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> HentaiVerse 0.82, Reading material

 
post May 17 2015, 21:04
Post #341
utsurimono



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QUOTE
Does bugging out of an Arena or IW run and also the GF run, would that be considered as a defeat? I think it was mentioned somewhere that running from a mob was considered as a victory for the mob...


It was already mentioned before that fleeing doesn't degrade equipment and that's as intended.

I kind of like this particular change since it gives a reason to actually bother fleeing. Previously fleeing would save you maybe, what, one lesser potion? I'd always rather take the chance.

I'd like the change even better if I wasn't getting one-shotted at half HP every once in a while. At least since cure got nerfed I'm not wasting as many HP from the cure when I cure at half health (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 17 2015, 21:08
Post #342
Maximum_Joe



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QUOTE(Tenboro @ May 17 2015, 12:01) *

It simply bypasses the common-or-rare roll.

So... 2%? Or is quality rolled first which then determines tier? (IMG:[invalid] style_emoticons/default/wacko.gif)
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post May 17 2015, 21:13
Post #343
dracolich85



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Thanks for the salvage fix, but...

When Condition was introduced the average selling price of crappy equip drops was lowered, and no one/most of us didn't complain about that. But now the selling price dropped again due to lowered PXP ranges for the different qualities. Most of the drops are still in the Average/Superior/Exquisite range, but their selling price is now equal to those of pre-patch equips a few quality tiers lower.

Most Superiors now sell for what Crudes/Fairs used to sell for. Now people will hope they get a Credit drop instead of a crap Equipment drop because unless you get Exq+ chances are the equip will give you less Credits. Are you going to bump up the price?

This post has been edited by dracolich85: May 17 2015, 21:13
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post May 17 2015, 21:16
Post #344
Sapo84



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QUOTE(Tenboro @ May 17 2015, 19:47) *

Shouldn't be nerfed at all. You should get more salvage than before since equipment will, on average, be higher quality.


Equip quality has gone up a bit, but now from an item you can salvage less material.
Example, now salvaging an exquisite usually returns a low-grade material, salvaging a superior one returns just scraps. Before they usually returned a mid-grade and a low-grade.
So while equip quality has gone up it seems that salvaged materials quality has gone down.
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post May 17 2015, 21:20
Post #345
dracolich85



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^ The salvage was fixed.

QUOTE(Tenboro @ May 17 2015, 19:00) *

Couple of bugs fixed:

- Proficiency is now correctly applied on cure. (It was always healing for the minimum.)

- Salvaging post-patch equipment should now give the correct tier of material.

Still looking into a couple of other issues.
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post May 17 2015, 21:23
Post #346
gc00018



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QUOTE(Tenboro @ May 17 2015, 19:01) *

It simply bypasses the common-or-rare roll.


If Holy/dark mages are not special, How about let them share the same mana cost & damage?

I found it is very hard for dark mages(holy may be same) to recover mana in high(X15-20) difficulty.
However element(I try the Mjolnir) mages can clear x15 gf without Ether Tap/drain/Eilxir.

The restoration consumables mechanism redo makes it almost impossible to fight with a high mana cost style in high difficulty.
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post May 17 2015, 21:25
Post #347
Tenboro

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QUOTE(danixxx @ May 17 2015, 21:00) *


What's the bug? Those both have PABs.

QUOTE(Maximum_Joe @ May 17 2015, 21:08) *

So... 2%? Or is quality rolled first which then determines tier? (IMG:[invalid] style_emoticons/default/wacko.gif)


Quality tier is rolled first, then that determines rare tier chance. It goes up to 25% for Peerless.

QUOTE(dracolich85 @ May 17 2015, 21:13) *

When Condition was introduced the average selling price of crappy equip drops was lowered, and no one/most of us didn't complain about that. But now the selling price dropped again due to lowered PXP ranges for the different qualities. Most of the drops are still in the Average/Superior/Exquisite range, but their selling price is now equal to those of pre-patch equips a few quality tiers lower.


