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> HentaiVerse 0.83, Now 10% less tedious!

 
post Aug 8 2015, 14:56
Post #441
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QUOTE(EsotericSatire @ Aug 8 2015, 02:19) *

I wonder if that means there will be new exp hath perks or a new difficulty level next patch XD.

I'm slowing down my leveling up speed...it's harder to sell moderate equips
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post Aug 8 2015, 21:36
Post #442
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QUOTE(StonyCat @ Aug 8 2015, 03:38) *

So there's no reason to stay on the toplist.


The *daily* toplist. The others grant the bonus as before.
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post Aug 8 2015, 21:54
Post #443
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QUOTE(Tenboro @ Aug 8 2015, 12:36) *

The *daily* toplist. The others grant the bonus as before.

So monthly, yearly, and all-time do grant EXP boosts? You have to phrase these things carefully or we're gonna make shit up misinterpret. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Aug 8 2015, 22:01
Post #444
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Just noticed this:
CODE
Note: If you never touched your abilities since the last patch was released, you will have to reassign them. (I'm planning to make some changes to avoid having these forced unassignments in the future.)

What does it mean? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 8 2015, 22:45
Post #445
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QUOTE
Bonus tiers for the remaining toplists was changed to correspond to the coupons, at a 50/25/10/5 rate.


what do it mean?

Is toplists 1-3 has 50rate, 4-10 has 25rate, 11-25 has 10rate, 26-50 has 5rate on remaining toplists?
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post Aug 8 2015, 23:55
Post #446
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lov lvl need bonus more, not high lvl
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post Aug 9 2015, 01:57
Post #447
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That's nice, a big update. I only wish it didn't happen right when I left for a two week vacation.

QUOTE(Tenboro @ Jul 26 2015, 03:09) *
- Added "Crystarium IV" and "Crystarium V", which do what you would expect.

Wow, finally!

QUOTE
- The crystal bonus for being deep into a grindfest now depends on the difficulty level. The maximum combined bonus factor for difficulty and late grindfest bonus is now 5. (This was necessary to make room for Crystarium IV and V, and is the only undisputable nerf in this patch!)

Oh. (IMG:[invalid] style_emoticons/default/sleep.gif)

I knew it was too good to be true. Another case of buying back something we already had. In this case, a good crystal multiplier in late grindfest.
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post Aug 9 2015, 10:20
Post #448
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QUOTE(tetron @ Aug 8 2015, 22:01) *

Just noticed this:
CODE
Note: If you never touched your abilities since the last patch was released, you will have to reassign them. (I'm planning to make some changes to avoid having these forced unassignments in the future.)

What does it mean? (IMG:[invalid] style_emoticons/default/huh.gif)


Well, it means that the abilities definitions are about 200 KB of data, so instead of loading that for every request, it creates a per-user digest of all active ability modifications. However, it currently doesn't have a way to version this digest, so it doesn't know to update it if the definitions change, which means the only way to force a refresh is to reset it and have people reassign them.

QUOTE(cs987987 @ Aug 8 2015, 22:45) *

Is toplists 1-3 has 50rate, 4-10 has 25rate, 11-25 has 10rate, 26-50 has 5rate on remaining toplists?


Yes.

QUOTE(hitokiri84 @ Aug 9 2015, 01:57) *

I knew it was too good to be true. Another case of buying back something we already had. In this case, a good crystal multiplier in late grindfest.


Kinda. You still get more than before, but the gain is indeed mostly outside of the grindfest.
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post Aug 9 2015, 11:52
Post #449
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QUOTE(Tenboro @ Aug 9 2015, 10:20) *

Kinda. You still get more than before, but the gain is indeed mostly outside of the grindfest.


Would it be possible to have the crystal grindfest multiplier work like the how you have for low difficulty drops. Have the grindfest multiplier give the full effect for a certain number of rounds and then have the multiplier reduce to the current setting, either instantly or like the low difficulty drops over a number of rounds. And have it restore in the same way.

This would allow all players to do a bit of grinding for crystals(with decent crystal gains) but curb the crystal gains for excessive grinding.
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post Aug 9 2015, 11:54
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QUOTE(hitokiri84 @ Aug 9 2015, 09:57) *

I knew it was too good to be true. Another case of buying back something we already had. In this case, a good crystal multiplier in late grindfest.


if you unlock all the way to crystarium 5, you will gain crystal at a faster rate. Soon, everyone will start bazaaring crystal (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Aug 9 2015, 13:40
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Are Crystal prices going on a one way trip to 1c?
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post Aug 9 2015, 13:53
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QUOTE(holy_demon @ Aug 9 2015, 11:54) *

if you unlock all the way to crystarium 5, you will gain crystal at a faster rate. Soon, everyone will start bazaaring crystal (IMG:[invalid] style_emoticons/default/anime_cry.gif)


I don't know. That's a lot of hath; it might take awhile before it reaches that point.

edit: On second thought, maybe there will be a crystal crash soon.

