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Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies? |
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Aug 8 2010, 16:33
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I am beginning to think that its close to impossible for an "ordinary" melee character to beat End of Days until they're considerably higher in level. Over the last week, I've been trying the arena whenever I had time. My findings so far:
1) Silence won't cut it, you'll take too much damage from normal attacks and end up wasting MP casting cures. Weaken+Bewilder is the best way to go. 2) Spark is a must for Yuki. Even Bewildered, she will one-hit you and its all over. 3) DW is the best way to do damage. Anything else just does so little, it takes forever to kill them and in that time you're wasting MP recasting buffs/debuffs. Niten would have more raw damage, but you lose the power of PA which is more useful against a parade of Legendaries. 4) High evade isn't enough. Even 48% Evade isn't enough. I barely took damage when I went in with my shield (50% Block LOL), but my damage output was pathetic and I ended up wasting too much MP recasting.
I could probably switch to mage and beat it and be done with it, but that's what everyone else has done. A melee needs to beat it and show the way for the other melees.
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Aug 8 2010, 17:24
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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25 10 You gain 18050 Credits! 25 9 You gain 3203.78 EXP! 25 8 Your HP and MP have been fully restored! 25 7 Arena Clear Bonus! Received: [Godly Health Potion] 25 6 Mithra dropped [Mithra's Flower] 25 5 You are Victorious! 25 4 Mithra has been defeated. 25 3 Banish hits Mithra for 1427 holy damage. 25 2 You cast Banish.
Exile cleared. Yay.
Another 10 level wait for the next one now.
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Aug 8 2010, 23:49
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(cmal @ Aug 8 2010, 15:33)  I am beginning to think that its close to impossible for an "ordinary" melee character to beat End of Days until they're considerably higher in level. Over the last week, I've been trying the arena whenever I had time. My findings so far:
1) Silence won't cut it, you'll take too much damage from normal attacks and end up wasting MP casting cures. Weaken+Bewilder is the best way to go. 2) Spark is a must for Yuki. Even Bewildered, she will one-hit you and its all over. 3) DW is the best way to do damage. Anything else just does so little, it takes forever to kill them and in that time you're wasting MP recasting buffs/debuffs. Niten would have more raw damage, but you lose the power of PA which is more useful against a parade of Legendaries. 4) High evade isn't enough. Even 48% Evade isn't enough. I barely took damage when I went in with my shield (50% Block LOL), but my damage output was pathetic and I ended up wasting too much MP recasting.
I could probably switch to mage and beat it and be done with it, but that's what everyone else has done. A melee needs to beat it and show the way for the other melees.
Try to use weaken+blind instead it's more effective, with trio I only got hit every 8-10 turns, despite having only +35% evade, and SV only gives me more +20% foe's miss, spirit attacks rarely hit as well. That can make you switch regen II with regen I, or who knows if cure II would be more effective (each hit from the goddess were 1.5-1.8k dmg, regen II could totally keep with the damage, and I doubt legendaries hit that much (IMG:[ invalid] style_emoticons/default/tongue.gif)) Use bewilder when Mikuru/Yuki's SP bar is full, but I advise you to try them in RoB first, and see what strategic triggers spark more: bewilder or blind, and I wouldn't be surprised if blind won (you have a lot of supportive prof than me) (yes I do know blind is expensive than bewilder, but try) That's my advices, good luck (IMG:[ invalid] style_emoticons/default/wink.gif) Edit: Come to think, you can use RoB for seeing if it's more MP saver as well. This post has been edited by cmdct: Aug 9 2010, 00:09
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Aug 9 2010, 02:00
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmdct @ Aug 8 2010, 17:49)  Try to use weaken+blind instead it's more effective, with trio I only got hit every 8-10 turns, despite having only +35% evade, and SV only gives me more +20% foe's miss, spirit attacks rarely hit as well. That can make you switch regen II with regen I, or who knows if cure II would be more effective (each hit from the goddess were 1.5-1.8k dmg, regen II could totally keep with the damage, and I doubt legendaries hit that much (IMG:[ invalid] style_emoticons/default/tongue.gif)) Use bewilder when Mikuru/Yuki's SP bar is full, but I advise you to try them in RoB first, and see what strategic triggers spark more: bewilder or blind, and I wouldn't be surprised if blind won (you have a lot of supportive prof than me) (yes I do know blind is expensive than bewilder, but try) That's my advices, good luck (IMG:[ invalid] style_emoticons/default/wink.gif) Edit: Come to think, you can use RoB for seeing if it's more MP saver as well. Regen is more than enough to keep my HP up, its usually waste. The only times I've died is because of one-shots that manage to get through. They don't hit for a lot and I can avoid them most of the time, its just how long it takes to kill them -- war of attrition and all. And of course those lucky one-shots. I use Weaken+Bewilder with the Trio and the Tree and I usually only need one cast of Regen II for the whole duration of the battle. Getting hit isn't a big deal, getting hit with non-crit debuffed attacks that one-shot you is.
