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post May 5 2009, 05:50
Post #121
Ido013



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0 5 Spawned Monster D: MID=26 (Amphibious Sperm Whale) LV=14 HP=127 MP=31 SP=10 NA=98 Type=hostile
0 4 Spawned Monster C: MID=25 (Mutant Peacock) LV=13 HP=120 MP=30 SP=8 NA=98 Type=hostile
0 3 Spawned Monster B: MID=10 (Blue Slime) LV=14 HP=111 MP=34 SP=6 NA=99 Type=hostile
0 2 Spawned Monster A: MID=9 (Cookie Monster) LV=12 HP=99 MP=34 SP=6 NA=99 Type=hostile

Were people complaining about Mutant Peacocks and Amphibious Sperm Whales?? I got both on round 3, good thing I'm on easy, now to see what they do...

2 5 Peck hits you for 4 physical damage.
2 4 Mutant Peacock uses Peck

4 3 Bukkake hits you for 6 unspecified damage.
4 2 Amphibious Sperm Whale uses Bukkake

This post has been edited by Ido013: May 5 2009, 06:13
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post May 5 2009, 05:58
Post #122
Sonic



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They do an average of 200-300 HP damage per attack to me, consider yourself lucky.
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post May 5 2009, 06:32
Post #123
Ebil☆Panda



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peacock will take damage from fire, cold, and electric
takes the most from electric
haven't tried wind yet
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post May 5 2009, 08:39
Post #124
Sonic



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Wind was doing more damage for me than electric the few times I managed to stay alive long enough to attack it.
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post May 5 2009, 09:27
Post #125
Forth_Lancer



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How's your magic proficiency? The magic damages affected by it, right?
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post May 5 2009, 11:22
Post #126
Sonic



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Yes, but your element rating works with you I believe as well.
(IMG:[www.starfleetplatoon.com] http://www.starfleetplatoon.com/users/sonic/EH/hv/stats-2009-05-05.png)

As I said, there was a drastic difference between lighting and windblast. Than again, could be how my dice roll was that round.
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post May 5 2009, 19:58
Post #127
Spectre



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Ghost + Panda + peacock + Hard mode (1.5x) = almost death. (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 6 2009, 03:24
Post #128
Panuru



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Yesterday the whales were weak against fire. Today they resist it. I suspect that I'm being jerked around here.
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post May 6 2009, 05:49
Post #129
Cyriel



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QUOTE(Panuru @ May 6 2009, 03:24) *

Yesterday the whales were weak against fire. Today they resist it. I suspect that I'm being jerked around here.


They adapt (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 6 2009, 07:55
Post #130
Ebil☆Panda



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i've actually wondered about that
seems things take a bit less damage from certain elements during one battle and then take more in another battle (peacock is a good one for this... elec didn't do all that hot in one battle, while wind hit it hard)
there's a good chance i'm imagining things tho

here's my stats
(IMG:[i176.photobucket.com] http://i176.photobucket.com/albums/w169/therightstuf/E-H%20games/Untitled-16.jpg)

and does the hath perks add anything to overcharge? i don't feel like looking it up (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 6 2009, 08:38
Post #131
Sonic



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Resist is the monster's resist roll, much like we have. Think of it more as "Magic Dodge".

From what I see Panda, the legendary hath perk which both you and me have aid in the amount of damage it does. Even with only 30 SP and an overcharge of 96%, I can still take out a Manthra in one hit usually.
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post May 6 2009, 10:28
Post #132
Utgarda



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Is it just my bad luck, or Rabid Hamsters were changed somehow? I really didn't pay attention on those monsters before, but all today battles, where they appeared were very hard to me. I loose / were one step from loss in all of them because of Hamsters.

