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> HentaiVerse 0.82, Reading material

 
post May 18 2015, 05:09
Post #461
Cashino



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QUOTE(KTZ @ May 18 2015, 05:00) *

What was so bad about putting the same item in multiple item slots that it had to be scrapped?


Most likely answer: it was less of a pain in the ass to implement respecting the restrictions in place.



EDIT: 16 hours and only 24 pages of comments. And here I was hoping that this patch would be the one to rival 0.76...

This post has been edited by Cashino: May 18 2015, 05:10
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post May 18 2015, 05:11
Post #462
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QUOTE(southrim @ May 18 2015, 02:51) *

I just leave one off one scroll rather than worry about having a full set. Flower Vase and Bubble Gum don't drop enough or do enough for me to use them. I see no use for carrying health items; I have spells for that which are a lot more reliably targeted to the amount of damage I've taken/ am taking. I never brought the greater potions along before, though that will change now. All told there are seven slots I obtained under radically different conditions that now do me no good.

A reset is certainly called for so we can choose how many we need for the new system.

you are doing all wrong.
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post May 18 2015, 05:15
Post #463
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QUOTE(Cashino @ May 18 2015, 05:09) *

Most likely answer: it was less of a pain in the ass to implement respecting the restrictions in place.
EDIT: 16 hours and only 24 pages of comments. And here I was hoping that this patch would be the one to rival 0.76...


A more likely answer is it's annoying as a game designer when you give people 15 consumables and 15 slots and everyone stocks almost every slot with the exact same consumable, not even varying by play style ... and maybe they use 1 or 2 other things, but half the items you designed aren't used anywhere but novelty/joke sets.

Honestly this made me sad even as a player, so I'm mostly happy with this change. Now if only the pots weren't nerfed at the same time ...
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post May 18 2015, 05:16
Post #464
KTZ



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QUOTE(utsurimono @ May 18 2015, 11:15) *

A more likely answer is it's annoying as a game designer when you give people 15 consumables and 15 slots and everyone stocks almost every slot with the exact same consumable, not even varying by play style ... and maybe they use 1 or 2 other things, but half the items you designed aren't used anywhere but novelty/joke sets.

Honestly this made me sad even as a player, so I'm mostly happy with this change. Now if only the pots weren't nerfed at the same time ...


So instead of having our own playstyle and strategies we now have to adhere to Tenboro's?
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post May 18 2015, 05:23
Post #465
SakakiFan01



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QUOTE(utsurimono @ May 17 2015, 22:15) *

A more likely answer is it's annoying as a game designer when you give people 15 consumables and 15 slots and everyone stocks almost every slot with the exact same consumable, not even varying by play style ... and maybe they use 1 or 2 other things, but half the items you designed aren't used anywhere but novelty/joke sets.

Honestly this made me sad even as a player, so I'm mostly happy with this change. Now if only the pots weren't nerfed at the same time ...


At last I find something that makes sense; removing code for inactive accounts.

Maybe players used the same items for consistent play? What point was there in carrying around tiny, useless recovery potions when fighting at higher levels? Isn't carry multiple high-powered potions a more logical thing to do?

I suppose though that falls into the saving code bit; reducing total types of items.

Doesn't make it any less irritating to have a limited used of item types.

Also still clueless about the point of how weapons level now... but then I never understood the point of it before; especially since Item World seemed like a lot of pointless effort for zero real return.

(edit) Not sure about Infusions either, since I never use them... They never seemed to make any difference in my attacks.

Different play styles? There are any? I've never seen magic attacks as anything but an auxiliary; that leaves 'smash it until it dies.' Certain weapons may have a bonus damage effect; and I'm willing to use something that grants me helpful damage bonuses; but I'm effectively from the "HULK SMASH!" school of monster bashing... "Make yourself so strong subtleties of weapon type don't matter; you simply crush the target with raw power.

This post has been edited by SakakiFan01: May 18 2015, 05:48
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post May 18 2015, 05:27
Post #466
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Every patch is a new layer of grind
By the time 1.0 is out only real masochist will remain (IMG:[invalid] style_emoticons/default/unsure.gif)
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post May 18 2015, 05:30
Post #467
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QUOTE(Cashino @ May 17 2015, 22:09) *

EDIT: 16 hours and only 24 pages of comments. And here I was hoping that this patch would be the one to rival 0.76...


Yeah, we're missing several pages of frith going through the five stages of grief over Eila.


The patch seems to club botters over the head by cutting into their ability to sell high-credit gear to low-level H@Hers. This is good, but it does legitimately hinder those just starting out. Maybe there could be a special set of "Beginner's X" gear available in the bazaar for free, equippable only by players under 50th level?

