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Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D |
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Oct 25 2009, 15:09
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Mageta
Newcomer
 Group: Recruits
Posts: 10
Joined: 11-March 09

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QUOTE(radixius @ Oct 23 2009, 13:44)  Nope, massive wipe of data, gogogo.
ADDENDUM: All experience, credits, GP, Hath, items, equipment, aura points, training and ability points get nuked.
So I just dumped many hours of my life in the drain for nothing? That make so much sense... (IMG:[ invalid] style_emoticons/default/dry.gif)
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Oct 25 2009, 22:50
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Mageta @ Oct 25 2009, 06:09)  So I just dumped many hours of my life in the drain for nothing? That make so much sense... (IMG:[ invalid] style_emoticons/default/dry.gif) Taking Rad seriously? That make so much sense... (IMG:[ invalid] style_emoticons/default/dry.gif)
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Oct 26 2009, 15:30
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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Tenboro any chance of putting elixirs back in the potion drop at a higher quality threshold, since they really aren't farmable from grindfest anymore with the escalating damage. The more I think about it having them drop from specials kind of sucks not only cause they seem to drop less overall in the higher arenas, but it also means that's one less soul stone, or last elixir I could have gotten. And the change has made luck of the draw much less useful then it was.
This post has been edited by uth: Oct 26 2009, 15:32
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Oct 26 2009, 15:32
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Tenboro

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QUOTE(uth @ Oct 26 2009, 14:30)  Tenboro any chance of putting elixirs back in the potion drop at a higher quality threshold, since they really aren't farmable from grindfest anymore with the escalating damage. The more I think about it having them drop from specials kind of sucks not only cause they seem to drop less overall in the higher arenas, but it also means that's one less soul stone, or last elixir I could have gotten.
No. But elixirs were always in the special tree, in addition to the restorative trees. Although, it'll be somewhat different in 0.4.
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Oct 26 2009, 16:18
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slpowerhouse
Lurker
Group: Recruits
Posts: 9
Joined: 22-October 09

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My list of improvements right now are -display loot drop % -display Equipment drop % -display Artifact drop % -display current max second wind hp gain with the chance of a second wind occurring midst battle
I don't want the formulas for these I just want to know what the values currently are so I can make better decisions on what I should do in game.
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Oct 28 2009, 00:31
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Not sure if this has been suggested already, probably has, but oh well.
Equipment that has a chance to proc buffs. Cloth that has a chance for haste to proc, shields that have a chance for shield/barrier to proc, maybe light armor with a chance for absorb, and I have no idea what for heavy armor, maybe cure.
I still also think shields or heavy armor or something could have spikes on them that have a chance for the monsters to hurt themselves when attacking.
This post has been edited by DemonEyesBob: Oct 28 2009, 00:33
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Oct 28 2009, 00:58
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(DemonEyesBob @ Oct 27 2009, 15:31)  Not sure if this has been suggested already, probably has, but oh well.
Equipment that has a chance to proc buffs. Cloth that has a chance for haste to proc, shields that have a chance for shield/barrier to proc, maybe light armor with a chance for absorb, and I have no idea what for heavy armor, maybe cure.
I still also think shields or heavy armor or something could have spikes on them that have a chance for the monsters to hurt themselves when attacking.
I was saving that idea and my mysterious box for accessories. I had a dream once that snowflake gave me an amulet that had haste, shadow veil, and regen all cast on it at all times.
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Oct 28 2009, 01:03
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Reminds me of the Final Fantasy games among others.
<3 auto-haste and regen.
This post has been edited by marcho: Oct 28 2009, 01:04
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Oct 28 2009, 01:18
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(marcho @ Oct 27 2009, 19:03)  Reminds me of the Final Fantasy games among others.
<3 auto-haste and regen.
Exactly (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 28 2009, 04:36
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Would ya consider increasing the quality bonus for playing on higher difficulty levels? Currently we only see a less that 20% return in quality for every 100% increase in difficulty.