For example:

QUOTE
5 5 You have been defeated.
5 4 Tentacle Monster crits you for 9 damage.
5 3 Bukkake hits you for 16 unspecified damage.
5 2 Amphibious Sperm Whale uses Bukkake
5 1 You hit Rabid Hamster for 45 physical damage.
4 5 Rabid Hamster hits you for 33 damage.
4 4 Horrible Rape hits you for 11 dark damage.
4 3 Tentacle Monster uses Horrible Rape
4 2 You dodge the attack from Amphibious Sperm Whale.
4 1 You hit Rabid Hamster for 41 physical damage.
3 10 Rabid Hamster hits you for 28 damage.
3 9 You dodge the attack from Tentacle Monster.
3 8 Amphibious Sperm Whale crits you for 26 damage.
3 7 Horrible Rape hits you for 13 dark damage.
3 6 Tentacle Monster uses Horrible Rape
3 5 Rabid Hamster hits you for 33 damage.
3 4 Amphibious Sperm Whale hits you for 12 damage.
3 3 Icestrike hits Rabid Hamster for 46 cold damage.
3 2 You cast Icestrike.
3 1 You gain 0.01 points of cold magic proficiency.
2 5 Tentacle Monster hits you for 13 damage.
2 4 Rabid Hamster hits you for 24 damage.
2 3 Amphibious Sperm Whale hits you for 16 damage.
2 2 Icestrike hits Rabid Hamster for 50 cold damage.
2 1 You cast Icestrike.
1 6 You dodge the attack from Tentacle Monster.
1 5 Rabid Hamster hits you for 25 damage.
1 4 Amphibious Sperm Whale hits you for 17 damage.
1 3 Rabid Hamster resists your spell.
1 2 You cast Icestrike.
1 1 You gain 0.01 points of cold magic proficiency.
0 4 Spawned Monster C: MID=2 (Tentacle Monster) LV=15 HP=170 MP=41 SP=8 NA=99 Type=hostile
0 3 Spawned Monster B: MID=26 (Amphibious Sperm Whale) LV=15 HP=190 MP=33 SP=8 NA=98 Type=hostile
0 2 Spawned Monster A: MID=8 (Rabid Hamster) LV=17 HP=189 MP=45 SP=10 NA=99 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!

See, how Hamster always strikes 2 times harder than even Whale, about which there were some complaints before?

(I'm not complaining, just trying to approve changes in monster statistics, if there were some changes...)
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post May 6 2009, 10:56
Post #133
Tenboro

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Whales were nerfed. Hamsters haven't changed, they always had the most powerful normal attack amongst the common monsters.
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post May 6 2009, 11:01
Post #134
cptkleenex




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QUOTE(Tenboro @ May 6 2009, 03:56) *

Hamsters haven't changed, they always had the most powerful normal attack amongst the common monsters.

Which is why they get hit with Gale before I even touch the other monsters.
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post May 6 2009, 11:05
Post #135
Utgarda



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QUOTE(Tenboro @ May 6 2009, 12:56) *

Whales were nerfed. Hamsters haven't changed, they always had the most powerful normal attack amongst the common monsters.

Then, I guess, that's because I hit level 20. They were really not a problem for me before. (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 6 2009, 12:14
Post #136
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QUOTE(Cyriel @ May 5 2009, 20:49) *

They adapt (IMG:[invalid] style_emoticons/default/ohmy.gif)

Set phasers to a frequency sweep, and fire only when necessary.

QUOTE

Then, I guess, that's because I hit level 20. They were really not a problem for me before. smile.gif

And yes, level 20 is a challenge to adapt to!

This post has been edited by YoungHickory: May 6 2009, 12:15
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post May 6 2009, 12:43
Post #137
jarald



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QUOTE(YoungHickory @ May 6 2009, 03:14) *

Set phasers to a frequency sweep, and fire only when necessary.


Heh. Dig the TNG ref. (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(YoungHickory @ May 6 2009, 03:14) *

And yes, level 20 is a challenge to adapt to!


I guess I just got lucky - I was already past 20 when this whole thing started. IIRC, there's another jump around 40 or so? Not lookin' forward to that... No, wait, I am. Must be masochistic. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 6 2009, 18:11
Post #138
Blutkaefer



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Is it just me, or are Peacocks really easy? I mean, the Whales are bruisers but the Peacocks just seem to have more health than usual. They don't hit for much either.
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post May 6 2009, 18:23
Post #139
YoungHickory



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Peacocks seem average to me. They're not green slimes but they're not rabid hamsters either.
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post May 6 2009, 19:07
Post #140
AglowGolem



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just got to level 20,
now this is a hole different challenge xd
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