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HentaiVerse 0.83, Now 10% less tedious! |
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Aug 6 2015, 23:46
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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level 1000 for permanent monster now... sigh...
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Aug 7 2015, 00:17
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Mud attheBaseofLotus
Group: Members
Posts: 777
Joined: 25-February 15

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QUOTE(Tenboro @ Aug 6 2015, 19:21)  Hey, at least it would get rid of the endless whining about the Current Least Valued Drop.
On the other hand, I could just start ignoring the hell out of those whines.
Peoples will always whine about something... But Last Elixir truly less useful than other, i.e.: ED the only thing which can restore stamina, even if I don't use it I still can sell it to high-level grinders for a good price, hath, crystals, PABs - all useful, but LE is to rare to use it in battle(actually it require very specific situation to use it in battle), and price to low to sell it, also it not provide any special ability(like restore of stamina, or bonus to damage), it's just elixir of HP+MP+SP, if it can provide some special(and useful) effects - it can become more valuable. Maybe add to Last Elixir kind of additional buff which increase max HP/MP/SP(not base HP/MP/SP) - it's unical effect.
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Aug 7 2015, 00:29
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ Aug 7 2015, 00:51)  Hey, at least it would get rid of the endless whining about the Current Least Valued Drop.
On the other hand, I could just start ignoring the hell out of those whines.
People.Will.Always.Youknowwhat. Please ignore them. QUOTE(Mud attheBaseofLotus @ Aug 7 2015, 03:47)  Maybe add to Last Elixir kind of additional buff which increase max HP/MP/SP(not base HP/MP/SP) - it's unical effect.
hey, that's a pretty decent idea! (IMG:[ invalid] style_emoticons/default/ohmy.gif) @Tenboro, How about changing the effect of Last Elixir to something like this: Increases the Max HP/MP/SP by 50% for 50 turns. Sounds nice enough. Not OP, and not absolutely necessary. Only a short period of doping. It'll surely make Last Elixir more valuable and popular. What do you think?
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Aug 7 2015, 02:33
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Mud attheBaseofLotus @ Aug 7 2015, 08:17)  Peoples will always whine about something...
But Last Elixir truly less useful than other, i.e.: ED the only thing which can restore stamina, even if I don't use it I still can sell it to high-level grinders for a good price, hath, crystals, PABs - all useful, but LE is to rare to use it in battle(actually it require very specific situation to use it in battle), and price to low to sell it, also it not provide any special ability(like restore of stamina, or bonus to damage), it's just elixir of HP+MP+SP, if it can provide some special(and useful) effects - it can become more valuable. Maybe add to Last Elixir kind of additional buff which increase max HP/MP/SP(not base HP/MP/SP) - it's unical effect.
Give last elixir damage bonus buff like flower vase/bubble gum and it will suddenly sell like hot cakes (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 7 2015, 03:18
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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why not just triple the duration of it.
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Aug 7 2015, 03:35
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(tetron @ Aug 6 2015, 22:29)  @Tenboro, How about changing the effect of Last Elixir to something like this: Increases the Max HP/MP/SP by 50% for 50 turns. If anything, probably better to suggest something more simple whose effect is already programmed into the game. Like damage bonus as suggested, or a long restoration duration, or something like that. The issue with Last Elixir for me, at least, is that if one is managing their MP and SP decently enough, it's rare to need benefits beyond a mana or spirit draught/potion, let alone an elixir, let alone both at once. The situation where a Last Elixir would be useful is just too unusual. Market price isn't important.
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Aug 7 2015, 03:42
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(teddy.bear @ Aug 7 2015, 03:18)  why not just triple the duration of it.
Why not just leaving it as it is... Its main point is being an all-in-one item and it would fulfill its role at its best if there were simply fewer slots: remove pack rat, refund it and let people choose wisely what to carry. The new mechanism allows for unlimited usage of the same item, so having 15 slots is overkill anyways. Walking around with a whole pharmacy and library never sat well with me. It was way better when you had powerful useful pots and they were just one shot each. You really had to manage your resources: the lesser ones were useful to heal out of battle, the higher ones to heal while in a pinch. Having only weaker pots with unlimited usage is plain boring: hold out, recharge, go on, hold out, recharge, go on... and on... and on...
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Aug 7 2015, 03:51
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Superlatanium @ Aug 7 2015, 03:35)  The issue with Last Elixir for me, at least, is that if one is managing their MP and SP decently enough, it's rare to need benefits beyond a mana or spirit draught/potion, let alone an elixir, let alone both at once. The situation where a Last Elixir would be useful is just too unusual. Market price isn't important.
Even if you did need both at once, you could still just use one right after the other with no repercussions.
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Aug 7 2015, 07:59
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(Superlatanium @ Aug 7 2015, 03:35)  If anything, probably better to suggest something more simple whose effect is already programmed into the game. Like damage bonus as suggested, or a long restoration duration, or something like that.
The issue with Last Elixir for me, at least, is that if one is managing their MP and SP decently enough, it's rare to need benefits beyond a mana or spirit draught/potion, let alone an elixir, let alone both at once. The situation where a Last Elixir would be useful is just too unusual. Market price isn't important.
Allowing both the initial restore and the draught part to restore over max would address that, but even then there still would not be much cause for their use. The only times I have ever had need of an elixir is if I enter a PFUDOR RE with my 2h set and even then I have only had 1 time where I needed a health elixir.
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Aug 7 2015, 10:08
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Aug 7 2015, 07:05)  If anything, probably better to suggest something more simple whose effect is already programmed into the game. Like damage bonus as suggested, or a long restoration duration, or something like that.
But we already have Flower Vase and Bubble Gum for that. Giving your vitals a temporary boost sounds like a more appropriate and interesting effect for Last Elixir.
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Aug 7 2015, 15:46
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(tetron @ Aug 7 2015, 08:08)  But we already have Flower Vase and Bubble Gum for that. Giving your vitals a temporary boost sounds like a more appropriate and interesting effect for Last Elixir. Interesting, but also something that requires coding an entirely new effect (beyond copy/paste of an existing effect), which might not be the best way to get a Last Elixir change into the game. Maybe it would be simple, but maybe not. IMO it doesn't matter how it's changed as long as it's beyond its current use of "only for those too lazy to use potions".
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Aug 7 2015, 22:12
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derp-z2
Group: Members
Posts: 455
Joined: 17-September 14

