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Monster Atributes |
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Jul 1 2009, 03:44
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AglowGolem
Group: Gold Star Club
Posts: 4,357
Joined: 26-July 07

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the magic attacks are hitting me pretty hard even in easy x)
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Jul 1 2009, 04:10
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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I cant say Ive noticed any changes in difficulty. If you leveled up to the next tier recently that would explain it otherwise a shitty role of the dice might be to blame however for a while now I have found that the magic crit rate seems to have increased but again dice may be to blame... (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jul 1 2009, 05:06
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DennoCoil
Newcomer
  Group: Members
Posts: 90
Joined: 31-December 07

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Few things I've noticed, the Zombie Cow and Blue HedgeHog have very high HP even when they're at half the level I'm at. Always use SPIRIT on them.
Rabid Hamster has very high defense and I don't have the spell that he's weak against, not to unlock yet anyway.
Slimes are easy to get rid of since they have very low defense, even at high levels.
Edit: Mother fucking goddamn horseshit!
I entered the Arena TWICE at lv14 with the best potions and draughts I had and I lost on the LAST FUCKING STAGE! Goddamn it! There's 3000C I'm not going to fucking see again.
This post has been edited by DennoCoil: Jul 1 2009, 05:21
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Jul 1 2009, 09:20
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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1 4 Smite blasts Manbearpig for 1 holy damage. 1 3 You cast Smite. Manbearpig being immune to Holy doesn't make sense. I didn't have any more MP to test the rest. (IMG:[ invalid] style_emoticons/default/sad.gif) EDIT: look who showed up again after only 5 rounds of grindfest 36 4 Icestrike blasts Manbearpig for 1 cold damage. 36 3 You cast Icestrike. 35 3 Fireball hits Manbearpig for 340 fire damage. 35 2 You cast Fireball. 34 3 Manbearpig resists your spell. 34 2 You cast Fireball. 33 3 Manbearpig resists your spell. 33 2 You cast Fireball. Immune to holy and cold so far, and a probable weakness to fire This post has been edited by hitokiri84: Jul 1 2009, 09:29
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Jul 4 2009, 07:38
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cdog21
Group: Members
Posts: 1,560
Joined: 21-April 06

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Is Green Slime a special monster or something. It's attack always seems to crit me even though in most cases it has been 5 or so levels below me. Is wind like a special element against players.
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Jul 4 2009, 07:44
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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QUOTE(cdog21 @ Jul 4 2009, 13:38)  Is Green Slime a special monster or something. It's attack always seems to crit me even though in most cases it has been 5 or so levels below me. Is wind like a special element against players.
Its not special just a jerk. A single fire spell or 3 physical hits are enough to kill it so maybe to even this out Tenb increased its crit rate as for a long time now it seemed to constantly crit me too. Silence pretty much gimps it completely though (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 4 2009, 11:53
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bullpup
Group: Gold Star Club
Posts: 234
Joined: 28-April 09

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QUOTE(DennoCoil @ Jun 30 2009, 20:06)  Few things I've noticed, the Zombie Cow and Blue HedgeHog have very high HP even when they're at half the level I'm at. Always use SPIRIT on them.
Rabid Hamster has very high defense and I don't have the spell that he's weak against, not to unlock yet anyway.
Slimes are easy to get rid of since they have very low defense, even at high levels. Edit: Mother fucking goddamn horseshit!
I entered the Arena TWICE at lv14 with the best potions and draughts I had and I lost on the LAST FUCKING STAGE! Goddamn it! There's 3000C I'm not going to fucking see again.
Hamsters are weak to Elec, and the spell is lightning which you shouldn't have yet.
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Jul 5 2009, 02:40
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cdog21
Group: Members
Posts: 1,560
Joined: 21-April 06

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QUOTE(TheBigR @ Jul 4 2009, 01:44)  Its not special just a jerk. A single fire spell or 3 physical hits are enough to kill it so maybe to even this out Tenb increased its crit rate as for a long time now it seemed to constantly crit me too. Silence pretty much gimps it completely though (IMG:[ invalid] style_emoticons/default/wink.gif) Yeah, but with me being only lvl 26 I only have weaken, slow, and poison as options and weaken doesn't seem to do squat for it's magic. In fact it seems like it's the only one that does significant damage to me when it is hit with a lvl 5 Weaken.
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Jul 5 2009, 03:25
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Yea, weaken was changed to only affect physical attacks, so it's not as useful against mobs that already have low physical damage but high magic damage, that's where a decent barrier rating and elemental ratings come into play, atleast until you can get the higher skills. Also, isn't Green Slime weak to ice and not fire?
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Jul 5 2009, 05:03
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Dndestroy @ Jul 4 2009, 21:25)  Yea, weaken was changed to only affect physical attacks, so it's not as useful against mobs that already have low physical damage but high magic damage, that's where a decent barrier rating and elemental ratings come into play, atleast until you can get the higher skills. Also, isn't Green Slime weak to ice and not fire?
Green Slime is weak to Ice primarily, but if you have a high Fire Rating, fireball works well, too. I was using fireball against them for a long time, until I discovered others were using Icestrike.
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Jul 5 2009, 09:10
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Blutkaefer
Group: Members
Posts: 705
Joined: 9-January 09

