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HentaiVerse 0.82, Reading material |
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May 18 2015, 18:06
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25kk
Group: Gold Star Club
Posts: 3,998
Joined: 12-March 13

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QUOTE(tetron @ May 18 2015, 10:54)  Would have been better if Draughts could recover a bit more vitals than having a shorter cooldown. (IMG:[ invalid] style_emoticons/default/sad.gif) +1
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May 18 2015, 18:10
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RRViper
Group: Catgirl Camarilla
Posts: 903
Joined: 5-November 12

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Wow, good grief.
Well I wouldn't say I learned the hard way, but I did notice a few things.
Lost some HP, base damage dropped about 1000+ points, minor percentage drops on the mitigation and other defensive measures.
The biggest hit to me was my sleep spell I think. I used to get 3 people at a time for about 11 rounds; now I'm lucky to hit 1 for 6.
That takes a lot to take in when you're doing the 3x Trio & the Tree on PFUDOR. I lost by the way; It kind of stinks when you get hit with 4 special attacks in 1 round of fighting. The first 3 dropped the spirit too low to keep the shield up and keep spark of life going and then the 4th took me out.
I have to wonder though after reading the notes at the beginning how it affected the sleep spell that much.
laters,
RRViper (guess that means I just have to build it up more)
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May 18 2015, 18:11
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teenyman45
Group: Gold Star Club
Posts: 1,588
Joined: 12-July 10

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With the new equipment rules, what am I supposed to do with something like this Legendary Cobalt Leather Leggings of Deflection? This is neither usable with only 3 PABS, nor salable, nor even really worth scrapping for an HG leather since nobody buys those anymore. Have there been any further thoughts on stuff that used to come with 4-6 PABs actually still getting that many? This post has been edited by teenyman45: May 18 2015, 18:27
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May 18 2015, 18:11
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(helno @ May 18 2015, 21:33)  OK let me try to put it in (probably) much simpler terms... Teboro said the maximum number of soul fragments we can get per day is 6. So once we obtained 6 soul fragments on a day how do we know when we can get more? So based on his statement for each 4 hours that pass, we can get 1 more soul fragment via RE...
Doesn't make any sense. Max RE is 24 a day. And they are half hourly. Meaning we can complete all the RE in 12 hours. According to your theory, we will only get 3 Soul Fragment in 12 hours.
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May 18 2015, 18:19
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(Tenboro @ May 17 2015, 18:14)  Equipment/Loot Generation Changes
The way equipment is generated has been significantly changed. Instead of getting passed a "quality bonus" and from that generating random stats, before finally calculating its quality, the system was flipped around to always generating equipment based on a given quality tier.
Exq lights are now with only 2 PABs, and M/L are 3, pre-patch the lights can have 4. Exq clothes and heavies can have 3 PABs before the patch. And some new shields will now lack on STR or END, for a Legendary shield, it have to roll on which PAB it will lose. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by morineko: May 18 2015, 18:20
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May 18 2015, 18:19
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helno
Group: Catgirl Camarilla
Posts: 613
Joined: 17-December 13

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QUOTE(tetron @ May 19 2015, 02:11)  Doesn't make any sense. Max RE is 24 a day. And they are half hourly. Meaning we can complete all the RE in 12 hours. According to your theory, we will only get 3 Soul Fragment in 12 hours.
Well that is how I interpreted what 10B has posted by saying our cap decreases by 1 every 4 hours. If anyone can come up with a better interpretation then please do so since this is how I see it (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 18 2015, 18:21
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE(tetron @ May 18 2015, 19:11)  Doesn't make any sense. Max RE is 24 a day. And they are half hourly. Meaning we can complete all the RE in 12 hours. According to your theory, we will only get 3 Soul Fragment in 12 hours.
There's no point in trying to make sense out of something that doesn't make sense. (IMG:[ invalid] style_emoticons/default/tongue.gif) Just do as many Random Encounters as you can and hope for the best, that's all there is to it anyway. QUOTE(Owyn @ May 18 2015, 15:12)  1. Trading - dead 2. Rewarding of leveling up- dead 3. Want to change playstyle? - dead 4. Want better equips? - dead 5. New players? - dead
That's exactly why I said this patch was designed to effectively kill HV itself, several pages back. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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May 18 2015, 18:26
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(helno @ May 18 2015, 21:49)  Well that is how I interpreted what 10B has posted by saying our cap decreases by 1 every 4 hours. If anyone can come up with a better interpretation then please do so since this is how I see it (IMG:[ invalid] style_emoticons/default/rolleyes.gif) What i interpreted is this: We need to trigger Dawn as early as we can, and we have to do as many RE as we can ASAP. Because when server reset at midnight, and Dawn's cooldown expires, starting from that time, for the next 4 hours you have the chance to acquire 6 Soul Fragments from RE. After 4 hours passed, and if you still haven't done any RE or haven't found any Soul Fragment, you can now only acquire 5 of them. In other words, if you have acquired 5 Soul Fragments by the 1st 4 hours, you can't get any more after that. And so on... This post has been edited by tetron: May 18 2015, 18:31
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May 18 2015, 18:34
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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QUOTE(tetron @ May 18 2015, 18:11)  Doesn't make any sense. Max RE is 24 a day. And they are half hourly. Meaning we can complete all the RE in 12 hours. According to your theory, we will only get 3 Soul Fragment in 12 hours.
What I understand is: 6 is a limiter. If you get 1 fragment, you can get 5 more. If you get 2 fragments, you can get 4 more. But that decreasing value will start a timer of 4 hours when it's less than 6, at the end of which it will get up by 1, then if it's still below 6, another timer of 4 hours start, and so on... Now in a day, there are 24 hours. If you divide 24 hours by 4 (the time to wait for 1 possibility of drop to reload), you find 6, which is the limiter. This post has been edited by uareader: May 18 2015, 18:35
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May 18 2015, 18:36
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10

