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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Apr 19 2009, 11:31
Post #41
TheBigR



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QUOTE(Tenboro @ Apr 19 2009, 16:05) *

I'm considering dropping the one from HP -> MP and the one from MP -> SP, but the rest will probably remain.

What about separating the status effects from the elemental magic? It isnt like they share anything in common
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post Apr 19 2009, 18:11
Post #42
One Sin



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QUOTE(Ebil☆Panda @ Apr 19 2009, 02:04) *

For a second there, I thought the last one said Science.
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post Apr 19 2009, 21:09
Post #43
Tenboro

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QUOTE(TheBigR @ Apr 19 2009, 11:31) *

What about separating the status effects from the elemental magic? It isnt like they share anything in common


I'm still thinking about that one. On one hand the deprecating magic is pretty powerful, so it should take some effort to get. On the other hand, it might make for more variety if you can get it without having to "specialize" in magic damage. Gonna need to sleep on it for a few more days.
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post Apr 20 2009, 00:47
Post #44
Arrngrim



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My one suggestion...

Battle Music! In particular:

Hopeless Resolution by Motoi Sakuraba.

[downloads.khinsider.com] http://downloads.khinsider.com/game-soundt...-resolution.mp3
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post Apr 21 2009, 03:47
Post #45
thebehemoth



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You should put a link from the character screen to the e-hentai main page for those of us who can only have one tab open.
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post Apr 21 2009, 03:49
Post #46
NoNameNoBlame



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All right, sorry. Just seems like a strange to do.

This post has been edited by 3d0xp0xy: Apr 21 2009, 04:08
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post Apr 21 2009, 04:17
Post #47
thebehemoth



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QUOTE(3d0xp0xy @ Apr 20 2009, 20:49) *

All right, sorry. Just seems like a strange to do.


It is a weird way to browse but it works well. I can just sit on my couch and fap away. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 21 2009, 08:55
Post #48
Spectre



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QUOTE(Tenboro @ Apr 19 2009, 15:09) *

I'm still thinking about that one. On one hand the deprecating magic is pretty powerful, so it should take some effort to get. On the other hand, it might make for more variety if you can get it without having to "specialize" in magic damage. Gonna need to sleep on it for a few more days.

I play RDM in FFXI. I understand the importance of enfeebles. (IMG:[invalid] style_emoticons/default/rolleyes.gif) The elemental attack magic is a bonus for me.

edit, though this may make it more haphazard, you could make the deprecating magic available after you train one or two into the elemental + abilities, as in the tree forks very slightly. That way it doesn't take as long to get them, but you still have to work for them. (IMG:[invalid] style_emoticons/default/ohmy.gif)

as in

CODE
Tier 1 Elemental --> Elemental + --> Tier 2 elemental
                         |
                          --> deprecating (or for the holy set, supporting) magic


This post has been edited by Spectre: Apr 21 2009, 09:03
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post Apr 22 2009, 00:28
Post #49
Msgr. Radixius



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Here's a suggestion: How about making the Ability and Aura images under Unspent Points go to their respective pages?
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post Apr 22 2009, 00:41
Post #50
Spectre



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QUOTE(radixius @ Apr 21 2009, 18:28) *

Here's a suggestion: How about making the Ability and Aura images under Unspent Points go to their respective pages?

Intuitive and easy to implement. I second this.
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post Apr 22 2009, 01:32
Post #51
noahbody



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I'd love it if I could be able to pay for the exact amount of health/MP/Spirit Power I want to heal. For the hourly battle I usually don't need more than half my health/magic, and since I usually exhaust the rest in the grindfest, I feel it would be nice to regen just as much as you want. Also, sometimes I don't have the credits to heal all, and can't really heal anything because of it (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by noahbody: Apr 22 2009, 01:33
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post Apr 22 2009, 02:06
Post #52
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Took me long enough to notice, but it always says "Your HentaiVerse Persona has encountered a monster!" when in fact there could be several of the buggers. Now I'm not saying it should give you any clues as to how many there are (and it probably doesn't know at that point, anyway), but I wonder if there's a better way of wording it. I suppose I should suggest something, but it's late and my brain's getting tired...
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post Apr 22 2009, 02:14
Post #53
Msgr. Radixius



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"Your HentaiVerse Persona is in an encounter!"?
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post Apr 22 2009, 23:20
Post #54
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Where are the bare-chested gladiators in their skirts? That's all I'm looking for.

And where's the "whose dick do I have to suck to win a battle" option? >:P
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post Apr 24 2009, 07:33
Post #55
Ido013



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When do we get the second Aura slot??
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post Apr 24 2009, 07:36
Post #56
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QUOTE(Ido013 @ Apr 23 2009, 22:33) *

When do we get the second Aura slot??

