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Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies? |
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Aug 22 2009, 21:10
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gillian
Group: Gold Star Club
Posts: 228
Joined: 20-December 08

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QUOTE(Sayo Aisaka @ Aug 22 2009, 11:58)  I don't think proficiency gain is affected - it's never been mentioned AFAIK - but item quality definitely is.
Ah, as it makes sense to grind proficiency in cake, at least when you're trying to level up something you rarely use.
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Aug 22 2009, 21:26
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Darque_Flux
Group: Gold Star Club
Posts: 131
Joined: 12-August 09

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I've gotten upto like round 20 or something in the grindfest without using items utilizing 3 major powers and 1 minor power: 1. Luck, and lots of it 2. Cure, helps out a hell of a lot 3. Second Winds. Minor power: 1. Always killing tentacle monsters and green slimes first.
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Aug 22 2009, 22:31
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Hayate23 @ Aug 21 2009, 17:37)  just did a 132 lvl gridnfest at Easy dificulty now thats hardcore grinding, i've could've continue but i got bored and i leveled up 2 levels in 1 grindfest
Posts like this are starting to annoy me. I'm not picking on Hayate23 specifically (his post just happened to be on this page), nor am I referring to those such as Hito who've paid millions of credits for the privilege, but I really think something's wrong with the system if certain players can get unlimited items, EXP or whatever just by wearing the right bits of armour. I'm sure this suggestion will be hugely unpopular, but maybe the difficulty level should increase every 20 rounds or so?
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Aug 22 2009, 22:46
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Sayo Aisaka @ Aug 22 2009, 16:31)  Posts like this are starting to annoy me. I'm not picking on Hayate23 specifically (his post just happened to be on this page), nor am I referring to those such as Hito who've paid millions of credits for the privilege, but I really think something's wrong with the system if certain players can get unlimited items, EXP or whatever just by wearing the right bits of armour. I'm sure this suggestion will be hugely unpopular, but maybe the difficulty level should increase every 20 rounds or so?
As annoyed as I am by that post I'm gonna have to disagree. Things like that can only be done on cake/easy (I think) and so the amount of exp earned is still tiny and the items found not that good. I have decent armor and I can't get past 20 on grindfest without really good items, so I'd prefer if it didn't get any harder. In fact, I'd prefer if the old grindfest was still doable.
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Aug 22 2009, 22:46
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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I would bet your level is a pretty hefty factor in determining equipment drop chance since I get equipment left and right without having trained Quartermaster but one time. The best bet for lower level people would be to save a few credits and camp the shop until someone sells items above your level. Then again, it's only fair that I get the most drops since there is no one above me to sell incredible items (unless you count tenboro, which i don't.)
Let me also take this opportunity to say that instead of downgrading equipment bought from the shop for balance purposes, there should instead be a flat minimum level you have to reach before you can even equip the item. Something like 10-15 levels difference or so. Basically you should think of it as your character not being experienced or skilled enough to wield a particular piece of equipment until you've reached that certain minimum difference.
This post has been edited by hitokiri84: Aug 22 2009, 22:48
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Aug 22 2009, 22:51
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Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

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I agree to a certain extent.
<concrete opinion why here, but later>
also gf level 41 without items now, which is still stupid. Really Tenb, how is it people half my level make it to round 300+ but i and probably others can't even get past level 90 anymore?
This post has been edited by Cyriel: Aug 22 2009, 22:53
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Aug 22 2009, 23:04
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(hitokiri84 @ Aug 22 2009, 16:46)  I would bet your level is a pretty hefty factor in determining equipment drop chance since I get equipment left and right without having trained Quartermaster but one time. The best bet for lower level people would be to save a few credits and camp the shop until someone sells items above your level. Then again, it's only fair that I get the most drops since there is no one above me to sell incredible items (unless you count tenboro, which i don't.)
Let me also take this opportunity to say that instead of downgrading equipment bought from the shop for balance purposes, there should instead be a flat minimum level you have to reach before you can even equip the item. Something like 10-15 levels difference or so. Basically you should think of it as your character not being experienced or skilled enough to wield a particular piece of equipment until you've reached that certain minimum difference.
(IMG:[ www.vgcats.com] http://www.vgcats.com/comics/images/061105.jpg) Never really been a fan of the 'you can't wear this' method, but it would make choosing armor from the bazaar easier. On the other hand Tenb already said that using equipment farther from your level wasn't as good, though he didn't explain why.
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Aug 22 2009, 23:07
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Because its easy at low levels if you have good equipment. I can Cake with practically no items because monsters do negligible damage (only spells really hurt me any), Second Winds take care of filling me back up, and I can Cure and Shield when needed. Any difficulty higher and I actually have to work at it. Its also getting more difficult as I start plowing through levels. I've gone up in level maybe twice per day since the update, but its really hurting the magic profs important for a melee character. Shield doesn't help nearly as much, and I don't think it ever will even after I get it close to my level since it absorbs so little damage. Cure restores my health only enough before another round or so knocks it back down. Sure, its easy to get through an ungodly amount of rounds in Grindfest, but the rate at which you level and the rate the strength of the monsters increase start getting further away from each other.
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Aug 22 2009, 23:26
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Tenboro

