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post May 17 2015, 22:10
Post #361
ale137



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The -1000 and -9999 are missing in the item shop.
Also i have a warning of weapon damage in orange under, what is that?
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post May 17 2015, 22:10
Post #362
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Hmm, this has caused me to find a little visual glitch:

When you reach the point of adding 200 or more points to a primary ability, the points added split over two lines.

Not something that needs to be fixed, (how often are we doing this after all?), but amusing.
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post May 17 2015, 22:12
Post #363
orgolove



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QUOTE(Tenboro @ May 17 2015, 13:03) *

I might be revising some parts of the new consumables.

Thank you. I understand that this is a game with a long history, with many very high level players. But think of us low players too (IMG:[invalid] style_emoticons/default/cry.gif) I'll just grind proficiencies at normal until this is sorted out then.
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post May 17 2015, 22:13
Post #364
Maximum_Joe



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Okay, almost done on loot but I'm still stuck here.
QUOTE(Maximum_Joe @ May 17 2015, 12:30) *

Armor tier: Affected by difficulty, LotD, Arena/RoB bonus.
Weapon tier: Affected by quality only.

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post May 17 2015, 22:15
Post #365
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Average Rapier lvl 56: 82 dmg
Average Rapier lvl 411: 488 dmg

So what's the point of quality prefixes, these days?
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post May 17 2015, 22:15
Post #366
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This +9999 button is the shiznit. Just what I always wanted. (IMG:[invalid] style_emoticons/default/wub.gif)
QUOTE
2015-05-17 13:43 +1859820 Sold 309970 "Heroic Mana Potion"
2015-05-17 13:42 +2459760 Sold 409960 "Heroic Health Potion"


Overall seems like a damn solid patch, been a good while too so thanks for that. Please forget about about the whining in the request thread, I was baka.
Minor annoyance, I keep getting this error thing every time I visit the equipment screen in Opera 12.17 (may be horribly outdated...):
TypeError: Cannot convert "'child.firstElementChild to object'."
Whatever that means.

gone now, may have been a broken equipment comparison script.


This post has been edited by chivoef: May 18 2015, 16:56
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post May 17 2015, 22:17
Post #367
ale137



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QUOTE(rwpikul @ May 17 2015, 22:10) *

Hmm, this has caused me to find a little visual glitch:

When you reach the point of adding 200 or more points to a primary ability, the points added split over two lines.

Not something that needs to be fixed, (how often are we doing this after all?), but amusing.


that wont really mater after this reset. Its not like we upgreade 100+ in a stat every day
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post May 17 2015, 22:18
Post #368
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QUOTE(Tenboro @ May 17 2015, 20:03) *

3 PABs. If there are more than three possible PABs, it's picked randomly.


Why limit at 3 when 4 (or 5 or 6) PABs can be possible on a piece of gear. It defeats the purpose of Legendary/Peerless gear being more awesome then the rest since they have a chance to less desirable PABs due to the cap


QUOTE(Tenboro @ May 17 2015, 20:09) *

May be time to get rid of them then. :3
It's 1 million *if* you choose to buy them instead of earning them. Though - chances are I'm going to tweak it a bit further to make it easier to get without doing *every* random encounter, by having some kind of cap just for the soul fragments. Don't have time to do that right now, though.


A lot of people have gone out of there way to keep and collect Defunct or Retired items. Don't think that removing them is the right thing to do here.

This post has been edited by skillchip: May 17 2015, 22:19
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post May 17 2015, 22:21
Post #369
dracolich85



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QUOTE(Tenboro @ May 17 2015, 23:03) *

3 PABs. If there are more than three possible PABs, it's picked randomly.

What about Leather/Shade? Is 4/6PABs still a possibility?

QUOTE(Tenboro @ May 17 2015, 23:09) *

May be time to get rid of them then. :3


Dear Collectors, PANIC! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 17 2015, 22:24
Post #370
arialinnoc



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QUOTE(dracolich85 @ May 18 2015, 03:21) *

What about Leather/Shade? Is 4/6PABs still a possibility?


Still 3PABs due to the cap as skillchip said. (look at today lottery)
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post May 17 2015, 22:24
Post #371
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QUOTE(skillchip @ May 17 2015, 15:18) *

Why limit at 3 when 4 (or 5 or 6) PABs can be possible on a piece of gear. It defeats the purpose of Legendary/Peerless gear being more awesome then the rest since they have a chance to less desirable PABs due to the cap

Exactly. Peerless that is technically not perfect (max all possible stats) means people will be lobbying for "Super-Peerless", as someone else put it awhile ago.



This post has been edited by hitokiri84: May 17 2015, 22:29
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post May 17 2015, 22:26
Post #372
tetron



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QUOTE(Tenboro @ May 18 2015, 01:33) *

3 PABs. If there are more than three possible PABs, it's picked randomly.

Ehhhh? Aren't you being contradictory? (IMG:[invalid] style_emoticons/default/ohmy.gif)

QUOTE(Tenboro @ May 18 2015, 01:39) *

May be time to get rid of them then. :3

You wanna kill the market and active players THAT badly? (IMG:[invalid] style_emoticons/default/blink.gif)
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post May 17 2015, 22:27
Post #373
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QUOTE(arialinnoc @ May 17 2015, 23:24) *

Leather/Shade lottery equips rarely had 4PABs even before the patch, so that doesn't prove anything (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 17 2015, 22:30
Post #374
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QUOTE(hitokiri84 @ May 17 2015, 15:24) *

Exactly. Peerless that is technically not perfect (max all possible stats) means people will be lobbying for "Super-Peerless", as someone else put it awhile ago.