Hmm. That is not by design, but I'm seeing the reason why. I'm going to take a look at the math and compensate for that.
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post May 17 2015, 21:29
Post #348
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QUOTE(Tenboro @ May 17 2015, 21:25) *

What's the bug? Those both have PABs.

One has AGI and the other END, shouldn't peerless stuff have all the possible PABs ?

QUOTE(Tenboro @ May 17 2015, 21:25) *

Hmm. That is not by design, but I'm seeing the reason why. I'm going to take a look at the math and compensate for that.

Got scammed from some millions here, should have said something before i thought it was intentional (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by danixxx: May 17 2015, 21:35
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post May 17 2015, 21:30
Post #349
Maximum_Joe



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QUOTE(Tenboro @ May 17 2015, 12:25) *

Quality tier is rolled first, then that determines rare tier chance. It goes up to 25% for Peerless.

Sooo...

Slot -> Quality -> Tier -> PAB/Suffix/Prefix

Sorry, this is confusing me even further.

Armor tier: Affected by difficulty, LotD, Arena/RoB bonus.
Weapon tier: Affected by quality only.

???

This post has been edited by Maximum_Joe: May 17 2015, 21:47
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post May 17 2015, 21:33
Post #350
skillchip



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QUOTE(hitokiri84 @ May 17 2015, 18:19) *

Whoa! You really want to force the use of draughts on everyone... but still:
Let's assume we slot a Draught/Potion/Elixir for HP/MP/SP, an Energy Drink, Last Elixir, Flower Vase, and Gum. Is there even anything else that can be slotted in the last two slots (if you have max Pack Rat?) Scrolls and Infusions already have their own slots, and I can't think of anything else other than defunct items (they shouldn't be given consideration.)

And to everyone else: You might as well use your Greater/Heroic pots like crazy since they won't be there for long. That, or dump them on the Bazaar.


My thought: We will get more battle consumables that give buffs (of multiple tiers of power/length like potion/draughts)
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post May 17 2015, 21:33
Post #351
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-- Until they are permanently removed from the game, all retired Potions have 50% the effect of new draughts and new potions combined. Make sure to use or sell them before they are removed, in a month or so.


Why not give all the players x number of draughts and potions (1 per level?) in exchange for the old obsolete potions?
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post May 17 2015, 21:43
Post #352
tetron



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QUOTE(Tenboro @ May 18 2015, 00:31) *

They haven't dropped for quite a while, and they still don't, but I'll probably add them as a rare drop variant.

So they aren't part of the Artifact results.

QUOTE(danixxx @ May 18 2015, 00:59) *

One has AGI and the other END, shouldn't peerless stuff have all the possible PABs ?
Got scammed from some millions here, should have said something before i thought it was intentional (IMG:[invalid] style_emoticons/default/sad.gif)

And besides, AGI in Shield. A PAB which is NOT supposed to be there. Happened to me too:
Magnificent Onyx Force Shield of Stoneskin

This post has been edited by tetron: May 17 2015, 21:43
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post May 17 2015, 21:46
Post #353
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Right now, we have just two consumables that give flat MP recover, over 50 TURNS. Compared to the previous note, where over a 80 round fight (~300 turns), I would easily go through 12 pots, that each individually performed better than two of the current consumables COMBINED.

Generously speaking, that would mean that we would need the ability to at least double the current use of consumables to match our previous progress.

1. Decrease the cooldown to something more reasonable, or give us more consumables that share different cooldowns. This will also address the issue with wasted extra item slots that we were practically required to pay for before the update.

2. Decrease the prices of the new consumables. Is it at all reasonable for the pots to be priced 30->50 credits each, when they perform 2x as worse as before, with added cooldowns? You already addressed the scarcity in battle issue with the ridiculous cooldown. We're now paying 2x the cost of consumables each battle for less than half the previous effectiveness.

The entire change to consumables is an utter anathema to plight of low level mages that still have store-bought gear.

