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HentaiVerse 0.83, Now 10% less tedious! |
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Jul 27 2015, 13:21
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stryker115
Group: Members
Posts: 437
Joined: 20-April 13

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These Updates....
I LOVE IT!!!
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Jul 27 2015, 13:43
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chaosblade56
Group: Gold Star Club
Posts: 458
Joined: 11-December 09

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nice updates
now to try and just win a single lottery...
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Jul 27 2015, 15:48
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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@Tenboro, apart from the crystal multiplier going up as we go deeper into GF, do drop rates and drop quality go up as we go deeper into arena/grindfest?
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Jul 27 2015, 16:17
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Tenboro

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QUOTE(teenyman45 @ Jul 26 2015, 23:12)  1) Did you expect the dramatic increase in the price of Hath as people go for the new perks? Not necessarily that big of a jump, if you were paying attention it wasn't exactly a secret that I was adding new hath perks this patch. I guess people just didn't expect them to be useful. QUOTE(teenyman45 @ Jul 26 2015, 23:12)  2) With the new equipment shop changes, If I salvage a soulfused gear to recoup the bindings, then buy it back from the equipment shop during the grace period, is the equipment still soulfused / account bound / something else (and if so what)?
It will remain soulbound. QUOTE(danixxx @ Jul 27 2015, 11:16)  I like the update so far, but as some other people noted Suffusive Spirit perk is now the same as not having it because spark and spirit shield use a percentage of our base sp.
Yea, it's getting fixed. QUOTE(mozilla browser @ Jul 27 2015, 15:48)  @Tenboro, apart from the crystal multiplier going up as we go deeper into GF, do drop rates and drop quality go up as we go deeper into arena/grindfest?
No, not outside of getting more monsters per round.
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Jul 27 2015, 16:24
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ Jul 27 2015, 19:47)  Not necessarily that big of a jump, if you were paying attention it wasn't exactly a secret that I was adding new hath perks this patch. I guess people just didn't expect them to be useful.
Heck, people didn't expect even the patch to be useful. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Tenboro @ Jul 27 2015, 19:47)  No, not outside of getting more monsters per round.
Curiosity: Do you have any future plan to add any drop bonus for later rounds of GF or even just the last round of GF? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jul 27 2015, 17:06
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11

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Tenboro, do you plan to add a confirmation box for golden tickets? Somehow, it used a golden ticket instead of buying tickets.
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Jul 27 2015, 19:29
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(Tenboro @ Jul 26 2015, 10:09)  - There is now a hard cap in the lottery of 20,000 tickets per person. For reference, the single largest entry so far was 600,001 tickets. -- Note that if you use a Golden Lottery Ticket after first entering 20,000 tickets, the 100 free tickets will be lost. To prevent this, don't enter more than 19,900 tickets if you wish to use one.
What about the second effect of GLT, can it increase the number of the tickets past 20,000 at the time of drawing?
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Jul 27 2015, 20:35
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Darukunesu
Group: Gold Star Club
Posts: 216
Joined: 20-September 14

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An overall excellent and successful patch (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(夕涼なのか @ Jul 27 2015, 06:36)  It's min(max_pl/4, 100), not max(max_pl/4, 100)? Does it mean I can see 100pl monsters before the patch? But in fact, I've not even seen one below 500 or higher.
And could you tell us how to calculate max_pl, is wiki's formula right?
Yeah, if it's min(max_pl/4, 100) we would always be getting PL 100 monsters at level ~100+, right?
Although max(max_pl/4, 100) doesn't make sense for newbies either.EDIT: Well, after thinking a bit i suspect that that variable must cap the very minimum a player can encounter a certain PL, but only if there are no higher PL available (without counting RNG), so probably that minimum 100 has not been chosen for ages (IMG:[ invalid] style_emoticons/default/tongue.gif) Maybe Tenboro can enlighten us? This post has been edited by Darukunesu: Jul 27 2015, 20:53
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Jul 27 2015, 21:02
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gwild
Newcomer
 Group: Gold Star Club
Posts: 49
Joined: 31-May 12

