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> [Change] HentaiVerse Equipment/Ability Sets, For people who play the HentaiVerse minigame

 
post Mar 15 2016, 19:31
Post #41
S BENZ



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Option three seems 'just right' for me at the moment.
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post Mar 15 2016, 22:57
Post #42
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#1 or 3, just don't see the utility of #2 for most people. I would probably like #3 best for max flexibility.
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post Mar 16 2016, 06:05
Post #43
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Just a little question @ Tenboro ! <- Made it colorfull.. dunno why ^^

Since Abilityboost training will become worthless @ Idea 1.. & only 3 would be able to work as a Creditsink (Ability+Persona training).. im all in for Nr. 2.. but considering what will be changed in the future.. if Prof + Pure Phase Mages are needed & nothing change for Meeles.. plz give us Nr.2 ^^

Mozzilabrowser wrote about a Setcollectors Price.. this wont happen ^^ But.. maybe we can get a little Info about whats coming ^^

This post has been edited by mutsdhr: Mar 16 2016, 06:14
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post Mar 16 2016, 16:56
Post #44
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Doesn't changing equipment sets already let you change what abilities you have equipped?

Whats the point exactly?
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post Mar 16 2016, 18:34
Post #45
mutsdhr



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First of all.. free Statpoint allocation for each idividual Persona !
As for idea 2 each individual Persona will have (the trained Abilitypoints+ the one you obtained by leveling up) not like now where you take all out of a pool ! So you can maintain 1h/DW/Niten + Mage with nearly same amount of Abilitypoints ! Simply put you can switch between complete different setups ^^
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post Mar 16 2016, 20:38
Post #46
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I prefer #1 if we can easily have at least ~5 personas.
It easier to keep track off everyting that way.
As suggested it would be great if you could copy your settings between personas and tweak them instead of building them up from 0 (to many clicks).
I prefer #2 over #3 also because it would get far to complex.
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post Mar 17 2016, 18:24
Post #47
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"How do you use the Evokers? I tried, but the screen just went black. Is it a bug? How do I get the UI back?"

"Uhh.. the last patch added firearms. Personas aren't quite done yet."
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post Mar 17 2016, 19:04
Post #48
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QUOTE(mechafujoshi @ Mar 17 2016, 12:24) *

"How do you use the Evokers? I tried, but the screen just went black. Is it a bug? How do I get the UI back?"

The man with the long nose can help you out.
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post Mar 18 2016, 03:03
Post #49
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It's hard for me to say. Where I am in the game right now, I'm not swapping out equipment very often (or at all). It seems that the most obvious thing would be #1, making the persona thing an extension of how the equipment set stuff works now (if you make 1 set = 1 persona)

If you're not going to make 1 set = 1 persona though, then I think #3 where each persona has their own set of (set+abilities) makes the most sense. This is especially true if the personas are separate characters with separate levels and proficiencies.
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post Mar 19 2016, 04:28
Post #50
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QUOTE(stryker115 @ Mar 16 2016, 11:56) *

Doesn't changing equipment sets already let you change what abilities you have equipped?

Whats the point exactly?

Personas seem to be pretty much the same thing as those, the only difference is that you'll be able to change your stats and ability sets too. That's why I feel that option 1 is what would make the most sense, since if you extensively use the different equipment sets you could just allocate the same stats/abilities in more than one have a different equipment set for each. With that in mind, option #3 becomes pretty much at least 9 equipment sets for everyone no idea if it would be too much but it certainly feels like too much.
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post Mar 20 2016, 02:00
Post #51
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#2 seems good
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post Mar 20 2016, 03:48
Post #52
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I go for option 2... so far it doesnt sound as apocaliptyc as the others... (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 20 2016, 04:00
Post #53
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option 3 kinda redundant
option 1 kinda hassle for two or more equipment set that require same stat distribution

i love option 2
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post Mar 20 2016, 12:21
Post #54
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1) it looks like a specialized robot.

2) it looks like a human : if you are a warrior, it's not because you put on a mage robe that you are a mage. You're a warrior desguise as a mage.

3) it looks like a schizophrenic human or a robot whom you can change the software as you want.


For gameplay, 3) is the most versatile but for newbies reasons, my guess is that 2) is the least confusing.

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post Mar 21 2016, 02:18
Post #55
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I vote for #1 (or 3), only if we have some free persona slots to start

you can change persona + equipment set + ability in 1 click
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post Mar 21 2016, 06:24
Post #56
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Personally i'd be fine with #1, basically piggy-backing it on Equipment Sets. Swap set, done.

#2 does have little appeal for me, as you're switching inside a specialisation and so the only difference is a slot here or there

#3 is for the fully OCD (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 21 2016, 08:25
Post #57
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option 1 for simple and friendly for beginner
option 3 for rich and advanced user
I prefer option 1
is this forum for voting or something ?
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post Mar 21 2016, 11:08
Post #58
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#2 is good. But if it's meant for another sink better not at all.
60 replies in 1 week, style balancing is more exciting indeed.
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post Mar 22 2016, 04:01
Post #59
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after all the read i think the number 2 is my option

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post Mar 22 2016, 20:00
Post #60
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I think it's usability depends on how many ability points you have to enjoy each style.

2# would be better than 1# as there would be no need to input again stat and ability points to change between melee styles. 2# is better for testing equipment combinations too.

If you could offer 3# with a simple format, that would be for the best.
Though I have the feeling 3# and 1# are actually the same, but 3# just has an extra toggle and more spaces.

This post has been edited by Ebisan: Mar 22 2016, 20:01
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