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Aug 9 2010, 02:49
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(cmal @ Aug 9 2010, 01:00)  Regen is more than enough to keep my HP up, its usually waste. The only times I've died is because of one-shots that manage to get through.
They don't hit for a lot and I can avoid them most of the time, its just how long it takes to kill them -- war of attrition and all. And of course those lucky one-shots.
Well I don't melee for a while, but if it's the case can you kill them without regen, and weaken? Let's see you have SV in IA, spark to protect from 1-shot, and PA+poison. Cast only blind, and cure/cure II when you get hit. (The point is to spend less MP possible since you can't shorten the battle) QUOTE(cmal @ Aug 9 2010, 01:00)  I use Weaken+Bewilder with the Trio and the Tree and I usually only need one cast of Regen II for the whole duration of the battle. Getting hit isn't a big deal, getting hit with non-crit debuffed attacks that one-shot you is.
I was referring to Trio and the Tree on battletoads, regen II only restore 250 HP per turn, as I said before each hit was about 1.5-1.8k dmg. Without blind, regen II couldn't keep up the dmg, I had to cast cure. With blind, regen II was wasted, even if I cast regen instead it would be wasted, so that's why I say for you to try blind.
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Aug 9 2010, 05:32
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmdct @ Aug 8 2010, 20:49)  Well I don't melee for a while, but if it's the case can you kill them without regen, and weaken? Let's see you have SV in IA, spark to protect from 1-shot, and PA+poison. Cast only blind, and cure/cure II when you get hit. (The point is to spend less MP possible since you can't shorten the battle) I was referring to Trio and the Tree on battletoads, regen II only restore 250 HP per turn, as I said before each hit was about 1.5-1.8k dmg. Without blind, regen II couldn't keep up the dmg, I had to cast cure. With blind, regen II was wasted, even if I cast regen instead it would be wasted, so that's why I say for you to try blind.
Regen is still more efficient than Cure/II despite it getting wasted. Using Blind doesn't make a difference. I'd still have to cast Bewilder for just those few turns when I'm in the red zone for one-shots and I'd end up bleeding MP. I could save some by cutting out Weaken, but then what would be the point of not casting Silence? The Trio bosses are more like Konata than the Legendaries as far as difficulty goes.
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Aug 9 2010, 18:17
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(cmal @ Aug 9 2010, 04:32)  Regen is still more efficient than Cure/II despite it getting wasted.
Using Blind doesn't make a difference. I'd still have to cast Bewilder for just those few turns when I'm in the red zone for one-shots and I'd end up bleeding MP. I could save some by cutting out Weaken, but then what would be the point of not casting Silence?
The Trio bosses are more like Konata than the Legendaries as far as difficulty goes.
Well probably until the next release melee has no chance of beating EoD, but what if we see this in other perspective. The biggest issue is, once MP is out you're dead. What about you rely in absorb for recovering it? Use absorption/mitigation rather than evasion gear. (A mix that won't hurt regen II too much, and if you can use +55% dark mitigation so you can leave spark) Finally use 2W with an axe in the offhand for max dmg output, plus not having parry will help too. Then don't use SV, and PA+poison. Now you use weaken+bewilder+absorb. In this way you're be slower, and without poison (I know that also means longer time to kill) the mob's SP/MP will recover normally, lot's of special/spirit attacks will hit you, which 75% of them will be absorbed. This is a exotic strategic, that most probably won't work, and I have no idea what these changes of equipment will do, but try it in a way regen II can keep up with the damage, you don't have nothing to lose. Of course you leave Ryouko with the usual strategic lol. Edit:Forget it, without using gossamer/phase you can't have enough base MP to make absorb useful (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by cmdct: Aug 9 2010, 22:34
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Aug 10 2010, 00:02
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(cmdct @ Aug 9 2010, 12:17)  Well probably until the next release melee has no chance of beating EoD, but what if we see this in other perspective. The biggest issue is, once MP is out you're dead. What about you rely in absorb for recovering it? Use absorption/mitigation rather than evasion gear. (A mix that won't hurt regen II too much, and if you can use +55% dark mitigation so you can leave spark) Finally use 2W with an axe in the offhand for max dmg output, plus not having parry will help too. Then don't use SV, and PA+poison. Now you use weaken+bewilder+absorb. In this way you're be slower, and without poison (I know that also means longer time to kill) the mob's SP/MP will recover normally, lot's of special/spirit attacks will hit you, which 75% of them will be absorbed. This is a exotic strategic, that most probably won't work, and I have no idea what these changes of equipment will do, but try it in a way regen II can keep up with the damage, you don't have nothing to lose. Of course you leave Ryouko with the usual strategic lol. Edit:Forget it, without using gossamer/phase you can't have enough base MP to make absorb useful (IMG:[ invalid] style_emoticons/default/dry.gif) Exactly. You're suggesting tactics that either wouldn't work with a melee build, have already been proven to not work, or ones I've already conceived and discarded because they just wouldn't work. Trust me, I've thought this through pretty thoroughly. A mage is going to be a lot squishier and be much more dependent on MP for damage, but the damage/consumption ratio is more towards their favor than for a melee.