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I just did a RE on IWTBH difficulty and got 6.98 million xp. In the last few weeks on that difficulty the most I've gotten is 3.8 million xp from a 10 monster RE. I used to get around 6-7 million on those in 0.81. The only differences between then and now are A: a new patch, B: This was my first fight at lvl 248 (IMG:[ invalid] style_emoticons/default/tongue.gif), and C: I made a post yesterday. Is posting really worth an 83% increase in xp, or did the patch do something too? The RE was actually not nearly as hard as the ones that gave ~3.8 mil before (jam packed mostly with level 1500+ creatures). I didn't add any xp perks or have higher rankings that I know of.... just curious?
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Jul 27 2015, 21:26
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(gwild @ Jul 27 2015, 19:02)  I just did a RE on IWTBH difficulty and got 6.98 million xp. In the last few weeks on that difficulty the most I've gotten is 3.8 million xp from a 10 monster RE. I used to get around 6-7 million on those in 0.81. The only differences between then and now are A: a new patch, B: This was my first fight at lvl 248 (IMG:[ invalid] style_emoticons/default/tongue.gif), and C: I made a post yesterday. Is posting really worth an 83% increase in xp, or did the patch do something too? The RE was actually not nearly as hard as the ones that gave ~3.8 mil before (jam packed mostly with level 1500+ creatures). I didn't add any xp perks or have higher rankings that I know of.... just curious? Sounds like 80+ stamina? XP hasn't changed since the beginning of 0.82.
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Jul 27 2015, 21:37
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(gwild @ Jul 27 2015, 12:02)  I just did a RE on IWTBH difficulty and got 6.98 million xp. In the last few weeks on that difficulty the most I've gotten is 3.8 million xp from a 10 monster RE.
Forum posting bonus.
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Jul 27 2015, 22:03
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Maximum_Joe @ Jul 28 2015, 00:37)  Forum posting bonus.
I thought it only applies to the Dawn of the Day exp (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jul 27 2015, 22:03
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gwild
Newcomer
 Group: Gold Star Club
Posts: 49
Joined: 31-May 12

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Good thought, but it wasn't stamina, Superlatanium. I didn't think of that, but I don't because I haven't played enough lately to get sub - 80.
Joe: I had no idea the bonus was so substantial. Nearly double the xp? Wow.
thanks for the responses
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Jul 27 2015, 22:19
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kamio11
Group: Catgirl Camarilla
Posts: 1,366
Joined: 6-June 13

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QUOTE(gwild @ Jul 27 2015, 20:03)  Good thought, but it wasn't stamina, Superlatanium. I didn't think of that, but I don't because I haven't played enough lately to get sub - 80.
Joe: I had no idea the bonus was so substantial. Nearly double the xp? Wow.
thanks for the responses
The posting bonus is indeed +100%. See the wiki for all the experience bonuses.
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Jul 27 2015, 22:39
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Tenboro

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QUOTE(tetron @ Jul 27 2015, 16:24)  Curiosity: Do you have any future plan to add any drop bonus for later rounds of GF or even just the last round of GF? (IMG:[ invalid] style_emoticons/default/huh.gif) Not really. QUOTE(MikukoAya @ Jul 27 2015, 17:06)  Tenboro, do you plan to add a confirmation box for golden tickets? Somehow, it used a golden ticket instead of buying tickets.
I don't really think that's "dangerous" enough to warrant a confirmation box. QUOTE(danixxx @ Jul 27 2015, 19:29)  What about the second effect of GLT, can it increase the number of the tickets past 20,000 at the time of drawing?
Yes, assuming there are more than 200,000 tickets in play. It could potentially increase your effective number of tickets to up to 40,000 but only if there are 400,000 or more tickets sold.
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Jul 27 2015, 23:21
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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QUOTE - Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase. I wonder if that work as intended. Before when I was playing RE trying to increase magic proficiency, I would often finish with over 50% of mp, or a little less, but never enough to kill my IA buffs. Now they go down, and I even had a case where I nearly reached 0 MP. I wonder if mages are having trouble?
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Jul 27 2015, 23:50
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Kazuki3
Newcomer
  Group: Members
Posts: 95
Joined: 12-October 09

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QUOTE(Kazuki3 @ Jul 26 2015, 19:07)  Well it's the first dawn of the day after the patch and I'm wondering is this actually intended?
It is the dawn of a new day!
Reflecting on your journey so far, you find that you are a little wiser.
You gain 22 EXP, 10 Credits!
@Tenboro just quoting myself since my post seemed unnoticed so far, that was my first doand after the patch and it seems too low for my level (not sure if it's intended). I also posted on the forums earlier that day so I doubt that's the reason. This post has been edited by Kazuki3: Jul 27 2015, 23:58
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Jul 28 2015, 00:07
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tazmanian devil
Group: Catgirl Camarilla
Posts: 3,024
Joined: 24-October 12

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QUOTE(Kazuki3 @ Jul 27 2015, 16:50)  @Tenboro just quoting myself since my post seemed unnoticed so far, that was my first doand after the patch and it seems too low for my level (not sure if it's intended). I also posted on the forums earlier that day so I doubt that's the reason.
According to your profile, your last post prior to the patch going live was June 25th. You lost any Dawn bonuses prior to then; you should have the full bonus in ~2 hours at the next dawn. I know that posts do not immediately count for the bonus; there's a bit of a delay which probably caused your bonus to not be full yesterday with your auction post. This post has been edited by tazmanian devil: Jul 28 2015, 00:09
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