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> HentaiVerse 0.83, Now 10% less tedious!

 
post Jul 26 2015, 10:37
Post #21
aided



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QUOTE(tetron @ Jul 26 2015, 08:35) *

Odd position! (IMG:[invalid] style_emoticons/default/wacko.gif)

They should be the LAST perks, I think...

This post has been edited by aided: Jul 26 2015, 10:37
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post Jul 26 2015, 10:37
Post #22
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I lost about 14% of my HP but I'm not gonna bitch because the rest of the patch looks to pretty damn good. I'm happy.
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post Jul 26 2015, 10:39
Post #23
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QUOTE(brewdonkey @ Jul 26 2015, 14:07) *

I lost about 14% of my HP but I'm not gonna bitch because the rest of the patch looks to pretty damn good. I'm happy.

Check your new HP regen rate. It should be more than before.
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post Jul 26 2015, 10:47
Post #24
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Lemme find a reason to hate this update... brb
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post Jul 26 2015, 10:47
Post #25
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QUOTE
People with donation stars now get the base dawn credits in addition to the donation credits. (Only adds on average 300 credits per day, but it simplified the logic somewhat, and every little bit helps I guess?)


Why not?

QUOTE

You now need just a single forum post in the last 30 days to get the full forum exp bonus.


The end of the spam age.

QUOTE
The cost for fusing items above your level is now +2% for every level, and the limit for how much higher the equipment piece can be was increased to 100.


Should be +1%, +2% is too much (IMG:[invalid] style_emoticons/default/anime_cry.gif) Preasi God helpus (IMG:[invalid] style_emoticons/default/tongue.gif)





Waiting for the stuff that matters (mitigation, Monster Lab big changes) in next release?
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post Jul 26 2015, 10:47
Post #26
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QUOTE(Tenboro @ Jul 26 2015, 08:09) *

- Added "Yakety Sax": Monsters will never catch you when fleeing.


Wait, how long has being caught been a thing?
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post Jul 26 2015, 10:50
Post #27
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QUOTE(Tenboro @ Jul 26 2015, 08:09) *

- Soulfused equipment pieces now gain twice the normal amount of potency exp in the Item World and when applying upgrades.


This is very good. (IMG:[invalid] style_emoticons/default/biggrin.gif)

But what means "and when applying upgrades", upgrades now will add more bonus(i.e. was +1% and now +2%) to upgraded stat?
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post Jul 26 2015, 10:53
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maybe he means the pxp gained when upgrading with materials
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post Jul 26 2015, 10:54
Post #29
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QUOTE(villaloy @ Jul 26 2015, 08:53) *

maybe he means the pxp gained when upgrading with materials


Ah yes you right, I almost forget about PXP bonus at upghrade.
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post Jul 26 2015, 10:56
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QUOTE(cwx @ Jul 26 2015, 08:16) *

There's a cooldown for infusions/scrolls?

shit, what is it?


Just used a scroll of avatar and a hp draught seems to match with inventory cooldown (i.e. my hp draught and scroll slot refreshed CD at similar time) now but for some reason its at 35 turn instead of what I though was suppose to be 40??? Don't know if I'm doing something wrong. EDIT Just to mention that no haste or any speed modifier used because if you use scroll of swiftness cooldown refreshed after 28ish turns.

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post Jul 26 2015, 10:58
Post #31
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I have noticed something:

QUOTE
- Difficulty now more significantly affects the tier bonus at higher arenas. The 101+ arenas get +1 tier at Nightmare and above, and the three highest arenas get an additional +1 tier (+2 total) at IWBTH and above.

Does this mean that the other Arenas are untouched by this new difficulty tweak?

QUOTE
- The cooldown timer for scrolls and infusions has been re-added.

How long is the cooldown? How many turns?

QUOTE
- The Flower Vase and Bubble-Gum now last 50 turns.

This is great. @Tenboro, can you please increase their drop rate a bit? They drop abysmally low to be of any use in the 1st place.

This post has been edited by tetron: Jul 26 2015, 11:00
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post Jul 26 2015, 11:01
Post #32
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- The crystal bonus for being deep into a grindfest now depends on the difficulty level. The maximum combined bonus factor for difficulty and late grindfest bonus is now 5.

Could someone explain it more clearly?
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post Jul 26 2015, 11:01
Post #33
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BTW I think that the scroll Bazaar price seem to have have doubled now for anyone who buys from shop.
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post Jul 26 2015, 11:02
Post #34
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I find myself confused on the subject of soulfusing. Is there a limit to the number of soulfused equips you can have or is it just an issue of having enough soul fragments?
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post Jul 26 2015, 11:05
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"Suffusive Spirit - Increases your base spirit by 10%."

So Suffusive Spirit went from being pretty nice to have, to almost completely useless? Spirit consumption when Spark procs and spirit consumption when Spirit Shield absorbs damage is based off of base spirit. Having more base spirit has no real effect - more spirit is restored via draughts etc, but more spirit is drained as well (whereas before, having more bonus spirit helped by increasing the amount that could be absorbed / Spark procced before a draught/potion needed to be used).

I guess I'll give up on my previous plan of getting SS.
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post Jul 26 2015, 11:05
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I noticed something was easier when I checked into the monster lab, so I immediately headed here-- and it looks like my suspicions were correct. Thanks for the update, Tenboro.
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post Jul 26 2015, 11:06
Post #37
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QUOTE(Pickled Cow @ Jul 26 2015, 01:47) *

Wait, how long has being caught been a thing?

it's good for mage in checkmate turn.
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post Jul 26 2015, 11:11
Post #38
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@Tenboro, looks like salvaging Advanced Armors give less amount of Cells than what can be bought by selling those Armors.

This post has been edited by tetron: Jul 26 2015, 11:11
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post Jul 26 2015, 11:12
Post #39
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QUOTE(Tenboro @ Jul 26 2015, 16:09) *

- The crystal bonus for being deep into a grindfest now depends on the difficulty level. The maximum combined bonus factor for difficulty and late grindfest bonus is now 5. (This was necessary to make room for Crystarium IV and V, and is the only undisputable nerf in this patch!)

Hi,

Do you mean that the red part in this formula is at most 5 in this patch? (the formula is from wiki)
Crystal Drop = rounddown(((0.004 * (round_number - 1)) + 1) * difficulty_mod * crys_perk_mod)

If so, it seems to be quite a big nerf, considering the max value was 15... Q_Q
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post Jul 26 2015, 11:15
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what about the issue concerning different mana cost of elemental vs holy/dark?
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