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post May 8 2009, 22:17
Post #101
Honeycat



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After losing my first 4 battles today, I went down to the cake setting, because winning is a lie.

Before the last changes I was getting addicted to it and couldn't wait to get my random battles. Now I don't even look forward to it anymore.
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post May 8 2009, 23:46
Post #102
Tenboro

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QUOTE(DemonEyesBob @ May 8 2009, 19:40) *

Ummmmmm....


lol wut

Did you get hit by a virus or something? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Tenseigamoon @ May 8 2009, 22:17) *

After losing my first 4 battles today, I went down to the cake setting, because winning is a lie.

Before the last changes I was getting addicted to it and couldn't wait to get my random battles. Now I don't even look forward to it anymore.


I'm almost tempted to pull the EXP/Credit + skills from the tree, as people tend to get gimped up when they to overboard with points in it. But I'm not making it super-easy so you can have 40 points in those.
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post May 9 2009, 00:14
Post #103
noahbody



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QUOTE(Tenboro @ May 8 2009, 14:46) *

lol wut

Did you get hit by a virus or something? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Methinks somebody just discovered photoshoop[sic].

QUOTE(Tenboro @ May 8 2009, 14:46) *

I'm almost tempted to pull the EXP/Credit + skills from the tree, as people tend to get gimped up when they to overboard with points in it. But I'm not making it super-easy so you can have 40 points in those.


I'd say exp boosts are useful, but like everything else must be used correctly to yield a good result. What people don't seem to realize is that exp is no good if you can't win battles. So they continue to give exp priority over spells and tanks, when it should really be the opposite. I for one leave EXPs for last (and don't much intend on touching the credit boosts). My priority is: Get damage spells > Get healing/boosting spells (though I'm not in that tier yet) > Get tanks > Get EXP > Get Deprecating spells. Seems to be working well so far (though maybe I'm not focusing on tanks as much as I should've, but as of right now, I don't see the 3% boost benefit as as useful when I only get one ability per turn and don't have the income - nor the want - to buy more).
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post May 9 2009, 00:23
Post #104
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QUOTE(Tenboro @ May 8 2009, 16:46) *

I'm almost tempted to pull the EXP/Credit + skills from the tree, as people tend to get gimped up when they to overboard with points in it. But I'm not making it super-easy so you can have 40 points in those.

Or just make it so you have to pay to get those points reset. I know I've gone overboard spending exactly those 40 points on those skills and probably would be better suited putting those elsewhere but I live with my decision even if there is a bit of buyers remorse.
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post May 9 2009, 00:24
Post #105
Dlaglacz



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Well, I can only say, *at the moment* it's not fun, so no point in spending time doing it if it stays like this after beta ends. Sure, I can calculate probabilities, and determine what spells to use to have the best chances of winning hourly battle, or use godly potions in first turn to have some chance, but it's not fun if I have to work that hard to make me feel like I have a good chance of winning.

The main problem to me seems to be getting in hourly battle more than one mob that hits like a truck, which results in incoming damage higher than I can Cure, with Shield and Shadov Veil on. I would expect such damage from Legendaries, but not from Tentacle Monsters or Pandas. As it is, starting with Shield, then doing Shadow Veil, I have to do 4-5 Cures then to regain HP, and then I can do something else for a turn of two before I have to Cure again. As a result, I run out of mana on hourly battles and then die.

Alternatively I can try not casting any defensive spells at start and aim at killing the mobs before they kill me. In some battles I do just that - there are some heavy hitters that can be single shotted with certain spells. If I can single-shot two of them in two first turns, I win the battle. It one gets resisted, I die.

I don't think there's a problem with my abilities, as I have all the spells, and the amount of mana and HP switching from experience shouldn't make much difference. I could probably get 200-300 HP or mana more, and live 1-2 turns longer, but that's it. Should this be fun only for people who put all their abilities in fighting skills? I'm deliberately staying on Normal level to provide info, in case too many people went to Easy level.

Besides that, the EXP/Cr abilities were all bought by me after making sure I can win battles with no problems in HV some versions ago, and it's not like I can reassign them now. There's a reason Blizz wipes talent trees and allows reallocation of talent points after major patches.

