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HentaiVerse 0.83, Now 10% less tedious! |
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Aug 8 2015, 14:56
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aided
Group: Gold Star Club
Posts: 773
Joined: 1-September 12

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QUOTE(EsotericSatire @ Aug 8 2015, 02:19)  I wonder if that means there will be new exp hath perks or a new difficulty level next patch XD.
I'm slowing down my leveling up speed...it's harder to sell moderate equips
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Aug 8 2015, 21:36
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Tenboro

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QUOTE(StonyCat @ Aug 8 2015, 03:38)  So there's no reason to stay on the toplist.
The *daily* toplist. The others grant the bonus as before.
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Aug 8 2015, 21:54
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tenboro @ Aug 8 2015, 12:36)  The *daily* toplist. The others grant the bonus as before.
So monthly, yearly, and all-time do grant EXP boosts? You have to phrase these things carefully or we're gonna make shit up misinterpret. (IMG:[ invalid] style_emoticons/default/cool.gif)
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Aug 8 2015, 22:01
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Just noticed this: CODE Note: If you never touched your abilities since the last patch was released, you will have to reassign them. (I'm planning to make some changes to avoid having these forced unassignments in the future.) What does it mean? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Aug 8 2015, 22:45
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cs987987
Group: Gold Star Club
Posts: 7,152
Joined: 11-March 12

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QUOTE Bonus tiers for the remaining toplists was changed to correspond to the coupons, at a 50/25/10/5 rate. what do it mean? Is toplists 1-3 has 50rate, 4-10 has 25rate, 11-25 has 10rate, 26-50 has 5rate on remaining toplists?
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Aug 8 2015, 23:55
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generaldoom
Group: Members
Posts: 114
Joined: 15-January 15

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lov lvl need bonus more, not high lvl
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Aug 9 2015, 01:57
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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That's nice, a big update. I only wish it didn't happen right when I left for a two week vacation. QUOTE(Tenboro @ Jul 26 2015, 03:09)  - Added "Crystarium IV" and "Crystarium V", which do what you would expect. Wow, finally! QUOTE - The crystal bonus for being deep into a grindfest now depends on the difficulty level. The maximum combined bonus factor for difficulty and late grindfest bonus is now 5. (This was necessary to make room for Crystarium IV and V, and is the only undisputable nerf in this patch!) Oh. (IMG:[ invalid] style_emoticons/default/sleep.gif) I knew it was too good to be true. Another case of buying back something we already had. In this case, a good crystal multiplier in late grindfest.
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Aug 9 2015, 10:20
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Tenboro

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QUOTE(tetron @ Aug 8 2015, 22:01)  Just noticed this: CODE Note: If you never touched your abilities since the last patch was released, you will have to reassign them. (I'm planning to make some changes to avoid having these forced unassignments in the future.) What does it mean? (IMG:[ invalid] style_emoticons/default/huh.gif) Well, it means that the abilities definitions are about 200 KB of data, so instead of loading that for every request, it creates a per-user digest of all active ability modifications. However, it currently doesn't have a way to version this digest, so it doesn't know to update it if the definitions change, which means the only way to force a refresh is to reset it and have people reassign them. QUOTE(cs987987 @ Aug 8 2015, 22:45)  Is toplists 1-3 has 50rate, 4-10 has 25rate, 11-25 has 10rate, 26-50 has 5rate on remaining toplists?
Yes. QUOTE(hitokiri84 @ Aug 9 2015, 01:57)  I knew it was too good to be true. Another case of buying back something we already had. In this case, a good crystal multiplier in late grindfest.
Kinda. You still get more than before, but the gain is indeed mostly outside of the grindfest.
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Aug 9 2015, 11:52
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Tenboro @ Aug 9 2015, 10:20)  Kinda. You still get more than before, but the gain is indeed mostly outside of the grindfest.
Would it be possible to have the crystal grindfest multiplier work like the how you have for low difficulty drops. Have the grindfest multiplier give the full effect for a certain number of rounds and then have the multiplier reduce to the current setting, either instantly or like the low difficulty drops over a number of rounds. And have it restore in the same way. This would allow all players to do a bit of grinding for crystals(with decent crystal gains) but curb the crystal gains for excessive grinding.
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Aug 9 2015, 11:54
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(hitokiri84 @ Aug 9 2015, 09:57)  I knew it was too good to be true. Another case of buying back something we already had. In this case, a good crystal multiplier in late grindfest.
if you unlock all the way to crystarium 5, you will gain crystal at a faster rate. Soon, everyone will start bazaaring crystal (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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Aug 9 2015, 13:40
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Are Crystal prices going on a one way trip to 1c?
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Aug 9 2015, 13:53
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(holy_demon @ Aug 9 2015, 11:54)  if you unlock all the way to crystarium 5, you will gain crystal at a faster rate. Soon, everyone will start bazaaring crystal (IMG:[ invalid] style_emoticons/default/anime_cry.gif) I don't know. That's a lot of hath; it might take awhile before it reaches that point. edit: On second thought, maybe there will be a crystal crash soon. This post has been edited by Crush85: Aug 9 2015, 13:57
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Aug 9 2015, 17:41
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Aug 9 2015, 03:20)  Kinda. You still get more than before, but the gain is indeed mostly outside of the grindfest. Well, I think the boost from non-GF will still be pretty nice. Those hardcore grinders might drive crystal pack prices way down too, even with some gimping.
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Aug 10 2015, 05:18
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frankmelody
Group: Gold Star Club
Posts: 1,314
Joined: 9-January 11

