QUOTE(Tenboro @ May 18 2015, 21:16)

- Health, Mana and Spirit Elixirs have been re-added to the drop table as a rare variant of restorative drop. The overall drop rate was also shifted slightly from crystals to restoratives.
Um...One question: Are they as "rare" as Bubblegum and Flower Vase?
QUOTE(Tenboro @ May 18 2015, 21:16)

- Cooldown for consumables was reduced to 40 turns.
Would have been better if Draughts could recover a bit more vitals than having a shorter cooldown. (IMG:[
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QUOTE(Tenboro @ May 18 2015, 21:16)

- The drop rate for soul fragments in random encounters was increased, but there is now a daily cap to how many you can get. The cap is, on average, 6 per day. (It is implemented as a linearly decaying counter, being decreased by 1 every 4 hours.)
This is definately a big plus. (IMG:[
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style_emoticons/default/biggrin.gif) But what do you mean by "Linearly Decaying Counter"??? (IMG:[
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style_emoticons/default/blink.gif) Does it mean we need to do RE ASAP since when we trigger the Dawn event? Or something else?
QUOTE(Tenboro @ May 18 2015, 21:16)

- You can now soulfuse equipment that is up to 50 levels higher than you. (Note that you still cannot equip items that are higher level than you, so you have to soulfuse them to equip them.)
This is also a big plus. NEW TARGET: REACH LV.450! +_+
This post has been edited by tetron: May 18 2015, 17:55