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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Jul 19 2009, 06:57
Post #301
Red of EHCOVE



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Well, I wasn't thinking about rpging, just a little backstory to expand on the cool arena battle names, but now that I think about this more... you know, this game NEEDS ecchi pictures (IMG:[invalid] style_emoticons/default/biggrin.gif)

And catgirls. Dare you to disagree with me (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 19 2009, 07:06
Post #302
Panuru



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So...you want us to attack foxgirls? Who is stuck drawing the cookie monster cosplay?
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post Jul 19 2009, 08:24
Post #303
Red of EHCOVE



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QUOTE(Panuru @ Jul 18 2009, 23:06) *
Who is stuck drawing the cookie monster cosplay?


Oh, I am sure somebody out there would get a kick out of that (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 19 2009, 10:02
Post #304
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I asked about this earlier but nothing came of it so Im bringing it up again. Something has to be done about the randomness of Cure. In my last fight it cured my hp 457 one turn then another 212. Thats a ridiculous difference that needs to be addresses.
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post Jul 22 2009, 04:02
Post #305
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I would like to make a suggestion on the Spark of Life. Allow the spark of life to heal you based off your SP. When the effect is triggered, it takes 20% of your max SP and converts it to HP (1 SP = 5 HP). So if 20% of your max is 10 SP, you recover 50 HP + the 1 HP you get from the effect. As your supportive proficiency goes up, the conversion rate can slowly improve so down the road it would be like 1 SP > 8 HP.
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post Jul 23 2009, 22:44
Post #306
dlhmmr



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How about an hourly battle clock as a hath perk (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jul 24 2009, 00:20
Post #307
20200



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QUOTE(dlhmmr @ Jul 23 2009, 13:44) *

How about an hourly battle clock as a hath perk (IMG:[invalid] style_emoticons/default/cool.gif)

Or better yet, give it to people with a Gold Star or higher.
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post Jul 24 2009, 01:48
Post #308
Panuru



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QUOTE(Boggyb @ Jul 23 2009, 17:20) *

Or better yet, give it to people with a Gold Star or higher.

Even better, give it only to Catgirls.

Related to the bug with Ads-Be-Gone, I think that galleries and the main site can get out of touch with each other regarding the hourly battle. I'm not sure how easy a countdown clock would be in that regard.
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post Jul 24 2009, 09:58
Post #309
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QUOTE(dlhmmr @ Jul 23 2009, 22:44) *

How about an hourly battle clock as a hath perk (IMG:[invalid] style_emoticons/default/cool.gif)


What's wrong with [timberfrog.com] this one? You click the link, it goes for an hour, then it rings the bell...
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post Jul 24 2009, 19:42
Post #310
Panuru



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I know that incremental spirit attacks have been suggested, but how about simply scaling the SP consumed to the overcharge meter. In other words, releasing your spirit attack at 60% would only consume 60% of your SP. This would make strategic use of the spirit attack much easier.
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post Jul 25 2009, 12:39
Post #311
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i don't know if it was already said, because i didn't read every page up till now, but i thought it would be pretty convenient, if on top of having an Auction house, but to be able to trade items to each other, as well as being able to transfer credits and whatnot, like we already can.

Sorry if it was already mentioned

This post has been edited by Areslade: Jul 25 2009, 12:40
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post Jul 30 2009, 01:01
Post #312
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This one isn't a suggestion for the hentai-verse per se, but one that would be greatly affected by its existence...and probably too damn much of a hassle.

In short, the suggestion is a credit bank.

In long...the following:
You would be able to make deposits and take out loans from the bank, the amount you can be loaned is determined by your level. Based on the amount of credits deposited and the amount loaned out, there would be a fluctuating interest rate, much like the gp -> cred rate, where the more credits deposited compared to loans, the less interest gained on the deposits, and when there's relatively more loans, more interest from deposits (of course paying back interest would be equivalent). When you make a deposit, there would be a 24h cooldown before you can take money back out of the bank, and when taking money out of the bank there would be a limit to how much can be taken out per hour (and you can't deposit anymore for an hour). Interest would be calculated every day and will compound every day, with interest on loans rounding up, and on deposits rounding down. To prevent people from making loans they can't pay back, the amount you can be loaned based on level and/or other factors such as power, as mentioned above, would be implemented. Whenever you gain credits, the bank would take 5% off of the earnings, rounded up to the nearest full credit (if you would get two, the bank gets one) until either the loan is paid off in full via the bank automatically taking it, or you pay it back. To prevent the abuse of the system via credit bonuses, any credits gained from the bank won't be affected by any credit increasing effects.