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Since Most NEW players will be long way from buying any hath perks in considerable time why not buff last elixir with the temp effects of hath perk that increases in game and out game regeneration rate by 50% that way at least semi elite players will be inclined to strive to buy the hath perk and elite players can cash on this rare commodity . its a win-win for both parties. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by derp-z2: Aug 7 2015, 22:14
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Aug 7 2015, 22:27
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ariosty
Group: Catgirl Camarilla
Posts: 1,317
Joined: 12-December 12

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QUOTE(derp-z2 @ Aug 7 2015, 16:12)  Since Most NEW players will be long way from buying any hath perks in considerable time why not buff last elixir with the temp effects of hath perk that increases in game and out game regeneration rate by 50% that way at least semi elite players will be inclined to strive to buy the hath perk and elite players can cash on this rare commodity . its a win-win for both parties. (IMG:[ invalid] style_emoticons/default/biggrin.gif) that perk is hardly helpful
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Aug 8 2015, 03:36
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,731
Joined: 31-July 10

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QUOTE 2015-08-06
- The daily toplists, except for individual galleries, no longer count towards the EXP bonus. Harsh.
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Aug 8 2015, 03:38
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StonyCat
Group: Catgirl Camarilla
Posts: 2,487
Joined: 31-March 12

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So there's no reason to stay on the toplist.
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Aug 8 2015, 04:00
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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QUOTE(StonyCat @ Aug 8 2015, 01:38)  So there's no reason to stay on the toplist.
Not unless you have a selfless desire to help contribute to the site.
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Aug 8 2015, 04:06
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tgbvfr @ Aug 7 2015, 19:00)  Not unless you have a selfless desire to help contribute to the site.
Pfffft, yeah right. Like that exists. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Aug 8 2015, 04:19
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,731
Joined: 31-July 10

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I wonder if that means there will be new exp hath perks or a new difficulty level next patch XD.
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Aug 8 2015, 04:42
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Tgbvfr @ Aug 8 2015, 04:00)  a selfless desire to help contribute to the site.
I thought that was a myth.
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Aug 8 2015, 14:30
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(EsotericSatire @ Aug 8 2015, 02:19)  I wonder if that means there will be new exp hath perks or a new difficulty level next patch XD.
Leveling up after lv400 is almost useless, I think there will be no more EXP perk or training. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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