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> Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies?

 
post Aug 23 2009, 20:37
Post #433
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That was Hard

0 7 Spawned Monster F: MID=11 (Zombie Cow) LV=38 HP=744 MP=90 SP=27 NA=93 Type=hostile
0 6 Spawned Monster E: MID=10 (Blue Slime) LV=38 HP=318 MP=86 SP=22 NA=95 Type=hostile
0 5 Spawned Monster D: MID=2 (Tentacle Monster) LV=42 HP=354 MP=107 SP=28 NA=95 Type=hostile
0 4 Spawned Monster C: MID=1 (Green Slime) LV=42 HP=344 MP=107 SP=26 NA=95 Type=hostile
0 3 Spawned Monster B: MID=5 (Giant Panda) LV=42 HP=354 MP=90 SP=25 NA=95 Type=hostile
0 2 Spawned Monster A: MID=3 (Mantitcore) LV=41 HP=349 MP=96 SP=24 NA=94 Type=hostile
0 1 Initializing Grindfest (Round 186) ...
0 0 Battle Start!
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post Aug 24 2009, 03:04
Post #434
taiko101



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try again on cake

(IMG:[i812.photobucket.com] http://i812.photobucket.com/albums/zz41/taiko101/a.jpg)

actually i get at 317 but i forgot to screenshot and just dead there

second wind didn came for like 7 round,and i forgot to use good potion *sigh

for 317lvl i only got 1 equipment lol
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post Aug 24 2009, 04:15
Post #435
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Well that was lucky, got a mana elixir from round 4 of cakefest :X

Edit: Also, I'm guessing evasion from equipment is called a "dodge" in the battle log, since I just dodged Haunt.

Edit 2: doh...wrong thread for equipment stuff (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by Dndestroy: Aug 24 2009, 04:24
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post Aug 24 2009, 05:51
Post #436
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QUOTE(Dndestroy @ Aug 23 2009, 21:15) *

Edit: Also, I'm guessing evasion from equipment is called a "dodge" in the battle log, since I just dodged Haunt.


Nope, it is called Evade in the battle log.
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post Aug 24 2009, 06:04
Post #437
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Been trying out my brand new Barrier spell....and there is no way I can keep Shield and Barrier up at the same time and hope to have any mana left unless its a short battle. I feel kinda let down, since I've been waiting for this spell since forever ago -- magic has always hurt me the most and now that mobs regen MP, they can keep casting. I guess I'll just save Shield for dangerous situations like bosses and large mobs.
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post Aug 24 2009, 08:13
Post #438
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Talking about spells, how useful is Haste?

PS. Just cleared the Rolling Stone for the first time with my cloth armor rapier swinging spellsword. Was easier than I expected (got only two health second winds and needed just two superior potions one health, one mana).

This post has been edited by Red_Piotrus: Aug 24 2009, 08:15
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post Aug 24 2009, 08:30
Post #439
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Haste is probably more useful for heavy armor wearers and magic casters. Last I heard, it's about the same as adding 25 action speed, which for a DW type isn't that much, especially compared to a high burden fighter or a caster that uses long cast time spells. Also Act, there's an "evade" and there's a "dodge" in the combat log, they're not the same thing, and since I"dodged" haunt instead of "resisted" it, I'm fairly sure it comes from the armor and not from my stats.

Edit: Just did Blazing Field and got
Arena Clear Bonus! Received:
[Average Silver-adorned Leather Leggings]

This post has been edited by Dndestroy: Aug 24 2009, 08:37
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post Aug 24 2009, 10:49
Post #440
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Just cleared Dark Skies, had to use one Godly Mana Potion at the end... I could probably clear a few more challenges, but I don't want to spend too many potions.
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post Aug 24 2009, 13:45
Post #441
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Initializing Cakefest (Round 119) ...

Here are my higher items.

