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> Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies?

 
post Aug 31 2010, 04:05
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QUOTE(Sayo Aisaka @ Aug 30 2010, 19:00) *

You could have got a larger sample by using single target spells...

Dur. I could also have used the lesser version. This is why you don't do things while half asleep.

QUOTE(Sayo Aisaka @ Aug 30 2010, 19:00) *

I think something's gone wrong there. Of course, if you cast Ragnarok while she was affected by Breached Defense, lowering her Dark resistance, that would increase the damage by an unknown amount.

I made sure to not to switch when it was on.

QUOTE(Sayo Aisaka @ Aug 30 2010, 19:00) *

If you feel up to more data collection, I suggest finding out how much more damage each spell does when the target has the opposite status effect.

That sounds like a lot more work, but sure, I'll look into it.


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post Aug 31 2010, 04:20
Post #1854
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QUOTE(Boggyb @ Aug 31 2010, 02:28) *

(IMG:[invalid] style_emoticons/default/huh.gif)?
No. I don't want them. I have a pair that is approximately equal.
You need to be able to kill 6 legendaries per mana elixir. No amount of calculations on a single legendary are going to be able to mirror that.
With the risky method without soul stones it was a lot more than that, it was totally covered, except it doesn't work because of what I said before.
With 8 soul stones, safe method (that's what I'll try first) I need to be able to kill 15 legendaries per mana elixir, and that's tricky, but if it goes like I think it goes, will make the mana loss in the first turns due other mobs, minimal or even none considering (that's what happen without the legendary and without soul stones with this setup), plus killing the legendary 3X faster, I will have ~21 legendaries per mana elixir. Of course I actually have try first to get a real value.

QUOTE(Boggyb @ Aug 31 2010, 02:28) *

You do know you will still need to Bewilder them. You need 2 pieces of spirit ward gear on top of Bewilder.
I'm all aware of that, but I use silence instead, and yes I can take the damage very well. No more clues, because cmal have the right to discover by himself if he want too.

Edit: Ok I'll give another: turn off IA, look to mana regen, and think a little.

This post has been edited by cmdct: Aug 31 2010, 04:22
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post Aug 31 2010, 04:26
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QUOTE(cmdct @ Aug 30 2010, 19:20) *

With 8 soul stones

The point isn't to beat it at all costs. The point is to beat it at a reasonable cost. Basically, mana elixirs.
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post Aug 31 2010, 04:32
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I don't think fighting Legendaries in two arenas and RoB are a good way to test tactics for fighting 75 Legendaries in a row. The situations are too dissimilar.
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post Aug 31 2010, 04:34
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QUOTE(Boggyb @ Aug 31 2010, 03:05) *

QUOTE(Sayo Aisaka @ Aug 31 2010, 03:00) *

If you feel up to more data collection, I suggest finding out how much more damage each spell does when the target has the opposite status effect.

That sounds like a lot more work, but sure, I'll look into it.

Come to think of it, this was all about finding the girls' weaknesses for the wiki, so we've answered the original question.
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post Aug 31 2010, 04:44
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QUOTE(Sayo Aisaka @ Aug 30 2010, 19:34) *

Come to think of it, this was all about finding the girls' weaknesses for the wiki, so we've answered the original question.

I think the original question was whether dark was more effective than holy.
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post Aug 31 2010, 05:10
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QUOTE(Boggyb @ Aug 31 2010, 03:26) *

The point isn't to beat it at all costs. The point is to beat it at a reasonable cost. Basically, mana elixirs.
You're funny sometimes, what I said was I could beat it, not what cost I needed to do it. Plus this is more using safety than other thing for now, probably I don't need so much soul stones.

QUOTE(cmal @ Aug 31 2010, 03:32) *

I don't think fighting Legendaries in two arenas and RoB are a good way to test tactics for fighting 75 Legendaries in a row. The situations are too dissimilar.
That's why I said, I can, not I will (IMG:[invalid] style_emoticons/default/wink.gif)
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post Aug 31 2010, 05:20
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QUOTE(cmdct @ Aug 30 2010, 23:10) *

That's why I said, I can, not I will (IMG:[invalid] style_emoticons/default/wink.gif)

It seemed like you were implying that's how you were formulating this wonderful tactic of yours.
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post Aug 31 2010, 05:27
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I think the point we can all agree on is that Magic Missile should be changed to cause a proc that has the effect of Coalesced Mana but cannot turn into ether theft upon hitting the enemy.
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post Aug 31 2010, 05:49
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QUOTE(Boggyb @ Aug 30 2010, 23:27) *

I think the point we can all agree on is that Magic Missile should be changed to cause a proc that has the effect of Coalesced Mana but cannot turn into ether theft upon hitting the enemy.