This post has been edited by Crush85: Aug 9 2015, 13:57
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post Aug 9 2015, 17:41
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QUOTE(Tenboro @ Aug 9 2015, 03:20) *
Kinda. You still get more than before, but the gain is indeed mostly outside of the grindfest.

Well, I think the boost from non-GF will still be pretty nice. Those hardcore grinders might drive crystal pack prices way down too, even with some gimping.
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post Aug 10 2015, 05:18
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QUOTE(Tenboro) *

PS: - Corrected ADB range for power armor. (As the only armor that previously dropped with Slaughter, the conversion to the new loot engine didn't properly account for a slot modifier that weapons do not have. That is, it was based on helmets, not the body.)


(IMG:[ww2.sinaimg.cn] http://ww2.sinaimg.cn/large/45f09f57gw1euwjvo9gcgj205p05bjrj.jpg)
Fine I didn't drop any leg power slaughter after .82

This post has been edited by frankmelody: Aug 10 2015, 05:18
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post Aug 10 2015, 05:46
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QUOTE(Tenboro @ Jul 26 2015, 04:09) *
PS: - Corrected ADB range for power armor. (As the only armor that previously dropped with Slaughter, the conversion to the new loot engine didn't properly account for a slot modifier that weapons do not have. That is, it was based on helmets, not the body.)

I'm happy that power armor ADB has been fixed. Here are some comparisons:
Peerless Cobalt Power Helmet of Warding 0.82 ADB 15.71
Peerless Savage Power Helmet of Protection 0.83 ADB 15.91

Peerless Savage Power Boots of Protection 0.82 ADB 12.86
Legendary Amber Power Boots of Warding 0.83 ADB 13.20 <-- for sale *wink wink*

More Peerless Equipment Links
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post Aug 10 2015, 06:28
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Since when did the bosses at the end of Trio and the Tree start doing actual damage? I remember being able to go thousands of rounds against these while barely looking at the screen.

1251 6 Urd hits you for 4118 piercing damage.
1251 5 Your spirit shield absorbs 2344 points of damage from the attack into 40 points of spirit damage.
1249 7 Yggdrasil hits you for 4118 void damage.
1249 6 Your spirit shield absorbs 2706 points of damage from the attack into 46 points of spirit damage.
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post Aug 10 2015, 06:35
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QUOTE(n125 @ Aug 10 2015, 04:28) *

Since when did the bosses at the end of Trio and the Tree start doing actual damage? I remember being able to go thousands of rounds against these while barely looking at the screen.

1251 6 Urd hits you for 4118 piercing damage.
1251 5 Your spirit shield absorbs 2344 points of damage from the attack into 40 points of spirit damage.
1249 7 Yggdrasil hits you for 4118 void damage.
1249 6 Your spirit shield absorbs 2706 points of damage from the attack into 46 points of spirit damage.


Since roughly last patch.
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post Aug 10 2015, 07:20
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QUOTE(n125 @ Aug 10 2015, 12:28) *

Since when did the bosses at the end of Trio and the Tree start doing actual damage? I remember being able to go thousands of rounds against these while barely looking at the screen.

1251 6 Urd hits you for 4118 piercing damage.
1251 5 Your spirit shield absorbs 2344 points of damage from the attack into 40 points of spirit damage.
1249 7 Yggdrasil hits you for 4118 void damage.
1249 6 Your spirit shield absorbs 2706 points of damage from the attack into 46 points of spirit damage.


QUOTE(Cats Lover @ Jul 11 2015, 10:01) *

Yes, the mob's damage increases as turns go now, so we can't easily use the last round of TT&T to get massive proficiency with infinite turns anymore (IMG:[invalid] style_emoticons/default/sad.gif)
I also think that IWing a crude equip on IWBTH is the best spot to grind proficiency now.

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post Aug 10 2015, 10:39
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Just came back to HV.
>Lose all my potions
>It seems that repairing costs now cost a shitton - energy cell and scrap cost
>losing battles reduces equipment durability
>Elixir's cost 1000 credits EACH from the shop
>barely enough drops to cover the cost of repairs alone
>Having difficulty beating the first 10 arenas on HARD MODE mage because you can only slot one pot of each type in
>New restoratives work like complete shit
So is there a way of actually playing HV on mage without going into negative credits?

Oh and haha
>2HKO'd in a random encounter on normal mode
>even more equipment damage.

This post has been edited by ChanForu: Aug 10 2015, 10:44
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post Aug 10 2015, 11:20
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QUOTE(ChanForu @ Aug 10 2015, 16:39) *

Just came back to HV.
>Lose all my potions
>It seems that repairing costs now cost a shitton - energy cell and scrap cost
>losing battles reduces equipment durability
>Elixir's cost 1000 credits EACH from the shop
>barely enough drops to cover the cost of repairs alone
>Having difficulty beating the first 10 arenas on HARD MODE mage because you can only slot one pot of each type in
>New restoratives work like complete shit
So is there a way of actually playing HV on mage without going into negative credits?

Oh and haha
>2HKO'd in a random encounter on normal mode
>even more equipment damage.


Redistributed attribute points and abiliity points?
Equipment condition > 50%?
Asked the experts?
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