Scary Ghost dropped [Godly Mana Draught]
Green Slime dropped [Scroll of Warding]
Scary Ghost dropped [Greater Health Draught]
Blue Slime dropped [Infusion of Divinity]
Green Slime dropped [Godly Health Draught]
Scary Ghost dropped [Godly Mana Potion]
Green Slime dropped [Godly Mana Draught]
Giant Panda dropped [Infusion of Gaia]
Green Slime dropped [Scroll of Warding]
Rabid Hamster dropped [Infusion of Frost]
Mantitcore dropped [Crude Health Potion]
Rabid Hamster dropped [Godly Health Draught]
Scary Ghost dropped [Scroll of Swiftness]
Blue Slime dropped [Scroll of Shielding]
Scary Ghost dropped [Godly Mana Potion]
Rabid Hamster dropped [Godly Health Draught]
Mantitcore dropped [Greater Health Potion]
Rabid Hamster dropped [Infusion of Lightning]
Green Slime dropped [Superior Health Draught]
Cockatrice dropped [Infusion of Darkness]

Blue Slime dropped [Fine Steel Chainmail Chausses of the Fire-eater] (23)
Mantitcore dropped [Exquisite Gold-trimmed Cotton Gloves] (84)

+8K EXP

This post has been edited by nick321: Aug 24 2009, 13:48
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post Aug 24 2009, 14:51
Post #442
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Wooo Hooo
Finally cleared Road Less Traveled. Only used and Avg Health Drought & Avg Mana Potion (and had half my HP left at the end too (IMG:[invalid] style_emoticons/default/smile.gif))
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post Aug 24 2009, 19:05
Post #443
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QUOTE(Hayate23 @ Aug 21 2009, 17:37) *

just did a 132 lvl gridnfest at Easy dificulty now thats hardcore grinding, i've could've continue but i got bored and i leveled up 2 levels in 1 grindfest


QUOTE(Sayo Aisaka @ Aug 22 2009, 21:31) *

Posts like this are starting to annoy me. I'm not picking on Hayate23 specifically (his post just happened to be on this page), nor am I referring to those such as Hito who've paid millions of credits for the privilege, but I really think something's wrong with the system if certain players can get unlimited items, EXP or whatever just by wearing the right bits of armour. I'm sure this suggestion will be hugely unpopular, but maybe the difficulty level should increase every 20 rounds or so?


QUOTE(DemonEyesBob @ Aug 22 2009, 21:46) *

As annoyed as I am by that post I'm gonna have to disagree. Things like that can only be done on cake/easy (I think) and so the amount of exp earned is still tiny and the items found not that good. I have decent armor and I can't get past 20 on grindfest without really good items, so I'd prefer if it didn't get any harder. In fact, I'd prefer if the old grindfest was still doable.


I wouldn't call this EXP tiny, and the items didn't look too bad either...

QUOTE(nick321 @ Aug 24 2009, 12:45) *

Initializing Cakefest (Round 119) ...

Here are my higher items.

...

Blue Slime dropped [Fine Steel Chainmail Chausses of the Fire-eater] (23)
Mantitcore dropped [Exquisite Gold-trimmed Cotton Gloves] (84)

+8K EXP

For reference, I just did a "cakefest" with some Lesser items. Round reached: 12. EXP gain: 202. Credit gain: About zero, since I had to heal myself first. Items: Nothing worth mentioning.
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post Aug 24 2009, 19:56
Post #444
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QUOTE(Sayo Aisaka @ Aug 22 2009, 15:31) *

Posts like this are starting to annoy me. I'm not picking on Hayate23 specifically (his post just happened to be on this page), nor am I referring to those such as Hito who've paid millions of credits for the privilege, but I really think something's wrong with the system if certain players can get unlimited items, EXP or whatever just by wearing the right bits of armour. I'm sure this suggestion will be hugely unpopular, but maybe the difficulty level should increase every 20 rounds or so?


