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> HentaiVerse 0.83, Now 10% less tedious!

 
post Jul 26 2015, 13:19
Post #81
Frederiksc



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PRAISE 10B!
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post Jul 26 2015, 13:25
Post #82
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Average Phase Shoes of Freyr 440c
Salvaged 5x Scrap Cloth
Salvaged 4x Energy Cell

It would seem that salvaging average rares you make a profit, sup+ you lose increasing amounts of credits
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post Jul 26 2015, 13:33
Post #83
arialinnoc



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Many thanks 10b. I luv the patch <3
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post Jul 26 2015, 13:33
Post #84
Colman



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QUOTE(Tenboro @ Jul 26 2015, 16:09) *

- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.

Any change in SoL and Spirit shield SP consumption recently? If no, Suffusive Spirit have no meaning at all now. It cannot even give more buffer SP.

QUOTE
- The crystal bonus for being deep into a grindfest now depends on the difficulty level. The maximum combined bonus factor for difficulty and late grindfest bonus is now 5. (This was necessary to make room for Crystarium IV and V, and is the only undisputable nerf in this patch!)

I do not understand it. Could someone explain it in detail?
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post Jul 26 2015, 13:37
Post #85
japidura



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I'm really liking this patch so far, especially the increased drop rates and the soulfuse fixes. Thanks 10b (IMG:[invalid] style_emoticons/default/biggrin.gif).

This post has been edited by japidura: Jul 26 2015, 13:40
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post Jul 26 2015, 13:38
Post #86
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QUOTE(Colman @ Jul 26 2015, 14:33) *


I do not understand it. Could someone explain it in detail?


Nothing much, Tenboro nerfed drop multiplier for crystals @ high level/round grindfest and added new hath perks, this actually may make more viable even lower level grinding, because you will have a lot of them dropping even at lower level (10 crystals? LOL)

-----

ps. where all good hath prices left (IMG:[invalid] style_emoticons/default/cry.gif)

pss. I like the Idea to nerf StonyCat and other wealthy people @ auction (IMG:[invalid] style_emoticons/default/smile.gif) At last people have chance to get something there (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by TheLaG: Jul 26 2015, 13:43
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post Jul 26 2015, 13:41
Post #87
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Magnificent Shade Boots of Negation 5094c
Salvaged High-Grade Leather
Salvaged 10x Scrap Leather
Salvaged 9x Energy Cell

So long as energy cells = scrap for sup+ the losses are not as bad as I thought but its still a loss seeing as though a non rare mag can sell for under 1000c and give a high grade and scrap an exq sells for as low as 400 odd and gives mid plus scrap.
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post Jul 26 2015, 13:44
Post #88
indarain



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>The Flower Vase and Bubble-Gum now last 50 turns.

woooooooooooooooooooo

>The previously retired potions were removed from the game.

why? (IMG:[invalid] style_emoticons/default/sad.gif)

and

>You now need just a single forum post in the last 30 days to get the full forum exp bonus.

euhhmm... nice (?)

but again, so far so good, thanks in advance (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 26 2015, 13:46
Post #89
Tenboro

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QUOTE(gc00018 @ Jul 26 2015, 12:24) *

Is that mean: Compare to before, we will get less crystal in high difficulty. but get more in low difficulty? bcause we will reach the limit easier.


The cap is at round 500 no matter what difficulty you're at.

QUOTE(tetron @ Jul 26 2015, 12:37) *

Not enough right now. Need more data on this from more players.


QUOTE(teddy.bear @ Jul 26 2015, 13:25) *

Average Phase Shoes of Freyr 440c
Salvaged 5x Scrap Cloth
Salvaged 4x Energy Cell
It would seem that salvaging average rares you make a profit, sup+ you lose increasing amounts of credits


I'll take a closer look at it and see if it needs some adjusting.

QUOTE(Cats Lover @ Jul 26 2015, 12:38) *

What? Is this not nerf? (IMG:[invalid] style_emoticons/default/cry.gif)

HP 41467 -> 36550
MP 2850 -> 2513
SP 2770 -> 2446


It depends on how much HP/MP tank you have to boost the base, but it gives you both more natural regen and more returns from potions and spells, so while the numbers may be slightly lower it's certainly not a nerf.

QUOTE(mechafujoshi @ Jul 26 2015, 12:52) *

If you try to rename monsters without having the tokens, it does the rename and goes into negative numbers (I had 4 to start)


Oh, derp. Fixed.

QUOTE(cwx @ Jul 26 2015, 13:10) *

Can we lower the scroll cooldowns ? Absorption scrolls are completely worthless now


I'll see if I can do something different for the "works until triggered" scrolls.
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post Jul 26 2015, 13:56
Post #90
Superlatanium



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QUOTE(teddy.bear @ Jul 26 2015, 11:25) *
Average Phase Shoes of Freyr 440c
Salvaged 5x Scrap Cloth
Salvaged 4x Energy Cell

It would seem that salvaging average rares you make a profit, sup+ you lose increasing amounts of credits
Seems like an accurate assessment. The issue is that Superior and higher generally give very few scraps, so the Energy Cell amounts are also quite low - less worth it compared to just selling Sup+ to bazaar.
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post Jul 26 2015, 14:05
Post #91
teddy.bear



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QUOTE(Tenboro @ Jul 26 2015, 13:46) *

I'll take a closer look at it and see if it needs some adjusting.


