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> HentaiVerse 0.82, Reading material

 
post May 18 2015, 01:18
Post #421
gc00018



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QUOTE(Numby @ May 17 2015, 23:15) *

I now have -2 Ability Points. I still have all the abilities I had before the patch. (I think. I didn't check each one individually but I haven't learned/reset anything since the patch)

Did anything get messed up with the Ability Points numbers?


Try reset all. and some ability has been changed.
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post May 18 2015, 01:24
Post #422
Numby



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QUOTE(gc00018 @ May 17 2015, 19:18) *

Try reset all. and some ability has been changed.


Oh so something I have increased in price? I'll have to look into the skills. I didn't see anything about it in the first post.

Although, I am tempted to not do a reset since it sounds like I won't be able to get the same skill setup that I have now.
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post May 18 2015, 01:28
Post #423
masamunemaniac



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Updates are good! But, that's a lot of reading...
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post May 18 2015, 01:30
Post #424
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- What's really cool about the new potions is they allow me to complete PFUDOR DwD without having to Ether Tap, meaning that I can complete it a lot faster now. Making sure I always had a Mana Draught going, and using a Mana Potion whenever my MP dipped a little too low, I had no problems with MP upkeep. I did enchant my staff with Suffused Aether beforehand, however. I didn't have to use a Mana Elixir at all, so I imagine they're only useful for Grindfests or extreme cock-ups on my part.

- As far as DwD is concerned, even with max Scavenger and LotD, Mana Draughts and Potions definitely didn't drop enough to keep up with usage. I started with ~100 of each and now I'm down to ~80 of each. I was probably too liberal with them, but even if I were to use them more carefully, I'll still probably be in the red. I'm Elemental too; Holy/Dark guys will have it even more rough. I'll get a better idea of it after I clear more arenas later, but I'm not holding my breath. I think putting in a bias in the loot table towards mana-type consumables might help, but it might not be enough. They are too expensive at the Item Shop to keep buying on a regular basis.

- Ether Tap and Spirit Theft seem devalued a lot. Both of these were previously used to supplement potions, of which we could only carry a very limited supply. Especially now, I'd rather use Coalesced Mana to cut down on my MP cost rather than converting it to Ether Tap. And the idea of using Ether Tap to make sure that I don't use more potions than I find just sucks, because it's slow and cumbersome. As for Spirit Theft, there's just no point to it with three different spirit-type consumables that last as long as there's stock; I suppose you can also say the same for the Drain spell.

- Thanks for fixing Supportive proficiency's effect on Cure.
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post May 18 2015, 01:45
Post #425
PersonaFan08



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QUOTE(Numby @ May 17 2015, 16:15) *

I now have -2 Ability Points. I still have all the abilities I had before the patch. (I think. I didn't check each one individually but I haven't learned/reset anything since the patch)

Did anything get messed up with the Ability Points numbers?

I had -3 ability points because of the new patch I fixed it by doing a complete reset of the better health pot skill. Look up your abilities and reset the one that is causing the problem.
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post May 18 2015, 01:49
Post #426
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QUOTE(n125 @ May 17 2015, 18:30) *
- As far as DwD is concerned, even with max Scavenger and LotD, Mana Draughts and Potions definitely didn't drop enough to keep up with usage. I started with ~100 of each and now I'm down to ~80 of each. I was probably too liberal with them, but even if I were to use them more carefully, I'll still probably be in the red. I'm Elemental too; Holy/Dark guys will have it even more rough. I'll get a better idea of it after I clear more arenas later, but I'm not holding my breath. I think putting in a bias in the loot table towards mana-type consumables might help, but it might not be enough. They are too expensive at the Item Shop to keep buying on a regular basis.

Play a lower difficulty to farm them up? Or hopefully you still have a bunch of Heroic pots that you can use to build up a supply of new pots on the regular arenas.

I'm guessing the clear equipment was still trash since you didn't mention it.

This post has been edited by hitokiri84: May 18 2015, 01:50
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post May 18 2015, 01:54
Post #427
RichardLin



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With Better Health/Mana Pots maxed:
Regeneration restores 145 points of health.
Replenishment restores 13 points of magic.

With Better Health/Mana Pots reset:
Replenishment restores 13 points of magic.
Regeneration restores 145 points of health.

Did you forget something?
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post May 18 2015, 02:02
Post #428
n125



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QUOTE(hitokiri84 @ May 17 2015, 16:49) *

Play a lower difficulty to farm them up? Or hopefully you still have a bunch of Heroic pots that you can use to build up a supply of new pots on the regular arenas.

I'm guessing the clear equipment was still trash since you didn't mention it.


I still have all of my old potions, yeah, but I think I want to sell them all and put the funds towards soulfusing most of my suit. With the shiny exquisite I got from finishing DwD, I'm not sure that I'll be able to replace it any time soon. (IMG:[invalid] style_emoticons/default/heh.gif)

Hopefully I'll be able to find enough Mana Draughts and Potions in the regular arenas to offset my usage of them in the marathons.


QUOTE(RichardLin @ May 17 2015, 16:54) *

With Better Health/Mana Pots maxed:
Regeneration restores 145 points of health.
Replenishment restores 13 points of magic.

With Better Health/Mana Pots reset:
Replenishment restores 13 points of magic.
Regeneration restores 145 points of health.

Did you forget something?


I tried this with Better Mana Pots and can't replicate these results.

This post has been edited by n125: May 18 2015, 02:02
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post May 18 2015, 02:02
Post #429
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Did the EXP calculation changeover reset the running post counts for the Dawn of the new Day EXP bonus?

I know the level totals have changed, but my Dawn event was about 1/8 the old EXP amount.
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post May 18 2015, 02:04
Post #430
千石 撫子



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too many non-suffix and average drop..

