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> HentaiVerse 0.83, Now 10% less tedious!

 
post Jul 26 2015, 12:21
Post #61
CapableScoutMan



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Very interesting patch, these changes should generate a lot of conversation.

I lost about 3K HP, but it's okay.
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post Jul 26 2015, 12:24
Post #62
gc00018



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QUOTE(Tenboro @ Jul 26 2015, 08:09) *

The crystal bonus for being deep into a grindfest now depends on the difficulty level. The maximum combined bonus factor for difficulty and late grindfest bonus is now 5.


Hi Tenb,

Is that mean: Compare to before, we will get less crystal in high difficulty. but get more in low difficulty? bcause we will reach the limit easier.

Data showed: In X7 crystals drop more effective than before while in x15 and x20 it become even worse.

Wasn't the higher difficult support to be highly rewarded?

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post Jul 26 2015, 12:25
Post #63
cwx



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QUOTE(CapableScoutMan @ Jul 26 2015, 06:21) *

Very interesting patch, these changes should generate a lot of conversation.

I lost about 3K HP, but it's okay.

QUOTE
- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.


That's where your HP went
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post Jul 26 2015, 12:35
Post #64
Crush85



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QUOTE(gc00018 @ Jul 26 2015, 12:24) *

Hi Tenb,

Is that mean: Compare to before, we will get less crystal in high difficulty. but get more in low difficulty? bcause we will reach the limit easier.

Data showed: In X7 crystals drop more effective than before while in x15 and x20 it become even worse.

Wasn't the higher difficult support to be highly rewarded?


I'm fairly certain that without Crystarium V, higher difficulties won't be as effective as before, but with it the payout should be much higher than it was in previous patches. Well it should if the difficulty modifiers stayed the same.
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post Jul 26 2015, 12:37
Post #65
tetron



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QUOTE(Tenboro @ Jul 26 2015, 15:35) *

Might still need some tweaking, but do you have any hard numbers?

Not enough right now. Need more data on this from more players.

btw, bug report: the "Repair All" and "Repair Item" buttons are overlapping on the description of "how much scrap/cell required"

This post has been edited by tetron: Jul 26 2015, 12:40
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post Jul 26 2015, 12:37
Post #66
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I thought melee would be Fixed (IMG:[invalid] style_emoticons/default/cry.gif)

But this patch look like not that bad too... (IMG:[invalid] style_emoticons/default/faint.gif)
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post Jul 26 2015, 12:38
Post #67
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QUOTE(Tenboro @ Jul 26 2015, 17:09) *

- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.

What? Is this not nerf? (IMG:[invalid] style_emoticons/default/cry.gif)

HP 41467 -> 36550
MP 2850 -> 2513
SP 2770 -> 2446

But for other things, it's good patch overall I guess. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Cats Lover: Jul 26 2015, 12:39
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post Jul 26 2015, 12:38
Post #68
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thanks for making it a lot easier to sustain my monsters

Derp
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post Jul 26 2015, 12:39
Post #69
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I checked the Bazaar and I didn't see energy cells in the item menu yet. Do I just have to wait or is something wrong? I'm concerned since most of my equipment is Shade armor except for my shoes.
QUOTE(Superlatanium @ Jul 26 2015, 06:03) *

I might be wrong, but "Feed All Monsters" button seems like it might feed to 100%, instead of to [100% - some fraction of 1 food] preventing part of the last food being wasted. "Feed All Monsters" might not be doing the same thing that individually clicking "Feed Max" on all would do.

But food costs so little anyway, it doesn't matter (IMG:[invalid] style_emoticons/default/smile.gif)

You're right. When I went to feed my monsters individually it said I only need one for each of them(I only have two) when I scrolled over Feed Max. But on the main screen it said Feed All would take four. I wonder if a Feed All Max button could be added.
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post Jul 26 2015, 12:39
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No need to spam everyday for the forum bonus, nice
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post Jul 26 2015, 12:46
Post #71
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My friend said that he cleared FSM but there's no clear equip bonus drop... What happened?
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post Jul 26 2015, 12:48
Post #72
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So if I did the math right, at PFDOR you reach max crystal drop at round 168 with 50 crystals per drop with max crystarium.

That's a lot of crystals.

This post has been edited by Crush85: Jul 26 2015, 12:53
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post Jul 26 2015, 12:51
Post #73
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I think this patch brings a lot of positives than negatives so no reason to complain (not as much probably (IMG:[invalid] style_emoticons/default/tongue.gif))

Wish there were more hath perks for galleries though.

This post has been edited by helno: Jul 26 2015, 12:52
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post Jul 26 2015, 12:52
Post #74
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(IMG:https://forums.e-hentai.org/uploads/post-986243-1437907845.png)

If you try to rename monsters without having the tokens, it does the rename and goes into negative numbers (I had 4 to start)

This post has been edited by mechafujoshi: Jul 26 2015, 13:10
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post Jul 26 2015, 12:53
Post #75
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Also lost heath/magic/spirit this patch.