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QUOTE(hitokiri84 @ Aug 22 2009, 22:46)  I would bet your level is a pretty hefty factor in determining equipment drop chance since I get equipment left and right without having trained Quartermaster but one time. The best bet for lower level people would be to save a few credits and camp the shop until someone sells items above your level. Then again, it's only fair that I get the most drops since there is no one above me to sell incredible items (unless you count tenboro, which i don't.)
Mostly that's because the higher arenas have a large chance of dropping gear as the final reward. It's quite possible I'll make that particular curve a bit less steep. QUOTE(Cyriel @ Aug 22 2009, 22:51)  Really Tenb, how is it people half my level make it to round 300+ but i and probably others can't even get past level 90 anymore?
Dunno. Combination of tactics and balance issues? QUOTE(DemonEyesBob @ Aug 22 2009, 23:04)  Never really been a fan of the 'you can't wear this' method, but it would make choosing armor from the bazaar easier. On the other hand Tenb already said that using equipment farther from your level wasn't as good, though he didn't explain why.
It's not *worse* than wearing gear your own level, but all gear is scaled to your level when you wear it. So a Superior Bronze Sword of Whatever would as a general rule be much better than a Crude Sapphire Sword of Something Else at level 10, even though the stats of the latter are higher. However it would be a toss-up between an Average Bronze Sword and an Average Sapphire Sword.
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Aug 22 2009, 23:54
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Tenboro @ Aug 22 2009, 22:26)  It's not *worse* than wearing gear your own level, but all gear is scaled to your level when you wear it.
Now you tell us. And here I am with half my items 100 levels above me. *checks equipment screen in a panic* Hmm... it only seems to be knocking about 25% off their stats, so that's not so bad. Finding them reduced to 1/3 would have sucked somewhat.
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Aug 23 2009, 00:03
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Aug 22 2009, 16:26)  It's not *worse* than wearing gear your own level, but all gear is scaled to your level when you wear it. So a Superior Bronze Sword of Whatever would as a general rule be much better than a Crude Sapphire Sword of Something Else at level 10, even though the stats of the latter are higher. However it would be a toss-up between an Average Bronze Sword and an Average Sapphire Sword.
So then there is really no point in having the various equipment classes (bronze, sappire, etc.,) or even having a level assigned to the equipment at all, except, I presume, to keep people from using the same equipment and never upgrading as their character level surpasses their equipment's level. Also, is Magnificent > Exquisite? or vice versa? Since I have alot of Exquisite items and only one Magnificent item, I would think this is the case. It would also seem that way comparing stats between equipment, but panda seems to think exquisite is better than magnificent. This post has been edited by hitokiri84: Aug 23 2009, 00:08
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Aug 23 2009, 00:24
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Sayo Aisaka @ Aug 22 2009, 17:54)  Now you tell us. And here I am with half my items 100 levels above me. *checks equipment screen in a panic* Hmm... it only seems to be knocking about 25% off their stats, so that's not so bad. Finding them reduced to 1/3 would have sucked somewhat.
He mentioned it before, though no specifics. QUOTE It's not *worse* than wearing gear your own level, but all gear is scaled to your level when you wear it. So a Superior Bronze Sword of Whatever would as a general rule be much better than a Crude Sapphire Sword of Something Else at level 10, even though the stats of the latter are higher. However it would be a toss-up between an Average Bronze Sword and an Average Sapphire Sword. Do lower level items scale upwards by any chance?
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Aug 23 2009, 00:37
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gillian
Group: Gold Star Club
Posts: 228
Joined: 20-December 08

