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Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D |
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Oct 4 2009, 02:29
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(XMike @ Oct 3 2009, 20:10)  more procs = less chance of getting a weapon with proc AND stats you want though D:
Which is why we wait and see what accessories can give us. Tenboro mentioned they were in the pipes for eventually way back when Snowflake first came on the scene. Also would be nice to have the ability to modify weapons for some sort of fee (which has been suggested before). Hunting for that perfect weapon is infuriating, so if I could put Bleed on my Shortsword of Balance for an Alchemy token, a Bleed scroll, and the credits to use the service/facility, I totally would.
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Oct 4 2009, 02:32
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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Oh man, can't wait for accessories. Tenb said that they would have 'must have' effects.
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Oct 4 2009, 02:35
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masquepiph
Group: Gold Star Club
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Joined: 23-February 07

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QUOTE(cmal @ Oct 3 2009, 20:29)  ... so if I could put Bleed on my Shortsword of Balance for an Alchemy token, a Bleed scroll, and the credits to use the service/facility, I totally would.
That's an interesting idea. Merits some consideration and tweaking, but I like it.
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Oct 4 2009, 18:46
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a leech
Group: Members
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Joined: 9-June 08

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It seems that spells that affects physical damage like Weaken and Shield are really just affecting physical damage but not crushing/piercing/slashing (well at least they seem a lot more effective against the Scary Ghost). Is this intended?
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Oct 4 2009, 19:49
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Hi Tenb, Here is a great idea.
Could you maybe create some weapons with various 5-15% life steal? That would give the game an excelent boost and could compensate for the lost regen. Imagine i hit monster for 300 dmg, get back 15-45 HP.
Same with mana for staffs with apropriate %
This post has been edited by Lunatic2: Oct 4 2009, 21:21
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Oct 4 2009, 23:05
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Separate, additional item slots for scrolls and infusions (that can only be used for scrolls and infusions but do not take away any existing slots you have for regular items).
Please?
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Oct 5 2009, 00:01
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masquepiph
Group: Gold Star Club
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Joined: 23-February 07

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QUOTE(marcho @ Oct 4 2009, 17:05)  Separate, additional item slots for scrolls and infusions (that can only be used for scrolls and infusions but do not take away any existing slots you have for regular items).
Please?
And specials, please.
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Oct 5 2009, 04:11
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grumpymal
Group: Gold Star Club
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Joined: 2-April 08

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With this latest update, its like you want us to use our items more. And that's fine, items are good. How about an ability like X-Item/Attack that increases item efficacy? Longer duration, more power, or a little of both. Maybe two flavors that do one or the other. You've got some open slots on the existing tiers, as well as the sections without ability trees yet, so there's plenty of room.
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Oct 5 2009, 04:39
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masquepiph
Group: Gold Star Club
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Joined: 23-February 07

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QUOTE(cmal @ Oct 4 2009, 22:11)  With this latest update, its like you want us to use our items more. And that's fine, items are good. How about an ability like X-Item/Attack that increases item efficacy? Longer duration, more power, or a little of both. Maybe two flavors that do one or the other. You've got some open slots on the existing tiers, as well as the sections without ability trees yet, so there's plenty of room.
There is an x-item and x-attack already right? You should have it too, I think x-item is on the 80-tree.Ahhh. You're talking about a different type of X-Item. This post has been edited by DemonEyesBob: Oct 5 2009, 04:39
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Oct 5 2009, 15:50
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Forth_Lancer
Group: Gold Star Club
Posts: 43,118
Joined: 11-September 08

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Posted the suggestion at update thread but it's better to put it here too.
How about make another 3-4 item slots specially for scroll and infusion? So we can bring 12 replenish or special items at max and 3 or 4 scrolls or infusions to battlefield. I think there are many people (especially me) here doesn't take the scrolls and infusions since it's wasting 1-2 item slots, so that special slots can encourage people to bring them for battle.
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Oct 5 2009, 17:31
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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Tenboro, can you please make so double-clicking on the equipment makes it go to appropriate slot, much like items behave now?
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Oct 5 2009, 20:45
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Cronauron
Group: Members
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Joined: 29-November 06

