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> HentaiVerse 0.83, Now 10% less tedious!

 
post Jul 28 2015, 02:03
Post #261
千石 撫子



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Long time no good stuff to try,drop too suck
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Sprite Sheild/Spark of Life vs SP Tank,that SP cost issue...
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post Jul 28 2015, 04:43
Post #262
829p



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QUOTE(Superlatanium @ Jul 26 2015, 07:03) *

I might be wrong, but "Feed All Monsters" button seems like it might feed to 100%, instead of to [100% - some fraction of 1 food] preventing part of the last food being wasted. "Feed All Monsters" might not be doing the same thing that individually clicking "Feed Max" on all would do.

But food costs so little anyway, it doesn't matter (IMG:[invalid] style_emoticons/default/smile.gif)

I confirm, that's happening. But it does matter to me, I want to save food, I'm not rich enough not to care (IMG:[invalid] style_emoticons/default/cry.gif)

(Yes, seriously)

Oh, but nice patch, anyway (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jul 28 2015, 04:58
Post #263
Zeheart



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Nice perks
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post Jul 28 2015, 05:02
Post #264
mozilla browser



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QUOTE(Tenboro @ Jul 26 2015, 16:09) *

The required number of Energy Cells for repair will always be 1/3rd the amount of scrap. The number that can be salvaged from advanced gear is (linearly) random between 10% and 100% of the salvaged scrap, but always at least one.


Is the number of energy cells rounded off or rounded down? This should be easy enough to figure out by salvaging a bunch of superior rare that are worth between 501c and 1000c, but it's actually pretty hard to get superior rare equipment...

I'm guessing that they are rounded down, and then set to a minimum value of 1.
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post Jul 28 2015, 06:29
Post #265
Tgbvfr



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QUOTE(829p @ Jul 28 2015, 02:43) *

I confirm, that's happening. But it does matter to me, I want to save food, I'm not rich enough not to care :cry:

(Yes, seriously)

Oh, but nice patch, anyway :)

I have one monster just for fun. Tonight the feed max button on the monster's stats page said 4 food, while the lab's feed all monsters said 5 food. I used the feed all monsters button and it used 5 food. If I had multiple monsters then perhaps the 5th food could have been "shared" between the monsters, but since I only have the one that is not the case.
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post Jul 28 2015, 08:24
Post #266
teddy.bear



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QUOTE(mozilla browser @ Jul 28 2015, 05:02) *

Is the number of energy cells rounded off or rounded down? This should be easy enough to figure out by salvaging a bunch of superior rare that are worth between 501c and 1000c, but it's actually pretty hard to get superior rare equipment...

I'm guessing that they are rounded down, and then set to a minimum value of 1.


From Wiki
For equipment of Average quality or lower, Scrap is given with the following formula: roundup(sale_value / 100); e.g. if the equipment's sale value was 101 a player would receive 2 scrap.
For equipment of Superior quality or higher, you get one graded material (see below), and a quantity of scrap equal to roundup(sale_value / 500).

So for superior 501c (never seen a superior rare below 600c) will net you 1 low grade, 2 scrap and 1-2 energy cells same as a 1000c superior. So you could break even if a superior rare had a value of below 600c (I assume the low grade to be worthless btw) but only if you got the maximum number of energy cells. You will always lose value above that except for phase and force shields but only for Mag+ and only because of the value of the high grade. I assume at some cutoff price for Leg+ you would lose value though

Salvaging Avg rares will always yield a profit and sometimes a big one. I had about 40 fine phase that I had hoarded from ages ago with a value of between 650 and 1100c I got more than 300 energy cells plus plenty of scrap.
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post Jul 28 2015, 08:30
Post #267
Solarhawk



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I've been waiting for some of these changes for a while. Looking good so far! (As a side note, my HP/MP tanks both went down not up, not complaining, just mentioning for anyone who cares to track stuff)
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post Jul 28 2015, 09:03
Post #268
WOYH



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Hope we can access the moogle mail during the Arena battle.
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post Jul 28 2015, 09:23
Post #269
mozilla browser



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Ping! You've got mail!

Hold on, Kodou Yuki, lemme just check my mm...

...

...

Alright, let's continue fighting!

Actually, this ain't so absurd since we pause in the middle of DwD / grindfest etc all the time.
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post Jul 28 2015, 10:16
Post #270
Sylph_Doll



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Naisu Patchy!!!
(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 28 2015, 10:42
Post #271
習近平



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an update

new hath perk of Enigma Energizer so good
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post Jul 28 2015, 11:47
Post #272
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Lost about 50k credits worth of the old potions. Were they still sellable?
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post Jul 28 2015, 12:27
Post #273
WOYH



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Got my meaningful upgrade today, Thanks Godboro!
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post Jul 28 2015, 12:48
Post #274
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QUOTE(liddlemicky @ Jul 28 2015, 09:47) *
Lost about 50k credits worth of the old potions. Were they still sellable?
We were warned of their removal in <1 month at the start of 0.82, more than 2 months ago. There was plenty of time.
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post Jul 28 2015, 15:16
Post #275
himi



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Great patch.
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post Jul 28 2015, 16:58
Post #276
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quite a number of good things, as far as i see.

btw, in 'item shop' page, when you hover an infusion to see its description the tooltip says 'magicks', is it a typo or is there a more deep meaning behind this?
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post Jul 28 2015, 17:03
Post #277
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[en.wiktionary.org] https://en.wiktionary.org/wiki/magick

This post has been edited by mechafujoshi: Jul 28 2015, 17:04
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post Jul 28 2015, 17:07
Post #278
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yay new patch
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post Jul 28 2015, 17:23
Post #279
physics152



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A good reprieve and a glad welcome to the new amount of soul frags needed to soulfuse.
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post Jul 28 2015, 17:45
Post #280
lostone103



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batteries in armour... (IMG:[invalid] style_emoticons/default/blink.gif)
some incentive to salvage i guess.
Nice patch btw (IMG:[invalid] style_emoticons/default/smile.gif)
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