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> HentaiVerse 0.83, Now 10% less tedious!

 
post Jul 26 2015, 20:40
Post #181
Madprank



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Overall the patch is quite nice. Now all i want is to see amnesia shards to be changed into giving pxp when used on an item and make reforging free. If people have the money then they can buy amnesia shards and powerboost their items to desired potency while the poor peons like me would be able to sloth through the whole process the hard way if we want.

This post has been edited by Madprank: Jul 26 2015, 20:41
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post Jul 26 2015, 20:40
Post #182
Frostbite



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QUOTE(tetron @ Jul 26 2015, 07:24) *

Even better, we might finally see the mythical Peerless Savage Power Slaughter! (IMG:[invalid] style_emoticons/default/biggrin.gif)


And.. only rich people would get it? (IMG:[invalid] style_emoticons/default/huh.gif) or maybe someone very lucky.. I wonder how many participants when the Peerless Savage Power Slaughter will come out. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 26 2015, 20:51
Post #183
tetron



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QUOTE(Frostbite @ Jul 27 2015, 00:10) *

And.. only rich people would get it? (IMG:[invalid] style_emoticons/default/huh.gif) or maybe someone very lucky.. I wonder how many participants when the Peerless Savage Power Slaughter will come out. (IMG:[invalid] style_emoticons/default/laugh.gif)

I shall very much like to see someone win such a prize with 1 Tickets. I hope it'll happen someday, cause winning with 1 Ticket has actually happened in the past for more than once. (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jul 26 2015, 20:55
Post #184
southrim



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- You now need just a single forum post in the last 30 days to get the full forum exp bonus.

Yay! I still don't like that such a gigantic bonus got switched from site visitation to the forums (and haven't liked it since the implementation around this time in 2012), but at least it doesn't require checking in to do meaningless spam once a day anymore.


- The previously retired potions were removed from the game.

Okay, now I would really like a reset of the Pack Rat training. With all restoratives, Flower Vase, and Bubble-Gum, that's only 12 slots that can possibly be used out of 15. Energy drinks, infusions, and scrolls can technically occupy them, but they're either not battle items or have their own slot system.

This post has been edited by southrim: Jul 26 2015, 20:57
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post Jul 26 2015, 21:11
Post #185
piyin



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QUOTE(Razor320 @ Jul 26 2015, 20:22) *

Actually, they are much better at this for a meager price, since you always get at least one and rare tier average equipment provides much more scraps that common equipment when salvaged. Use before it got nerfed balanced.


That means YES or NO!

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post Jul 26 2015, 21:15
Post #186
Razor320



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QUOTE(piyin @ Jul 26 2015, 23:11) *

That means YES or NO!

Yes, Average- rare tier equipment gives Energy Cells.
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post Jul 26 2015, 21:30
Post #187
Mud attheBaseofLotus



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QUOTE(piyin @ Jul 26 2015, 19:11) *

That means YES or NO!


Nope, crude/fine rare equipment dosn't drop in this patch. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jul 26 2015, 21:44
Post #188
Biria The Busty Drow



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These are great changes.
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post Jul 26 2015, 21:44
Post #189
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First drop of the new patch.
A great start to a good patch.
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post Jul 26 2015, 21:55
Post #190
cs987987



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QUOTE
- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.



in hp & mp I think buff

but in SP I think nerf

because Spark of Life & Spirit Shield look the base SP


QUOTE
- The monster gift checks have been rewritten and moved from the monster stat page to the front page of the monster lab. In other words, all gift-eligible monsters will be lining up to give you stuff as soon as you visit, rather than you having to check each monster individually.


I hope that add a "look All Monsters" button to get gift, not in the front page of the monster lab

This post has been edited by cs987987: Jul 26 2015, 22:05
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post Jul 26 2015, 22:02
Post #191
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Great update. I like it =)
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post Jul 26 2015, 22:10
Post #192
Void Domain



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Nice patch.
Maybe add more levels to Enigma Energizer? The final level will make the buff last forever (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 26 2015, 22:20
Post #193
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thx monster lab patch
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post Jul 26 2015, 23:03
Post #194
gwild



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QUOTE(Tenboro @ Jul 26 2015, 03:09) *


- Soulfuse costs have been tweaked as such:
-- Base cost now depends on the equipment's quality tier. Peerless cost 100, Legendary/Magnificent 50, Exquisite/Superior/Fine 25, and Average and below 10. (These are now "final", in the sense that the old base cost of 100 was only reapplied to Peerless gear.)
-- The cost for fusing items above your level is now +2% for every level, and the limit for how much higher the equipment piece can be was increased to 100.
-- There is no longer an additional cost for fusing items below your level.

The old rule for lower-level gear created a bad incentive to stop leveling until a player could fuse all their gear (despite the meager increase in cost), so the rules have instead been better focused on the primary goal of soul fusing, namely enforcing gear progression.



The change makes sense, unlike the shortsighted original design for soulfusing, which really screwed me (and others around my level and lower, I'm guessing) over. My only post on the forum pertained mostly to my displeasure about it in the 0.82 thread (where I initially decided to not play again). Instead, I just played normal RE's for soulshards, which was an utterly ridiculous way to spend time in HV. On top of that, my single post caused me to get tens of thousands of additional xp that I didn't want each dawn of the new day. It was irritating.

So, maybe a week or two ago I soulfused my 6th piece of gear (out of 7) and, with xp no longer a real issue, started to play at the difficulty level from before the utter mess of 0.82, and it's actually sort of fun again. The changes of 0.83 seem to be a decent fix for most of the things I hated about 0.82, in addition to some extra perks people have been looking for, with easy single-click maintenance in places. Thanks, Tenboro

The new equipment still sucks, though. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 26 2015, 23:12
Post #195
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@10B: Two questions...

1) Did you expect the dramatic increase in the price of Hath as people go for the new perks?

2) With the new equipment shop changes, If I salvage a soulfused gear to recoup the bindings, then buy it back from the equipment shop during the grace period, is the equipment still soulfused / account bound / something else (and if so what)?
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post Jul 26 2015, 23:19
Post #196
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QUOTE(teenyman45 @ Jul 26 2015, 14:12) *

1) Did you expect the dramatic increase in the price of Hath as people go for the new perks?

That's always the intention (or at least one of them).

QUOTE
2) With the new equipment shop changes, If I salvage a soulfused gear to recoup the bindings, then buy it back from the equipment shop during the grace period, is the equipment still soulfused / account bound / something else (and if so what)?

Once soulbound, always soulbound.
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post Jul 26 2015, 23:38
Post #197
Crush85



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The repair all button is a beautiful thing. Now if only it displayed how many of each needed material you had, it'd be perfect.
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post Jul 26 2015, 23:45
Post #198
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Yay, I don't have to post that much anymore! That's good.
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post Jul 27 2015, 00:12
Post #199
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Well, time to sell off hath (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 27 2015, 00:42
Post #200
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Awesome, makes doing the dialy stuff a hell of a lot less tedious.

The soulfuse stuff is nice even when you have crap equipment, not having to pay as much as the people that are level 400+ with full peerless equipment is nice.

Also the forum change. Posting so often just makes you feel like a spammer but it was almost needed..

This post has been edited by Zellmer: Jul 27 2015, 00:42
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