After the tweak this morning the win/loss ratio on random encounters on Normal went from 1 in 3 to 1 in 9, which is lower than before.
QUOTE(nick321 @ May 7 2009, 11:43)

Also I dunno if this is taken into account but a win lose isn't all there is too it, as instead of wining easily on normal I'm barely winning on easy...
I sort the results by difficulty level.
QUOTE(DemonEyesBob @ May 7 2009, 11:37)

@Tenb: If a status affect kills an enemy, it doesn't show how much damage that affect should've done (it's like how regular attacks used to be before you changed it). Not very important, but still a bug.
Not really, I decided to leave it as it was since changing it would be more complex.
QUOTE(cptkleenex @ May 7 2009, 11:38)

Also, no answer on question of whether or not we could get a defend option under skills. It really sucks that I always have to do something when I'd just rather sit there and let a potion do it's work or something and maybe raise my defense in the process for that turn. I know the last round of the an arena battle is going to be ass rape central so I'd rather go in a bit prepared if possible.
Maybe. I can't imagine it being used much, so I don't know if it's worth my time.
QUOTE(jarald @ May 7 2009, 12:45)

It may be just me, but it seems like mobs are resisting spells more often now. That's generally why I lose - I'll have a mob resist three times in a row, while it and its buddies are whaling on me.
Resists haven't been touched.