*Ahem*

Tenboro:

Please add a "Super-Peerless" class that has all possible stats for a given equipment class, with all stats maxed. I don't want to waste time trying to acquire something that is imperfect. Why? The promise of being able to find new equipment means equipment should have a high turnover rate, which means people should be even more hesitant to forge. I know I wouldn't forge unless I'm going to use something for a long time, or permanently (meaning a perfect peerless.) New gear and catalysts are just too expensive to forge marginal upgrades.

This post has been edited by hitokiri84: May 17 2015, 22:31
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post May 17 2015, 22:31
Post #375
arialinnoc



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QUOTE(dracolich85 @ May 18 2015, 03:27) *

Leather/Shade lottery equips rarely had 4PABs even before the patch, so that doesn't prove anything (IMG:[invalid] style_emoticons/default/heh.gif)


It's generated after the patch.
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post May 17 2015, 22:36
Post #376
Tenboro

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QUOTE(Maximum_Joe @ May 17 2015, 22:13) *

Okay, almost done on loot but I'm still stuck here.


Weapons (1H/2H) do not currently have "tiers", though there may be some new rare variants in the future.

As for armor, difficulty only affects the quality tier so it would be indirectly only. Only the quality tier and LotD training affects the common-or-rare roll. (Every quality tier has a specific Rarity Chance, which is multiplied directly with the LotD modifier.)

QUOTE(skillchip @ May 17 2015, 22:18) *

Why limit at 3 when 4 (or 5 or 6) PABs can be possible on a piece of gear. It defeats the purpose of Legendary/Peerless gear being more awesome then the rest since they have a chance to less desirable PABs due to the cap


It's what I landed on. We'll see if it creates any "pre-nerf" situations.

QUOTE(skillchip @ May 17 2015, 22:18) *

A lot of people have gone out of there way to keep and collect Defunct or Retired items. Don't think that removing them is the right thing to do here.


Oh well, I suppose I did add sorting for Fine, so I guess I can do Flimsy as well. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(dracolich85 @ May 17 2015, 22:21) *

What about Leather/Shade? Is 4/6PABs still a possibility?


A suffix can still add additional PABs.

(That's all the tweaks for today. There will be some more coming tomorrow.)
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post May 17 2015, 22:37
Post #377
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Tenboro, I have -3 ability points and I have no idea why.
I need help on how to fix it.
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post May 17 2015, 22:39
Post #378
blue penguin



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Two ability stealth updates i could find is that the last level of Better Healt Pots went from lv.350 to lv.400 and last level of Heartseeker from lv.365 to lv.385. Probably there are more of them and there are likely some cost stealth updates but it is all rather minor.

QUOTE(hitokiri84 @ May 17 2015, 19:19) *
Let's assume we slot a Draught/Potion/Elixir for HP/MP/SP, an Energy Drink, Last Elixir, Flower Vase, and Gum. Is there even anything else that can be slotted in the last two slots (if you have max Pack Rat?) Scrolls and Infusions already have their own slots, and I can't think of anything else other than defunct items (they shouldn't be given consideration.)
QUOTE(Tenboro @ May 17 2015, 20:01) *
You could slot additional scrolls or infusions, but outside of that, there are a couple of spare slots with the current consumables.
QUOTE(skillchip @ May 17 2015, 20:33) *
My thought: We will get more battle consumables that give buffs (of multiple tiers of power/length like potion/draughts)
We need one more consumable:

With full Tincture you can slot all 6 infusions.
With full Scholar of War (this name has changed, i'll update wiki) you can slot 6 out of 7 scrolls.
With full Pack Rat you have 15 slots: 3 for health pots, 3 for mana pots and 3 for spirit pots; this leave 6 extra slots.

You can fill these 6 extra slots with 1 scroll (the one not yet on the scroll side), 1 last elixir, 1 energy drink, 1 flower vase and 1 bubble gum. This leaves one empty slot that currently is useful for the legacy potions but when the potions will be removed that slot will be unusable.

Can we get a Pony Elixir? It will increase the damage (+50%) and reduce the cooldown (to 20 turns) for the OFC for 200 turns.

Definitely a good patch, it is fun to look for new equipment in game as opposite to in the forums.
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post May 17 2015, 22:42
Post #379
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QUOTE(Tenboro @ May 17 2015, 23:36) *

A suffix can still add additional PABs.

Return of Animal Suffix? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 17 2015, 22:42
Post #380
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QUOTE(Kazuki3 @ May 17 2015, 13:20) *

@holy_demon and Ichy: it's right there in the notes but yeah it kinda makes leveling pack rat to 10 a waste now I guess.

I demand a refund! lol

So anyhoo and anyways, Hallowed no longer provides a healing bonus?
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