Just my .02c , of course - I quite understand this is work in progress and more balancing is neccessary.
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post May 9 2009, 00:30
Post #106
noahbody



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You people depend way too much on those healing spells. The more you use them all at once, the more you'll get clobbered. I don't even (normally) use potions during hourlies, and lately, after I found a suitable pattern of attack, I stopped losing (as much). The main problem I see in your guys' stats is the balancing. You try to balance everything. This doesn't work well. I learned this many years ago when I still played Magic TG, that as long as you can beat your opponent before he strikes, defense isn't as necessary as you'd think. Which is the approach I'm taking here, and it seems to be working well.
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post May 9 2009, 00:30
Post #107
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I got a Mind Raper on the cake setting.

We shouldn't have to face 4 monsters on the easy setting (because that's not easy), everything's too much work now and not worth the effort in the end, it's not as much fun and I'm getting the same amount of EXP as people who are many levels below me.
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post May 9 2009, 00:35
Post #108
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I'm not having that hard of a time with the hourly battles on normal setting. For today I'm probably at 75% for winning.
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post May 9 2009, 00:42
Post #109
Alpha 7



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QUOTE(Tenboro @ May 8 2009, 16:46) *

I'm almost tempted to pull the EXP/Credit + skills from the tree, as people tend to get gimped up when they to overboard with points in it. But I'm not making it super-easy so you can have 40 points in those.


<Had to take a break to sleep some.>

Can you re-set my AP, so I can push all of bonuses over to the magicks and get Slow/Weaken? Or just eliminate the EXP+/C+ bonuses as you suggest. (It would have the same desired effect for me.)

I tried a few more styles of play and its seems the AOE attack spells are the only thing that has suffered with this can as the monsters seem to be getting more attacks per cast. The single target magic still appears to be up to 3x the HP damage of a Physical attack.


7 4 You have been defeated.

6 7 Scary Ghost has been defeated.
6 6 Inferno procs the effect Searing Skin on Scary Ghost.
6 5 Inferno hits Scary Ghost for 56 fire damage.

6 2 You cast Inferno.

5 1 Scary Ghost dodges your attack.

4 1 You crit Scary Ghost for 58 physical damage.

3 1 You hit Scary Ghost for 32 physical damage.

2 1 You hit Scary Ghost for 40 physical damage.

1 2 Fireball hits Scary Ghost for 117 fire damage.
1 1 You cast Fireball.
0 3 Spawned Monster B: MID=7 (Scary Ghost) LV=23 HP=279 MP=47 SP=12 NA=96 Type=hostile
0 2 Spawned Monster A: MID=5 (Giant Panda) LV=24 HP=248 MP=51 SP=12 NA=98 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!

This defeat leaves me 2 for 7 or about a week's worth of losses in a single day.

Also. over in the banner battle and Level threads, several people have stated that they had to drop a few levels in the difficulty Settings to start winning again. I personally have to drop down to Cake to re-gain my old Normal win rate.
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post May 9 2009, 00:44
Post #110
Dlaglacz



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QUOTE(noahbody @ May 9 2009, 00:30) *

You people depend way too much on those healing spells. [...]


You might be right, I may have the best chance of winning by just hitting the mobs and praying for no resists. But then I didn't win, I was just lucky. I don't like winning like that, in 2 turns, battle outcome decided on one of two rand() calls.

EDIT: Alpha, go for Weaken - it's much better now than it was, and I would use it much more if I didn't just hate it when it's resisted... purely illogical approach, I know.

