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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Sep 16 2009, 14:50
Post #581
Msgr. Radixius



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I think, honestly, that should require a skill or ability of some kind instead of it just being a basic overall thing anyone can do. Not a bad idea, just would be a bit overpowered.

Though that brings to mind a talent/S.P.E.C.I.A.L. type system, and how that would be awesome.
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post Sep 16 2009, 15:28
Post #582
Raaby



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What are the chances of there being visual battles in the future?
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post Sep 16 2009, 15:35
Post #583
Msgr. Radixius



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Less than 1%, I'm sure.
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post Sep 16 2009, 15:43
Post #584
Raaby



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Oh no. All my hopes and dreams... gone...

Then how about a store that doesn't rely on people selling the useless crap from their inventory for others to to deal with?
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post Sep 16 2009, 15:48
Post #585
Msgr. Radixius



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QUOTE(radixius @ Sep 16 2009, 08:35) *

Less than 1%, I'm sure.

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post Sep 16 2009, 16:02
Post #586
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the beauty of http rpg is the simplicity
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post Sep 16 2009, 22:46
Post #587
marcho



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i think it might be nice if we could access our main character and equipment pages during battles so we can change weapons or assign exp to stats without having to finish an arena (which get perty long i hear) or breaking a good grind.

i can see why, say, you wouldn't want items or the healer to be accessible, but being able to switch weapons based on the enemy layout would be nice.


edit: or even just an alternate weapon slot (1 for each hand) in the equip screen and a "switch weapon" skill (one for each hand maybe?) if you don't want the entire equip menu available.

This post has been edited by marcho: Sep 16 2009, 22:50
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post Sep 16 2009, 22:52
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Is it me or are Staffs pretty much more expensive then any other weapon? Just an observation when looking over the weapons in the bazaar, or is this just circumstance?

If they are, and I'm beginning to think they are, any chance on them getting reduced in price?
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post Sep 16 2009, 23:00
Post #589
marcho



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staffs generally are more expensive yes. probably do the the generally higher stat boosts and proficiency gains associated with them.


also, nother suggestion. maybe make poison % based? say either 0.5% or 1% of an enemies max hp per ap invested per tick (2.5% or 5% maxed)? that seems like it might actually make itself usefull against minibosses and higher. or maybe 5-10% of current hp if your worried about a guarantied 20 turn ko on bosses.
or does poison actually show some significant damage on its own as is at higher levels?
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post Sep 16 2009, 23:09
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QUOTE(marcho @ Sep 16 2009, 23:00) *

staffs generally are more expensive yes. probably do the the generally higher stat boosts and proficiency gains associated with them.
also, nother suggestion. maybe make poison % based? say either 0.5% or 1% of an enemies max hp per ap invested per tick (2.5% or 5% maxed)? that seems like it might actually make itself usefull against minibosses and higher. or maybe 5-10% of current hp if your worried about a guarantied 20 turn ko on bosses.
or does poison actually show some significant damage on its own as is at higher levels?

Damaga from poison is increased from proficiency. Doing what u suggest would make legendaries as easy as mobs.
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post Sep 16 2009, 23:18
Post #591
marcho



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hmm. maybe 1% of current hp per turn for bosses. that would take 29 turns to put them at 75% hp.

around what damage does poison do now for you? and whats your pproficiency? even back in the day when my deprec proficiency was near my level poison seemed to lame out on me.


blah but the main suggestion i wanted looked at was the weapon switch, so screw the poison fer now.

This post has been edited by marcho: Sep 16 2009, 23:33
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post Sep 17 2009, 03:57
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QUOTE(marcho @ Sep 16 2009, 22:00) *

staffs generally are more expensive yes. probably do the the generally higher stat boosts and proficiency gains associated with them.
also, nother suggestion. maybe make poison % based? say either 0.5% or 1% of an enemies max hp per ap invested per tick (2.5% or 5% maxed)? that seems like it might actually make itself usefull against minibosses and higher. or maybe 5-10% of current hp if your worried about a guarantied 20 turn ko on bosses.
or does poison actually show some significant damage on its own as is at higher levels?

