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HentaiVerse 0.82, Reading material |
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May 17 2015, 22:43
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10

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QUOTE(Tenboro) Read the first part of the patch notes. I see, so: 1. So newbies can't have it 2. "gear-progression"... whatever it supposed to mean I mean, exactly level match is a total overkill for 1., 100 or 150 floating limit as I described would do the thing perfect against newbies and leave space for free trade between close levels of playerss (50+\- levels higher or lower) But what should that 'gear progression' thing mean? QUOTE(blue_penguin) Definitely a good patch, it is fun to look for new equipment in game as opposite to in the forums.
But we don't get any new or better equips in game now... we just lose almost all the equips from forums, no? T_T This post has been edited by Owyn: May 17 2015, 22:46
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May 17 2015, 22:45
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Unsibscribed
Newcomer
  Group: Members
Posts: 79
Joined: 29-February 12

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Equipment drops are selling lower than a free cookie. Not to mention I can sell a Soul Fragment for 1C.
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May 17 2015, 22:46
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okayno
Group: Gold Star Club
Posts: 419
Joined: 7-November 11

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QUOTE(qw3rty67 @ May 17 2015, 14:54)  QUOTE Arena clear bonuses are now always equipment Does this mean no more tokens, or 100% equipment drop chance? I believe it just means you'll never see "Arena Clear Bonus! [Monster Chow]" again. The token bonus is separate.
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May 17 2015, 22:47
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qw3rty67
Group: Members
Posts: 1,118
Joined: 30-April 09

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QUOTE(Tenboro @ May 17 2015, 16:09)  It's 1 million *if* you choose to buy them instead of earning them. 20k times 100, right? Also they only appear in the All pane. I think they'd fit under the Materials pane. QUOTE Though - chances are I'm going to tweak it a bit further to make it easier to get without doing *every* random encounter, by having some kind of cap just for the soul fragments. This would be ideal, so lower level and time deficient players can at least hang on to a weapon or two a bit sooner while they're still leveling quickly, and so they can stick to one fighting style for prof. Maybe big donators can get 1 fragment at dawn, too?
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May 17 2015, 22:50
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Tenboro @ May 18 2015, 02:06)  A suffix can still add additional PABs.
There's is currently only one suffix that adds extra PABs - Shade Arcanist. And according to you logic, that'll be 5PAB at most. Man o man, aren't you clever or aren't you clever? (IMG:[ invalid] style_emoticons/default/laugh.gif) P.S. - I'm starting to get the hang of this patch, and the viable strategies to play effectively. (IMG:[ invalid] style_emoticons/default/cool.gif)
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May 17 2015, 22:50
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crazymagic
Newcomer
  Group: Members
Posts: 65
Joined: 23-April 11

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Pots are so expensive and the mana ones heal so little now >.> Running out of mana so fast on a Dark mage.
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May 17 2015, 22:53
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(Tenboro @ May 17 2015, 16:14)  Therefore, this change was also accompanied with a massive rewrite of the equipment generation system, which should allow everyone to find meaningful upgrades, even if they previously had higher-end gear handed down to them.
Does this mean you'll find upgrades from gear changing? What's about the forge? I wondered if we're forging to fix our weakness not to upgrade for stronger. This post has been edited by arialinnoc: May 17 2015, 22:54
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May 17 2015, 22:57
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kamio11
Group: Catgirl Camarilla
Posts: 1,358
Joined: 6-June 13

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QUOTE(Tenboro @ May 17 2015, 20:36)  It's what I landed on. We'll see if it creates any "pre-nerf" situations.
That seems like a large change from before, when peerless were guaranteed to have every possible attribute bonus: QUOTE(Tenboro)  Equipment can now drop in a new, extremely rare "Peerless" quality. This is similar to Legendary as far as max stats go, but they are guaranteed to always have all stats maxed, as well as to have a prefix and all possible attribute bonuses. Essentially, if you get a Peerless Fuzzy Staff of the Badger, that will be the best possible Fuzzy Staff of the Badger obtainable.
It doesn't quite seem "Peerless" anymore if a different set of attributes might be better. QUOTE(qw3rty67 @ May 17 2015, 20:47)  20k times 100, right? Also they only appear in the All pane. I think they'd fit under the Materials pane. This would be ideal, so lower level and time deficient players can at least hang on to a weapon or two a bit sooner while they're still leveling quickly, and so they can stick to one fighting style for prof. Maybe big donators can get 1 fragment at dawn, too?
It was changed to 50.
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May 17 2015, 22:59
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Unsibscribed
Newcomer
  Group: Members
Posts: 79
Joined: 29-February 12

