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Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies? |
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Jan 22 2010, 06:39
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08
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Some interesting points here. I always assumed Shadow Veil only worked on physical attacks, not just because of what the tooltip says, but also because of this: QUOTE(Tenboro @ Nov 3 2009, 07:39)  Absorb is pretty much intended to be Shadow Veil for magical attacks, but it would be boring to have them work in the same way.
So I'd be quite surprised if it works on magic. About how action speed works: I did some testing with Scrolls of Swiftness to try and estimate how useful Haste would be (of course it's useful, and I should have been using it all along), and the results weren't entirely consistent with what I thought I knew about the numbers involved. I'd say more, but I'd need to review my calculations first, and probably gather more data too.
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Jan 22 2010, 06:56
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08
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QUOTE(vaelh @ Jan 22 2010, 01:49)  Except that i'm pretty sure that haste doesn't exactly works like this, or else it would be possible to have a 0 time unit per turn.
I currently have 180 action speed, 177 supportive prof and 30 burden. So i'm at (300-(180+91) + (30-20))*0.75 = 29.25 time unit taken per turn. But what if i were lvl 230 with 200 action speed, 200 supportive prof and 20 burden ? That would give exactly 0 time units taken per turn. So the formula must be a little different than that.
Sorry but interrupting or conversation guys but vaelh is right, the formula is wrong, in fact if it was correc vaelh could have 0 time units per turn if he use a scroll of swiftness wich gives +100 time units and goes naked (0 burden) check this out:((300-(180+100)+(0-20))*0.75 = 0, so if increased is action speed he would have a negative time action (actually could hit the mobs before he makes an attack) (IMG:[ invalid] style_emoticons/default/laugh.gif) edit:I hate being so slow writing this messages (IMG:[ invalid] style_emoticons/default/mad.gif) This post has been edited by cmdct: Jan 22 2010, 06:57
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Jan 22 2010, 06:58
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marcho
Group: Gold Star Club
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Joined: 25-February 09
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Honestly I thought SV was for physical only as well, but the statistics are consistent with it affecting magical attacks as well.
I'm don't think anyone (other than Tenboro) is entirely sure exactly how your final action time is calculated. Also, should we possibly move this whole line of discussion (avoid/mitigation speed etc.) to a different topic?
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Jan 22 2010, 11:55
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nick321
Group: Gold Star Club
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So I should spec in haste then? Or Sv?
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Jan 22 2010, 14:21
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marcho
Group: Gold Star Club
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Joined: 25-February 09
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Definitely haste over shadow veil.
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Jan 22 2010, 17:08
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hgbdd
Group: Gold Star Club
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It's about the final action time calculation again, shouldn't be something like that: (Af(x)-Bh(y))/Bh(y)=C f(x)=player's time action h(y)=mobs's time action x=variables like burden, haste, time spells y=variables like slow A=variables counting onnly in the end of calculation of our time action like x-attack B=the same but for the mobs C=It's the time lose or gained versus mob That means, that if C>0 you lose time, and if C<0 you gain time. now for each turn that passes, if we added D=C1+C2+..., and if D=-1,*** you gain one more turn against the mob, you lose if is positive, subtract the int (meaning D=0,***), and continue over and over again. (0 means that you have the same speed of the mobs) I remember that because, as you level the mob's speed action should decrease, not only the player's action. So in this way your time action can be below 0, without predicting the future (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 22 2010, 20:01
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
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That was kinda meh. 258 10 You gain 25870 Credits! 258 9 You gain 7900.42 EXP! 258 8 Your HP and MP have been fully restored! 258 7 Arena Token Bonus! Received: [Token of Blood] 258 6 Arena Clear Bonus! Received: [Average Leather Breastplate] 258 5 Mikuru Asahina dropped [Bunny-Girl Costume] 258 4 You are Victorious! 258 3 Regen II restores you with 210 points of health. 258 2 Mikuru Asahina has been defeated. 258 1 You hit Mikuru Asahina for 516 soul damage. ... 0 4 You gain the effect Shadow Veil. 0 3 You gain the effect Hastened. 0 2 Spawned Monster A: MID=21 (Mikuru Asahina) LV=157 HP=132600 MP=129 SP=40 NA=50 Type=hostile 0 1 Initializing arena challenge #106 (Round 1 / 1) ... 0 0 Battle Start!
