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HentaiVerse 0.82, Reading material |
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May 20 2015, 17:47
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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QUOTE(tetron @ May 20 2015, 16:40)  QUOTE(uareader @ May 20 2015, 13:47)  Would it be possible to make it so salvaging soulbound equipment get back some (or better, all used) soul fragments? I don't mind the salvaged equipment being level-bound from the operation if a possible "salvage->rebuy->resell or give to low level player" is feared.
Nice idea. But it has a serious problem: Lottery Prizes are now Soulfused by default. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Well you can buy equipment with untradeable status from the equipment shop (the ones you salvaged), so the opposite could happen: lottery prizes impossible to salvage, without having a status displayed about it. I don't know if "account bound" still exist and was replaced by "soulbound" for every item, or if it was renamed.In the first case it would be easier to implement.
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May 20 2015, 18:06
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25kk
Group: Gold Star Club
Posts: 3,998
Joined: 12-March 13

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QUOTE(Superlatanium @ May 20 2015, 07:34)  I don't think it ever did...? It has to be BT or higher, right? And now that BT is gone/merged, it has to be done on IWBTH or higher.
the wiki say nintendo or higher
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May 20 2015, 18:16
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(25kk @ May 21 2015, 00:06)  the wiki say nintendo or higher You need to know the people who edit the wiki page have got the title long time ago. In addition, I doubt him even play HV recently.
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May 20 2015, 18:20
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25kk
Group: Gold Star Club
Posts: 3,998
Joined: 12-March 13

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QUOTE(Colman @ May 20 2015, 11:16)  You need to know the people who edit the wiki page have got the title long time ago. In addition, I doubt him even play HV recently.
yeah i know that, but since Joe say the same in the missing wiki data thread i believed that
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May 20 2015, 18:43
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Colman @ May 20 2015, 09:16)  You need to know the people who edit the wiki page have got the title long time ago.
I only ever cleared that arena challenge on BT and when I looked at it this patch it showed Nintendo instead. Seems a reasonable assumption.
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May 20 2015, 19:04
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Panty&Stocking with Garterbelt
Group: Gold Star Club
Posts: 767
Joined: 18-February 13

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QUOTE(Tenboro @ May 17 2015, 18:14)  (Oh, and it's a large patch, so post any bugs. If by any chance the new equipment generator generates any bugged equipment, they will be deleted, so don't buy them from anyone.)
if slaughter has bug, after patch slaughter item is delete? it is too sad...
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May 20 2015, 20:00
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(StonyCat @ May 20 2015, 21:51)  Though I didn't want to disclose links of untradeable equips.
And why is that? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 20 2015, 20:22
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generaldoom
Group: Members
Posts: 114
Joined: 15-January 15

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May 20 2015, 20:56
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RichardLin
Group: Members
Posts: 1,691
Joined: 23-November 11

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Refund LotD.
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May 20 2015, 21:07
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(StonyCat @ May 20 2015, 18:21)  OK, found an old Peerless Mace for reference. Though I didn't want to disclose links of untradeable equips. Just for easier reference. Old Peerless Shocking Mace of Slaughter: Base WD 81.22 New Peerless Shocking Mace of Slaughter: Base WD 79 Old Peerless Demonic Estoc of Slaughter: Base WD 81.22 New Peerless Fiery Estoc of Slaughter: Base WD 79 QUOTE (READ ME: SLAUGHTER GEAR IS NOT WEAKER THAN BEFORE, NON-SLAUGHTER SUFFIXES ARE STRONGER.)
Uh. Read that part i after some test in my playgame found out this: It means that IS NOT WEAKER THANT BEFORE, it is just weaker but it not and is not because its is comparative with any other slaughters other than slaughters, so it means that the base damage expected from any slaughter is stronger this patch because this new patch have had no precedent so it means "before" just become today and tomorrow and the precognition over anything related to some math adjustable operation goes strike to Skilchip so be done divie by zero (0). ... .. . My Guess, because thats the most logic thinking after doing my basic maths and read the diference bewteen the new and the old equipments... Ot its just that the main change coming from the new update are still to be activated or are bugged... or it was Ichy doing (IMG:[ invalid] style_emoticons/default/dry.gif) .
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May 20 2015, 21:26
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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I think i found the 1h "nerf": almost all ranges are higher but block remains the same. I have been shrining stuff for shields and their block range didn't increase compared to the old ones. It isn't really a nerf, just other styles became stronger. For melee styles: 2H has more protection from higher mitigations DW has more damage and parry from the off hand weapon Light (1H, 2H or DW) has more mitigations and evade (although we are not sure if 4PABs are still possible on light armour) Power has less advantage with "of Slaughter" tl;dr all other styles became stronger 1H+Power remains the same. PS: i may be wrong, it is a small sample that i have. PSPS: cloth armour with 3PABs still exists
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May 20 2015, 21:33
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Kazuki3
Newcomer
  Group: Members
Posts: 95
Joined: 12-October 09