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QUOTE(teenyman45 @ May 18 2015, 19:11)  With the new equipment rules, what am I supposed to do with something like this Legendary Cobalt Leather Leggings of Deflection? Have there been any further thoughts on stuff that used to come with 4-6 PABs actually still getting that many? I guess 4 PABs are too much for leather or god forbid shade now. Maybe it's a subtle way to force the few remaining people using shade to switch to heavy power, so that light armor can finally be removed in the next patch without having to balance it.
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May 18 2015, 18:54
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Tenboro

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QUOTE(uareader @ May 18 2015, 18:34)  6 is a limiter. If you get 1 fragment, you can get 5 more. If you get 2 fragments, you can get 4 more.
But that decreasing value will start a timer of 4 hours when it's less than 6, at the end of which it will get up by 1, then if it's still below 6, another timer of 4 hours start, and so on...
Now in a day, there are 24 hours. If you divide 24 hours by 4 (the time to wait for 1 possibility of drop to reload), you find 6, which is the limiter.
Essentially correct. You can set 6 in 6 consecutive random encounters, with a bit of luck, but then you wouldn't get any more until four hours later - and if you then keep hammering REs, you'd get one every four hours. But if you waited a day, you could get 6 in a row again. So, at most 6 per day on average - though technically, you could get around 11 in a 24-hour period if you didn't get any recently.
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May 18 2015, 19:00
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ May 18 2015, 22:24)  Essentially correct. You can set 6 in 6 consecutive random encounters, with a bit of luck, but then you wouldn't get any more until four hours later - and if you then keep hammering REs, you'd get one every four hours. But if you waited a day, you could get 6 in a row again.
So, at most 6 per day on average - though technically, you could get around 11 in a 24-hour period if you didn't get any recently.
HOLY HELL! SUPERB!! MANY THANKS TENB!!! (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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May 18 2015, 19:01
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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May I ask is there any bug on the equipment drop? I mostly get average drop on PFUDOR round. All clear bonus on the first page of arena @PFUDOR are also average drop.
Is it intended?
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May 18 2015, 19:01
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☆Loli Police☆
Group: Gold Star Club
Posts: 7,513
Joined: 28-July 10