I assume that a secondary objective was also to cut into the profit of those with fleets of 100+ monsters and make it more of a credit sink again. Mat prices will probably plummet until they reach the point where it's viable to forge an item with the intention of recovering some of the materials later.
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post May 18 2015, 05:31
Post #468
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QUOTE(Void Domain @ May 18 2015, 05:27) *
Every patch is a new layer of grind
By the time 1.0 is out only real masochist will remain :unsure:

Well said!
(since I was still playing until .81 ended I can't anymore claim myself to be a sadist)
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post May 18 2015, 05:38
Post #469
淫空大湿



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thanks!~~!~~!~ (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 18 2015, 05:39
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Guaranteed equipment drop... All average on PFUDOR. I'm sure I can get 100 credits for them. Huzzah!
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post May 18 2015, 05:45
Post #471
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QUOTE(Cashino @ May 18 2015, 11:09) *

Most likely answer: it was less of a pain in the ass to implement respecting the restrictions in place.
EDIT: 16 hours and only 24 pages of comments. And here I was hoping that this patch would be the one to rival 0.76...

Because Piyin is sleeping? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 18 2015, 05:54
Post #472
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QUOTE(Colman @ May 17 2015, 20:45) *

Because Piyin is sleeping? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


We're on our best behavior because there's a kitty at stake. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 18 2015, 05:57
Post #473
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So basically... Now HV is harder, maybe in the future not so much, but right now it is. So I don't get it.

The point? It wasn't easy to begin with. It took effort. Yea, newcommers could use pretty high level stuff. So what? That's something positive in my humble opinion. It's a good incentive for people to create nice pieces of equipment. That's one of the 2 main reasons why somebody would actually play the game. To level up, and or to create nice pieces of equipment.
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post May 18 2015, 06:06
Post #474
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I'm not sure if I missed something while reading about the patch or if it is a bug but I noticed that even though I'm using the same light armor gear on all 5 of my equipment sets I seem to be getting a huge drop in my stats under the equipment set that I have set to Niten Ichiryu, the HP & MP bonus goes down as if I were not using all Light Armor. I'm not sure if I did something or what, it goes back up if I switch to a different set but my armor is the same on all five so not sure why there's a difference.
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post May 18 2015, 06:07
Post #475
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QUOTE(crazy3d @ May 17 2015, 20:57) *

So basically... Now HV is harder, maybe in the future not so much, but right now it is. So I don't get it.

The point? It wasn't easy to begin with. It took effort. Yea, newcommers could use pretty high level stuff. So what? That's something positive in my humble opinion. It's a good incentive for people to create nice pieces of equipment. That's one of the 2 main reasons why somebody would actually play the game. To level up, and or to create nice pieces of equipment.

^this.
I still don't understand why that low levelers get their peerless is a bad thing.
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post May 18 2015, 06:09
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Is suffixless equipment suppose to be back?
http://hentaiverse.org/pages/showequip.php...;key=9b686de01c
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post May 18 2015, 06:09
Post #477
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I don't play HV really much anymore but the 1st thing that came to mind reading over the update was this.

What the fuck was you thinking Tenboro?
I mean there is some nice things in it but then there is really SHIT things in it.
I mean Yeah some might say 50/50 is Nice but on some points it just sounds as if it's fucking over players more then helping.


P.S: Kill that cat! (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by WhiteWolfRevy92: May 18 2015, 06:13
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post May 18 2015, 06:12
Post #478
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I still feel equipment should drop by fixed level ranges. For example, the level for EQ dropped will be in increments of 50 so EQ drops will have level 50, 100, 150 and so forth. Then allow that piece of EQ to be equipped by players within that 50 range (e.g. level 150 EQ can be equipped by players of level 101-150) instead of it being fixated to your current level to AT LEAST encourage some trading... now it has all gone to hell

Does Health/Mana/Spirit Elixirs drop from monsters or the only way to get it is to buy from item shop?
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post May 18 2015, 06:15
Post #479
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QUOTE(Pickled Cow @ May 17 2015, 21:09) *

Is suffixless equipment suppose to be back?

Yes. Read the wiki.

QUOTE(helno @ May 17 2015, 21:12) *

Does Health/Mana/Spirit Elixirs drop from monsters or the only way to get it is to buy from item shop?

The latter for now.
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post May 18 2015, 06:24
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(IMG:[invalid] style_emoticons/default/huh.gif) O.K. Time to discuss the new Legendary equip's generation process. Is it true that the current equip can have each stat over the original Legmax value? I've seen many ridiculous equips, for example a legendary staff of focus with 30% mana conservation, a mag staff of destruction with original Leg level MDB. I feel like this is not tenb was hoping for. Please pull out the Legendary level list and check.

This post has been edited by frankmelody: May 18 2015, 06:26
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