Strongest([Use('s5'), Use('s4'), Use('s3'), Use(7), Use(1), Use(4)]));

i only have to triple tap z to activate all draughts, 6 times to activate all draughts + scrolls
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post Jan 28 2019, 15:04
Post #208
ihatenamingthings



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:shrug: it's only botting if you write a full blown bot to accompany it.

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post Jan 28 2019, 15:19
Post #209
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QUOTE(ihatenamingthings @ Jan 28 2019, 14:04) *

:shrug: it's only botting if you write a full blown bot to accompany it.

Just make sure you read the script rules carefully.
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post Jan 28 2019, 15:31
Post #210
ihatenamingthings



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That's a decently long yet not-specific list for no playing the game without actually playing the game.

Out of technicality, you could make a script that activate draught after ~50 user inputs and it would violate none of the mentioned rules, with the added bonus of not having to look into parsing the CD data as well. I suppose I should do that.
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post Jan 28 2019, 18:13
Post #211
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QUOTE(ihatenamingthings @ Jan 28 2019, 13:31) *

That's a decently long yet not-specific list for no playing the game without actually playing the game.

Out of technicality, you could make a script that activate draught after ~50 user inputs and it would violate none of the mentioned rules, with the added bonus of not having to look into parsing the CD data as well. I suppose I should do that.

Don't try to be a smartass. Just play the game fair, within the limits that are given to you, and you will be fine. All kinds of attempts at circumventing them may result in a ban, and many, many players learned it the hard way. In general way, those who exploit any kind of weakness or do things of debatable morality are not well seen and do get punished.
Saying "it wasn't written in the rules" doesn't mean a thing is allowed : no one has time to waste to write a list of forbidden things that can't possibly be exhaustive anyway. So use common sense, and if common sense says it's bad, then it's bad.
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post Jan 28 2019, 18:26
Post #212
ihatenamingthings



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Common sense says a script used to help how you play isn't botting. And my common sense also says the rule is to prevent botting. Common sense also says having a script that lets you hover through the levels is not much better than one that auto cast a potion, which I should remind you the game already have a similar mechanic for spells.

And here's the kicker: even if I did write that script, there's not even a way for the server to pick it up. Throwing bullshit warnings around works for script kiddies only.
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post Jan 28 2019, 18:51
Post #213
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Don't underestimate tenboro. And I'll keep that as my final word.
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post Jan 28 2019, 19:39
Post #214
ihatenamingthings



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within the given rules, Monsterbation violated numerous, including reading multiple game states to achieve what it does

within the spirit of the rules, Monsterbation stopping hover before the player died violated what I'd call common sense on fairness

Ethics aside, I know enough technicality to know what I can or can't do if I want to script. Majored in this shit, not a hobbyist.

This post has been edited by DJNoni: Jan 28 2019, 19:48
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post Jan 28 2019, 19:47
Post #215
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QUOTE(ihatenamingthings @ Jan 28 2019, 18:39) *

within the given rules, Monsterbation violated numerous, including reading multiple game states to achieve what it does

within the spirit of the rules, Monsterbation stopping hover before the player died violated what I'd call common sense on fairness

Ethics aside, I know enough technicality to know what I can or can't do if I want to script. Majored in this shit, not a hobbyist.


You are quite right. Monsterbation violates several rules. However: we have gotten explicit approval from admin for these exceptions. And only as single exceptions. And admin made it very clear that this approval was only for this specific case, not as a general clearance for this type. So for each additional violation, how similar it is to the currently approved ones, we need to ask formal approval again. On the other hand, if you are certain that you will get away with it, if you are willing to take a chance, who's stopping you? Go right ahead, as far as I'm concerned. Just don't post the script on the forum, so that no others can get into trouble.

Good to know that you are a proficient coder. Hey, maybe there are some existing scripts that you can help with? I hear that HV toolbox hasn't been updated for a long time now. Maybe you can take a look?

This post has been edited by DJNoni: Jan 28 2019, 19:51
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post Jan 28 2019, 21:47
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QUOTE(ihatenamingthings @ Jan 28 2019, 18:39) *

Majored in this shit, not a hobbyist.

looks like we've got a badass over here (IMG:[invalid] style_emoticons/default/cool2.gif)
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post Jan 28 2019, 22:19
Post #217
ihatenamingthings



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Take it for what you want. I don't take threats kindly.

Especially empty threats.
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post Jan 28 2019, 23:01
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For my part I've been kindly warning you about the dangerous mine field you're about to step in.
But as noni said, no one can prevent you from doing so: we're not behind you. All we can do is assist you if you want to do something and you need a proper "go ahead" from players who do know the rules well and can forward requests.
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post Jan 30 2019, 14:29
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Would even "auto draught" work properly with hover though? I suppose the hover would need to be turned off to activate the consumable. Which maybe is possible, but if so why isn't there a function in Monsterbation that would turn off hover for a turn and then cast a spell/consumable so that you could cast with a click of a button even in hover?

Ok, there is actually such a function, but I think it would be good if that "auto drought" could work also outside of hover

This post has been edited by erlon: Jan 30 2019, 14:37
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post Feb 2 2019, 19:59
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QUOTE(erlon @ Jan 30 2019, 15:59) *

Would even "auto draught" work properly with hover though? I suppose the hover would need to be turned off to activate the consumable. Which maybe is possible, but if so why isn't there a function in Monsterbation that would turn off hover for a turn and then cast a spell/consumable so that you could cast with a click of a button even in hover?

Ok, there is actually such a function, but I think it would be good if that "auto drought" could work also outside of hover


Edi:,, Nvm, I misunderstood the post.
But I think we shouldn't keep discussing this kind of stuff anymore (IMG:[invalid] style_emoticons/default/unsure.gif) .

This post has been edited by Paff444: Feb 2 2019, 20:24
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