This post has been edited by 千石 撫子: May 18 2015, 02:15
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post May 18 2015, 02:07
Post #431
clarkiest



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QUOTE(RichardLin @ May 18 2015, 01:54) *
With Better Health/Mana Pots maxed:
Regeneration restores 145 points of health.
Replenishment restores 13 points of magic.

With Better Health/Mana Pots reset:
Replenishment restores 13 points of magic.
Regeneration restores 145 points of health.

Did you forget something?

Wasn't it only affect duration in case of draughts and elixir?
It affect of health or mana regained if using potions.
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post May 18 2015, 02:17
Post #432
mutsdhr



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Damn. im usually paid for Pre/Beta testing .. this is going out of my hands ! Do your best.. fellas !
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post May 18 2015, 02:20
Post #433
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Well, that's a lot to take in.

I'm almost affraid to raise my stats/equip anything now, lol.
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post May 18 2015, 02:22
Post #434
Amiakust



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QUOTE(RichardLin @ May 17 2015, 16:54) *

With Better Health/Mana Pots maxed:
Regeneration restores 145 points of health.
Replenishment restores 13 points of magic.

With Better Health/Mana Pots reset:
Replenishment restores 13 points of magic.
Regeneration restores 145 points of health.

Did you forget something?



Try re-equipping pots in battle slots?

Also, now that holy/dark hold little advantage over elemental, it would make sense to reduce the mana cost of their spells to match elemental. Otherwise, they are completely unviable with the potion change.
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post May 18 2015, 02:28
Post #435
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QUOTE(RichardLin @ May 17 2015, 18:54) *

With Better Health/Mana Pots maxed:
Regeneration restores 145 points of health.
Replenishment restores 13 points of magic.

With Better Health/Mana Pots reset:
Replenishment restores 13 points of magic.
Regeneration restores 145 points of health.

Did you forget something?

No AP

6 6 Replenishment restores 16 points of magic.
4 1 You use Mana Draught.

3 2 Recovered 791 points of magic.
3 1 You use Mana Potion.

5 6 Replenishment restores 16 points of magic.
3 3 Recovered 396 points of magic.
3 1 You use Heroic Mana Potion.


Full AP

6 5 Replenishment restores 24 points of magic.
4 1 You use Mana Draught.

3 2 Recovered 1187 points of magic.
3 1 You use Mana Potion.

6 9 Replenishment restores 16 points of magic.
4 3 Recovered 396 points of magic.
4 1 You use Heroic Mana Potion.



Read the Better Pots descriptions. They only boost Draught, Elixir, and Potion. Not the old pots.
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post May 18 2015, 02:32
Post #436
masamunemaniac



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Shit, I saw a bunch of people suggesting resetting health pots to fix the skill points issue. Now I've lost a rank I won't be able to regain for another 71 levels, i.e. permanently at the rate I play nowadays. Thanks Obama.
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post May 18 2015, 02:40
Post #437
qw3rty67



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QUOTE(n125 @ May 17 2015, 19:30) *
And the idea of using Ether Tap to make sure that I don't use more potions than I find just sucks, because it's slow and cumbersome. As for Spirit Theft, there's just no point to it with three different spirit-type consumables that last as long as there's stock; I suppose you can also say the same for the Drain spell.

Don't you dare. They're fine as long as no one complains. If he's really trying to make potions an expense, however, they're only going to get chopped. (IMG:[invalid] style_emoticons/default/cry.gif)

I still want to address hito's post about super peerless too, if I ever make it to page 19. The short of it is: super peerless would ruin the game, and goes against everything he's done so far forge-wise.
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post May 18 2015, 02:42
Post #438
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So that's why I see "Check Attribute" and "Check Equipment" (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 18 2015, 02:42
Post #439
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QUOTE(Tenboro @ May 17 2015, 18:09) *
I don't really want to make the gear level system any more complex than it already is. It's a teeny tiny difference between something that's level 300 and 301, and I don't think people would want to spend 150k on closing that gap.
There are people who would be willing to spend quite a whole lot on lowering an equipment's level - to use something dropped to a higher level player. Otherwise, they may well never be able to ever complete a high-tier set again once gear becomes level-locked.

Due to cost, only the rich and high level players would be able to do this, so it's not like this would re-create the earlier problem of the market being flooded with massive amounts of equipment generated by the top grinders.

This would also create yet another super-expensive credit sink... which was the base purpose of all of this, or so it seems.
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post May 18 2015, 02:44
Post #440
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QUOTE
- The effect of the Slaughter suffix was reduced by about 1/3rd. Everything that could drop as Slaughter has had the base damage range adjusted to compensate. (Which means everything except for Slaughter will be relatively more powerful.)

(READ ME: SLAUGHTER GEAR IS NOT WEAKER THAN BEFORE, NON-SLAUGHTER SUFFIXES ARE STRONGER.)

This means power of slaughter armor and every slaughter weapon has a higher base damage then before.
So weapons with max butcher potency(5*2%)have the potential to increase damage by 3.3% higher then before right?
And furthermore by forging them with slaughter bindings(100*1%) you can potentially add 33% higher damage then before?
So in the end we have a total of 36.3%(if max damage range rolls) base damage increase on both weapons + DW offhand damage buff.

Add Power of Slaughter with each piece having a 33% damage increase if fully forged and you can wreck anything except high tier bosses in 1-3 hits...



Kewl, now i only need 600 slaughter bindings and i'll be unstoppable.



EDIT : i just thought of something...does pre/post-patch slaughter suffix add a flat damage boost or a modifier to base damage?
Depending on which i will have to revise my calculations to show much less OP damage increases.

This post has been edited by Pillowgirl: May 18 2015, 02:55
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