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> HentaiVerse 0.83, Now 10% less tedious!

 
post Aug 15 2015, 16:22
Post #541
Superlatanium



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QUOTE(ChanForu @ Aug 15 2015, 12:18) *
Is there a trick to mana retention? I'm often hitting a point (and I'm on innate arcana 2) where I end up with extremely low mana even though I'm spamming potions and draughts unless there's a riddlemaster or mana gem.

Mana elixir/additional hath perks/economizer not feasible.
Frugality are not dropping for me and I can't find gear better than mine of my level without soulfusing.
Mage is extremely difficult and probably not worth it if you're still at the level where you still have to chug potions/elixers, and can't even IW for Economizer.

You do have the option of paying someone for IW service to get Economizer level 3+.

Spamming draughts is normal for all styles.

At a higher level, you'll not only have increased mana efficiency due to the above, but also due to higher damage (more frequent mana gems), more proficiency, and Wis forging.

I don't think mage is a good idea before level 300 or so. And, 310 is when you get 0-cooldown 3-target Imperil.
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post Aug 15 2015, 19:01
Post #542
rfEH



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Recently Mobs seems to be hitting much harder and are more tanky than usual.

The thing is I've been pretty much playing before and throughout the new patch and only really noticed this change really in the last few days.

I'm probably imagining things again.

Has anyone else notice this or is this just me?

EDIT:

I guess it must be just me then.

This post has been edited by rfEH: Aug 15 2015, 20:05
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post Aug 16 2015, 01:49
Post #543
Manyrandomtacos



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What is this game even about?
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post Aug 16 2015, 02:39
Post #544
Dekkii



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Moo, look at all the levels people have here... Wowie.

A surprisingly complex gaame. I wonder how many people made iit~
Mm mm... I also wonder how many features are still being planned for it..
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post Aug 16 2015, 03:49
Post #545
Tgbvfr



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QUOTE(Manyrandomtacos @ Aug 15 2015, 23:49) *

What is this game even about?

Some would say misery and or self inflicted torture, but I like to be a little more positive and say the game is a nice way to spend your free time.
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post Aug 16 2015, 03:53
Post #546
Superlatanium



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QUOTE(Manyrandomtacos @ Aug 15 2015, 23:49) *
What is this game even about?
Spreadsheets, math, spellspam hovering, and luck.
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post Aug 16 2015, 05:23
Post #547
mozilla browser



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QUOTE(Boogiee @ Aug 15 2015, 22:20) *

Well I made post yesterday and today (more than an hour has passed) and still I'm not receiving full bonus points (I checked a few minutes ago in Random Encounter).

Does making posts count on all the forum or in specific threads?

--------------
It seems to be working now. It looks like it had to take more than hour to register making posts.


There are some subforums where posts are not counted, eg. the test forum. See http://ehwiki.org/wiki/forum for more.
But this topic and the general chat subforum are kosher, so you just need to wait a bit longer since it doesn't update immediately for processing efficiency reasons.
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post Aug 16 2015, 05:28
Post #548
ChanForu



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@Superlatanium
I've only about 52 more levels to go though ;_; I'm glad to hear that Imperil is getting more targets soon haha.
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post Aug 16 2015, 05:43
Post #549
Crush85



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QUOTE(Superlatanium @ Aug 16 2015, 03:53) *

Spreadsheets, math, spellspam hovering, and luck.


I never quite figured out what the spreadsheets were for.
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post Aug 16 2015, 05:49
Post #550
Superlatanium



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QUOTE(Crush85 @ Aug 16 2015, 03:43) *
I never quite figured out what the spreadsheets were for.
Eg, simulations such as damage / average turns in a round, comparing the effect of different equipment pieces on clearing speed ("How much worse is Balance compared to Slaughter"), probability for amnesia shard usage for some given potency, forge level upgrades or for figuring out the base value, scaling equipment to different levels, general record-keeping, etc. Once you start to use them you'll see potential uses everywhere.
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post Aug 16 2015, 07:47
Post #551
skillchip



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I have lots of spreadsheets
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post Aug 16 2015, 08:27
Post #552
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Rawr, Chippy~

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post Aug 16 2015, 09:07
Post #553
nobody_xxx



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QUOTE(Superlatanium @ Aug 16 2015, 08:53) *

Spreadsheets, math, spellspam hovering, and luck.

(IMG:[invalid] style_emoticons/default/laugh.gif)

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post Aug 16 2015, 09:15
Post #554
drefann



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*Creeps out of the shadows*

Spreadsheets? Really?
I have enough of those at work. No spreadsheets allowed in the house! (unless I need to work from home...)


Btw, I don't how things are in the upper levels with health draughts, but for me they seem kind of useless since the latest patch. Monsters rarely hit me, but when they do its hurts alot (dualwielding maxed out rapier and shortsword with shadowdancer leathers). Regeneration/ cure with some manacontrol has alot more effect.
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post Aug 16 2015, 09:28
Post #555
Crush85



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QUOTE(Superlatanium @ Aug 16 2015, 05:49) *

Eg, simulations such as damage / average turns in a round, comparing the effect of different equipment pieces on clearing speed ("How much worse is Balance compared to Slaughter"), probability for amnesia shard usage for some given potency, forge level upgrades or for figuring out the base value, scaling equipment to different levels, general record-keeping, etc. Once you start to use them you'll see potential uses everywhere.