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I just have a couple of quick suggestions.
For dual-wielding, I was wondering if it's possible to have weapon procs appear before an offhand attack is determined. This way the piercing armor effect from the primary hand sets up an immediate followup blow from the offhand weapon. This might actually be OP, but it just seems that's the order the effects would occur normally.
Another suggestion is to introduce non hostile monsters. Not necessarily helpful, but neutral unless attacked. The battle could be resolved without aggravating them and they could possibly serve as targets for other monsters, who normally seem to get along so well.
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Oct 5 2009, 22:35
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Can you put the "Insufficient Mana" message in the battle log instead of on the sidebar? I've wasted a few turns casting a spell I didn't have the mana for without realizing it because the message is off to the side.
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Oct 5 2009, 22:39
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Charkan
Group: Members
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Is to unlock an additional use to the SP? The idea would be to use a skill that brings an effect of exchange of SP by an amount of HP / MP. As if it were a last resort that you resort to your spirit, this effect could also reset the overchange.
This post has been edited by Charkan: Oct 5 2009, 22:40
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Oct 6 2009, 02:12
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XMike
Group: Gold Star Club
Posts: 929
Joined: 26-November 06

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Any chance of making equipment found recently show up in the shop and inventory lists in a different color so you can immediately know that they're newly dropped pieces of eq?
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Oct 6 2009, 20:38
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Now that we have titles, I think some varied unlockable title would be cool. Could even tie them into skills later.
proficiency based
Heavy > X, Curative > X, Supportive > X --> Paladin path Dual Wield or 2h > X, Cloth or Light > X --> Berserker path Elemental + Forbidden + Deprecating > X --> Mage path Staff > X, Forbidden > X --> Warlock path Curative + Supportive + Holy > X --> Cleric path 2h or 1h > X, Heavy > X --> Heavy Knight path 2h > X, Light > X --> Champion path Staff > X, Heavy > X --> Pike Legionnaire path (lolwut. meh) 1h, DW or 2h > X, Elemental + Deprecating > X --> Spellsword path
Fuck if I know exactly what they should do specifically, just more targeted bonuses and maybe skill tie in later.
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Oct 6 2009, 20:41
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Msgr. Radixius
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QUOTE(marcho @ Oct 6 2009, 13:38)  Staff > X, Heavy > X --> Pike Legionnaire path (lolwut. meh)
Dragoon, maybe?
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Oct 6 2009, 20:42
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grumpymal
Group: Gold Star Club
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Joined: 2-April 08

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QUOTE(radixius @ Oct 6 2009, 14:41)  Dragoon, maybe?
/r/ magic sticks with pokey ends
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Oct 7 2009, 09:13
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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Titles should have level-dependent bonuses. So you can keep the title while your levels grow and its bonuses will grow with you.
Maybe it would be better to make all the standard titles into one, automatically incrementing "Default" (with level-dependent bonuses)? this will save a lot of space...
Also, make a special Starter title with bonuses to credit / drop rate, incoming damage reduction, but only usable by ones below lvl10. HV will become a lot more newbie-friendly place.
And of course, pluses to damage on standard titles are sweet, but I personally would want a protection bonuses, to ease the pain of being torn into pieces by monsters on cake difficulty I an experiencing starting from the last sunday...
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Oct 7 2009, 20:01
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20200
Group: Gold Star Club
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Joined: 28-May 07

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An additional title should be earned by having had the whole of the chainsaw. It would be a lot easier to just give us something there than worrying about making some overpowered piece of equipment. What said title would do, I don't know. Maybe give people using a Sword + Shield the ability to domino strike?
Since all artifacts have disappeared from the Bazaar, it is not like people would be able to abuse it.
This post has been edited by Boggyb: Oct 7 2009, 20:02
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