I went in with my armor grind armor setup (a piece of cloth, a heavy, and the rest light) with my DW mainhand axe in my offhand and my eth rapier in my main. Used 4 Godly Mana Draughts and 2 Shield Scrolls, though I could have done it with more lesser items and no scrolls. Haste, SV, Regen II were up the entire time, except for a few turns when IA shut down because my mana got low near the end. Used Silence instead of Weaken+Bewilder because recovering HP is easy, getting one-shot is game over. Used my Full Blast Spirit with PA up early in the match and afterwards, whenever my OC was full, I usually had enough SP regen'd for a 3k PA mini-blast. I don't even feel like this counts since I didn't use my normal setup (tried it once a while back and got smacked around) and I just kinda half-assed it, not really intending to win. Another clear indicator of the disparity between Evading and Tanking.
Actually, I think I spent more time composing this post than actually doing the round....
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Jan 22 2010, 20:13
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20200
Group: Gold Star Club
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QUOTE(marcho @ Jan 21 2010, 20:58)  Also, should we possibly move this whole line of discussion (avoid/mitigation speed etc.) to a different topic?
Yes, it should be moved. Mainly because I did not notice it till the other day.
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Jan 23 2010, 00:54
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grumpymal
Group: Gold Star Club
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Decided to try out the remaining two Legendaries. Double meh.
259 14 You gain 25869 Credits! 259 13 You gain 7894.26 EXP! 259 12 Your HP and MP have been fully restored! 259 11 Arena Token Bonus! Received: [Token of Healing] 259 10 Arena Clear Bonus! Received: [Superior Mana Potion] 259 9 Ryouko Asakura dropped [Hinamatsuri Doll] 259 8 You are Victorious! 259 7 Regen II restores you with 213 points of health. 259 6 The effect Bleeding Wound on Ryouko Asakura has expired. 259 5 Ryouko Asakura has been defeated. 259 4 Bleeding Wound hits Ryouko Asakura for 512 damage. 259 3 Ryouko Asakura hits you for 581 slashing damage. 259 2 Your offhand hits Ryouko Asakura for 19 slashing damage. 259 1 You hit Ryouko Asakura for 90 soul damage. ... 0 4 You gain the effect Shadow Veil. 0 3 You gain the effect Hastened. 0 2 Spawned Monster A: MID=22 (Ryouko Asakura) LV=155 HP=130815 MP=269 SP=122 NA=50 Type=hostile 0 1 Initializing arena challenge #107 (Round 1 / 1) ... 0 0 Battle Start! Used 4 Godly Mana Draughts, 2 Shield Scrolls
276 10 You gain 25872 Credits! 276 9 You gain 7905.84 EXP! 276 8 Your HP and MP have been fully restored! 276 7 Arena Token Bonus! Received: [Token of Healing] 276 6 Arena Clear Bonus! Received: [Fine Ebony Staff] 276 5 Yuki Nagato dropped [Broken Glasses] 276 4 You are Victorious! 276 3 Regen II restores you with 213 points of health. 276 2 Yuki Nagato has been defeated. 276 1 You hit Yuki Nagato for 110 soul damage ... 0 4 You gain the effect Shadow Veil. 0 3 You gain the effect Hastened. 0 2 Spawned Monster A: MID=23 (Yuki Nagato) LV=159 HP=134130 MP=118 SP=13 NA=50 Type=hostile 0 1 Initializing arena challenge #108 (Round 1 / 1) ... 0 0 Battle Start! Used 4 Godly Mana, 1 Spirit Draught
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Jan 23 2010, 03:14
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09
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QUOTE(cmal @ Jan 22 2010, 10:01)  my eth rapier in my main. Grats on the Lengendary kills! But whaa?? You have an ethereal rapier?! Link it, link it! I wanna drool over the best weapon type in the game.
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Jan 23 2010, 03:27
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grumpymal
Group: Gold Star Club
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Joined: 2-April 08
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QUOTE(coredumperror @ Jan 22 2010, 20:14)  Grats on the Lengendary kills!
But whaa?? You have an ethereal rapier?! Link it, link it! I wanna drool over the best weapon type in the game.
I have an eth longsword, as well. But they're both pretty lackluster. At least my rapier came with a proc. I'm waiting to level it in IW until I see what other things Tenboro has planned for it. And eth weapons aren't really the best. They're weak compared to non-eth weapons and they're really only good against RoB-class monsters. It kinda makes me sad how easy it was to kill those guys with some mediocre armor and an eth rapier I had in my inventory.
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Jan 23 2010, 04:11
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09
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QUOTE(cmal @ Jan 22 2010, 17:27)  I have an eth longsword, as well. But they're both pretty lackluster. At least my rapier came with a proc. I'm waiting to level it in IW until I see what other things Tenboro has planned for it. And eth weapons aren't really the best. They're weak compared to non-eth weapons and they're really only good against RoB-class monsters. It kinda makes me sad how easy it was to kill those guys with some mediocre armor and an eth rapier I had in my inventory. I think you're underestimating just how powerful an eth rapier is. There are only 3 known to have ever existed: yours, Bob's, and gillian's (which was the first eth to ever drop). Mikuru can be taken down with regular gear, as she's really just a harder version of Konata. But Ryouko and Yuki are actually difficult due to their physical damage immunity. Having an eth, especially one with PA, lets you simply ignore that, which makes them no harder than Mikuru.