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QUOTE(blue penguin @ May 20 2015, 14:26)  Yeah even mag and exq can still get 3 pabs I got this one yesterday too bad it's dark phase though (IMG:[ invalid] style_emoticons/default/cry.gif)
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May 20 2015, 21:41
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raposazul
Group: Members
Posts: 148
Joined: 10-November 09

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So I guess this kind of horribly screws with lower leveled players, with no more access to free shops and the bazaar slowly running out of decent options to make their lives slightly easier. The worst thing in this patch for me though is how the old potions are gone. All those years of lazily building a nice stock of potions, gone, in ten seconds.
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May 20 2015, 21:56
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piyin
Group: Gold Star Club
Posts: 10,862
Joined: 4-February 09

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QUOTE(raposazul @ May 20 2015, 21:41)  So I guess this kind of horribly screws with lower leveled players, with no more access to free shops and the bazaar slowly running out of decent options to make their lives slightly easier. The worst thing in this patch for me though is how the old potions are gone. All those years of lazily building a nice stock of potions, gone, in ten seconds.
Well... you had 8 more seconds than I (IMG:[ invalid] style_emoticons/default/anime_cry.gif) ! This post has been edited by piyin: May 20 2015, 21:57
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May 20 2015, 22:08
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SPoison
Group: Gold Star Club
Posts: 4,135
Joined: 20-July 10

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QUOTE(Tenboro @ May 20 2015, 12:16)  Fixed the ranges for estoc and mace. Let me know if you find any others like that.
Lmao, you could fix the ones that dropped this patch too!
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May 20 2015, 22:14
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Just did all the regular arenas (Plus some RE). A bunch of statistics:
Before entering the Arenas:
Health Draught: 296 Health Potion: 271 Health Elixir: 124
Mana Draught: 382 Mana Potion: 209 Mana Elixir: 97
Spirit Draught: 259 Spirit Potion: 220 Spirit Elixir: 143
After the Arena+RE:
Health Draught: 334 (+38) Health Potion: 300 (+29) Health Elixir: 126 (+2)
Mana Draught: 434 (+52) Mana Potion: 49 (-160) Mana Elixir: 83 (-14)
Spirit Draught: 252 (-7) Spirit Potion: 228 (+8) Spirit Elixir: 143 (Dropped a few, used a few)
Difficulty was IWBTH all the time. Playstyle was Elec Mage (With Imperil).
@Tenboro, can we have your attention on this matter please?
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May 20 2015, 22:17
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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Just to test, I did a RE in Normal difficulty and got a Soul Fragment. So difficulty is not so important to get it. Good for low level players.
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May 20 2015, 22:27
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(tetron @ May 20 2015, 20:14)  Mana Draught: 434 (+52) Mana Potion: 49 (-160) Mana Elixir: 83 (-14) And you did have Draughts active all the time, right? Almost certainly yes, but just making sure. QUOTE(tetron @ May 20 2015, 20:14)  @Tenboro, can we have your attention on this matter please? Maybe it is yet another intended credit sink. (IMG:[ invalid] style_emoticons/default/sad.gif) I feel very sorry for lower players, who need to spend much more and probably can't even come out positive. I heard that even with maxed trainings and great gear, high level mages can't clear SG arenas without significant consumable debt...
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