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post May 18 2015, 08:16
Post #501
tetron



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@Tenboro, I have a suggestion to revive mages from the currently-dead scenario: Just add the Economizer potency to Focus Staffs.

Can it be done?
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post May 18 2015, 08:17
Post #502
holy_demon



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QUOTE(tetron @ May 18 2015, 00:52) *

Yeah leveling has become faster for me too. But the question is: How many players would be willing to level up fast now?
Why do I have the feeling that the Elixirs can only be acquired from Artifacts?


or level up fast enough to 500 so they don't have to worry about scaling anymore
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post May 18 2015, 08:22
Post #503
tetron



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QUOTE(holy_demon @ May 18 2015, 11:47) *

or level up fast enough to 500 so they don't have to worry about scaling anymore

You sound like it's so easy...
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post May 18 2015, 08:25
Post #504
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QUOTE(Pickled Cow @ May 18 2015, 06:24) *

So um... why are there so many staffs in the bazaar that the page for staffs is 20 megabytes?
Attached Image


Tenb, did you break pruning?
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post May 18 2015, 08:27
Post #505
gwild



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hm, clicking up a stat to where it was and hitting apply left me woefully short of exp to use in the last few categories. Also, it seems I cannot undo stat increases anymore once they're applied. Intentional? My character has ironically become a very intelligent and wise dual-wielder.

On a less jovial note, I know the people running this game and site are no fools, and must create credit syncs for whales, but it would seem that by (with no in-game warning) simply re-equipping the equipment I either grinded hours for or paid credits for will become increasingly useless by leveling a little bit, and increasingly unlikely to replace due to unreasonable reasons. 1,000,000 credits to keep one piece of equipment doing what it was doing all along? Really? Yes, yes, I know the items in question do drop, but no, no they don't. I've never had 1,000,000 credits available to spend. Ever. Therefore, I don't see why donating more time or money to this will continue.

Oh, Hello and goodbye, forum. 'twas a fun few months of playing (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 18 2015, 08:29
Post #506
mozilla browser



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Perhaps the EQ shop should not items which are unusable by the player (by level).

QUOTE(gc00018 @ May 18 2015, 02:55) *

Since now mana and sp recover is based on draught(small amout/ turn).
And holy EDB's cure power is removed while Sp Drain are useless now.

I think it is time to reduce holy/dark 's mana cost, to let them be the same level as element mage.
It will be fair, because them already have a weaker Imperil and slower cast speed.


+1



This post has been edited by mozilla browser: May 18 2015, 08:32
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post May 18 2015, 08:32
Post #507
Colman



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QUOTE(mozilla browser @ May 18 2015, 14:29) *

Perhaps the EQ shop should not items which are unusable by the player (by level).
+1

Or make the bazaar-ed equipment -50 level.
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post May 18 2015, 08:37
Post #508
KTZ



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QUOTE(rwpikul @ May 18 2015, 14:02) *

From what Tenboro said, it's specifically to block strategies based on rapid potion use.


If rapid potion use means using potions quickly one after the other, then I still don't understand what's wrong with it that it needs to be punished with nerfing and a cooldown period. Can someone please explain this to me, I'm really confused.

This post has been edited by KTZ: May 18 2015, 08:38
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post May 18 2015, 08:49
Post #509
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Staffs EQ shop is nuked now. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 18 2015, 08:52
Post #510
Goodman2011



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All I can say is that Game is much harder.
I used to finish in 1/3 the rounds these new battle take! ~50 rnds
Also 4 times LESS the exp!, which was an average of ~8M.

167 16 You gain 2066187 EXP!

x_X

Oh yea, I also reduced difficulty from PFUDOR(x20) to IWBTH(x15)


This post has been edited by Goodman2011: May 18 2015, 09:24
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post May 18 2015, 09:08
Post #511
intertex



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Basically it's now harder to level up, which ironically is not a bad thing since you don't even really want to level up, as your equipment become weaker and weaker relative to the mobs you encounter. And if you want to upgrade your equipment, you need to spend a lot of credit for soulbinding or hope you could somehow get a loot that happened to be suitable to your play style and happened to be an upgrade for you.
Technically speaking you could buy a higher level equipment in advance from high level player, in practice I don't see anybody having the effort to do trading anymore due to the difficulty in finding a buyer / desired usable equipment.
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post May 18 2015, 09:18
Post #512
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On the subject of mana potions again, I started the day with 100 Mana Draughts and Potions, and finished with 103 and 85 respectively, after clearing all of the arenas on PFUDOR. I actually had a net gain in both types when doing the regular arenas, but the schoolgirl marathons caused a sharp net loss in both -- especially Mana Potions. Although the net gain I experienced was rather small, so it could go in the other direction on any given day. Considering that I have max loot trainings, someone who does not, and holy/dark guys in general, will probably have a tougher time maintaining mana restorative supply without hitting the Item Shop. I'll probably have to buy more Mana Potions tomorrow, which is too bad.

