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HentaiVerse 0.83, Now 10% less tedious! |
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Jul 26 2015, 16:03
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aided
Group: Gold Star Club
Posts: 773
Joined: 1-September 12

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QUOTE(CZer @ Jul 26 2015, 13:57)  Checked out the results of the 2% increment on soul fragments required and something seems to be off.
I have a legendary which is 63 levels above my current level. Therefore should take 50 (base) + 32 additional soul fragments starting at 1 and incrementing by 2% per level (so 1.02, 1.0404, etc.). Final (32nd) should cost 1.8475 according to Excel and total is 44.2270 fragments. So number required should be 94 or 95 depending on rounding but panel says 112 fragments required.
Please explain.
I think it's wrong. You should add 2% per level to base quantity. So it should be 50 * (1 + 63 * 2%) = 113. 1 is error or sth, maybe.
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Jul 26 2015, 16:05
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(CZer @ Jul 26 2015, 13:57)  Checked out the results of the 2% increment on soul fragments required and something seems to be off.
I have a legendary which is 63 levels above my current level. Therefore should take 50 (base) + 32 additional soul fragments starting at 1 and incrementing by 2% per level (so 1.02, 1.0404, etc.). Final (32nd) should cost 1.8475 according to Excel and total is 44.2270 fragments. So number required should be 94 or 95 depending on rounding but panel says 112 fragments required.
Please explain.
It's plain additive. 50 base + (62 levels * (50 base * 2%)) = 50 + (62 * 1) = 112
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Jul 26 2015, 16:14
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m118w11
Group: Gold Star Club
Posts: 1,323
Joined: 7-March 11

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Well the HP/MP/SP perk change means unlocked'ers gets 12% less hp since it was previously an additional multiplier. Maybe spirit shield/SoL needs to take some function of player level as the base (something like level x ~1.5-2).
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Jul 26 2015, 16:25
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CZer
Group: Gold Star Club
Posts: 1,166
Joined: 27-January 09

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QUOTE(aided @ Jul 26 2015, 09:03)  I think it's wrong. You should add 2% per level to base quantity. So it should be 50 * (1 + 63 * 2%) = 113. 1 is error or sth, maybe.
Could be correct. There is another way to consider this which is that each level increases the upgrade cost by 2%. Interesting in this case it works out to the same number. 1 + 1.02**1 + 1.02**2 + ... + 1.02**62 = 124.09, However, you only get "charged" per 2 levels, so the upcharge is 124.09/2 = 62 + 50 base charge = 112. If I had another decent item needed soulfusing I might be able to figure out which one is actually used. Unfortunately, that is my only soulfusable item. Thanks for the replies. This post has been edited by CZer: Jul 26 2015, 16:32
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Jul 26 2015, 16:28
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Panty&Stocking with Garterbelt
Group: Gold Star Club
Posts: 767
Joined: 18-February 13

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QUOTE(nobody_xxx @ Jul 26 2015, 22:27)  how much crystals drop in rounds 500 PFU now (IMG:[ invalid] style_emoticons/default/huh.gif) 500round.. umm... maybe 25? 25 crystal is dropped in PFUDERfest 525round with crystal 3 hath perk.
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Jul 26 2015, 16:46
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夕涼なのか
Group: Gold Star Club
Posts: 498
Joined: 22-August 13

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Why not just add one more button for feeding all monsters with happy pills? And could you add a total number of gifts to the statistical table? Thank you.
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Jul 26 2015, 17:00
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labiskvi
Group: Gold Star Club
Posts: 2,059
Joined: 29-October 11

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Rare tier (phase/shade/power) drop ratio for Legendary and Peerless was also increased. nice changes (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 26 2015, 17:01
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Tenboro @ Jul 26 2015, 18:05)  QUOTE(djackallstar @ Jul 26 2015, 17:12)  Hi, Do you mean that the red part in this formula is at most 5 in this patch? (the formula is from wiki) Crystal Drop = rounddown(((0.004 * (round_number - 1)) + 1) * difficulty_mod * crys_perk_mod) If so, it seems to be quite a big nerf, considering the max value was 15... Q_Q The max value was 9, not 15. Previous maximum values were difficulty_mod = 3 (PFUDOR) and crys_perk_mod = 5 (Crystarium III) leading to a max value of 15, isn't it?
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Jul 26 2015, 17:06
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夕涼なのか
Group: Gold Star Club
Posts: 498
Joined: 22-August 13

