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> HentaiVerse 0.82, Reading material

 
post May 18 2015, 17:15
Post #581
stryker115



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KUSOGE!!!

WHY ARE THE POTIONS SO USELESS WHEN YOU TRULY NEED THEM?!!
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post May 18 2015, 17:16
Post #582
KTZ



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Welcome to HentaiVerse, the game where the balance is made up and your fun doesn't matter.

(IMG:[static.tvtropes.org] http://static.tvtropes.org/pmwiki/pub/images/Drew_Carey.jpg)
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post May 18 2015, 17:16
Post #583
Frostbite



季節の中で冬が一番好きなので 寒いのはむしろ
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Anyway, I feel a lot weaker and the stats don't add much now.

Before patch my defense stats (I'm using MAXED Legendary Protection combined with Mag agile shade) :

-> 77.8 % Physical Mitigation
-> 66.5 % Magical Mitigation
-> around 30 % evade chance
-> 0% block chance
-> around 50% parry chance
-> around 48% resist chance


my physical attack rounds up to 5000+ attack base damage (with MAXED Mag Temp Katana of slaughter and Mag Eth Wakiz of Nimble)

After patch my defense stats :

-> 61.8% Physical Mitigation
-> 43.9% Magical Mitigation
-> 15.4% evade chance
-> 0% block chance
-> 48.5% parry chance
-> 41% resist chance


my physical attack now is only 3984 base attack damage (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

That's some drastic "improvement" 10B
(IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Frostbite: May 18 2015, 17:17
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post May 18 2015, 17:19
Post #584
Frostbite



季節の中で冬が一番好きなので 寒いのはむしろ
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And what do you mean check attribute? (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 18 2015, 17:21
Post #585
Maximum_Joe



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QUOTE(Frostbite @ May 18 2015, 08:19) *

And what do you mean check attribute?

http://ehwiki.org/wiki/HentaiVerse_Bugs_%26_Errors#Character
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post May 18 2015, 17:36
Post #586
Frostbite



季節の中で冬が一番好きなので 寒いのはむしろ
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QUOTE(Maximum_Joe @ May 18 2015, 04:21) *


Still 'Check Attributes' are written there
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post May 18 2015, 17:36
Post #587
rwpikul



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QUOTE(mozilla browser @ May 18 2015, 02:29) *

Perhaps the EQ shop should not items which are unusable by the player (by level).
+1


Bad idea, I know that is some games with level restricted items I've gone: "That's a great piece of kit and it won't take me long to gain a couple levels so that I can use it."
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post May 18 2015, 17:38
Post #588
Maximum_Joe



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QUOTE(Frostbite @ May 18 2015, 08:36) *

Still 'Check Attributes' are written there

Screenshot of your Character page?
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post May 18 2015, 17:46
Post #589
Tenboro

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Some additional tweaks and additions:

- Health, Mana and Spirit Elixirs have been re-added to the drop table as a rare variant of restorative drop. The overall drop rate was also shifted slightly from crystals to restoratives.

- Cooldown for consumables was reduced to 40 turns.

- The drop rate for soul fragments in random encounters was increased, but there is now a daily cap to how many you can get. The cap is, on average, 6 per day. (It is implemented as a linearly decaying counter, being decreased by 1 every 4 hours.)

- You can now soulfuse equipment that is up to 50 levels higher than you. (Note that you still cannot equip items that are higher level than you, so you have to soulfuse them to equip them.)

- Fixed soul fragment cost not being properly rounded.

QUOTE(Frostbite @ May 18 2015, 17:19) *

And what do you mean check attribute? (IMG:[invalid] style_emoticons/default/rolleyes.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)


You didn't reassign your exp into primary attributes. Literally all your missing stats are from that.
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post May 18 2015, 17:47
Post #590
uareader



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To achieve the final objective of getting rid of old potions faster, could their price when sold to the bazaar be put at the level of new restorative items buying price?
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post May 18 2015, 17:50
Post #591
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QUOTE(Tenboro @ May 18 2015, 08:46) *

- You can now soulfuse equipment that is up to 50 levels higher than you.

Does this cost extra fragments like lower level equips?
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post May 18 2015, 17:50
Post #592
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QUOTE(Tenboro @ May 18 2015, 15:46) *

- Health, Mana and Spirit Elixirs have been re-added to the drop table as a rare variant of restorative drop. The overall drop rate was also shifted slightly from crystals to restoratives.