I think it would help if mana restoratives were made more common relative to health and spirit restoratives. It would be nice if elixirs had a small chance of dropping, as well.
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post May 18 2015, 09:18
Post #513
KTZ



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QUOTE(intertex @ May 18 2015, 15:08) *

Basically it's now harder to level up, which ironically is not a bad thing since you don't even really want to level up, as your equipment become weaker and weaker relative to the mobs you encounter. And if you want to upgrade your equipment, you need to spend a lot of credit for soulbinding or hope you could somehow get a loot that happened to be suitable to your play style and happened to be an upgrade for you.


This. So much.
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post May 18 2015, 09:29
Post #514
helno



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QUOTE(Tenboro @ May 17 2015, 19:14) *

A note on the changes to equipment: we're moving away from the system where everyone can equip everything. The main reason is...

<snip>

...so don't you will not buy them from anyone.)

There 10b fixed it for you so that we can now have a TLDR version of this patch (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by helno: May 18 2015, 09:31
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post May 18 2015, 09:49
Post #515
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QUOTE(n125 @ May 18 2015, 02:18) *

On the subject of mana potions again, I started the day with 100 Mana Draughts and Potions, and finished with 103 and 85 respectively, after clearing all of the arenas on PFUDOR. I actually had a net gain in both types when doing the regular arenas, but the schoolgirl marathons caused a sharp net loss in both -- especially Mana Potions. Although the net gain I experienced was rather small, so it could go in the other direction on any given day. Considering that I have max loot trainings, someone who does not, and holy/dark guys in general, will probably have a tougher time maintaining mana restorative supply without hitting the Item Shop. I'll probably have to buy more Mana Potions tomorrow, which is too bad.

I think it would help if mana restoratives were made more common relative to health and spirit restoratives. It would be nice if elixirs had a small chance of dropping, as well.

I spammed heroic pots through PF DwD earlier and made it though pretty easily (using aether.) You could build your new pot stash better if you use the old ones for schoolgirl arenas.
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post May 18 2015, 09:53
Post #516
Sapo84



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Umh, after show many of the shop closing down I was thinking that should be a way for make trading equipment still useful (I mean, visiting shops and trading for the right equipment is one of the good thing of the hentaiverse).

How about tweaking a bit how soulbinding works?
50 for normal equipment seems ok, I don't like that I need more fragment for lower level equipment (I mean, the equipment I am using today will probably be 20-30 levels lower when I will reach enough fragment to bind the last piece) but that's still fine.

What I think can be tweaked it's soulbinding for higher level equipment.
What about permitting it, but at an additional cost (was thinking something like 5 fragment for each level difference).
This will still make impossibile for low level player to use high level equipment, but still make high level players trade items between themselves (at an additional cost, but I guess most players have the credits to spend).
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post May 18 2015, 10:04
Post #517
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some weapon doesn't have name, like Average Axe

what does it mean?
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post May 18 2015, 10:05
Post #518
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QUOTE(n125 @ May 18 2015, 17:18) *

On the subject of mana potions again, I started the day with 100 Mana Draughts and Potions, and finished with 103 and 85 respectively, after clearing all of the arenas on PFUDOR. I actually had a net gain in both types when doing the regular arenas, but the schoolgirl marathons caused a sharp net loss in both -- especially Mana Potions. Although the net gain I experienced was rather small, so it could go in the other direction on any given day. Considering that I have max loot trainings, someone who does not, and holy/dark guys in general, will probably have a tougher time maintaining mana restorative supply without hitting the Item Shop. I'll probably have to buy more Mana Potions tomorrow, which is too bad.

I think it would help if mana restoratives were made more common relative to health and spirit restoratives. It would be nice if elixirs had a small chance of dropping, as well.

I have to throw drain (ether theft) into my rotation to keep my potion gain positive.

Still though i have a feeling dark will become the best GF clearer, since they can sustain both mp (through tap) and sp (through spirit theft)

This post has been edited by holy_demon: May 18 2015, 10:07
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post May 18 2015, 10:07
Post #519
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So basically, what I'm reading (and I'm trying to make it through EVERY page of this thread so far) is that the most recent update to the game has changed it so that it's MORE difficult for "regular" players like me (as I'm writing this, I'm only at level 46; and I only really play to earn credits to download galleries) to achieve anything decent, item or equipment-wise (and it was already hard enough for me because drops to upgrade stuff aren't showing up at all, and I have absolutely none of whatever materials are necessary to repair or whatever with weapons and armor).

Come on. Making things more difficult for players can't possibly be what HV was created for in the first place, right?
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post May 18 2015, 10:10
Post #520
holy_demon



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Legendary Onyx Phase Gloves of Heimdall
Peerless Cobalt Cotton Pants of the Heaven-sent

my 2 lottery prizes didn't level up with me (im level 456)
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