As i finally ended reading the whole stuff... and take enought shoots of weed... these are the parts i dont get from the update (Anyone answering my questions will have the right to summit his CV to for part of the (
dead) FS staff!):
QUOTE
EQUIPMENT GENERATED PRIOR TO THIS PATCH DOES NOT CURRENTLY HAVE A LEVEL. THE FIRST TIME THIS GEAR IS EQUIPPED, IT WILL BE ASSIGNED THE SAME LEVEL (AND CORRESPONDING STAT SCALING) AS THE CHARACTER THAT EQUIPPED IT.
So... they doesnt need to be soul forged? and if the answer is yes, they get different stats?
Note: Already equiped some of the equipment and they changed their level... but not sure is i need to use the soul fragment stuff on it or not... so?
QUOTE
- Equipment now has a fixed gear level that matches the level of the player it dropped for. The gear level determines both the stat scaling of the gear, as well as whether or not a character can equip it.
Ok... but the scaling changes as the soul forge is done or not?
-SNAP!- get this one, so if is uper my level i cant use it, but if it is lower, i can use but wont scalate... right?
QUOTE
- By consuming a number of Soul Fragments, you can bind a gear to your player character and make it level up as you do - that is, the old behavior. This will however make the item untradeable. You do this at the forge.
Question: Once done, it will nessesary to do it again (fusing with soul F) ever or it will hapen once?
QUOTE
-- The number of Soul Fragments required is 100 plus 1 for every two levels you are over the gear you wish to fuse with. (Legacy gear that hasn't been assigned a level will count as being your level, and always has the base cost.)
-- You cannot soulfuse items that are above your current level.
1.- 100+1... not sure how this works... i have this legendary ethereal stuff... already my level, it ask for 50 SF to fuse... so it is right or what?
2.- so even if i get the 50 SF and i try to fuse them with the gear... it wont work or it will consume my SF and troll me after (Serious question here, dont wanna lose 1M for being an idoit... (IMG:[
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style_emoticons/default/tongue.gif) ).
QUOTE
(No, you won't be able to soulfuse all your equipment. This is by design. The idea is that you should be able to grab one "keeper" per month just from playing. Past that, it will require a significant investment at the item shop, or (bad?) luck at the equipment lottery.)
Keeper? what keeper? can this be a little more clear (im brain loaded right now... so maybe im not able to get this one (IMG:[
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style_emoticons/default/anime_cry.gif) ).
QUOTE
- The effect of the Slaughter suffix was reduced by about 1/3rd. Everything that could drop as Slaughter has had the base damage range adjusted to compensate. (Which means everything except for Slaughter will be relatively more powerful.)
(READ ME: SLAUGHTER GEAR IS NOT WEAKER THAN BEFORE, NON-SLAUGHTER SUFFIXES ARE STRONGER.)
Ehhh... i read it... but... this only works for the Equip generation or the suffix in general? thats my doubt.
QUOTE
- Using consumables is now instant. (That is, the action time is zero. It will still count as a turn.)
As always? (whats the difference?)
QUOTE
- You can no longer slot the same item in multiple slots.
Then... do we really need that much battle item slots? doesnt this make the rat pack training somewhat useless? i do only take restoratives with me... so only use like 6 slots... the other 9... Empty! and yes i read the other part:
QUOTE
(Generally, this should allow more varied use of consumables, and still let players go deeper than before. The cooldown and weaker restoratives should however prevent it from being all-out potion spam.)
Wont deny is a good idea... but... at least for me... it doesnt benefit myself. (IMG:[
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style_emoticons/default/tongue.gif)
QUOTE
- Happy Pills were removed from the item table for Snowflake's Shrine.
YESSSSS! Now, if only the drop rate of the archeologist training could work (9/10 and yet i only got like 10 every week... odd). QUOTE
- Added +1000 and +9999 buttons to the item shop.
Great!.
And i think those are my main comments on this matter... JUST ANOTHER 3 QUESTIONS:
1.-IS IT NORMAL TO HAVE
-1 IN MY ABILITY POINTS?
2.- The morning after the update happened, i found my stats reseted (thats not rare) and so start to train them... but here it comes the trouble: why some of my stats were able to go UPPER my current level and other just dont let me raise them over 414 if i have more than enought EXP points to do that?
3.- Old healt potions are already retired... but will they be RETIRED to be obsoletes or DELETED/ERASED from HV in general?
Ad thats it...
P.S. : FS WILL LIVE (?)!