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> Hentai Verse Suggestions / improvements thread., To make Tenbori's job easier :D

 
post Apr 29 2009, 19:21
Post #101
Cyriel



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QUOTE(Tenboro @ Apr 29 2009, 11:27) *

They don't stack because a) (technical) they all actually apply the same effect only with different modifiers, and (IMG:[invalid] style_emoticons/default/cool.gif) (design) because it would be an even greater bitch to balance. Use potions instead of draughts if you want faster bursts of health.

On that note: purple potions (IMG:[invalid] style_emoticons/default/biggrin.gif)

The mixed goodness ^^
Strawberry flavored please :3

ADD:
Autocast self buffs option !
(IMG:[invalid] style_emoticons/default/biggrin.gif)

Probably a skill or ability if needed that allows you to set which "buffs" to automatically cast on yourself and refresh when they run out.
Example :

Shield (on / off / Priority#)
Haste (on / off / Priority#)
etc

The same idea for debuffs, with an option to select:
Healthiest only / Priority#
Strongest (level) only / Priority#
Weakest (level) only / Priority#
etc

Ofc not the damaging nuke spells themselves. Just buffs and debuffs.

This post has been edited by Cyriel: Apr 29 2009, 20:10
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post Apr 29 2009, 21:42
Post #102
Sayo Aisaka



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I've been wondering about the "Active Battle" menu option. It seems a bit pointless, given that if you are in a battle, you have no choice but to fight (or Flee, but you still have to be in the battle in the first place), but if you're not, you just get some help text. Reserved for future expansion, maybe?
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post Apr 29 2009, 21:47
Post #103
jarald



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I keep an HV window open whenever I'm poking through the site, in case I want to check some data or do a quick Grindfest or whatever. When I get the popup saying I've got a fight, I use the Active Battle button to get to it.

I'm not saying that's why it's there, but that's what I use it for.
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post Apr 29 2009, 22:24
Post #104
Sayo Aisaka



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Yes, that's what you might expect it to do... but what I'm getting at is that it puts you into the battle whatever you click on. THERE IS NO ESCAPE! (except by, you know, running away...)
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post Apr 29 2009, 23:21
Post #105
jarald



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QUOTE(Sayo Aisaka @ Apr 29 2009, 13:24) *

Yes, that's what you might expect it to do... but what I'm getting at is that it puts you into the battle whatever you click on. THERE IS NO ESCAPE! (except by, you know, running away...)


Aha. I was unaware of that particular bit. Hrm...
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post Apr 29 2009, 23:38
Post #106
Tenboro

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QUOTE(Sayo Aisaka @ Apr 29 2009, 21:42) *

I've been wondering about the "Active Battle" menu option. It seems a bit pointless, given that if you are in a battle, you have no choice but to fight (or Flee, but you still have to be in the battle in the first place), but if you're not, you just get some help text. Reserved for future expansion, maybe?


Yeah, I'm aware of it. It's mostly for testing purposes, whenever you are in a battle you get forced to that page anyway, so the button to go there will be removed in time.
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post Apr 30 2009, 00:14
Post #107
noahbody



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@Tenb:So I was thinking: Why not make health/mana/spirit regen speed increase by training/hath perks? I mean, what we had for legendary/power (power regen) was similar to it, and it's not like it would be a broken Attribute. It would definitely be a popular credit sink in training if it were there. Something like "Regen 2% percent faster for each level of training", or a hath equivalent.
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post Apr 30 2009, 01:30
Post #108
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QUOTE(noahbody @ Apr 29 2009, 15:14) *

@Tenb:So I was thinking: Why not make health/mana/spirit regen speed increase by training/hath perks? I mean, what we had for legendary/power (power regen) was similar to it, and it's not like it would be a broken Attribute. It would definitely be a popular credit sink in training if it were there. Something like "Regen 2% percent faster for each level of training", or a hath equivalent.

Graphic FAIL.
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post Apr 30 2009, 01:47
Post #109
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QUOTE(YoungHickory @ Apr 29 2009, 16:30) *

Graphic FAIL.


IF there were a picture there, I could maybe agree, but really, your two words make no sense at all in this context. Try again.
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post Apr 30 2009, 01:58
Post #110
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QUOTE(noahbody @ Apr 29 2009, 16:47) *

IF there were a picture there, I could maybe agree, but really, your two words make no sense at all in this context. Try again.

The context:

(IMG:[imgur.com] http://imgur.com/C5.jpg)
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post Apr 30 2009, 01:59
Post #111
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He stopped doing that earlier, today.

But this is neither the time or the place.
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post Apr 30 2009, 01:59
Post #112
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I clearly made another thread later with the title "No more images"....

Also, you could've just posted this in FSZ :<

This post has been edited by noahbody: Apr 30 2009, 02:00
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post Apr 30 2009, 02:04
Post #113
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QUOTE(Tenboro @ Apr 29 2009, 05:27) *

They don't stack because a) (technical) they all actually apply the same effect only with different modifiers, and (IMG:[invalid] style_emoticons/default/cool.gif) (design) because it would be an even greater bitch to balance. Use potions instead of draughts if you want faster bursts of health.

I see and understand also why you can't add this easily, though the problem is that even godly draught and godly potion don't provide enough when there are 6+ enemies that hits for even as low as 5 each as I only have 227 HP....
Now can someone tell me if I could use at the same time a health potion, mana potion, spirit potion, infusions scroll, and other spell scrolls? Or can I really just have one item in use at the time?
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post Apr 30 2009, 04:01
Post #114
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You can have health/mana/spirit potions active at the same time. You can also have shield scrolls active with any of the above. I imagine the same is true for infusions, but since I've never used them, I can't be sure.
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post Apr 30 2009, 06:04
Post #115
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how about combining some items, like if you combine some type of health draught you get 1 type of health potion, it can help us to remove some 'unused' item.
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post Apr 30 2009, 07:41
Post #116
Tenboro

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QUOTE(Ido013 @ Apr 30 2009, 02:04) *

I see and understand also why you can't add this easily, though the problem is that even godly draught and godly potion don't provide enough when there are 6+ enemies that hits for even as low as 5 each as I only have 227 HP....
Now can someone tell me if I could use at the same time a health potion, mana potion, spirit potion, infusions scroll, and other spell scrolls? Or can I really just have one item in use at the time?


It's not supposed to make you immortal.

Everything that doesn't proc the same effect can be combined. All consumable items proc the same health regen, mana regen and spirit regen effects, but you can run one of each.
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post Apr 30 2009, 07:53
Post #117
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Why are my questions always ignored? (IMG:[invalid] style_emoticons/default/cry.gif)

Actually, maybe it's better that I not know.
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post Apr 30 2009, 08:28
Post #118
Tenboro

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Because there's a million posts here and only that much time to answer them.

QUOTE(noahbody @ Apr 30 2009, 00:14) *

@Tenb:So I was thinking: Why not make health/mana/spirit regen speed increase by training/hath perks? I mean, what we had for legendary/power (power regen) was similar to it, and it's not like it would be a broken Attribute. It would definitely be a popular credit sink in training if it were there. Something like "Regen 2% percent faster for each level of training", or a hath equivalent.


Because you'll want to use the healer. The training wouldn't be used, and those who had used it would want me to refund them.
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post Apr 30 2009, 09:00
Post #119
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Ah, I see. Thank you.
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post Apr 30 2009, 17:18
Post #120
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Tenboro, I leveled up today.

Congratulations!
You have reached
Level 70!

You have attained
the rank of
Champion!

You gain one
Aura Point!

You gain 1 bonus
Skill Points!

But I never got the Skill Point or Aura Point.
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