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> HentaiVerse 0.83, Now 10% less tedious!

 
post Jul 30 2015, 03:08
Post #301
quazkov



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There should be a Salvage All function for the Forge.
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post Jul 30 2015, 03:13
Post #302
Maximum_Joe



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QUOTE(ginjok @ Jul 29 2015, 17:46) *

And clear bonus?

Those are based on difficulty and which challenge is being cleared.

QUOTE
And regular drops

0.0001% base chance.
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post Jul 30 2015, 03:43
Post #303
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QUOTE(quazkov @ Jul 30 2015, 01:08) *
There should be a Salvage All function for the Forge.
There is. HV Item Manager, select all, salvage.
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post Jul 30 2015, 04:51
Post #304
insomnia



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an interesting update thank you
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post Jul 30 2015, 12:46
Post #305
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QUOTE(Maximum_Joe @ Jul 29 2015, 19:27) *

All trophies have the same chance for Peerless.

Not anymore since last patch.
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post Jul 30 2015, 14:43
Post #306
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Good patch overall. I like the PXP gains for IW of Soulfused equipment, it greatly helps the progress on the lower difficulty I usually play on. Seems like the confirmation for entering Item World was also removed. Nice to see that Lottery will be less dominated by the rich players too. There has always been the chance of winning with one ticket, but players buying tens or hundreds of thousands of tickets made those few tickets feel insignificant.

I would like to know if the Soul Fragment drops were changed on this patch. I used to get most of the 6 Soul Fragments during the first few Random Encounters, but now they seem to drop more randomly. For example today I have done 4 Random Encounters without a single Fragment even though I slept a full night between first and second encounter. I think the lowest encounters per day for 6 Fragments in this patch has been 14 encounters. Maybe it's just bad luck though. I think I also got up to 7 Fragments in a day in the last patch.

I like that Soulfusing now encourages leveling rather than the opposite as the cost doesn't increase for lower level equipment. However, Soulfusing higher level equipment can be a bit expensive, for example I bought Magnificent equipment that is, at the moment, 98 levels above mine and Soulfusing it costs 148 Soul Fragments. Someone better in maths than me can calculate how many Fragments you need to Soulfuse a Peerless equipment 100 levels above. Of course the equipment I got is near the max level difference, but in the old system it would have needed less Fragments. This might be by design to encourage "natural" gear progression, but it hits harder on lower level players. I would still rather have this system though, as now I'm not punished as much for leveling.
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post Jul 30 2015, 15:11
Post #307
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QUOTE(danixxx @ Jul 30 2015, 03:46) *

Not anymore since last patch.

QUOTE(Tenboro @ Sep 14 2013, 04:11) *

Also note that Snowflake treats all trophies the same when it comes to Peerless chance, so a Noodle and a MBP Tail have the same (low) chance of dropping one.

Not seeing anything new that contradicts the above.
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post Jul 30 2015, 15:20
Post #308
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QUOTE(Maximum_Joe @ Jul 30 2015, 15:11) *

Not seeing anything new that contradicts the above.

Just empiric evidence, i've seen an increasing chance of peerless from t6, t8 and t9 trophies but you should ask 10B to be sure.

This post has been edited by danixxx: Jul 30 2015, 15:21
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post Jul 30 2015, 17:30
Post #309
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QUOTE(danixxx @ Jul 30 2015, 18:50) *

Just empiric evidence, i've seen an increasing chance of peerless from t6, t8 and t9 trophies but you should ask 10B to be sure.

*ahem* With or without your FoS? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 30 2015, 19:50
Post #310
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interesting patch, gotta check it out a bit...but seems some buffs and some nerfs
my overall hp has gone down by about 11% in all my "ok" power slaughter gear
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post Jul 30 2015, 23:09
Post #311
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So many changes since I last played (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 31 2015, 02:42
Post #312
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QUOTE(Logii @ Jul 30 2015, 14:43) *

I would like to know if the Soul Fragment drops were changed on this patch. I used to get most of the 6 Soul Fragments during the first few Random Encounters, but now they seem to drop more randomly. For example today I have done 4 Random Encounters without a single Fragment even though I slept a full night between first and second encounter. I think the lowest encounters per day for 6 Fragments in this patch has been 14 encounters. Maybe it's just bad luck though. I think I also got up to 7 Fragments in a day in the last patch.


I also suspect the drops were changed as it has been more than 8 hrs since my last soulfragment and a new day has begun with the first RE not dropping one. I don't think I even got 6 yesterday despite playing all RE's available....
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post Jul 31 2015, 02:51
Post #313
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QUOTE(teddy.bear @ Jul 31 2015, 00:42) *

I also suspect the drops were changed as it has been more than 8 hrs since my last soulfragment and a new day has begun with the first RE not dropping one. I don't think I even got 6 yesterday despite playing all RE's available....

From what I understand, the dawn event doesn't reset the soul fragment counter. By playing all of the REs yesterday, your counter was probably 0 when you got your last fragment. In that case it would only be up to 2 since it has been 8 hours since you got that last one. There is no guarantee in getting a fragment until the counter is 5 or 6.
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post Jul 31 2015, 04:17
Post #314
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Thanks for the tweaks 10b. It's never too stale
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post Jul 31 2015, 11:22
Post #315
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QUOTE(viperit @ Jul 30 2015, 19:50) *

interesting patch, gotta check it out a bit...but seems some buffs and some nerfs
my overall hp has gone down by about 11% in all my "ok" power slaughter gear


Exactly 12% actually, however since you get base hp your regen/cure is stronger. I found that I could switch to full power gear and still beat grindfest.
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post Jul 31 2015, 12:09
Post #316
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QUOTE(mechafujoshi @ Jul 28 2015, 17:03) *

oh. okay then

QUOTE(tychocelchu @ Jul 29 2015, 23:52) *

yes i agree (IMG:[invalid] style_emoticons/default/smile.gif)

+1. i looked after a fair cotton that i bought to test for 10 minutes =.=

QUOTE(tetron @ Jul 30 2015, 17:30) *

*ahem* With or without your FoS? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

FoS should affect only a very small amount of drops from trophies, isn't it? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jul 31 2015, 12:41
Post #317
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QUOTE(quazkov @ Jul 30 2015, 08:08) *

There should be a Salvage All function for the Forge.


Agreed, I think it's a good feature (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jul 31 2015, 13:35
Post #318
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QUOTE(jackblk @ Jul 31 2015, 10:41) *
Agreed, I think it's a good feature (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Use HV Item Manager and you can salvage all at once.

Also play more than just a couple of battles so you actually have some stuff to salvage. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 31 2015, 14:53
Post #319
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QUOTE(Superlatanium @ Jul 31 2015, 11:35) *

Also play more than just a couple of battles so you actually have some stuff to salvage. (IMG:[invalid] style_emoticons/default/tongue.gif)


Ugh, that's so much work. Who bothers playing more than a few battles per day?
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post Jul 31 2015, 16:36
Post #320
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QUOTE(Superlatanium @ Jul 31 2015, 13:35) *

Use HV Item Manager and you can salvage all at once.

Also play more than just a couple of battles so you actually have some stuff to salvage. (IMG:[invalid] style_emoticons/default/tongue.gif)

Yeah, but it would be nice to have such options in a "vanilla" version of the game, so you can leave away those scripts. Moreover, that way mobile users can play better.
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