EDIT2:

Just got my newest battle, tried to attack instead of defending:

2 15 You have been defeated.
2 14 Haunt hits you for 61 dark damage.
2 13 Scary Ghost uses Haunt
2 12 Searing Skin hits Scary Ghost for 30 damage.
2 11 You dodge the attack from Blue Slime.
2 10 Mantitcore hits you for 42 damage.
2 9 Searing Skin hits Mantitcore for 16 damage.
2 8 Scary Ghost hits you for 37 damage.
2 7 Searing Skin hits Scary Ghost for 30 damage.
2 6 Tentacle Monster has been defeated.
2 5 Meteor hits Mantitcore for 136 fire damage.
2 4 Meteor hits Scary Ghost for 217 fire damage.
2 3 Meteor hits Blue Slime for 133 fire damage.
2 2 Meteor hits Tentacle Monster for 588 fire damage.
2 1 You cast Meteor.
1 24 Bouip hits you for 94 holy damage.
1 23 Blue Slime uses Bouip
1 22 You dodge the attack from Tentacle Monster.
1 21 Mantitcore hits you for 33 damage.
1 20 Searing Skin hits Mantitcore for 16 damage.
1 19 Scary Ghost crits you for 72 damage.
1 18 Searing Skin hits Scary Ghost for 30 damage.
1 17 Mantitcore hits you for 29 damage.
1 16 Searing Skin hits Mantitcore for 16 damage.
1 15 Horrible Rape crits you for 170 dark damage.
1 14 Tentacle Monster uses Horrible Rape
1 13 You dodge the attack from Blue Slime.
1 12 Blue Slime uses Bouip
1 11 Haunt hits you for 46 dark damage.
1 10 Scary Ghost uses Haunt
1 9 Searing Skin hits Scary Ghost for 30 damage.
1 8 Meteor procs the effect Searing Skin on Mantitcore.
1 7 Meteor hits Mantitcore for 116 fire damage.
1 6 Meteor procs the effect Searing Skin on Scary Ghost.
1 5 Meteor hits Scary Ghost for 227 fire damage.
1 4 Blue Slime resists your spell.
1 3 Tentacle Monster resists your spell.
1 2 You cast Meteor.
1 1 You gain 0.01 points of elemental magic proficiency.
0 5 Spawned Monster D: MID=3 (Mantitcore) LV=52 HP=500 MP=112 SP=26 NA=94 Type=hostile
0 4 Spawned Monster C: MID=7 (Scary Ghost) LV=52 HP=584 MP=96 SP=27 NA=90 Type=hostile
0 3 Spawned Monster B: MID=10 (Blue Slime) LV=53 HP=500 MP=108 SP=26 NA=94 Type=hostile
0 2 Spawned Monster A: MID=2 (Tentacle Monster) LV=54 HP=512 MP=126 SP=31 NA=94 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!

See? Meteor is my strongest AOE spell, I have all ability points in 2 trees to get it - yet it was resisted more often than not, and I could only cast it twice before dying,

So what good is 560 HP?

This post has been edited by Dlaglacz: May 9 2009, 00:51
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post May 9 2009, 00:49
Post #111
Honeycat



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I have to play on the CAKE setting. I should be at level 90 by now. I still don't understand why I'm getting such shitty EXP and dingbats who I won't mention are way up there.
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post May 9 2009, 00:53
Post #112
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QUOTE(Tenseigamoon @ May 8 2009, 17:49) *

I have to play on the CAKE setting. I should be at level 90 by now. I still don't understand why I'm getting such shitty EXP and dingbats who I won't mention are way up there.

You'll have to forgive some of us for not sucking, or blaming all their troubles on every minor change made to this website. I actually intentionally gained levels really quickly just to piss you off and it looks like it's working like a charm. So as to not dick up this thread, I'll just leave it at that.
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post May 9 2009, 00:57
Post #113
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I've had to turn the difficulty down from Hard to Normal for the hourly battles, in order to get a decent win rate. I don't know if that's because of Tenboro's tweaking or just a consequence of passing level 20. Anyway, I'd say it's probably pretty fair not to expect to do better without either paying for more ablility points or using up a Godly item or two.

I'm still undecided on the Arena though...
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post May 9 2009, 01:02
Post #114
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QUOTE(Sayo Aisaka @ May 8 2009, 17:57) *

I've had to turn the difficulty down from Hard to Normal for the hourly battles, in order to get a decent win rate. I don't know if that's because of Tenboro's tweaking or just a consequence of passing level 20. Anyway, I'd say it's probably pretty fair not to expect to do better without either paying for more ablility points or using up a Godly item or two.

