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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Aug 8 2009, 04:48
Post #341
XMike



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Suggestion: Option for out of battle item inventory for making single clicking the left column move the item into your inventory in next available slot instead of having to click the item you want, then click the slot for it to go in (for people like me that don't really care much about item order and would rather spend 5 clicks to pick 5 items to go into 5 item slots instead of spending 10 clicks for item, slot, item, slot, item, slot, item, slot, item, slot. item, item, item, item, item, would be so much faster (IMG:[invalid] style_emoticons/default/ohmy.gif))
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post Aug 11 2009, 18:37
Post #342
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Have shield, haste, and shadow veil work in a similar fashion as the revamped weaken (i.e. additional AP increase the power by a certain percentage.).

Of course, if you are going to do that, make sure they increase at 10% rather than say 5%. 5% would be worthless...
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post Aug 14 2009, 02:59
Post #343
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Remove this obligation:

(IMG:[gannonman.com] http://gannonman.com/image/Immagine_504172321.PNG)

If I want Cure and increase its rating maybe I don't want holy magic.
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post Aug 14 2009, 03:23
Post #344
Red of EHCOVE



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I would agree; particularly it hurts people who can use higher tier spells and have to waste 5 points on the inferno to get their meter boosted. That said, I think that 2% is not worth an ability point; maybe I will revise my opinion with the new scaling but I am not so sure. 3% might be tempting, but 2% is not.

I also think that Credit Bonus prerequisites should go away.
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post Aug 14 2009, 03:41
Post #345
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QUOTE(Boggyb @ Aug 11 2009, 12:37) *

Have shield, haste, and shadow veil work in a similar fashion as the revamped weaken (i.e. additional AP increase the power by a certain percentage.).

Of course, if you are going to do that, make sure they increase at 10% rather than say 5%. 5% would be worthless...

Shield is already broken for higher levels. Let's see how it works after it's fixed before asking for ANOTHER thing to use ability points on.
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post Aug 14 2009, 06:49
Post #346
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I gotta put in this request: make the manthra weaker, or just buff it up more and add it to the real boss list. It has huge defense and it's 'weakness' hardly acts like one (2nd tier wind does about 1/6-1/7 of it's life), it's fast (attacks me twice in one turn much of the time), and strong (duh). At least the other mini-bosses act like they're really weak to something, and they are usually lacking one of the above traits. I believe the feeling is like comparing fighting a konata instead of a bunneh.

This post has been edited by DemonEyesBob: Aug 14 2009, 06:51
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post Aug 14 2009, 07:38
Post #347
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Probably been mentioned before, but how about an ability or training skill that increases hp/mp regen outside of battle. Could be like 10-20% a point into it. Don't think it would break anything either. Even if you were to train it to 100% it would reduce the time to regen in half. It would reduce my regen time to about 30 minutes or so. It would really benefit the higher level people who take hours to regen though.
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post Aug 16 2009, 22:42
Post #348
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QUOTE(bbgr @ Aug 14 2009, 02:59) *

Remove this obligation:

(IMG:[gannonman.com] http://gannonman.com/image/Immagine_504172321.PNG)

If I want Cure and increase its rating maybe I don't want holy magic.

finally someone said it)
yes, yes & yes, it'll be quite usefull and logical change.

so, i'll reveal my suggestion. i think it'll be usefull to do something like trash basket tab in equipment shop, where you can find some broken 1st lvl loot without any status effects (exept gainning proficiency) foк free or for a 1c cost. it'll be usefull for beginners(and not only for them in case of current costs and droprates...) to rise suitable proficiency before you can afford better equip

and finally brainstorming. maybe it''l be more interesting to make some more spirit strikes with different effects. eg analog of AoE with 30% damage power of standart strike & smthg like absolute barrier, when just for 50% of your spirit points you become absolutely invulnerable for a short period but can't do anything exept using your inventory. in that case it'll be usefull to rename skill menu into Familiar menu and flee skill up in battle menu tree)))

This post has been edited by PandAGruel: Aug 16 2009, 22:44
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post Aug 17 2009, 10:29
Post #349
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how about a banking system where you can take loans and earn interest by saving up your credits
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post Aug 17 2009, 22:27
Post #350
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one more suggestion: make smthg like floating informational window(like it is done for items) for battle screen where you can see numerical values of monsters stats(life/mana/spirit pionts) & maybe make additional ability that allow you to see all monster's defence/immunities

and as i've seen earlier some new abilities are planning in future. maybe it'll be good idea to cover 1/2 of AP nessesary for them by adding bonus points for each 10th lvl (it also can give chance to get some usefull stuff from a new tier without resetting whole tree)