In the end, the system will allow newer players to get some stuff quicker, at the cost of a debt, while people who have extra money will be able to gain some extra credits on the side, but as mentioned before, the amount gained and lost is purely relative, and if there's no loans out, the interest would be set to 0, and no money would be gained, so in effect the average amount of credits over the entire system would remain the same, but would be more distributed.
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post Jul 30 2009, 01:07
Post #313
Panuru



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What's stopping someone from taking out credits with no intention of ever paying them back? Alternately, what happens when the interest rate is higher than the rate at which the person can earn credits?
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post Jul 30 2009, 01:35
Post #314
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That's why there would be a limit related to their level, and the limit would be very small (for less active and lower level people). As for a very high interest rate, unless there is very little money in the deposit it wouldn't go too high, and when more people see that the interest rate is higher they tend to want to dump more money into the system to try to rake in some more money, which is why there would be a 24h cooldown between your last deposit and when you can take it back out, to help prevent people from dumping money short a short period to profit, in turn, this would lower the compounding rate of interest on the person, making it more likely they can pay it back than not. Also, a small addendum, if you have an outstanding loan you can't transfer credits to other players, to prevent people from making secondary accounts and taking out huge loans for profits. I was also thinking along the lines of added penalties if the person hasn't paid back at least, say, 30% of the principle back (principle is the money they originally took out) within a certain amount of time, such as lower exp gain, more credits taken from credit gains, and possibly some gallery restrictions, be it in the form of having to spend more gp than normal, or not get as much from your own galleries.

But it's pretty much as I said before I put that forward, it would be a coding nightmare to get it just right, but that's why it's merely a suggestion :X

This post has been edited by Dndestroy: Jul 30 2009, 01:36
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post Jul 30 2009, 01:52
Post #315
Jake Samson



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What about hotkeys so that instead of having to click so much you could just say press "I" for items and then the number based on which slot. It could also be used for magic and other things.
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post Aug 2 2009, 17:05
Post #316
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Confuse is utterly fucking worthless. In 6 hourly battles against mobs of 3 Ive been attacked every time it was in effect. Yay for reset

*edit*

Thinking I was too hasty I used it in another hourly battle. Again against a mob of 3 I was attacked every fucking time it was in effect. So again I say Confuse is fucking worthless

This post has been edited by TheBigR: Aug 2 2009, 17:08
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post Aug 2 2009, 20:56
Post #317
Tenboro

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Try putting more than one point in it, nap.
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post Aug 3 2009, 03:34
Post #318
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I was under the impression that added AP simply meant a longer duration period for the spell??
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post Aug 3 2009, 07:40
Post #319
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Here is a suggestion for a Hath exchange.
As some of you noticed, some people like Thanos008 are treating that place like a stock exchange buying what they can and selling back for much more thus making others fun time a hell.

I would suggest impose a 72 hours rule on buy and sell, just like it is on Karma.
If you need hath, you are buying only and have no need to sell it back within 72 hours,
If you are selling hath, you will not have any immediate need to buy some back.
So you can keep buying as many Hath you want, but if you want to sell, you will have to wait 72 hours to be able to. And the same the other way around. If you sell, wait 72 hrs to buy.

This way people like Thanos008 won't be able to exploit the system as easily as they do now.
This will only restrict those who try to abuse the system and make the game fore others much more livable as it should have been.

What do you think?

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post Aug 3 2009, 08:39
Post #320
Panuru



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I think that it's not related to the HV and is therefore in the wrong thread.

If you really have something against the guy, buy at the same price as he does and sell for a little bit lower. Messing with how everybody else uses the exchange isn't the right approach.
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