I think everybody has made some adjustments to the changes. I used to do my hourly battles on Heroic/Nightmare and I've had to go down to Normal/Hard to have a chance now. But we be the guinea pigs right?
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post May 9 2009, 01:03
Post #115
noahbody



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QUOTE(Dlaglacz @ May 8 2009, 15:44) *

You might be right, I may have the best chance of winning by just hitting the mobs and praying for no resists. But then I didn't win, I was just lucky. I don't like winning like that, in 2 turns, battle outcome decided on one of two rand() calls.

...

Meteor ... AOE...


Let me stop you right there. AOE is not the answer. Even in battles against 4-5 I tend to attack each one with non-AOE (though when I feel AOE will do better I do strike with it, but that's not often). As per resistance, having an absurdly increased INT helps. Attacking the ones you can kill with one shot first helps even more (though I make an exception for whales, which I kill with one shot and one attack). I leave the super-resistant normal monsters for after, taking care of the weaklings first so I can tend to Ghosts or Pandas or whatever, alone. Trust me, I'm not being lucky. I've been studying patterns and attacks since day one to determine the best modus operandi. I'm not gonna say I don't still lose: I do. But not that often anymore (I think I'm back to my prior percentage, or at least much closer).
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post May 9 2009, 01:13
Post #116
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WTF is going on?? Ive only lost 2 hourly battles since the new versions release. Ive never moved it from normal because its not that hard. I'll admit that the arena is now harder but well shit happens until things are finished. There should be no points reset. After you have chosen what you want you should have to live with it.

People are complaining because suddenly they are only getting about 800 - 1000exp each hour instead of 2000 - 3000exp meaning they cant level up each day. Remember a few weeks ago when it would take a fortnight to go up a level.

A few tweaks are still in order of course but on the whole Id say its almost right
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post May 9 2009, 01:31
Post #117
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Tenboro:
On the item menu under character, the item description area would revert back to a battle time description instead of the item menu description for me...not sure why.
Actually, looks like it usually returns to whatever it was when the page initially loaded. I highlighted an item before the page finished loading and it would never show the initial item menu description.
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post May 9 2009, 01:49
Post #118
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QUOTE(Dlaglacz @ May 8 2009, 17:44) *


Just got my newest battle, tried to attack instead of defending:


1 24 Bouip hits you for 94 holy damage.
1 23 Blue Slime uses Bouip
1 22 You dodge the attack from Tentacle Monster.
1 21 Mantitcore hits you for 33 damage.
1 19 Scary Ghost crits you for 72 damage.
1 17 Mantitcore hits you for 29 damage.
1 15 Horrible Rape crits you for 170 dark damage.
1 14 Tentacle Monster uses Horrible Rape
1 13 You dodge the attack from Blue Slime.
1 12 Blue Slime uses Bouip
1 11 Haunt hits you for 46 dark damage.
1 10 Scary Ghost uses Haunt

1 2 You cast Meteor.


See? Meteor is my strongest AOE spell, I have all ability points in 2 trees to get it - yet it was resisted more often than not, and I could only cast it twice before dying,


I was having the same problem. After casting Meteor, you took 6 hits and avoided 2 more before your next turn. It seems the AOE attack spells are now worthless, except as a last, desperate "Spirit"-type attck when near death.
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post May 9 2009, 01:58
Post #119
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You kinda have to find a happy medium with those AOE spells. They should never be a last resort cause if they are, you're pretty much already fucked. If you can bolster your defenses and have some kind of healing item in effect then you might have a good chance of surviving their onslaught while you wait to cast. Meteor, hurricane and column lightning have been really effective when I can launch them off but it just takes preparation first.
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post May 9 2009, 02:02
Post #120
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QUOTE(Alpha 7 @ May 9 2009, 07:49) *

I was having the same problem. After casting Meteor, you took 6 hits and avoided 2 more before your next turn. It seems the AOE attack spells are now worthless, except as a last, desperate "Spirit"-type attck when near death.

Its been explained several times that AoE spells take much longer to cast than others. If you want to use them level up your Agility to increase your speed. In no way are these worthless as they wernt supposed to be "nuke everything" spells to being with
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