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Oct 28 2009, 08:33
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jarald
Group: Gold Star Club
Posts: 1,947
Joined: 16-November 06

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QUOTE(DemonEyesBob @ Oct 27 2009, 15:31) 
I still also think shields or heavy armor or something could have spikes on them that have a chance for the monsters to hurt themselves when attacking.
This would freakin' rule. I might actually go back to sword-n-board just for the opportunity to use a nice, spiked targe.
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Oct 28 2009, 21:35
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Since, as noted by marcho, Overwhelming Strikes is comparatively weaker at higher levels compared to going DW or 2H because of some of the latest patches and a tweak to make it scale better isn't already in the works, how about adding an increased crit chance?
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Oct 28 2009, 22:37
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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How about more Rare Items (Exquisite/Magnificent/Gossamer/Phase/Kevlar, etc.) for the overall, global Inventory Pool?? It just doesn't seem to me as if there are all that many of the "top" items available in the Hentai Verse. (IMG:[ invalid] style_emoticons/default/blink.gif)
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Oct 28 2009, 22:38
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Thanos008 @ Oct 28 2009, 16:37)  How about more Rare Items (Exquisite/Magnificent/Gossamer/Phase/Kevlar, etc.) for the overall, global Inventory Pool?? It just doesn't seem to me as if there are all that many of the "top" items available in the Hentai Verse. (IMG:[ invalid] style_emoticons/default/blink.gif) Does it really matter? It's not like you generally find any of them anyway. I haven't found a single dragonhide, phase, kevlar, or magnificent piece of equipment during the whole thing. QUOTE(cmal @ Oct 28 2009, 15:35)  Since, as noted by marcho, Overwhelming Strikes is comparatively weaker at higher levels compared to going DW or 2H because of some of the latest patches and a tweak to make it scale better isn't already in the works, how about adding an increased crit chance?
I was actually thinking an increased proc chance/duration effect, momentarily increasing the chance of a proc catching and its duration by some value based on proficiency. Honestly I was hoping for something like this possible for all weapon setups, but this makes the most sense at the moment (to me). This post has been edited by DemonEyesBob: Oct 28 2009, 22:47
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Oct 28 2009, 22:57
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(DemonEyesBob @ Oct 28 2009, 13:38)  Does it really matter? It's not like you generally find any of them anyway. I haven't found a single dragonhide, phase, kevlar, or magnificent piece of equipment during the whole thing. I have Magnificent, Exquisite, and Phase items in my inventory. And there's a piece of Dragon Hide (not that it seems to me to be all that special) in the Bazaar [Light Armor] right now, and it's been there for several days now. BTW.......I've never yet seen Kevlar, and I cam across that Magnificent a few days ago -the first thing I've ever seen.
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Oct 28 2009, 23:05
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Thanos008 @ Oct 28 2009, 16:57)  I have Magnificent, Exquisite, and Phase items in my inventory.
And there's a piece of Dragon Hide (not that it seems to me to be all that special) in the Bazaar [Light Armor] right now, and it's been there for several days now. BTW.......I've never yet seen Kevlar, and I cam across that Magnificent a few days ago -the first thing I've ever seen.
I say let's wait and see what happens in 0.4, since Tenb said there would be changes to how equipment quality works.
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Oct 28 2009, 23:14
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Hmm, that is interesting. Currently 1h-s is the only melee style that doesn't increase proc chance at all. 2h allows procs on adjacent enemies, giving a much higher chance to proc something somewhere, and dual allows you to proc your offhand weapon giving both proc mixing, which can be very powerful, and an increased chance to land something on a single target. A 1.25x muliplier to proc chance, power and and duration might be interesting.
Since 1h-s is supposed to be defensively oriented, another option is to give a 1.5x multiplier to block and an additional proc of 20% chance to stun for a few turns while overstrike is on (it is overwhelming strikes yeah?). Anything with a multiplicative instead of straight additive effect would make it more viable at higher levels.
