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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Apr 28 2009, 10:26
Post #81
bladejtr



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Hotkeys seems an overly difficult addition for the small benefit that it would provide.
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post Apr 28 2009, 10:46
Post #82
Beryl



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It would be nice if you get the experience for killing a monster when you kill it, rather than at the end of the round.

That way, if you die, you'll have gotten the experience. Obviously, you shouldn't get items this way, but it would be nice for exp at least.
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post Apr 28 2009, 17:37
Post #83
Msgr. Radixius



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QUOTE(bladejtr @ Apr 28 2009, 00:54) *

In the accessibility options of windows you can set up mouse keys and use your keyboard for your mouse.


I hadn't known about using that before, but it moves slow as fuck.
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post Apr 28 2009, 17:45
Post #84
Sayo Aisaka



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The On-Screen Keyboard was a life-saver when I damaged the real thing by getting liquid on it.
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post Apr 28 2009, 19:06
Post #85
Beryl



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Also, regen items should stack.
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post Apr 28 2009, 19:57
Post #86
NoNameNoBlame



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post Apr 28 2009, 21:02
Post #87
Sayo Aisaka



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β⇁)
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post Apr 28 2009, 21:06
Post #88
bladejtr



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QUOTE(radixius @ Apr 28 2009, 11:37) *

I hadn't known about using that before, but it moves slow as fuck.

Yeah it does, pissed me off when I had to use it, but it's better than nothing.
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post Apr 29 2009, 00:04
Post #89
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QUOTE(Cyriel @ Apr 17 2009, 23:57) *

To keep this as organized as possible, please do not derail.

I just re-read that bit. (IMG:[invalid] style_emoticons/default/dry.gif) Sorry for getting a bit Ravi back there.
So, this is a serious point, if somewhat trivial:

QUOTE
Spreading Poison
Poison curses through your veins, causing a damage-over-time effect.

  1. I'm pretty sure that should be "courses".
  2. That would be the monster's veins, I hope?

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post Apr 29 2009, 02:24
Post #90
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QUOTE(BunBun @ Apr 28 2009, 13:06) *

Also, regen items should stack.


I also mentioned this earlier and was kinda ignored.

See this would be a TOTAL lifesaver to have them stack, as you only have 3 slots with an additional slot with abilities, so it's not going to be unbalanced if it's stacking~
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post Apr 29 2009, 08:29
Post #91
jarald



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If you could have multiple stacking regens, it would be nice for each to mention what its rate of recovery was, and not just how many turns you have. Hardly necessary, I'll admit, but handy.
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post Apr 29 2009, 08:38
Post #92
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QUOTE(Ido013 @ Apr 29 2009, 02:24) *

I also mentioned this earlier and was kinda ignored.

See this would be a TOTAL lifesaver to have them stack, as you only have 3 slots with an additional slot with abilities, so it's not going to be unbalanced if it's stacking~

It's a reality thing.

You cannot under any circumstance drink from more than one cup without spilling, and the potions do not come with easy to use straws.

Therefore you can only drink one beverage at once.
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post Apr 29 2009, 10:05
Post #93
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But you can drink a beverage that will have an effect for 12 turns on 1 turn, and then another one in the next turn.

So you have 2 separate beverages in your stomach.
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post Apr 29 2009, 10:15
Post #94
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QUOTE(BunBun @ Apr 29 2009, 01:05) *

So you have 2 separate beverages in your stomach.


Impossible. What is this magical contraption you speak of?
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post Apr 29 2009, 10:17
Post #95
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A beer funnel
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post Apr 29 2009, 10:28
Post #96
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QUOTE(BunBun @ Apr 29 2009, 01:17) *

A beer funnel


<3
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post Apr 29 2009, 11:27
Post #97
Tenboro

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They don't stack because a) (technical) they all actually apply the same effect only with different modifiers, and b) (design) because it would be an even greater bitch to balance. Use potions instead of draughts if you want faster bursts of health.
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post Apr 29 2009, 11:45
Post #98
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QUOTE(Tenboro @ Apr 29 2009, 02:27) *

They don't stack because a) (technical) they all actually apply the same effect only with different modifiers


Ah, I see, so you add/multiply the health/mana/spirit with one set variable? I could see how that could cause a stacking to be hard.

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post Apr 29 2009, 12:11
Post #99
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QUOTE(3d0xp0xy @ Apr 29 2009, 01:57) *

An award icon for the beta testers once the HentaiVerse is released upon the general public. (IMG:https://forums.e-hentai.org/style_images/ambience/folder_post_icons/icon10.gif)

I second this idea (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 29 2009, 14:09
Post #100
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QUOTE(TheBigR @ Apr 29 2009, 12:11) *

I second this idea (IMG:[invalid] style_emoticons/default/happy.gif)


Don't beta testers already have a bonus? They level much more quickly than people in the old system.
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