QUOTE(Goldage @ Sep 5 2017, 06:33)

mag rapier with 92%ADB? (IMG:[
invalid]
style_emoticons/default/huh.gif) It is impossible.
QUOTE(piyin @ Sep 5 2017, 07:43)

"See to believe" Or just rant over non objetive stuff (you are able but you will have to swallow your balls if what he says is true).
QUOTE(decondelite @ Sep 5 2017, 10:43)

You should mention it beforehand, because when one is talkng about ADB range, by default it's always in the Legendary range, even if it's a Mag. When I say "11% ADB" for a Mag, it means it's at 11% in the Legendary range, which is very high for a Mag.
you guys are a bit too percentilescript-depending. logic calls that if a mag has 92% ADB, it
cannot be referred to L range. but yep, mentioning wouldn't have hurt.
QUOTE(The Original Zeo @ Sep 5 2017, 08:34)

92% of the Mag range. I manually calculated this, so it could be wrong... here are my maths:
STEP 1: finding the base stat:
Wiki formula: Scaled Stat = (1 + level / level_factor) * base_stat
base_stat is unknown, so I rearranged the formula to:
base_stat = Scaled Stat / (1 + level / (level_factor))
base_stat = 1014 / (1 + 354 / (50 / 3)) = 45.59353
(I got the level_factor from the wiki also)
STEP 2: finding what 1% of the Mag range is:
1%ADB = (range_max - range_min) / 100
1%ADB = (46.15 - 38.93) / 100 = 0.0722
STEP 3: finding how many % points does the rapier have over the minimum:
RapierADB% = (base_stat - range_min) / 1%ADB
RapierADB% = (45.59353 - 38.93) / 0.0722 = 92.29259
Hope this helps?
i already told you once, iirc. this logic works well for ADB (since its scaling factor is so low), and quite bad for other stats for which scaling factor is quite high (like crit or block). a more correct (and universal) method would be:
STEP 1: finding the base stat:Wiki formula: Scaled Stat = (1 + level / level_factor) * base_stat
-> base_stat = Scaled Stat / (1 + level / (level_factor))
(I got the level_factor from the wiki also)
STEP 2: directly finding the percentile range:percentile = (your roll - min_range) / (max_range - min_range)