I think I have to agree with Sayo Aisaka. With my plate armor I'm invincible on cake, Just a hair under invincible
on easy and I can go nearly a hundred grind rounds on normal. I had put off a few arena battles for fear of losing, (and losing credits), but the other day I just waltzed through them without even needing to use items. Grinding on cake has netted me so many items that I been thinking of liquidating some for profit; after all, I can always get more with zero risk (just a little boredom). A full suit of plate armor is practically a license to print EXP, creds and items, albeit slowly. I've been buying nice pieces of clothe armor whenever I can to see if the higher evade is equitable with plate armor's high absorb/mitigate. Good clothe armor is pricey so this might not be a good solution either. I think a low level impoverished player should be able to keep up by increasing proficiencies but this doesn't seem to be the case.
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post Aug 25 2009, 00:10
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I just managed to get to Round 39 of Cakefest and I managed to find an "Average Bronze Longsword", too bad it wasn't a Shortsword (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 25 2009, 00:21
Post #446
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It would actually help if we could scale up with the lower level players in terms of proficiencies.

Like they start out on level 0 with 0 proficiency in one handed, while i start out on level 79 with 0 in one handed =/

thats what's contributing to the whole unfair balance thing. Luckily i can safely say most of the refrigerators on the forums will fail most arenas, so i like that thought <3
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post Aug 25 2009, 00:30
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I'm actually building up two sets, one for cake grinding for items and possibly equipment as well as proficiencies in magic, and the other for arenas and hourlies. My proficiencies are pretty much caught up at the moment, not exactly at my level but the gain is slowing down :/ so I'm not too afraid to make two sets, though once the proficiencies are fully added I probably won't need the extra one (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 25 2009, 01:17
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There I was finally able to complete every arena level up to and including "Road Less Traveled" (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 25 2009, 01:24
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It's all about the heavy armor. I couldn't not crack round 12 or so on cakefest until I gave up the mage route and got some heavy armor (Spent a bunch of credits for that).

Also all my proficiencies were at 0 at level 42, and my INT+WIS were 14 points higher then my other ones. Now look.

(IMG:[i25.tinypic.com] http://i25.tinypic.com/14d1rt0.jpg)


I was still using majiku for hourlies and arena but now I've realised that that's a waste of time as well.

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post Aug 25 2009, 02:17
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QUOTE(Cyriel @ Aug 24 2009, 23:21) *

It would actually help if we could scale up with the lower level players in terms of proficiencies.

Like they start out on level 0 with 0 proficiency in one handed, while i start out on level 79 with 0 in one handed =/

I don't think weapon proficiency is really the issue here. Even if I could kill every monster with a single blow, that still wouldn't allow me to take zero net damage (allowing for Second Winds) once I reached levels with more than n monsters (where n is a number I really can't be bothered to work out).

I was going add more about armo(u)r proficiency, but nick321 just answered that one.

My stats, for comparison. I thought I was doing pretty well with that +15... (IMG:[invalid] style_emoticons/default/sad.gif)

(IMG:[i703.photobucket.com] http://i703.photobucket.com/albums/ww39/sayoaisaka-EH/stats.jpg)
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post Aug 25 2009, 02:29
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Dunno what he answered about armor prof for you..since other than weapon procs equipment proficiency isn't working. All the higher stats show is that heavy armor gets more str and end than lighter armors get in dex and agi. Here's mine (with red, orange, and green auras). Subtract the aura bonuses from str and end and the rest is from one piece of heavy armor...while the dex/agi bonuses are from my 2 weps, and the other 4 slots...
(IMG:[gannonman.com] http://gannonman.com/image/Untitled_361429889.jpg)

This post has been edited by Dndestroy: Aug 25 2009, 02:31
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post Aug 25 2009, 03:19
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QUOTE(Dndestroy @ Aug 25 2009, 01:29) *

Dunno what he answered about armor prof for you..since other than weapon procs equipment proficiency isn't working.

The question was something along the lines of "if I started with heavy armour now (with zero proficiency) would it still allow me infinite Grindfests?" and the answer would appear to be "yes". But if, as you say, the armour proficiency doesn't do anything yet, there's a good chance that'll change when it does do something, which will probably happen at the exact point when I manage to acquire some...
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