Currently at level 200, dual's offhand strike statistically gives a 1.5x multiplier to damage, chance to proc an effect given 2 weapons wih equal proc chances, and parry. 2h gives a massive multiplier to damage and proc chance for any round with atleast 3 enemies. 1h-s gives... +15% additive damage, +10% additive parry and +50% additive acc. The only thing semi-worthwhile is the acc, and 50% sounds like a lot, but given that even with 0 acc you still have a 80-85% chance it only really adds 5-10% effective acc. Right now overstrike is like temporarily having a mediocre procless dagger in the off hand.
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Oct 29 2009, 01:24
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(marcho @ Oct 28 2009, 17:14)  Hmm, that is interesting. Currently 1h-s is the only melee style that doesn't increase proc chance at all. 2h allows procs on adjacent enemies, giving a much higher chance to proc something somewhere, and dual allows you to proc your offhand weapon giving both proc mixing, which can be very powerful, and an increased chance to land something on a single target. A 1.25x muliplier to proc chance, power and and duration might be interesting.
Doesn't scale. Also, in the last sentence, when you say power do you mean the proc's power? That wouldn't make sense, since stun and PA are static in that sense and 1hand bleed power does in fact increase with proficiency. QUOTE Since 1h-s is supposed to be defensively oriented, another option is to give a 1.5x multiplier to block and an additional proc of 20% chance to stun for a few turns while overstrike is on (it is overwhelming strikes yeah?). Anything with a multiplicative instead of straight additive effect would make it more viable at higher levels.
Also doesn't scale. The difference in block chance of my best shields between 40 levels ago and now is like 5 (16 -> 21 I believe). QUOTE Currently at level 200, dual's offhand strike statistically gives a 1.5x multiplier to damage, chance to proc an effect given 2 weapons wih equal proc chances, and parry. 2h gives a massive multiplier to damage and proc chance for any round with atleast 3 enemies. 1h-s gives... +15% additive damage, +10% additive parry and +50% additive acc. The only thing semi-worthwhile is the acc, and 50% sounds like a lot, but given that even with 0 acc you still have a 80-85% chance it only really adds 5-10% effective acc. Right now overstrike is like temporarily having a mediocre procless dagger in the off hand.
This. I was thinking, completely unrelated, that weapons should have a crit chance modifier. Essentially, every one of our base stats that is mirrored by monsters (hit, crit, and evade) should be possible for us to increase with equipment (or at least reduce the enemies' chance of), and crit chance is the only thing left out. I realize this chance would be very small, like topping somewhere between 5-10% with an amazing dual wield setup going on, but at least it's something. This post has been edited by DemonEyesBob: Oct 29 2009, 01:29
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Oct 29 2009, 01:30
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(DemonEyesBob @ Oct 28 2009, 19:24)  I was thinking, completely unrelated, that weapons should have a crit chance modifier. Essentially, every one of our base stats that is mirrored by monsters (hit, crit, and evade) should be possible for us to increase with equipment, or at least reduce the enemies' chance (that's how evade works anyway), and crit chance is the only thing left out. I realize this chance would be very small, like topping somewhere between 5-10% with a amazing dual wield setup going on, but at least it's something.
That would be quite neat. I would also love for some heavy armor that reduces enemy crits since heavy is the only armor with no "special" grade due to being OP. And it makes the most sense as far as reducing critical damage goes -- you're going to take the hit, so the blow is deadened more.
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Oct 29 2009, 01:44
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(cmal @ Oct 28 2009, 19:30)  That would be quite neat. I would also love for some heavy armor that reduces enemy crits since heavy is the only armor with no "special" grade due to being OP. And it makes the most sense as far as reducing critical damage goes -- you're going to take the hit, so the blow is deadened more.
I'd kinda like weapons to give us an increased chance as well, but if it's gonna go the other way and reduce enemy chance, I'd want both light and heavy armor to have it. I currently cannot find a single piece of useful light armor; my heavy proficiency effectively reduces my heavy armor to light, and light armor tends to have zero to sucky primary bonuses and mitigation, and not enough evade to make up the difference. Rare Kevlar be damned. I'd also prefer that unlike light armor, which tends to have higher resist over silk, heavy armor would have better crit reduction than light.
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