It is quite easy to get to level 400+ in a very short time for a newbie:
Just pay real life money to get "free" DoND credits and hath or run H@H all day and night (which will still cost you real money since neither electricity nor internet access are free unless you are stealing both) or pay a third party to run the H@H client on their server for those "free" credits and hath.
Once you do then one can simply fight a little everyday and the credits and hath will come at each dawn of a new day which can then be used to pay for training scavenger, archeologist, luck of the draw and exp boosts. Even if you wipe out in the early arenas, the credit infuse you receive will only grow and grow each day, making you able to pretty much buy some rare recovery items, then make a random post somewhere, get the exp boost from posting, fight some random battle which you can win because you'd have enough money to buy some scrolls of the gods (to get spark of life) and see a ton of exp come your way which will make you able to buy useful gear from someone or get them from the free shops.
I am currently level 244, have been playing the game since day one. All gear I have either got from drops or bought from the shop (In all my game's years I only got 3 magnificent random drops) or the light armor set (which were only superior shades of the shadow dancer and a fine ethereal mace of slaughter) and legendary mace I bought from fellow players. Even the crudes I got from ages past are way better than what drops now (My LoTD is 17)... Example:
http://hentaiverse.org/pages/showequip.php...;key=e3df22cccd (I use it to grind profficiency that's why it is so high potency tier).
All of my fighting styles' profficiency levels are "current" (supportive, deprecating, two handed, etc. are all 244 profficiency).
I have some figurines and those were too lucky drops.
I have a hath perk, innate arcana I, which I got by buying hath at the exchange.
I got some old days artifacts and keep them as collectibles now since nowadays only generic ones drop.
All the bindings and materials I have come from only three monsters which got de-leveled on one patch and effectively made me spent twice as much credits, crystals and tokens just to get them back to how they were minus the abilities and gifts they could bring (that was when if you had a certain level monster, it would always bring in a low grade, mid grade or high grade material when they brought gifts, instead of the random nature of the gifts now).
All that I currently have I got through playing the game for years without using real-money-paid-for accelerators.
How many years will it take for another new player to get to the same spot I am in with the new system? Probably twice as much, since they cannot buy adequate gear nor have the minimum essential spells or abilities but have all the penalties and costs associated with the game. It is unfair for a new or lower level player to get wiped out because he/she cannot buy better gear and have them be penalized with defeat wear on their already bad equipment. It is not a matter of adaptation there... It is a matter of pure chance.
Thus, it is quite obvious that these changes are not only to discourage multi-accounting, but also a subtle way to force new or low level players to seek paid-for accelerators if they wish to even have a chance. As I said before... Hostile and barren to new players.
I know the usual people will come and post left and right about how I am whining and whatnot... Please do... And while you are at it, instead of bashing new or low level players, how about you help them instead? Might even bring in more real life money for the site.