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Also, Health Draught doesn't heal immediately after consumed.
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May 17 2015, 23:01
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Unsibscribed @ May 17 2015, 13:59)  Also, Health Draught doesn't heal immediately after consumed.
Sounds about right.
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May 17 2015, 23:08
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Shine-Addict
Group: Gold Star Club
Posts: 728
Joined: 16-July 13

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- Noobs(under level 450) jumping out of a window chances are 15%.
- Holy mage now = dark mage.
- 1H, 2H, unarmed are still unplayable.
85% players(botters) will need the following: Create local storage variables named: R,G,B potion CoolDown. Create PercentageDeath to avoid dying penalties. Potions are now instant. Tips: Use for loop instead of a while loop, and store html document locally to a variable increasing performance. This patch summarized with Less income, Easier but much boring(won't get you killed), Bothering(repairing twice as much), Gameplay. Which further increased botters and multi-account players. Or they simply goes afk. This post has been edited by Ckyc: May 17 2015, 23:15
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May 17 2015, 23:08
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japidura
Group: Members
Posts: 681
Joined: 4-July 12

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The equipment condition suffers a huge drop when switching play styles. Is this a bug or part of the patch?, because I can't afford wasting scraps to repair them (IMG:[ invalid] style_emoticons/default/sad.gif) .
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May 17 2015, 23:13
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scanjans
Newcomer
 Group: Gold Star Club
Posts: 11
Joined: 20-April 10

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Bug:
ability 'better health pots' didnt reset with the new level requirements. mine was maxed at rank 5/5 (requires lvl 400?), so i reset it after the update. now its properly maxed at 3/5. yay.
im not gonna read 20 pages of forum posts to see if someone already posted this, hope im the furst
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May 17 2015, 23:14
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utsurimono
Newcomer
 Group: Gold Star Club
Posts: 13
Joined: 21-April 15

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Before I was an elec mage in the middle of switching to holy mage. This morning I decided not to switch to holy. Then I decided to melee with staff for a while instead of attack spells, to train the proficiency. When I was doing better this way than as an elec mage, I decided to switch to DW melee. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 17 2015, 23:17
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frankmelody
Group: Gold Star Club
Posts: 1,314
Joined: 9-January 11

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QUOTE(Tenboro @ May 17 2015, 11:28)  A few more fixes and tweaks:
- Temporarily reduced the soul fusion base cost to 50 to get people started. I'm going to reevaluate this at some point.
Just clarify formulas, assume I drop an equip with level X, and sell it to another guy with level (X+N), the cost of the number of soul fusion now is 50+1*N/2 ? So if N = 20, then number of soul fusion he needs to soulforge is 60, is that correct?
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May 17 2015, 23:20
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06

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QUOTE(Tenboro @ May 17 2015, 20:36)  It's what I landed on. We'll see if it creates any "pre-nerf" situations.
I'd say for legendaries for sure 3 with a chance for 4, and 4 for sure for peerless, but that's just me.
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May 17 2015, 23:21
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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QUOTE(frankmelody @ May 17 2015, 17:17)  Just clarify formulas, assume I drop an equip with level X, and sell it to another guy with level (X+N), the cost of the number of soul fusion now is 50+1*N/2 ? So if N = 20, then number of soul fusion he needs to soulforge is 60, is that correct?
its 50+ 1/2 level difference. so yes... also the forge shows decimals!? My issue is having to unequip the item from all sets so it appears in the list for soulforge... it feels like it should function like the repair screen edit: typos This post has been edited by its-just-me: May 17 2015, 23:24
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May 17 2015, 23:23
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Shine-Addict
Group: Gold Star Club
Posts: 728
Joined: 16-July 13

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This is the 3rd Credit sink I have seen since I played this game.
I think the game just trashed itself into the rubbish bin.
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May 17 2015, 23:30
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gc00018
Group: Catgirl Camarilla
Posts: 3,735
Joined: 26-August 11

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QUOTE(Ckyc @ May 17 2015, 21:08) 
[*]Holy mage now = dark mage.
It is time to totally remove 'of fenrir' and 'of Heimdall' from drop table. I have already salvage some of the fenrir equipments. (IMG:[ invalid] style_emoticons/default/dry.gif) ..(just because I don't have enough HGCloth for Mjolnir set... This post has been edited by gc00018: May 17 2015, 23:32
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May 17 2015, 23:37
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(gc00018 @ May 17 2015, 23:30)  ..(just because I don't have enough HGCloth for Mjolnir set...
Stop selling them (IMG:[ invalid] style_emoticons/default/laugh.gif)
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