I see, I may make one for equipment stats mostly for forging and level scaling.
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post Aug 16 2015, 09:28
Post #556
its-just-me



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QUOTE(its-just-me @ Aug 13 2015, 18:22) *

@tenb

I have not gotten any double gifts since this patch. I have 7 monsters only 2 which are valid.



QUOTE(Superlatanium @ Aug 13 2015, 18:26) *

Sounds well within the margin of error, given such a tiny sample size.



QUOTE(EsotericSatire @ Aug 13 2015, 18:28) *

Lower level monsters may see less action due to the change in ranges for monsters appearing for players.


Got a two double gifts today, so it was bad rolls as expected.
Edit: spelling

This post has been edited by its-just-me: Aug 16 2015, 09:29
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post Aug 16 2015, 10:38
Post #557
rfEH



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QUOTE(drefann @ Aug 16 2015, 07:15) *

*Creeps out of the shadows*

Spreadsheets? Really?
I have enough of those at work. No spreadsheets allowed in the house! (unless I need to work from home...)


HV = Spreadsheet
Spreadsheet = Work
HV = Work (IMG:[invalid] style_emoticons/default/duck.gif)

Jokes aside, about my previous post on mobs being unusually stronger, it seems to be only a random occurrence because its back to normal for me now. But I think I might start manually documenting different mobs in said spreadsheets to help me recognize(more like remember) mob names and adjust my attacking order if required.
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post Aug 16 2015, 10:48
Post #558
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QUOTE(sssss2 @ Aug 13 2015, 16:05) *



I've found other bug gears.


Power Helmet
Peerless Savage Power Helmet of Warding 0.82 ADB 15.91
Peerless Savage Power Helmet of Protection 0.83? ADB 15.91 : pmax isn't changed, but is lower than the value of the gear below
Legendary Zircon Power Helmet of Protection 0.83 ADB 16.69

Power Armor
Peerless Savage Power Armor of Protection 0.82 ADB 18.89
Legendary Savage Power Armor of Protection 0.82 ADB 18.87

Power Gauntlets
Peerless Power Gauntlets ADB unknown, but should be lower than 15.91 (Helmet's value)
Legendary Savage Power Gauntlets of Protection 0.82 ADB 14.18
Legendary Cobalt Power Gauntlets of Protection 0.83 ADB 16.29
Legendary Zircon Power Gauntlets of Protection 0.83 ADB 15.52

* Legendary Jade Power Gauntlets of Slaughter 0.82 Slaughter 17.80
* Legendary Amber Power Gauntlets of Slaughter 0.82 Slaughter 18.??
* Legendary Ruby Power Gauntlets of Slaughter 0.82 Slaughter 18.24

Power Leggings
Peerless Cobalt Power Leggings of Protection 0.82 ADB 17.44
Legendary Savage Power Leggings of Protection 0.83 ADB 18.57

Power Boots
Peerless Ruby Power Boots of Protection 0.82 ADB 12.92
Peerless Savage Power Boots of Protection 0.82 ADB 12.86 (calculation error)
Legendary Ruby Power Boots of Protection 0.83 ADB 13.11
Legendary Amber Power Boots of Warding 0.83 ADB 13.20
Legendary Jade Power Boots of Warding 0.83 ADB 13.28
Legendary Onyx Power Boots of Warding 0.83 ADB 13.71
Legendary Mithril Power Boots of Warding 0.83 ADB 14.04



Tenboro, can my Peerless Power Leggings of Protection, which has a lower ADB than Legendary, get fixed ?

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post Aug 16 2015, 11:11
Post #559
sk8ball



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QUOTE(rfEH @ Aug 15 2015, 10:01) *

Recently Mobs seems to be hitting much harder and are more tanky than usual.

The thing is I've been pretty much playing before and throughout the new patch and only really noticed this change really in the last few days.

I'm probably imagining things again.

Has anyone else notice this or is this just me?

EDIT:

I guess it must be just me then.


No, not just you. After a short post-patch adjustment, I started to get used to the 'feel' of it again, but lately (past couple days), I'm getting slammed harder earlier. Dunno wassup.

This post has been edited by sk8ball: Aug 16 2015, 11:11
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post Aug 16 2015, 11:40
Post #560
rfEH



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QUOTE(sk8ball @ Aug 16 2015, 09:11) *

No, not just you. After a short post-patch adjustment, I started to get used to the 'feel' of it again, but lately (past couple days), I'm getting slammed harder earlier. Dunno wassup.


Thanks sk8ball for replying. Its good to know I'm not alone in noticing this.

I was just wondering if it was the min powerlevel changes stated in the patch but I didn't think so because I recognize quite a few of the mobs I normally face but its like they hit harder and seems to take longer to kill (can't say for sure from memory hence now I will start documenting again). But one time on a really bad RE run none of my silence/sleep/weaken was working on the mobs (after multiple cast) and I had to rely solely on my counter stuns to just barely survive.

But as I said in my newer post, my mobs seems to be back to normal again. It was just really strange to me because yeah I only noticed this was happening in the past couple of day.

Hopefully your mobs or mob mix gets back to normal. Maybe we are just unlucky with our mob "rolls" (should I call it that?). Hard to say whats it going on (if anything at all), it could be simply the case that the mob trainers suddenly buffed their mobs (does it work like that?).
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