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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Oct 29 2009, 03:29
Post #881
marcho



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QUOTE
Doesn't scale. Also, in the last sentence, when you say power do you mean the proc's power? That wouldn't make sense, since stun and PA are static in that sense and 1hand bleed power does in fact increase with proficiency.


Yeah... I could figure how to scale PA but stun has me stumped.

QUOTE
Also doesn't scale. The difference in block chance of my best shields between 40 levels ago and now is like 5 (16 -> 21 I believe).


Shields have a very large range. I've seen tower shields with 40+, and I have a buckler with 34. 1.5x multiplier to block and an additional proc of 20% chance to stun for a few turns while overstrike is on seems like it would scale decently. Better than the current absolutely static bonus we get now.

Anyways, the acc bonus seems out of place on 1h-s. I kinda like the critical adjust idea. Maybe instead of +15% dmg, +10% parry and 50acc... give 1.15x damage (end multiplicative instead of base additive), enemy critical prevention and 1.5x block. Makes it much more defensive instead of some odd combination of boosts you'd expect to see on a rogue, not a tank.

1.5x block will give 5-15 extra block in most cases, roughly equivalent to the +10 parry except in the stat you actually use. 1.15x damage is usefull if much lower than 2h or dual, but your a tank so thats how it should be, and enemy crit canceling, cause, your a tank and you should have some sort of tank-like advantage.

---

Also like the idea of having some usefulness given to light armor. The stat bonuses are pathetic.

This post has been edited by marcho: Oct 29 2009, 04:04
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post Oct 29 2009, 08:00
Post #882
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If we're going to continue to have the possibility of crappy "prizes" for hard dungeons, could we not at least be awarded multiple items of the same type, with a sort of inverse proportional quantity based on their quality??

So that, if we do ever get a Lesser Health Item for finishing an Arena on Battletoads, we get something like 5-10 of them...while, if we get something like, say, a Mana Elixir we still only get just one of them.

This post has been edited by Thanos008: Oct 29 2009, 08:01
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post Oct 29 2009, 11:15
Post #883
Tenboro

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QUOTE(DemonEyesBob @ Oct 29 2009, 00:24) *

I was thinking, completely unrelated, that weapons should have a crit chance modifier. Essentially, every one of our base stats that is mirrored by monsters (hit, crit, and evade) should be possible for us to increase with equipment (or at least reduce the enemies' chance of), and crit chance is the only thing left out. I realize this chance would be very small, like topping somewhere between 5-10% with an amazing dual wield setup going on, but at least it's something.


They already do. You just don't know it yet.
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post Oct 29 2009, 11:27
Post #884
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QUOTE(Tenboro @ Oct 29 2009, 05:15) *

They already do. You just don't know it yet.

(IMG:[invalid] style_emoticons/default/ohmy.gif)

Is it already activated and we just don't know it, or is it sleeping?

This post has been edited by DemonEyesBob: Oct 29 2009, 11:32
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post Oct 29 2009, 17:20
Post #885
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QUOTE(DemonEyesBob @ Oct 29 2009, 10:27) *

Is it already activated and we just don't know it, or is it sleeping?


Na, it's added on the development server. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Oct 29 2009, 17:29
Post #886
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Are we going to need to buy new equipment, or is it something stat-related?
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post Oct 29 2009, 19:33
Post #887
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What do you think.
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post Oct 29 2009, 19:52
Post #888
marcho



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Le sigh. We always have to buy new equip to take advantage of changes. Ah well, time to start saving up again.
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post Oct 29 2009, 21:12
Post #889
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Thought as much. Will you be dropping hints as update time comes closer like you did with Snowflake and 0.3?
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post Oct 29 2009, 21:53
Post #890
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I thought I was, kupo.
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post Oct 29 2009, 22:10
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I think he meant hints as to when it's going to happen.
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post Oct 29 2009, 22:51
Post #892
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Less than a year. More than a day. As a rule I don't commit to time frames, but I'll tell you that much. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 29 2009, 23:21
Post #893
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An ETA would be nice, but I know they're not all that easy to give for programming. Just some messages leading up to when it'll happen like those Snowflake messages would be nice.

Suddenly, Moogles.
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post Oct 30 2009, 07:01
Post #894
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Well, not to be selfish or anything, but a weapon leveler would be nice. I don't think it would be as hard to implement as a weapon forger. Just pay an amount, and multiply the level/stats using the scaling formula for equipment higher than one's level that you currently have.

I'm still using an average rapier from level 60.
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post Oct 30 2009, 16:08
Post #895
Tenboro

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Due to the changes to the forum layout, I'm closing this thread. Please make separate threads in this forum if you have suggestions for the HentaiVerse.
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