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Jan 23 2010, 14:40
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nick321
Group: Gold Star Club
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Joined: 24-May 08
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I'd be happy with an ethriel tooth pick
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Jan 24 2010, 01:38
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grumpymal
Group: Gold Star Club
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Joined: 2-April 08
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New Wings Cleared. Used a bunch of Greater Mana Draughts and a Shield Scroll.
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Jan 24 2010, 07:55
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coredumperror
Group: Gold Star Club
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Feast for Crows cleared! I forgot to take a screenshot, because it didn't feel all that epic. My new mage build (that includes Tier 3 Fire and Cold with my usual Elec and Holy spells) made it a total joke. I used only 5 Superior Mana Draughts, and I didn't really need the 5th one.
My original objection to doing arenas a mage, which was that the bosses took too little damage from spells, was pre-mature. By picking up all different different spells that bosses are weak to (everything but Wind), I can deal 1500+ dmg per cast to all of them. Combine that with Slow so that Coalesced Mana stays up indefinitely, and I can kill them on the cheap, too.
I'm actually fairly amazed at how much better a mage build is at everything, compared to a melee build. As a mage, I can clear every arena faster and cheaper than as a melee, and I can go as deep as I want into IWs of any quality.
Maybe it evens out at higher difficulties, though. I do have a harder time in Hard+ IWs, since the monsters don't all die instantly to my AOEs, meaning I take a lot more damage.
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Jan 24 2010, 08:10
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ShinoriCZ
Group: Gold Star Club
Posts: 1,352
Joined: 30-June 09
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About 35-40 in grind... kinda scared to do harder arenas...
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Jan 24 2010, 13:48
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Sayo Aisaka
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QUOTE(coredumperror @ Jan 24 2010, 05:55)  Feast for Crows cleared! I forgot to take a screenshot, because it didn't feel all that epic. My new mage build (that includes Tier 3 Fire and Cold with my usual Elec and Holy spells) made it a total joke. I used only 5 Superior Mana Draughts, and I didn't really need the 5th one.
My original objection to doing arenas a mage, which was that the bosses took too little damage from spells, was pre-mature. By picking up all different different spells that bosses are weak to (everything but Wind), I can deal 1500+ dmg per cast to all of them. Combine that with Slow so that Coalesced Mana stays up indefinitely, and I can kill them on the cheap, too.
I'm actually fairly amazed at how much better a mage build is at everything, compared to a melee build. As a mage, I can clear every arena faster and cheaper than as a melee, and I can go as deep as I want into IWs of any quality.
Maybe it evens out at higher difficulties, though. I do have a harder time in Hard+ IWs, since the monsters don't all die instantly to my AOEs, meaning I take a lot more damage.
I find it easier to use a staff on lower settings and a rapier+shield on higher ones, mainly due to the sheer amount of mana required to kill something with lots of HP. (The shield helps too, when I'm facing a group of 5 monsters on Battletoads and desperately trying to put all but one to sleep before they kill me.) I still find that bosses are a pain in the arse to kill with a staff, despite having all the required spells and a ton of Elementalist gear, so they get the rapier build. My staff prof sucks btw - I really wish you could raise it by casting. By the way, I'd just like to brag a little about something I achieved recently. Note the absence of the word "Normal". (IMG:[ invalid] style_emoticons/default/smile.gif) (IMG:[ i703.photobucket.com] http://i703.photobucket.com/albums/ww39/sayoaisaka-EH/hard.jpg)
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Jan 25 2010, 00:45
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Black Dynamite
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Jan 25 2010, 03:48
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StarFuuko
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302 9 You gain 25364 Credits! 302 8 You gain 2353.35 EXP! 302 7 Your HP and MP have been fully restored! 302 6 Arena Token Bonus! Received: [Token of Healing] 302 5 Arena Clear Bonus! Received: [Fine Cotton Robe of Warding] 302 4 Mikuru Asahina dropped [Bunny-Girl Costume] 302 3 You are Victorious! 302 2 Mikuru Asahina has been defeated. 302 1 You unleash Fuuko on Mikuru Asahina for 8292 soul damage.
First try, used 2x God in which only 1 absorb triggered and 1 Avatar. Used Soul Stone for some damage which worked pretty well, since my low damage would of probably have been low w/o using SS.
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