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Aug 10 2010, 01:06
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HybridGuardian
Group: Members
Posts: 2,627
Joined: 27-March 10

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Killzone cleared!
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Aug 10 2010, 19:16
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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New personal best on normal (IMG:[ invalid] style_emoticons/default/biggrin.gif) but damn (IMG:[ invalid] style_emoticons/default/mad.gif) 400 rounds & not even one artifact & I just finished training 5/10 (IMG:[ invalid] style_emoticons/default/cry.gif) 1 34 Second Wind restores your magic by 112 points! 1 33 You gain 3 Credits! 1 32 You gain 1764.92 EXP! 1 31 Cookie Monster dropped [Godly Health Draught]1 30 Tentacle Monster dropped [Superior Mana Potion]1 29 You are Victorious! 0 1 Initializing Grindfest (Round 400) Edit: Finally 2 11 You gain 3 Credits! 2 10 You gain 1814.09 EXP! 2 9 Mutant Peacock dropped [Superior Mana Potion]2 8 Rabid Hamster dropped [Tesla Coil]2 7 You are Victorious! 0 1 Initializing Grindfest (Round 428) Edit: 1 18 You have been defeated. 0 1 Initializing Grindfest (Round 444) This post has been edited by dlhmmr: Aug 10 2010, 19:39
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Aug 10 2010, 19:25
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Cleared Eve of Death yesterday. Its dangerous to hold down the attack button when facing a legendary (IMG:[ invalid] style_emoticons/default/blink.gif) shit I jut casted silence 10 seconds ago... better recast it quick.
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Aug 12 2010, 08:30
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Feast For Crows cleared!
34 20 You gain 20056 Credits! 34 19 You gain 5084.7 EXP! 34 18 Your HP and MP have been fully restored! 34 17 Arena Token Bonus! Received: [Token of Blood] 34 16 Arena Clear Bonus! Received: [Godly Mana Draught] 34 15 Fire Fox dropped [Greater Health Draught] 34 14 Mithra dropped [Mithra's Flower] 34 13 You are Victorious!
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Aug 13 2010, 00:55
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crezent
Group: Members
Posts: 182
Joined: 10-August 10

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23 Not bad for a lvl 15 eh?^^ use a short sword for main hand and a rapier in offhand bleeding + penetraition=RAPE
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Aug 13 2010, 03:23
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Saotome924
Group: Gold Star Club
Posts: 3,420
Joined: 11-February 09

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Just achieved my personal best, 523 rounds in a normal grindfest.
This post has been edited by Saotome924: Aug 13 2010, 03:23
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Aug 13 2010, 14:39
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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Taken before I leave: (yes I couldn't win) This is impossible, I even casted banish half of time. Even if somehow I could raise my magic damage output by 10x I still couldn't beat it, before I run out of SP (yes with 13x spirit elixirs. I also tried to use blind which worked in Trio reducing the number of Spirit hits, here resulted in 3 casts = 2 crits + 1 miss (IMG:[ invalid] style_emoticons/default/sad.gif) [ i37.tinypic.com] http://i37.tinypic.com/2z3z8zq.jpgWell at least the legendaries weren't so bad (IMG:[ invalid] style_emoticons/default/smile.gif) [ i35.tinypic.com] http://i35.tinypic.com/opsc3r.jpg
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Aug 13 2010, 15:00
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Stoiki2000
Group: Gold Star Club
Posts: 1,158
Joined: 5-October 09

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Now thats a battle lol
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Aug 14 2010, 21:47
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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Flying Spaghetti Monster dead.
1660 15 You gain 202649 Credits! 1660 14 You gain 53119.28 EXP! 1660 13 Your HP and MP have been fully restored! 1660 12 Arena Token Bonus! Received: [Token of Healing] 1660 11 Arena Clear Bonus! Received: [Godly Mana Potion] 1660 10 Flying Spaghetti Monster dropped [Noodly Appendage] 1660 9 You are Victorious! 1660 8 Regen restores you with 191 points of health. 1660 7 The effect Spreading Poison on Flying Spaghetti Monster has expired. 1660 6 Stop kicking the dead horse. 1660 5 Flying Spaghetti Monster has been defeated.
Finally managed to complete my set of Spirit-Ward gear. Had no trouble killing it afterward, although it did take quite a while.
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Aug 15 2010, 02:43
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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Aug 15 2010, 23:30
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ebil☆Panda @ Aug 15 2010, 01:43)  What spell is that on the left of regen? I don't recognize, and looks like the "Fury of the Sisters" proc (IMG:[ invalid] style_emoticons/default/huh.gif)
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