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If you want to stand up to the Green Slime's Jiggle attack, here are some options:
-Raise AGI and WIS to increase magic resist chance. (I believe those stats are the right ones.) -Raise END to increase maximum HP. HP Tank works as well. -Raise STR, DEX and AGI to go for a quick, one-shot attack (possibly critical) against its low defense. -Get Auras that increase your Wind rating. Green is the best, followed by Orange, then Violet. -Get the Wind rating skill up to five times from the skill tree at Lv. 30. -Have an Infusion of Storms in your inventory to boost your Wind rating when needed.
I just tank through the attack and pummel it myself.
This post has been edited by Blutkaefer: Jul 5 2009, 09:11
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Jul 5 2009, 09:34
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moonflow
Group: Gold Star Club
Posts: 1,498
Joined: 17-September 06

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If I meet a Green Slime, I usually use Lightning. For me, it does more damage than Ice. If it is accompanied by a friend who is weak to fire, I use Inferno on both.
Or 3-4 strikes when I'm low on MP.
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Jul 5 2009, 09:34
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Dndestroy
Group: Members
Posts: 1,029
Joined: 30-March 09

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Resist Chance: 5 + INT / 20 + WIS / 10 Barrier Rating: 1 + END * 1.5 + WIS * 0.5
Resist being your chance to "dodge" a magic attack and barrier rating being one form of barrier mitigation. Until equipment comes out it's better in my opinion to lean more on magic than physical attacks, even if it's only slightly more. This is mostly cause the stats to increase your magic damage will also increase your resistance to said magic, though you can't forget to keep enough points in agility dex and strength. That said, strength in the build would be of the lowest priority since it doesn't give as many benefits per point as dex, while agility will be needed somewhat to keep your spell's casting time down.
Well, the best way to counter it is just to level and get more abilities, won't make it much easier, but with more at your disposal you'll have more ways to counter stuff.
Edit: Also cdog, remember, the level of weaken only determines how long it lasts, the effect is purely based on your deprecating magic proficiency.
This post has been edited by Dndestroy: Jul 5 2009, 09:36
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Jul 7 2009, 01:39
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Awing01
Group: Members
Posts: 1,236
Joined: 24-May 06

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QUOTE(Alpha 7 @ Jul 4 2009, 23:03)  Green Slime is weak to Ice primarily, but if you have a high Fire Rating, fireball works well, too. I was using fireball against them for a long time, until I discovered others were using Icestrike.
(IMG:[ invalid] style_emoticons/default/ohmy.gif) I've been using fireball and one-shotting them to death with it so I thought it was their primary weakness.
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Jul 16 2009, 04:59
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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here's some more data on dalek
3 2 Lightning blasts Dalek for 620 elec damage.
2 2 Windblast hits Dalek for 1 wind damage.
1 3 Smite blasts Dalek for 309 holy damage.
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Jul 16 2009, 05:22
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(hitokiri84 @ Jul 16 2009, 03:59)  3 2 Lightning blasts Dalek for 620 elec damage.
If Daleks were really made of metal rather than plywood they wouldn't have that problem.
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Jul 17 2009, 05:30
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Sayo Aisaka @ Jul 15 2009, 23:22)  If Daleks were really made of metal rather than plywood they wouldn't have that problem.
Actually, it would be the opposite. Lightning damages electronics, whereas with plywood, it just punches a hole in it and singes it a bit. but, rarely ever burns it down. Although, in a forest, lightning can cause a forest fire, what with hot ashes falling from the struck tree lighting flammable underbrush, thus igniting the floor of the forest, which in turn sets the trees ablaze. (Long enough sentence for you? (IMG:[ invalid] style_emoticons/default/biggrin.gif))
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Jul 17 2009, 09:35
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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Laugh at me if you will, but I've noticed that some monsters seem to be affected by magic missile more than others. I think that's most visible on Giant Panda, I could be wrong about few others (Scary Ghost, Cockatrice and Rabid Hamster).
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Jul 17 2009, 14:53
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quackzilla
Group: Members
Posts: 140
Joined: 17-July 08

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QUOTE(Alpha 7 @ Jul 17 2009, 05:30)  Actually, it would be the opposite. Lightning damages electronics, whereas with plywood, it just punches a hole in it and singes it a bit. but, rarely ever burns it down. Although, in a forest, lightning can cause a forest fire, what with hot ashes falling from the struck tree lighting flammable underbrush, thus igniting the floor of the forest, which in turn sets the trees ablaze. (Long enough sentence for you? (IMG:[ invalid] style_emoticons/default/biggrin.gif)) They're a metal shell around a squid-like squishy creature. Surely there are some electronics, but Daleks are invulnerable to practically every other kind of attack, why should a bit of lightning hurt them? Furthermore, the crunchy metal shell should act as a pretty awesome conductor to ground, which shields the squishy bits from taking the brunt of the attack (See: [ en.wikipedia.org] Faraday Cage). At least if they were wood they could be burned by fire attacks. But they're only wood in real life, in the show it's supposedly Dalekanium or something similarly silly named.
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