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> HentaiVerse 0.2.2

 
post May 10 2009, 12:01
Post #21
cptkleenex




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Now just give me the ability to trade in all these health and spirit items over to mana items and I'll be able to finally go all out mage.
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post May 10 2009, 12:11
Post #22
Cumsprite



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Nice!! I think that I'll wait to reset my abilities, since after the first reset the cost starts to grow very quickly.
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post May 10 2009, 12:12
Post #23
roflcopt0rz



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I have a question about poison/slow/weaken.

How much of an effect do they have? Like, how much slower does the enemy get when I use slow? Or how much less damage do they do with weaken?
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post May 10 2009, 12:22
Post #24
Msgr. Radixius



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Whittifoo, did the entry costs for arenas just double?
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post May 10 2009, 12:31
Post #25
Tenboro

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QUOTE(roflcopt0rz @ May 10 2009, 12:12) *

How much of an effect do they have? Like, how much slower does the enemy get when I use slow? Or how much less damage do they do with weaken?


Depends on your proficiency.

QUOTE(radixius @ May 10 2009, 12:22) *

Whittifoo, did the entry costs for arenas just double?


They double for the day when you clear them. Dayly reset is at the same time the dawn event resets.
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post May 10 2009, 12:54
Post #26
nick321



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Weaken is frigging tits!
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post May 10 2009, 12:55
Post #27
Msgr. Radixius



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QUOTE(Tenboro @ May 10 2009, 05:31) *

They double for the day when you clear them. Dayly reset is at the same time the dawn event resets.


Understood <3
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post May 10 2009, 14:34
Post #28
Alpha 7



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QUOTE(Tenboro @ May 10 2009, 05:31) *

Depends on your proficiency.


So, my 0.00% Weaken/Slow proficiency probably isn't too good? (IMG:[invalid] style_emoticons/default/smile.gif)

Well, it seems more of us (in the other threads) are more content, after the re-sets and the 0.2.2 tweaks, overcame the 0.2.0 hiccups. Thanks.
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post May 10 2009, 15:56
Post #29
nick321



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One strange thing though, I've played a bunch of battles since 0.2.2 but I have yet to get any item drops.

Either I'm having really bad luck or something has changed. I did get the item at the end of clearing an arena. Nothing else however in about 15-20 battles.
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post May 10 2009, 17:55
Post #30
Spectre



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QUOTE(Tenboro @ May 10 2009, 04:18) *

- Added the option to reset your ability points. This will reset all points put into EXP/Credit bonuses, tanks and magic, but not the rightmost column.

I wouldn't have a good number of the skills put into the right side if it wasn't to learn the enfeebles. (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by Spectre: May 10 2009, 17:56
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post May 10 2009, 18:17
Post #31
20200



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QUOTE(Spectre @ May 10 2009, 08:55) *

I wouldn't have a good number of the skills put into the right side if it wasn't to learn the enfeebles. (IMG:[invalid] style_emoticons/default/sad.gif)


I'm pretty sure he means that AP points put into Aura and Item slots do not get reset.

Now if only we could get the AP reset count reset at the end of the beta... (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Boggyb: May 10 2009, 18:19
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post May 10 2009, 18:53
Post #32
Cyriel



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QUOTE(radixius @ May 10 2009, 11:39) *

In my opinion, Weaken is irreplaceable.

I cannot agree more.
Irreplaceable gem in a sea of vomit :3

Sexy changes, are sexy tenboro ^^
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post May 10 2009, 19:44
Post #33
Tenboro

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QUOTE(Boggyb @ May 10 2009, 18:17) *

I'm pretty sure he means that AP points put into Aura and Item slots do not get reset.

Now if only we could get the AP reset count reset at the end of the beta... (IMG:[invalid] style_emoticons/default/smile.gif)


Yup.

And for the record, those numbers I posted aren't the ones that are live on the site, but the ones that would have been if I'd used π as the exponent. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 10 2009, 19:48
Post #34
Dlaglacz



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Yaaay!

Tactical spells, here I come (IMG:[invalid] style_emoticons/default/smile.gif)

@Tenboro: <3
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post May 10 2009, 20:07
Post #35
TheBigR



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has the number of enemies in random encounters been reduced. Since the new version ive only had 1 battle with more than 2 monsters??
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post May 10 2009, 20:40
Post #36
cptkleenex




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I don't think so. I'm pretty consistently seeing 3 enemies with occasions being more or less.
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post May 10 2009, 20:51
Post #37
TheBigR



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must just be the luck of random (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 10 2009, 21:24
Post #38
Tenboro

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You need to befriend the random number generator. The best tip I have is to adopt a lucky die and hang it around your neck with a silver or gold chain, like a necklace. Traditionally, ivory dice bring the best luck, but since people are whining about elephants going extinct, mahogany or ebony dice also work well. Make sure to kiss it before each virtual roll, and you are ensured good luck in all your online endeavors.

Or not. YMMV.
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post May 10 2009, 21:37
Post #39
cptkleenex




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The random number generator raped my dog so I don't trust it or your lucky die technique. Nothing will bring back my dog's innocence... nothing.
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post May 10 2009, 21:54
Post #40
jarald



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I prefer to get the assistance of dice through examples. Y'know, smashing one die into pieces with a hammer in front of its buddies, or putting one in the microwave for a couple of minutes. That sort of thing.

In other news, I have now discovered the joy that is Weaken. Yay! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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