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post Aug 18 2009, 01:05
Post #351
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I'm not sure how viable it is, but something that allows you to choose the percentage chance of getting a specific type of restorative item when one is generated (i.e. you can set it so only generate mana items or something like that). The percentage odds of getting a certain type could be capped if desired.
You could make it into a hath perk or something.
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post Aug 18 2009, 02:29
Post #352
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It would be nice if the mini-bosses had a better drop/loot rate. It is pretty depressing when you are getting spanked fight after fight and your best reward for a mini-boss is nearly nothing:

QUOTE
23 6 You gain 7 Credits!
23 5 You gain 11.39 EXP!
23 4 Cockatrice dropped [Average Health Potion]
23 3 You are Victorious!
23 2 Zombie Cow has been defeated.
23 1 You hit Zombie Cow for 48 piercing damage.


And even worse...
QUOTE
21 5 You gain 3 Credits!
21 4 You gain 10.21 EXP!
21 3 You are Victorious!
21 2 Manthra has been defeated.
21 1 You hit Manthra for 52 piercing damage.

why bother fighting them if they are worth nothing?


This post has been edited by Actraiser: Aug 18 2009, 03:08
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post Aug 18 2009, 02:47
Post #353
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QUOTE(Actraiser @ Aug 17 2009, 20:29) *
It would be nice if the mini-bosses had a better drop/loot rate. It is pretty depressing when you are getting spanked fight after fight and your best reward for a mini-boss is nearly nothing:



Agreed.
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post Aug 18 2009, 03:10
Post #354
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If there would be some sort of option to just hide the battle information flow of text and replace it with... say... The magic window. Like changing tabs for easy access.
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post Aug 18 2009, 07:27
Post #355
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QUOTE(Actraiser @ Aug 17 2009, 19:29) *

It would be nice if the mini-bosses had a better drop/loot rate. It is pretty depressing when you are getting spanked fight after fight and your best reward for a mini-boss is nearly nothing:

I'm pretty sure when they are included in a mob the drop rate is increased. It may not be as significant as you might want, but it's there.

If Tenboro makes it so that you are tripping over items every step you take then it's going to lose any kind of challenge I assure you that.
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post Aug 18 2009, 07:45
Post #356
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I am pretty sure this was mentioned before, but a skill to speed up regen between battles would be NICE...
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post Aug 18 2009, 19:53
Post #357
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Can we get a slight boost to Overcharge Boost? I have 25 points in it which comes out to 40 points invested when you include the Spirit Tanks required and I don't think I get the bang for the buck that such an investment should yield.
Maybe unhook it from Spirit Tank or up it to +2.5 or +3%?
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post Aug 18 2009, 20:02
Post #358
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Or maybe make the prereq skills take only 1 point instead of maxed out (of course excluding the ones that make sense to max it first)

This post has been edited by Cyriel: Aug 18 2009, 21:03
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post Aug 18 2009, 20:09
Post #359
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I was also thinking something similar, though it's with keeping it tied to spirit tanks. Instead of spirit tanks being 3 for 3%, make it 5 for 2% and the overcharge boost 2 points at 5% each, it'll lower the amount of ability points required by one, and it'll take longer to get to the first overcharge boost, but it'll be worth more to get to it and the spirit tank boost will be a nice even number at 10% instead of 9%
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post Aug 18 2009, 20:43
Post #360
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Here's a thought:

Saint levels give .5% boost to all damage dealt/rank

Nirvana levels give 1% boost to all damage dealt/rank
--------------------
It might be a little exploitable, I guess, but, then again, half a percent isn't really that much. Eventually, though, it adds up. I figure this is a way to add some of the importance people put on the karma system so it isn't just useless numbers, more or less. I mean, I know it adds to Spirit Points, but I forget how much, it seems negligible there.

Another thought to make Spirit Attacks a little more worth it, could Power Saver perhaps be tied into Spirit Points? I'm going to flesh this out if it is even of remote interest, but if it isn't, I'm not going to wrack my brain at this time.
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