QUOTE(cmal @ Nov 6 2009, 19:42)
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Wat.
Killzone(18): 3,3,4,4,4,4,4,5,6^,6^,6^,6^^,6^^,6^^,6^^,6^^,6^^,7^^^
Endgame(20): 2,2,2,2,2,2,3^,3^,3^,3^,3^,3^,3^,4^^,4^^,5^^,5^^,5^^,7^^#
By the way, this shows the wiki is wrong, since Endgame only has 19 rounds listed (IMG:[
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style_emoticons/default/rolleyes.gif) I knew there were some arena wiki parts that needed fixing. I'll correct it when I next do endgame.
The point is, you fight fewer monsters per round on endgame then you do on killzone. On harder difficulties it is much, much easier if there's a smaller number of monsters, even if they are more powerful. You see all those "6^^"'s on Endgame? No? I didn't think so.
It's possible this doesn't hold true for everyone. I can see how it could be different for two-handed players and mages, but for dual wield and 1hand, where you're generally limited to attacking one monster at a time, increasing average number of mobs per round has a enormous impact on difficulty.
That's why the jump from Dreamfall to Exile is so huge; it's not simply the number of rounds or the number of mini-bosses per round, but the general number of regular mobs along side them. It's also why the jump from Exile to Feast for Crows isn't quite as painful.
There's a bit more intricate reason to this too: besides the obvious fact they simply cause more damage, when there are lots of regular mobs they cause absorb to be activated by relatively harmless spells like haunt, bukkake and bouip instead of by MeH, Moo, or Toddlerguro, and that's very painful and means absorb has to be cast more often.
I'll take 4 mini-bosses over 3minibosses + 3 regular mobs any day.
QUOTE(hitokiri84 @ Nov 6 2009, 20:01)
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You might change your mind if you try it on Battletoads.
I might, but I'd have to be a complete moron to try it on Battletoads (IMG:[
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style_emoticons/default/rolleyes.gif) I can beat it up to Heroic without feeling too stressed, and could probably go up to Nightmare if I were willing to spend the mana items for it.
tldr; I find Endgame on Hard easier and less mana costly then Killzone on Normal.
This post has been edited by DemonEyesBob: Nov 7 2009, 01:37