Looked at that, yer, ok, staffs gain prof bonuses to some proficiencies, but only in the region of 1 to 8 without weapon enchantments, but the magic damage multiplier they get is pitiful, the ones you get with other weapons would make a mage cream himself if it was on a staff. They are balanced, just the staffs have silly prices, I've yet to see a 2-handed weapon over 3k, and that's about the average starting price for semi-good staffs...

Speaking of which, I spotted a level 191 staff with a 14.1 magic damage multiplier, and I nearly did cream myself... shame I haven't got 15k spare....

Stat bonuses are about the same in between 2-handed weapons and staffs.
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post Sep 17 2009, 04:07
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QUOTE(marcho @ Sep 16 2009, 19:46) *

being able to switch weapons based on the enemy layout would be nice.

I'll throw onto this a suggestion for elemental weapons (because combat classes just don't have the same "rape specific target" versatility that casters get from spells).
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post Sep 17 2009, 04:15
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QUOTE(Nexus Wolf @ Sep 16 2009, 20:57) *

Looked at that, yer, ok, staffs gain prof bonuses to some proficiencies, but only in the region of 1 to 8 without weapon enchantments, but the magic damage multiplier they get is pitiful, the ones you get with other weapons would make a mage cream himself if it was on a staff. They are balanced, just the staffs have silly prices, I've yet to see a 2-handed weapon over 3k, and that's about the average starting price for semi-good staffs...

Speaking of which, I spotted a level 191 staff with a 14.1 magic damage multiplier, and I nearly did cream myself... shame I haven't got 15k spare....

Stat bonuses are about the same in between 2-handed weapons and staffs.


the crappy staffs do end up a bit overpriced yeah. oh well, they sell to the bazaar nicely as well.

i've bought melee weapons for 6k and 10k, and a shield for bout 4k, and my staff was ~10-20k. wound up bout even. it is a pretty damn nice staff too, and i'd say it was better than the regular melee weapons i bought value wise.
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post Sep 17 2009, 04:17
Post #595
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You know what would be an interesting addition? Pets. They could help you out in battle and make the game feel more like a party. There's a lot of potential here as you can control them or not based or even try to train them to listen to you. They can have their own HP or they may just be an additional aid in fights. If not pets, perhaps summons that cost MP.
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post Sep 17 2009, 05:26
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Wonder if theres any chance of getting the healer to heal with the cost set by percentage of your remaining hp/mp/sp to your totals and your level, seems a bit silly it's costing me a fortunate to heal all my mp, but hardly a thing for all my health (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 17 2009, 14:56
Post #597
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Some sort of the proc on shield / armor, activating then monster hits you, would be good.
Like, "Cover Stance" = block and defense up for tower shields, "I better not rely on this plate" = parry and evade up for bucklers, "Gotta stand there and soak it up" = damage reduction up for heavy armor, or MP regen for cloth (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 17 2009, 16:10
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This occurred to me, and I can't believe it hasn't been suggested, but I wouldn't know what exactly to search for to see if it has already been mentioned.

Idea: A supportive spell that increases your accuracy.

Good idea for a couple of reasons.

1. I've been hearing lots of lower level players complain about how worthless shield is at their level, and so they don't use it, and their supportive prof goes nowhere, and thus shield and co. remain worthless.

2. It would simply be fucking useful for those of us who dislike missing our opponents 7 times in a row >.< I don't think it would be too OP either. Most people who would need it are likely to have high interference anyway, which would decrease its effectiveness. And I bet Tenb could make it non-OP in general anyway.

Thoughts?
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post Sep 17 2009, 18:39
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sounds good.

although chances are that (if it is done at all) tenb will do it like shadow veil and have it 5% base. lol.


le fixed.

This post has been edited by marcho: Sep 17 2009, 18:54
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post Sep 17 2009, 18:52
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QUOTE(marcho @ Sep 17 2009, 12:39) *
sounds good.

although chances are that (if it is done at all) tenb (fixed. Tens = the moody one ^^) will do it like shadow veil and have it 5% base. lol.


That would be annoying, but if you at least got like up to 15-20% with 5 points and a decent supportive prof, and if it lasted more than 15 turns, it would be worth it.
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