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My weapons are level 100+, which is kind of comforting that they'll grow with me (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 23 2009, 00:44
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(gillian @ Aug 22 2009, 18:37)  My weapons are level 100+, which is kind of comforting that they'll grow with me (IMG:[ invalid] style_emoticons/default/tongue.gif) Same here. Its my armor that I'm more concerned with, since its half-and-half high level and my level stuff, as well as good quality and not-so-good. It was expensive to acquire, so hopefully by then I'll be getting better drop rates.
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Aug 23 2009, 05:41
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taiko101
Group: Members
Posts: 2,821
Joined: 15-January 09

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concerning the mob i fight in cake is there any changes recently? cuz most of the mob *every mob* i fought can dodge 2-3 each atk and in worst case 8 dodge in 10 atk,what up with that?
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Aug 23 2009, 05:44
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(taiko101 @ Aug 22 2009, 23:41)  concerning the mob i fight in cake is there any changes recently? cuz most of the mob *every mob* i fought can dodge 2-3 each atk and in worst case 8 dodge in 10 atk,what up with that?
In the version thread, Tenboro said he lowered accuracy bonuses from weapons. Its not uncommon to miss 3 or 4 times in a row on the some mob now.
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Aug 23 2009, 09:55
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Tenboro

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QUOTE(hitokiri84 @ Aug 23 2009, 00:03)  So then there is really no point in having the various equipment classes (bronze, sappire, etc.,) or even having a level assigned to the equipment at all, except, I presume, to keep people from using the same equipment and never upgrading as their character level surpasses their equipment's level.
Also, is Magnificent > Exquisite? or vice versa? Since I have alot of Exquisite items and only one Magnificent item, I would think this is the case. It would also seem that way comparing stats between equipment, but panda seems to think exquisite is better than magnificent.
Well, the material is mostly to quickly identify level ranges. Equipment level is used to scale it, but there's nothing stopping the system from producing a no-level item (effectively a level infinity item), which would always scale to your level. There are several reasons equipment level exists, one being what you said. Also the equipment store won't stock items above level 100. And magnificent > exquisite. QUOTE(DemonEyesBob @ Aug 23 2009, 00:24)  He mentioned it before, though no specifics. Do lower level items scale upwards by any chance?
No.
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Aug 23 2009, 12:43
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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Just got to level 53 in grindfest on easy, but nothing much to show for it. A few godlys no elixers, and a pretty useless scroll of the advatur.
Did get 4K EXP though
There was about 11 boss monsters, twice two at once
This post has been edited by nick321: Aug 23 2009, 12:58
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Aug 23 2009, 13:42
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Dragonemperor
Group: Gold Star Club
Posts: 451
Joined: 25-January 09