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QUOTE(Tenboro)  PS: - Corrected ADB range for power armor. (As the only armor that previously dropped with Slaughter, the conversion to the new loot engine didn't properly account for a slot modifier that weapons do not have. That is, it was based on helmets, not the body.)
(IMG:[ ww2.sinaimg.cn] http://ww2.sinaimg.cn/large/45f09f57gw1euwjvo9gcgj205p05bjrj.jpg) Fine I didn't drop any leg power slaughter after .82 This post has been edited by frankmelody: Aug 10 2015, 05:18
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Aug 10 2015, 06:28
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Since when did the bosses at the end of Trio and the Tree start doing actual damage? I remember being able to go thousands of rounds against these while barely looking at the screen.
1251 6 Urd hits you for 4118 piercing damage. 1251 5 Your spirit shield absorbs 2344 points of damage from the attack into 40 points of spirit damage. 1249 7 Yggdrasil hits you for 4118 void damage. 1249 6 Your spirit shield absorbs 2706 points of damage from the attack into 46 points of spirit damage.
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Aug 10 2015, 06:35
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kamio11
Group: Catgirl Camarilla
Posts: 1,366
Joined: 6-June 13

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QUOTE(n125 @ Aug 10 2015, 04:28)  Since when did the bosses at the end of Trio and the Tree start doing actual damage? I remember being able to go thousands of rounds against these while barely looking at the screen.
1251 6 Urd hits you for 4118 piercing damage. 1251 5 Your spirit shield absorbs 2344 points of damage from the attack into 40 points of spirit damage. 1249 7 Yggdrasil hits you for 4118 void damage. 1249 6 Your spirit shield absorbs 2706 points of damage from the attack into 46 points of spirit damage.
Since roughly last patch.
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Aug 10 2015, 07:20
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djackallstar
Group: Gold Star Club
Posts: 8,219
Joined: 23-July 14

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QUOTE(n125 @ Aug 10 2015, 12:28)  Since when did the bosses at the end of Trio and the Tree start doing actual damage? I remember being able to go thousands of rounds against these while barely looking at the screen.
1251 6 Urd hits you for 4118 piercing damage. 1251 5 Your spirit shield absorbs 2344 points of damage from the attack into 40 points of spirit damage. 1249 7 Yggdrasil hits you for 4118 void damage. 1249 6 Your spirit shield absorbs 2706 points of damage from the attack into 46 points of spirit damage.
QUOTE(Cats Lover @ Jul 11 2015, 10:01)  Yes, the mob's damage increases as turns go now, so we can't easily use the last round of TT&T to get massive proficiency with infinite turns anymore (IMG:[ invalid] style_emoticons/default/sad.gif) I also think that IWing a crude equip on IWBTH is the best spot to grind proficiency now.
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Aug 10 2015, 10:39
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ChanForu
Group: Members
Posts: 204
Joined: 11-November 14

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Just came back to HV. >Lose all my potions >It seems that repairing costs now cost a shitton - energy cell and scrap cost >losing battles reduces equipment durability >Elixir's cost 1000 credits EACH from the shop >barely enough drops to cover the cost of repairs alone >Having difficulty beating the first 10 arenas on HARD MODE mage because you can only slot one pot of each type in >New restoratives work like complete shit So is there a way of actually playing HV on mage without going into negative credits?
Oh and haha >2HKO'd in a random encounter on normal mode >even more equipment damage.
This post has been edited by ChanForu: Aug 10 2015, 10:44
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Aug 10 2015, 11:20
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(ChanForu @ Aug 10 2015, 16:39)  Just came back to HV. >Lose all my potions >It seems that repairing costs now cost a shitton - energy cell and scrap cost >losing battles reduces equipment durability >Elixir's cost 1000 credits EACH from the shop >barely enough drops to cover the cost of repairs alone >Having difficulty beating the first 10 arenas on HARD MODE mage because you can only slot one pot of each type in >New restoratives work like complete shit So is there a way of actually playing HV on mage without going into negative credits?
Oh and haha >2HKO'd in a random encounter on normal mode >even more equipment damage.
Redistributed attribute points and abiliity points? Equipment condition > 50%? Asked the experts?
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