Like Ripened Soul. Triggers on a physicals only, one-time return of a larger sum of MP. LOL.
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post Aug 31 2010, 05:51
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QUOTE(cmal @ Aug 30 2010, 20:49) *

QUOTE(Boggyb @ Aug 30 2010, 20:27) *

I think the point we can all agree on is that Magic Missile should be changed to cause a proc that has the effect of Coalesced Mana but cannot turn into ether theft upon hitting the enemy.

Like Ripened Soul. Triggers on a physicals only, one-time return of a larger sum of MP. LOL.

That might work, but I meant not having the possibility of returning MP at all.

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post Aug 31 2010, 06:08
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Nah, I'm not sure it'd work out well. Personally, I like using MM to get Channeling up. MM should get a PA effect, though, since its Piercing damage.
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post Aug 31 2010, 06:25
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QUOTE(cmal @ Aug 30 2010, 21:08) *

Personally, I like using MM to get Channeling up.

That is the problem with MM.

QUOTE(cmal @ Aug 30 2010, 21:08) *

MM should get a PA effect, though, since its Piercing damage.

Now that would be OP, even if it replaced Coalesced Magic/Ether Theft. It might remove the ability to beat End of Days, but it would be much better in average use. Or, maybe that is only true for me. I power through everything as fast as possible irrespective of having to use a few draughts to beat arenas. I never stop to attempt to get Ether Theft or Channeling.
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post Aug 31 2010, 07:11
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I usually try to get Channeling up just to cast AF once and that's about it. Maybe if I'm maging 3+T I'll try to get it up for Regen II so I can spam spells without worrying about accidentally dying. Usually I just make do with Mystic Gems.
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post Aug 31 2010, 07:56
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The problem with Magic Missile is that if a player has enough patience, they can beat almost any challenge without much planning. (Battletoads gods excepted. Actually, depending on how Life Tap works, that might not be true.)
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post Aug 31 2010, 10:18
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QUOTE(cmal @ Aug 31 2010, 04:20) *

It seemed like you were implying that's how you were formulating this wonderful tactic of yours.
Fine, ignore what I said if you prefer, 16 levels remaining, and even if 5.0 appears it's not like I can't ignore the skills.

QUOTE(Boggyb @ Aug 31 2010, 06:56) *

The problem with Magic Missile is that if a player has enough patience, they can beat almost any challenge without much planning. (Battletoads gods excepted. Actually, depending on how Life Tap works, that might not be true.)
That's true, but even if MM had a cost like before, this won't resolve the problem, only that good staffs needs good ET. IF MM lost the ability to proc ET, same thing, but what would be the point of using it, besides when you can do well casting fireball as well per example?
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post Sep 1 2010, 06:55
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Endgame cleared!

edit:
Twisted Plots cleared! (All too easy...)

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post Sep 1 2010, 10:20
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FSM killed. That completes the RoB monsters for me (on Normal at least (IMG:[invalid] style_emoticons/default/tongue.gif))

Did it the slow way again since I didn't end up getting the proper mitigation gear (again). On the bright side, my Divine Prof. went up over 8 points from that battle alone (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[i52.tinypic.com] http://i52.tinypic.com/2m2hvts.png)
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post Sep 1 2010, 20:45
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FSM down on the second attempt. After the first trial I needed one more item, so after a pack rat training I managed to succeed. Used all 12 Mana elixirs, and when I ran out of mana used my Scroll of the Gods but luckily bleed finished him off soon after.


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post Sep 2 2010, 10:08
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Highest I've gotten yet on grindfest. 0 artifacts and only 5 crappy equip pieces though. Curse my luck lol.

2 5 You have been defeated.
2 4 Scary Ghost hits you for 1688 physical damage.

0 1 Initializing Grindfest (Round 889) ...
0 0 Battle Start!

Edit:

To Kill a God Cleared!

135 10 You gain 40194 Credits!
135 9 You gain 27776.9 EXP!
135 8 Your HP and MP have been fully restored!
135 7 Arena Clear Bonus! Received:
[Godly Health Draught]
135 6 Yuki Nagato dropped [Broken Glasses]
135 5 You are Victorious!
135 4 Yuki Nagato has been defeated.
135 3 Banish blasts Yuki Nagato for 2604 holy damage.
135 2 You cast Banish.

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