Could you also chech salvaging in general. Avg non rares sell for as low as 150c and give 2 scrap same as a 200c avg Exq has a range of 400c to 1100c a 400c Exq will give 1 mid plus 1 scrap, a 800c Exq 1 mid 2 scrap, Mag has a range of 900c to 2500+

Magnificent Plate Cuirass of Protection 1004c
Salvaged High-Grade Metals
Salvaged 3x Scrap Metal

Magnificent Zircon Plate Cuirass of Deflection 2403c
Salvaged High-Grade Metals
Salvaged 5x Scrap Metal

Thats a big loss.
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post Jul 26 2015, 14:10
Post #92
CapableScoutMan



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QUOTE(cwx @ Jul 26 2015, 13:25) *

That's where your HP went

I know, I did read Tenboro's post.
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post Jul 26 2015, 14:11
Post #93
Superlatanium



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QUOTE(teddy.bear @ Jul 26 2015, 12:05) *
Thats a big loss.
If we can figure out what is a loss and what isn't, which we can, we can simply change behavior and avoid taking the loss (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 26 2015, 14:23
Post #94
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QUOTE(Tenboro @ Jul 26 2015, 20:46) *

It depends on how much HP/MP tank you have to boost the base, but it gives you both more natural regen and more returns from potions and spells, so while the numbers may be slightly lower it's certainly not a nerf.

Partially agree with MP/SP since now we can use unlimited potions on a battle,
but I think less HP means more hazard... (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Cats Lover: Jul 26 2015, 14:23
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post Jul 26 2015, 14:24
Post #95
aided



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QUOTE(Cats Lover @ Jul 26 2015, 12:23) *

Partially agree with MP/SP since now we can use unlimited potions on a battle,
but I think lower HP means more hazard... (IMG:[invalid] style_emoticons/default/unsure.gif)


Yes, especially cloth/light users... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 26 2015, 14:27
Post #96
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QUOTE(Larequirem @ Jul 26 2015, 00:59) *

soulfusing ex/sup now just 25
I'm glad waiting for this patch before using my soul fragment (IMG:[invalid] style_emoticons/default/laugh.gif)


Always a loser for every winner. I hesitated to fuse a mag power armor and it went from 75 to 99 fragments post patch. drats.
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post Jul 26 2015, 14:28
Post #97
EsotericSatire



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QUOTE(Cats Lover @ Jul 26 2015, 02:23) *

Partially agree with MP/SP since now we can use unlimited potions on a battle,
but I think less HP means more hazard... (IMG:[invalid] style_emoticons/default/unsure.gif)



our regen is boosted by 10% so I am not sure if its really that bad if you manage yourself well. With unlimited spirit pots we can can spark a whole lot more than before so if anything it just balances out a bit.
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post Jul 26 2015, 14:30
Post #98
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Therefore, this change was also accompanied with a massive rewrite of the equipment generation system, which should allow everyone to find meaningful upgrades, even if they previously had higher-end gear handed down to them.

=> Played Arena 1~300 everyday. I got nothing since 0.82 ...
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post Jul 26 2015, 14:31
Post #99
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QUOTE(Superlatanium @ Jul 26 2015, 14:11) *

If we can figure out what is a loss and what isn't, which we can, we can simply change behavior and avoid taking the loss (IMG:[invalid] style_emoticons/default/smile.gif)


That's easy. A high grade metal is around 2000c in WTS and scrap is 95c so the 2500c doesn't make much loss its just in comparison to the 1000c its a 1300c loss. Its difficult to tell how salvaging works. It obviusly sets a price on low, mid and high grades, and gives at least 1 scrap, but a 400-500c Exq will give 1 scrap 600c will give 2 scrap same as a 800c I just salvaged. So I have no idea whether the amount of scrap returned is based on c value entirely, or uses it for a roll, or it could be that because the credit values of different qualities bleed into each other it has thrown off the calculation.

It would be nice to have bazaar value listed in salvaging screen as at least we can easily see the optimum salvages as it makes no sense to salvage an Avg over 180c as you will always lose credits due to rounding. Actually I havnt checked whether 250c gives 3 scrap.

This post has been edited by teddy.bear: Jul 26 2015, 14:40
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post Jul 26 2015, 14:44
Post #100
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@Tenboro, pls

1. check math/logic:

Repair Equipped Tab:
Repair All Requires: 1x Scrap Wood, 5x Scrap Cloth, 5x Energy Cell

or by separately shows
Legendary Demonic Willow Staff of Destruction - Requires: 1x Scrap Wood
Legendary Radiant Phase Robe of Fenrir - Requires: 1x Scrap Cloth, 1x Energy Cell
Legendary Mystic Phase Shoes of Fenrir - Requires: 1x Scrap Cloth, 1x Energy Cell

1/5/5 != 1/2/2

same tab after repair first 2
Repair All - Requires: 4x Scrap Cloth, 4x Energy Cell
Repair 1 - Requires: 1x Scrap Cloth, 1x Energy Cell

same tab after repair all items 1 by 1.
Repair All - Requires: 3x Scrap Cloth, 3x Energy Cell
probably rounding errors on lefted 3 items?

2. correct me where i wrong:
drop rate for mats(especially repair ones) from salvage still less than directly buying them from item shop. so best option still to sell items and buy repair consumables. item prices wasnt changed so we just got *1.33 increase in repair cost?

This post has been edited by VriskaSerket: Jul 26 2015, 15:14
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