This post has been edited by orgolove: May 17 2015, 21:46
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post May 17 2015, 21:49
Post #354
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Sorting of items in the inventory seem kinda screwy, at least for legacy items. I got flimsys on top of everything
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post May 17 2015, 21:54
Post #355
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I'm sorry, kitty

QUOTE(why would you do this boro @ May 17 2015, 05:14) *
you won't be able to soulfuse all your equipment

Then why have multiple fighting styles, skills, proficiencies, and equipment sets REEEEEEEEEEEEEEEEEEEEEEEEEEE
There's no way to gain two million per slot times five sets before gaining one level, either. Now I can't play, just as I picked it up again (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

Everything else is orgasmic, but I have a question.

QUOTE
Arena clear bonuses are now always equipment

Does this mean no more tokens, or 100% equipment drop chance?

Edited for emphasis.

This post has been edited by qw3rty67: May 17 2015, 22:02
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post May 17 2015, 21:54
Post #356
observer1980



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Now I regret training all the way up to 15 restoration slots. (IMG:[invalid] style_emoticons/default/dry.gif)


So......how long do you figure it will take me to evenly redistribute 106,783,860,553 primary attribute points. (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post May 17 2015, 22:00
Post #357
dracolich85



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QUOTE(qw3rty67 @ May 17 2015, 22:54) *

Does this mean no more tokens, or 100% equipment drop chance?

Arena Token Bonus =/= Arena Clear Bonus
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post May 17 2015, 22:03
Post #358
Tenboro

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The equipment value curve has been adjusted to match the old sell values more closely.

QUOTE(danixxx @ May 17 2015, 21:29) *

One has AGI and the other END, shouldn't peerless stuff have all the possible PABs ?


3 PABs. If there are more than three possible PABs, it's picked randomly.

QUOTE(danixxx @ May 17 2015, 21:29) *

Got scammed from some millions here, should have said something before i thought it was intentional (IMG:[invalid] style_emoticons/default/sad.gif)


Well, if you read the patch notes, you'd see that I thought the equipment value would, on average, go up. But I'm seeing from the effective average quality numbers that this wouldn't be the case. (It doesn't actually affect how good the equipment is, outside that they'll also be cheaper to repair and require less PXP to level up.)

QUOTE(Maximum_Joe @ May 17 2015, 21:30) *

Slot -> Quality -> Tier -> PAB/Suffix/Prefix


Quality first, always, which determines the chances and ranges for everything else. Slot doesn't depend on anything.

QUOTE(zen_zen @ May 17 2015, 21:33) *

Why not give all the players x number of draughts and potions (1 per level?) in exchange for the old obsolete potions?


See the note about why I chose to make new ones.

QUOTE(orgolove @ May 17 2015, 21:46) *

1. Decrease the cooldown to something more reasonable, or give us more consumables that share different cooldowns. This will also address the issue with wasted extra item slots that we were practically required to pay for before the update.

2. Decrease the prices of the new consumables. Is it at all reasonable for the pots to be priced 30->50 credits each, when they perform 2x as worse as before, with added cooldowns? You already addressed the scarcity in battle issue with the ridiculous cooldown. We're now paying 2x the cost of consumables each battle for less than half the previous effectiveness.


I might be revising some parts of the new consumables.
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post May 17 2015, 22:08
Post #359
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QUOTE(Tenboro @ May 17 2015, 13:03) *

Slot doesn't depend on anything.

Sorry, I had it first because trophies let you pick it.
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post May 17 2015, 22:09
Post #360
Tenboro

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QUOTE(skillchip @ May 17 2015, 21:49) *

Sorting of items in the inventory seem kinda screwy, at least for legacy items. I got flimsys on top of everything


May be time to get rid of them then. :3

QUOTE(qw3rty67 @ May 17 2015, 21:54) *

There's no way to gain two million per slot times five sets before gaining one level, either. Now I can't play, just as I picked it up again (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)


It's 1 million *if* you choose to buy them instead of earning them. Though - chances are I'm going to tweak it a bit further to make it easier to get without doing *every* random encounter, by having some kind of cap just for the soul fragments. Don't have time to do that right now, though.
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