Man, the new hath perks really drove up the prices of Hath, huh. Even more policies to benefit the 1%...
If you think the price of Hath is high now, you should have seen the price spike the day this patch came out. I didn't have a lot of hath, but I sold it all that day. I then replaced the hath I sold at the end of last month for almost 2,000 less per hath, thus making a nice profit. However, I don't think it is just the new hath perks that are keeping the prices higher than they were # months ago. I think it is more people playing and thus creating more demand for all perks including the basic ones like Innate Arcana.
Man, the new hath perks really drove up the prices of Hath, huh. Even more policies to benefit the 1%...
Not really...? It fell to around 5700 before the patch, and now it's 6150. And both of those numbers are significantly lower than what it was 6 months ago (7000+).
Not really...? It fell to around 5700 before the patch, and now it's 6150. And both of those numbers are significantly lower than what it was 6 months ago (7000+).
Without those Hath Perks, hath price would be 5k by now.
I'm just wondering about the additional GP in the New Day display.
It was moved to there rather than here I'm not certain but I don't think it means you are getting extra, just that the notification has moved. Something about the gp you get from gallery comments, that no longer shows up on the home page.
When changing new gears (i mean if there is a difference of around 80 - 100 levels), its too slow to get the required fragments to soulfuse again (except if you buy them but its expensive)
So i think soul fragments or at least half of it (25) should come back when salvaging??
When changing new gears (i mean if there is a difference of around 80 - 100 levels), its too slow to get the required fragments to soulfuse again (except if you buy them but its expensive)
So i think soul fragments or at least half of it (25) should come back when salvaging??
If you think that getting the required fragments to soulfuse is slow now, just consider that the original requirement was 100 fragments for any weapon or armor. Unless you are lucky enough to have all peerless equipment it is a lot quicker now than originally intended. So let's be thankful for that.
If you think that getting the required fragments to soulfuse is slow now, just consider that the original requirement was 100 fragments for any weapon or armor. Unless you are lucky enough to have all peerless equipment it is a lot quicker now than originally intended. So let's be thankful for that.
I'm thankful but just offering an opinion as the soulfuse was intended for gear progression, so it would make sense to me that if you can salvage your old gear and them use the soul fragments salvaged to soulfuse your new gear much quicker.
Just an example: I have an exquisite rapier which was soulfused. Then I got a better rapier from an arena drop. Even if its same as my level, I need 50 soul fragments. And lets say at the moment i don't have any fragments or because i am busy working or whatever is preventing me from playing RE regularly to get the fragments...So in this situation it can become much slower for people to soulfuse their gear...
Thats why i was thinking of the same system as we get bindings and materials back from salvaging for soul fragments (or at least get half of them back - 25 soul fragments regardless of how many you spent previously to soulfuse your equipment) In my opinion, it would help to quicken the gear progression system.
In my opinion, it would help to quicken the gear progression system.
One of the big points of 0.82 was to slow gear progression, so newbies wouldn't be getting decent Exquisites in all slots right off the bat, among other things. I think it's deliberate. It's also likely meant to encourage some impatient people to buy from the bazaar resulting in yet another credit sink.