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Thanks to Tenboro and his Equipment I only use Cure to heal me
0 8 Spawned Monster G: MID=14 (Blue Hedgehog) LV=36 HP=691 MP=92 SP=27 NA=94 Type=hostile 0 7 Spawned Monster F: MID=7 (Scary Ghost) LV=35 HP=346 MP=72 SP=21 NA=93 Type=hostile 0 6 Spawned Monster E: MID=26 (Amphibious Sperm Whale) LV=40 HP=376 MP=82 SP=25 NA=93 Type=hostile 0 5 Spawned Monster D: MID=8 (Rabid Hamster) LV=38 HP=322 MP=97 SP=25 NA=95 Type=hostile 0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=39 HP=326 MP=100 SP=25 NA=95 Type=hostile 0 3 Spawned Monster B: MID=25 (Mutant Peacock) LV=39 HP=368 MP=80 SP=24 NA=93 Type=hostile 0 2 Spawned Monster A: MID=10 (Blue Slime) LV=40 HP=334 MP=90 SP=23 NA=95 Type=hostile 0 1 Initializing Grindfest (Round 36) ... 0 0 Battle Start!
Yeah
0 6 Spawned Monster E: MID=1 (Green Slime) LV=40 HP=328 MP=102 SP=24 NA=95 Type=hostile 0 5 Spawned Monster D: MID=26 (Amphibious Sperm Whale) LV=39 HP=368 MP=80 SP=24 NA=93 Type=hostile 0 4 Spawned Monster C: MID=7 (Scary Ghost) LV=40 HP=392 MP=82 SP=24 NA=92 Type=hostile 0 3 Spawned Monster B: MID=9 (Cookie Monster) LV=37 HP=310 MP=95 SP=24 NA=95 Type=hostile 0 2 Spawned Monster A: MID=6 (Fire Fox) LV=38 HP=334 MP=90 SP=25 NA=95 Type=hostile 0 1 Initializing Grindfest (Round 46) ... 0 0 Battle Start!
Only a Legendary can Stop me muahahahah
0 6 Spawned Monster E: MID=10 (Blue Slime) LV=36 HP=302 MP=82 SP=21 NA=96 Type=hostile 0 5 Spawned Monster D: MID=7 (Scary Ghost) LV=41 HP=400 MP=84 SP=25 NA=91 Type=hostile 0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=36 HP=302 MP=92 SP=23 NA=96 Type=hostile 0 3 Spawned Monster B: MID=8 (Rabid Hamster) LV=37 HP=313 MP=95 SP=24 NA=95 Type=hostile 0 2 Spawned Monster A: MID=5 (Giant Panda) LV=36 HP=305 MP=78 SP=21 NA=96 Type=hostile 0 1 Initializing Grindfest (Round 58) ...
^^
0 8 Spawned Monster G: MID=9 (Cookie Monster) LV=41 HP=342 MP=104 SP=26 NA=95 Type=hostile 0 7 Spawned Monster F: MID=8 (Rabid Hamster) LV=39 HP=330 MP=100 SP=26 NA=95 Type=hostile 0 6 Spawned Monster E: MID=4 (Cockatrice) LV=41 HP=336 MP=84 SP=21 NA=95 Type=hostile 0 5 Spawned Monster D: MID=10 (Blue Slime) LV=42 HP=350 MP=94 SP=25 NA=95 Type=hostile 0 4 Spawned Monster C: MID=1 (Green Slime) LV=39 HP=320 MP=100 SP=24 NA=95 Type=hostile 0 3 Spawned Monster B: MID=6 (Fire Fox) LV=37 HP=326 MP=87 SP=24 NA=95 Type=hostile 0 2 Spawned Monster A: MID=5 (Giant Panda) LV=42 HP=354 MP=90 SP=25 NA=95 Type=hostile 0 1 Initializing Grindfest (Round 73) ... 0 0 Battle Start! 0 0 Battle Start!
This post has been edited by Gtdragon: Aug 23 2009, 16:21
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Aug 23 2009, 17:13
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Dragonemperor
Group: Gold Star Club
Posts: 451
Joined: 25-January 09

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((IMG:[ invalid] style_emoticons/default/happy.gif)) 0 8 Spawned Monster G: MID=3 (Mantitcore) LV=40 HP=341 MP=94 SP=23 NA=94 Type=hostile 0 7 Spawned Monster F: MID=25 (Mutant Peacock) LV=39 HP=368 MP=80 SP=24 NA=93 Type=hostile 0 6 Spawned Monster E: MID=8 (Rabid Hamster) LV=39 HP=330 MP=100 SP=26 NA=95 Type=hostile 0 5 Spawned Monster D: MID=10 (Blue Slime) LV=37 HP=310 MP=84 SP=22 NA=95 Type=hostile 0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=42 HP=350 MP=107 SP=27 NA=95 Type=hostile 0 3 Spawned Monster B: MID=1 (Green Slime) LV=38 HP=312 MP=97 SP=23 NA=95 Type=hostile 0 2 Spawned Monster A: MID=5 (Giant Panda) LV=39 HP=330 MP=84 SP=23 NA=95 Type=hostile 0 1 Initializing Grindfest (Round 89) ... 0 0 Battle Start! Thats a Number 0 7 Spawned Monster F: MID=6 (Fire Fox) LV=39 HP=342 MP=92 SP=25 NA=94 Type=hostile 0 6 Spawned Monster E: MID=7 (Scary Ghost) LV=38 HP=373 MP=78 SP=23 NA=92 Type=hostile 0 5 Spawned Monster D: MID=2 (Tentacle Monster) LV=41 HP=346 MP=104 SP=27 NA=95 Type=hostile 0 4 Spawned Monster C: MID=10 (Blue Slime) LV=37 HP=310 MP=84 SP=22 NA=95 Type=hostile 0 3 Spawned Monster B: MID=25 (Mutant Peacock) LV=39 HP=368 MP=80 SP=24 NA=93 Type=hostile 0 2 Spawned Monster A: MID=26 (Amphibious Sperm Whale) LV=40 HP=376 MP=82 SP=25 NA=93 Type=hostile 0 1 Initializing Grindfest (Round 107) ... 0 0 Battle Start! This post has been edited by Gtdragon: Aug 23 2009, 17:43
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