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Tenboro, are you planing on making any changes to the equipment drops? Because I've been getting a bunch of useless stuff playing on the highest difficulty.
Superior Rapier of Balance Superior Rapier of Slaughter Superior Rapier of Slaughter Superior Rapier of the Illithid Superior Shocking Rapier of Slaughter Average Rapier Superior Buckler of Protection Average Buckler Average Buckler of Warding Average Kite Shield of Protection Average Kite Shield of Protection Superior Cotton Cap of the Curse-weaver Superior Cotton Cap of the Heaven-sent Superior Cotton Cap of Warding Average Cotton Cap of Warding Average Cotton Cap of Warding Superior Phase Cap of Freyr Average Cotton Robe Average Cotton Robe of Protection Average Cotton Robe of Warding Superior Cotton Gloves of the Curse-weaver Superior Cotton Pants of the Demon-fiend Superior Cotton Pants of the Heaven-sent Average Cotton Pants Average Cotton Pants Superior Phase Pants of Surtr Superior Cotton Shoes of the Earth-walker Superior Leather Helmet of Protection Superior Leather Helmet of Warding Average Leather Helmet of Protection Average Leather Helmet of Warding Superior Leather Breastplate of Warding Superior Leather Breastplate of Warding Superior Leather Gauntlets of Warding Average Leather Gauntlets of Deflection Superior Leather Leggings of Dampening Superior Leather Leggings of Deflection Superior Leather Leggings of Protection Average Leather Leggings Superior Leather Boots of Protection Superior Leather Boots of Warding Superior Leather Boots of Warding Average Leather Boots Average Leather Boots of Protection Superior Plate Helmet of Stoneskin Average Plate Helmet Superior Plate Cuirass of Dampening Superior Plate Cuirass of Stoneskin Superior Plate Cuirass of Stoneskin Superior Plate Cuirass of Warding Superior Plate Cuirass of Warding Superior Plate Gauntlets of Deflection Superior Plate Gauntlets of Warding Superior Plate Gauntlets of Warding Superior Plate Gauntlets of Warding Superior Plate Greaves of Protection Superior Plate Greaves of Protection Superior Plate Greaves of Warding Average Plate Greaves
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May 18 2015, 19:04
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(Tenboro @ May 18 2015, 18:46)  Some additional tweaks and additions: - You can now soulfuse equipment that is up to 50 levels higher than you. (Note that you still cannot equip items that are higher level than you, so you have to soulfuse them to equip them.)
100 pls (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 18 2015, 19:06
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blue penguin
Group: Gold Star Club
Posts: 10,046
Joined: 24-March 12

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QUOTE(mozilla browser @ May 18 2015, 13:44)  (IMG:[ i.imgur.com] http://i.imgur.com/KpMbibK.png) Bug? I was adjusting my stats. Does that border still appears if you Ctrl++/Ctrl+- to change the zoom? Time to be annoying QUOTE(blue penguin @ May 17 2015, 21:39)  We need one more consumable:
With full Tincture you can slot all 6 infusions. With full Scholar of War (this name has changed, i'll update wiki) you can slot 6 out of 7 scrolls. With full Pack Rat you have 15 slots: 3 for health pots, 3 for mana pots and 3 for spirit pots; this leave 6 extra slots.
You can fill these 6 extra slots with 1 scroll (the one not yet on the scroll side), 1 last elixir, 1 energy drink, 1 flower vase and 1 bubble gum. This leaves one empty slot that currently is useful for the legacy potions but when the potions will be removed that slot will be unusable.
Can we get a Pony Elixir? It will increase the damage (+50%) and reduce the cooldown (to 20 turns) for the OFC for 200 turns. Another idea is that we could have a consumable called "My Dick". It does not do anything but given that there is a hole in the battle items that cannot be filled with anything you just stick your dick into it. You know this is a hentai website. "6 6 You use your dick, you masturbate in front of your enemies and splash your cum over them" This post has been edited by blue penguin: May 18 2015, 19:07
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May 18 2015, 19:08
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Mud attheBaseofLotus
Group: Members
Posts: 777
Joined: 25-February 15

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QUOTE(teenyman45 @ May 18 2015, 16:11)  With the new equipment rules, what am I supposed to do with something like this Legendary Cobalt Leather Leggings of Deflection? This is neither usable with only 3 PABS, nor salable, nor even really worth scrapping for an HG leather since nobody buys those anymore. Have there been any further thoughts on stuff that used to come with 4-6 PABs actually still getting that many? Maybe need to add chance to get bindings(respectively to eqip suffix/prefix) when salvaging mag/leg equip.
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May 18 2015, 19:11
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(mozilla browser @ May 18 2015, 16:01) 
Can you please look into balancing mana cost for dark & holy spells to be equal to elementals? At least for the next patch?
+1 At least put it in Soon™ list.
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May 18 2015, 19:15
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orgolove
Group: Members
Posts: 158
Joined: 4-April 10

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Great changes, except that the cooldown reduction on droughts will be pretty useless.
Although I already sold all my legacy potion stash, I think one way to improve the restoration issue would be to have an additional type of consumable that's a direct copy of how you implemented these legacy potions.
That is, a lesser elixir - a lower effectiveness draught/instant heal at the same cooldown as the rest.
This will: 1. Increase the "credit sink," if that was your intention. 2. Fix the issue with people wasting money from extra potion slots before this patch 3. Give mages further options to deal with mana loss.
This post has been edited by orgolove: May 18 2015, 19:17
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May 18 2015, 19:20
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ May 18 2015, 10:46)  - The drop rate for soul fragments in random encounters was increased, but there is now a daily cap to how many you can get. The cap is, on average, 6 per day. (It is implemented as a linearly decaying counter, being decreased by 1 every 4 hours.) You have to get 1 before you can get 6... Seriously, do they actually drop? I have none after about 10 RE. (IMG:[ invalid] style_emoticons/default/sleep.gif)
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