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QUOTE(mozilla browser @ Jul 26 2015, 23:01)  The max value was 9, not 15. Previous maximum values were difficulty_mod = 3 (PFUDOR) and crys_perk_mod = 5 (Crystarium III) leading to a max value of 15, isn't it?
No, it doesn't include perk bonus. It's PFUDOR x3 and 500 round x3.
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Jul 26 2015, 17:07
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Panty&Stocking with Garterbelt @ Jul 26 2015, 21:28)  500round.. umm... maybe 25? 25 crystal is dropped in PFUDERfest 525round with crystal 3 hath perk.
so , in the end we need new cryst perk (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Jul 26 2015, 17:12
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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I'm holy maging and using draughts only (no longer potions and elixers). This is due to the base mp regen boost.
Holy/Dark is top tier again.
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Jul 26 2015, 17:15
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(tadprime @ Jul 26 2015, 14:09)  Patch day!
Love the feed all button, but it looks like it might be over-feeding... Have to check more closely tomorrow.
it is, see here: QUOTE(Superlatanium @ Jul 26 2015, 11:03)  I might be wrong, but "Feed All Monsters" button seems like it might feed to 100%, instead of to [100% - some fraction of 1 food] preventing part of the last food being wasted. "Feed All Monsters" might not be doing the same thing that individually clicking "Feed Max" on all would do. But food costs so little anyway, it doesn't matter (IMG:[ invalid] style_emoticons/default/smile.gif) But it really is negligible, just buy 10k food from someone and forget about the overfeeding. On the other hand, i wonder if Tenb is using two separate pieces of code to calculate the "feed max" button and the "feed all monsters" button. On the perk changes i'm super happy. HP is lower but as a light user i actually regen MP, even under IA 4. There you go, you now have another advantage of wearing light armour. Awesome patch btw.
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Jul 26 2015, 17:21
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Tgbvfr
Group: Members
Posts: 272
Joined: 13-February 08

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This patch has a lot of nice updates, especially the Feed All Monsters and Repair All buttons. Thanks for all your hard work Tenboro.
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Jul 26 2015, 17:41
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ohmightycat
Group: Gold Star Club
Posts: 11,382
Joined: 13-December 09

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There is nowhere near enough whining about this update. The Pony Overlords need to punish Tenboro severely.
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Jul 26 2015, 17:46
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Tenboro

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QUOTE(mozilla browser @ Jul 26 2015, 17:01)  Previous maximum values were difficulty_mod = 3 (PFUDOR) and crys_perk_mod = 5 (Crystarium III) leading to a max value of 15, isn't it?
Well, the wiki formula is (and was) wrong anyway, but the part that is limited to 5 is the two first factors. The Crystarium bonus didn't change. The actual formula for grindfest is: floor( (1 + crystarium) * ( diffmod + min(gfbonus, (gfbonus / 500) * round) ) ) diffmod is 1-3 depending on difficulty. gfbonus is 0.5-2 depending on difficulty, but only applicable for grindfests.
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Jul 26 2015, 17:52
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tenboro @ Jul 26 2015, 01:09)  Inserted a new level 7 trophy tier between the tier 6 and 7 trophies. Old tier 7 is now tier 8, old tier 8 is now tier 9.
Are Platinum / Noodle T7 now? QUOTE Difficulty now more significantly affects the tier bonus at higher arenas. The 101+ arenas get +1 tier at Nightmare and above, and the three highest arenas get an additional +1 tier (+2 total) at IWBTH and above. Is PFUDOR DwD T8? QUOTE Added "Enigma Energizer": Doubles the bonus from the riddlemaster, and increases duration to 50 turns. Duration bonus doesn't work according to Jenga. QUOTE People with donation stars now get the base dawn credits in addition to the donation credits. Awards too or just stars? QUOTE The maximum combined bonus factor for difficulty and late grindfest bonus is now 5. So max drop is now... 50x?
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Jul 26 2015, 17:55
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Tenboro @ Jul 26 2015, 08:46)  Well, the wiki formula is (and was) wrong anyway, but
*sound of snapped einstein's guitar strings
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Jul 26 2015, 17:59
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Tenboro

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QUOTE(Maximum_Joe @ Jul 26 2015, 17:52)  Are Platinum / Noodle T7 now?
No. QUOTE(Maximum_Joe @ Jul 26 2015, 17:52)  Is PFUDOR DwD T8? No. QUOTE(Maximum_Joe @ Jul 26 2015, 17:52)  Duration bonus doesn't work according to Jenga. It should. QUOTE(Maximum_Joe @ Jul 26 2015, 17:52)  Awards too or just stars? Anything that used to override the default amount. QUOTE(Maximum_Joe @ Jul 26 2015, 17:52)  So max drop is now... 50x?
Yes.
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Jul 26 2015, 17:59
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Shine-Addict
Group: Gold Star Club
Posts: 728
Joined: 16-July 13

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QUOTE(Tgbvfr @ Jul 27 2015, 01:21)  This patch has a lot of nice updates, especially the Feed All Monsters and Repair All buttons. Thanks for all your hard work Tenboro.
No going back - 2015 10BOkay, I have to be honest this is the easiest way to sustain the game and the safest way to do so. Somehow this patch concluded how Tenboro is a man without regrets. Coming down to the road of closing the distances of the poor and the rich, crystal income control is obviously better than that obnoxious repairing system, which should taught him a lesson. Perks are fair and game progression is longer, which may indicates increasing amount of player? It must be around Tenboro birthday, leaving people in HV remains safe and warm. No, this is not peace offering. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) (IMG:[ na.cx] https://na.cx/i/j10Aaw.jpg)
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