QUOTE(Tenboro @ Jul 26 2015, 08:09) *

- There is now a hard cap in the lottery of 20,000 tickets per person. For reference, the single largest entry so far was 600,001 tickets.
-- Note that if you use a Golden Lottery Ticket after first entering 20,000 tickets, the 100 free tickets will be lost. To prevent this, don't enter more than 19,900 tickets if you wish to use one.

Taken together, the last two changes should prevent people from losing the farm on "all-in" bets for single items, while providing more potential worth-while gear to let the lottery still function as an efficient GP sink. The changes would have been introduced earlier if it wasn't for the potential for bypassing the limit with dupe accounts and proxy entries, and since all lottery prizes are now locked to the winner account, there is no longer any way to cheat past the limit.


Does this prevent a Golden Lottery Ticket from doubling my effective ticket count up to 40,000 tickets, or is the cap only on the number of tickets purchased?

Overall good patch. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 26 2015, 12:53
Post #76
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QUOTE(Tenboro @ Jul 26 2015, 12:05) *

I see your point. I might end up changing those formulas somewhat to avoid having it increase the cost.
Might still need some tweaking, but do you have any hard numbers?
The max value was 9, not 15.

Superior Phase Gloves of Heimdall 1044c
Salvaged Low-Grade Cloth
Salvaged 3x Scrap Cloth
Salvaged 2x Energy Cell

Superior Phase Shoes of Heimdall 939c
Salvaged Low-Grade Cloth
Salvaged 2x Scrap Cloth
Salvaged 1x Energy Cell

Exquisite Power Helmet of Protection 1447c
Salvaged Mid-Grade Metals
Salvaged 3x Scrap Metal
Salvaged 3x Energy Cell

Exquisite Power Leggings of Protection 2456c
Salvaged Mid-Grade Metals
Salvaged 5x Scrap Metal
Salvaged 3x Energy Cell

Exquisite Power Helmet of Protection 2526c
Salvaged Mid-Grade Metals
Salvaged 6x Scrap Metal
Salvaged 5x Energy Cell

I think that's enough to show that even if the amount of energy cells = scrap it is still a loss and it seems to get worse with increasing bazzar value. These were all 0.82, the 1 fine power armour from ages ago worth 900c gave 9 of each didnt have any 0.82 avg rares to test

This post has been edited by teddy.bear: Jul 26 2015, 12:54
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post Jul 26 2015, 12:59
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soulfusing ex/sup now just 25
I'm glad waiting for this patch before using my soul fragment (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 26 2015, 13:02
Post #78
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QUOTE(Cats Lover @ Jul 26 2015, 10:38) *
What? Is this not nerf? (IMG:[invalid] style_emoticons/default/cry.gif)

HP 41467 -> 36550
MP 2850 -> 2513
How much regen a turn, maybe something like 2.2k now, up from 2.0k, while losing around 5k HP overall? So you would need around 5000 / 200 = 25 turns of Regen for this to help.

Would need 25 consecutive turns of having less than 100% HP, but having more than 20%~ HP (where you would Fullcure) for it to be worth it. Number proportions are probably pretty similar for other players. Yeah, that doesn't happen often. When players take significant amounts of damage, they often either Regen back up to 100% quickly, or get low so they have to Fullcure quickly. Increased regen doesn't help a whole lot.

This also means more Spirit Shield drain, since maximum HP is less. Seems like a nerf.

Back before 0.82, increasing base HP instead of max HP would have been pretty good, because of limited item slots and the need to conserve mana, but now with unlimited items and Fullcure being the best way to play, having more max HP rather than base HP is a bit better.

The MP perk going from +max MP to +base MP is definitely good though, for melee at least. Although you'll have less room for MP to fluctuate between, you'll have to use draughts less, and they'll replenish more. They are more useful, but you do have to pay a bit more attention so MP doesn't run out.
QUOTE(Crush85 @ Jul 26 2015, 10:48) *
So if I did the math right, at PFDOR you reach max crystal drop at round 168 with 50 crystals per drop with max crystarium.
Compared to the previous max of ~45 crystals with only 3 perks starting around round 500. Reward is much lower.

IMO would've been nice to make crystals (monsters) better rather than just making crystal income worse.

This post has been edited by Superlatanium: Jul 26 2015, 13:07
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post Jul 26 2015, 13:10
Post #79
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@Tenboro,

Can we lower the scroll cooldowns ? Absorption scrolls are completely worthless now
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post Jul 26 2015, 13:17
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Opened up monster lab and jizzed in my pants before rushing to 0.83 thread.

Thanks Tenboro.

very nice.
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