When you hit Apprentice.
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post Apr 25 2009, 15:26
Post #57
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QUOTE(YoungHickory @ Apr 24 2009, 02:36) *

When you hit Apprentice.


you have to buy it in training. when you change rank you get aura point
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post Apr 25 2009, 18:33
Post #58
Ebil☆Panda



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lvl.1~9(Beginner) = aura slot
lvl.20 skills(Apprentice) = aura slot
lvl.40 skills(Artisan) = aura slot
lvl.60 skills(Master) = focused aura (you're able to increase the rank of your aura)
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post Apr 25 2009, 19:12
Post #59
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Some more optional suggestions (def for higher trees)

- Shell (negates one attack completely, fades after use)
- Mirror shield (reflects either a percentage or complete magic based attack on you.)
- Spike barrier (reflects either a percentage or complete physical based attack on you.)
- Last Stand (Barrier and shield rating through the roof, attack and magic power way down)
- Berserk (Barrier and shield rating through the ground, Attack and magic power skyrocket. complete opposite of last stand)
- Sacrifice (Alternative limit break. Reduces HP to 1, massive aoe damage, consumes spirit points, only usable on 100% overcharge)

T2 Elemental mods.
- Towering Inferno (single target fire damage that increases in damage if the target has a fire proc effect)
- Stone Cold (single target ice damage that increases in damage if the target has a ice proc effect)
- Arc Tension (single target lightning damage that increases in damage if the target has a lightning proc effect)
- Pressure Focus (single target wind damage that increases in damage if the target has a wind proc effect)

T3 Elemental mods.
-Phoenix wave, Grand Comet, Indignation, God Breath.
Better AOE versions of the elemental mods. Increases damage by a shitload on targets already suffering from their respective elemental procs OR should ONLY work on targets with said elemental procs. This is the srs damage boys and girls. should probably vampire about 90% of your base MP.

In case of items getting introduced:
- Fire, Ice, Wind, Elec, Holy, Dark endows on weapons(?). Adds %damage (% based off of magic attack power) to your melee attacks. Should proc any associated elemental affliction.

- Flame shield, Ice shield, Wind shield, Electric shield, Holy Barrier, Dark barrier.
Basically the same as my mentioned spike barrier. reflects a % of damage from melee attacks back as elemental damage. Should proc any associated elemental affliction.

- X-Magic, X-attack.
Adds double cast / double attack for X turns. X should be based off of AGI / WIS / DEX (think like AGI+WIS+DEX / 100 = #turns granted effect.)

- ???
Fun fun ! aoe that picks ANY magic skill you have learned and casts it randomly on all monsters. Includes beneficial magic like cure, shield, etc. Should make for teh funnies, grief and epic victories. (probably 110% base MP)

I'm still looking for a decent holy / dark final aoe, T2 / T3 thing. Should be really really endgame (as in most RPG's) So i'd suggest like at least lvl 170 tree or something.

*pant pant*

Thats it for now (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Cyriel: Apr 25 2009, 19:13
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post Apr 25 2009, 19:26
Post #60
Tenboro

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QUOTE(Cyriel @ Apr 25 2009, 19:12) *

Some more optional suggestions (def for higher trees)

- Shell (negates one attack completely, fades after use)
- Mirror shield (reflects either a percentage or complete magic based attack on you.)
- Spike barrier (reflects either a percentage or complete physical based attack on you.)
- Last Stand (Barrier and shield rating through the roof, attack and magic power way down)
- Berserk (Barrier and shield rating through the ground, Attack and magic power skyrocket. complete opposite of last stand)
- Sacrifice (Alternative limit break. Reduces HP to 1, massive aoe damage, consumes spirit points, only usable on 100% overcharge)

T2 Elemental mods.
- Towering Inferno (single target fire damage that increases in damage if the target has a fire proc effect)
- Stone Cold (single target ice damage that increases in damage if the target has a ice proc effect)
- Arc Tension (single target lightning damage that increases in damage if the target has a lightning proc effect)
- Pressure Focus (single target wind damage that increases in damage if the target has a wind proc effect)

T3 Elemental mods.
-Phoenix wave, Grand Comet, Indignation, God Breath.
Better AOE versions of the elemental mods. Increases damage by a shitload on targets already suffering from their respective elemental procs OR should ONLY work on targets with said elemental procs. This is the srs damage boys and girls. should probably vampire about 90% of your base MP.

In case of items getting introduced:
- Fire, Ice, Wind, Elec, Holy, Dark endows on weapons(?). Adds %damage (% based off of magic attack power) to your melee attacks. Should proc any associated elemental affliction.

- Flame shield, Ice shield, Wind shield, Electric shield, Holy Barrier, Dark barrier.
Basically the same as my mentioned spike barrier. reflects a % of damage from melee attacks back as elemental damage. Should proc any associated elemental affliction.


Some of those or things that are pretty close are already in the game, keep in mind that there are still 4 ability trees no one have unlocked yet. And there's already a spell that sucks 142% base mana. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Not entirely sure what you mean by "elemental mods", but I'll consider some of these for future skills.

QUOTE
- X-Magic, X-attack.
Adds double cast / double attack for X turns. X should be based off of AGI / WIS / DEX (think like AGI+WIS+DEX / 100 = #turns granted effect.)


Already exists, but they are passive abilities and have somewhat different effects.

QUOTE
I'm still looking for a decent holy / dark final aoe, T2 / T3 thing. Should be really really endgame (as in most RPG's) So i'd suggest like at least lvl 170 tree or something.


People are still some ways off unlocking holy/dark attacks.
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