- The drop rate for soul fragments in random encounters was increased, but there is now a daily cap to how many you can get. The cap is, on average, 6 per day. (It is implemented as a linearly decaying counter, being decreased by 1 every 4 hours.)


Nice, that will be great! (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 18 2015, 17:51
Post #593
karyl123



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quick question regarding soul fragment.

is drop rate affected by difficulty ?
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post May 18 2015, 17:53
Post #594
Tenboro

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QUOTE(Maximum_Joe @ May 18 2015, 17:50) *

Does this cost extra fragments like lower level equips?


It's still the same formula, +1 fragment for every other level.
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post May 18 2015, 17:54
Post #595
tetron



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QUOTE(Tenboro @ May 18 2015, 21:16) *

- Health, Mana and Spirit Elixirs have been re-added to the drop table as a rare variant of restorative drop. The overall drop rate was also shifted slightly from crystals to restoratives.

Um...One question: Are they as "rare" as Bubblegum and Flower Vase?

QUOTE(Tenboro @ May 18 2015, 21:16) *

- Cooldown for consumables was reduced to 40 turns.

Would have been better if Draughts could recover a bit more vitals than having a shorter cooldown. (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(Tenboro @ May 18 2015, 21:16) *

- The drop rate for soul fragments in random encounters was increased, but there is now a daily cap to how many you can get. The cap is, on average, 6 per day. (It is implemented as a linearly decaying counter, being decreased by 1 every 4 hours.)

This is definately a big plus. (IMG:[invalid] style_emoticons/default/biggrin.gif) But what do you mean by "Linearly Decaying Counter"??? (IMG:[invalid] style_emoticons/default/blink.gif) Does it mean we need to do RE ASAP since when we trigger the Dawn event? Or something else?

QUOTE(Tenboro @ May 18 2015, 21:16) *

- You can now soulfuse equipment that is up to 50 levels higher than you. (Note that you still cannot equip items that are higher level than you, so you have to soulfuse them to equip them.)

This is also a big plus. NEW TARGET: REACH LV.450! +_+

This post has been edited by tetron: May 18 2015, 17:55
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post May 18 2015, 17:57
Post #596
helno



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QUOTE(tetron @ May 19 2015, 01:54) *

This is definately a big plus. (IMG:[invalid] style_emoticons/default/biggrin.gif) But what do you mean by "Linearly Decaying Counter"??? (IMG:[invalid] style_emoticons/default/blink.gif) Does it mean we need to do RE ASAP since when we trigger the Dawn event? Or something else?

It means that your limit would be reduced by 1 for every 4 hours e.g. you got 4/6 soul fragments for that day. After 4 hours your cap is reduced to 3/6 and so forth


On a side note, has phase gear been nerfed as I can only see 2 PAB phase gear from my drops so far and also from others...

This post has been edited by helno: May 18 2015, 17:59
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post May 18 2015, 17:59
Post #597
tetron



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QUOTE(helno @ May 18 2015, 21:27) *

It means that your limit would be reduced by 1 for every 4 hours e.g. you got 4/6 soul fragments for that day. After 4 hours your cap is reduced to 3/6 and so forth

Sorry I didn't understand what you said.
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post May 18 2015, 18:01
Post #598
mozilla browser



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QUOTE(Tenboro @ May 18 2015, 23:46) *

Some additional tweaks and additions:

- Health, Mana and Spirit Elixirs have been re-added to the drop table as a rare variant of restorative drop. The overall drop rate was also shifted slightly from crystals to restoratives.

- Cooldown for consumables was reduced to 40 turns.


Lowered cooldown is great.

Can you please look into balancing mana cost for dark & holy spells to be equal to elementals? At least for the next patch?
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post May 18 2015, 18:03
Post #599
helno



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QUOTE(tetron @ May 19 2015, 01:59) *

Sorry I didn't understand what you said.

OK let me try to put it in (probably) much simpler terms... Teboro said the maximum number of soul fragments we can get per day is 6. So once we obtained 6 soul fragments on a day how do we know when we can get more? So based on his statement for each 4 hours that pass, we can get 1 more soul fragment via RE...
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post May 18 2015, 18:05
Post #600
Unsibscribed



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CODE
You currently have 2 Soul Fragments.
Fusing with the selected item will cost 55 fragments.


The quest begins. (IMG:[invalid] style_emoticons/default/laugh.gif)

I should probably wait for better equipment.

Also, why is my forum username Unsibscribed, but everywhere else it's Unsubscribed?

This post has been edited by Unsibscribed: May 18 2015, 18:06
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